Fill textures with SetColorTexture instead of color-form SetTexture

ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
Brues
2026-10-30 19:48:48 -05:00
parent 6469a557ff
commit f7680ded0b
25 changed files with 83 additions and 83 deletions
+10 -10
View File
@@ -109,7 +109,7 @@ pfUI:RegisterModule("gui", function ()
frame:SetScript("OnEnter", EntryOnEnter)
frame:SetScript("OnLeave", EntryOnLeave)
frame.tex = frame:CreateTexture(nil, "BACKGROUND")
frame.tex:SetTexture(1,1,1,.05)
frame.tex:SetColorTexture(1,1,1,.05)
frame.tex:SetAllPoints()
frame.tex:Hide()
end
@@ -181,7 +181,7 @@ pfUI:RegisterModule("gui", function ()
if not cr or not cg or not cb or not ca then
cr, cg, cb, ca = 1, 1, 1, 1
end
frame.color.prev:SetTexture(cr,cg,cb,ca)
frame.color.prev:SetColorTexture(cr,cg,cb,ca)
frame.color:SetScript("OnClick", function()
local cr, cg, cb, ca = strsplit(",", category[config])
@@ -199,7 +199,7 @@ pfUI:RegisterModule("gui", function ()
b = round(b, 3)
a = round(a, 3)
preview:SetTexture(r,g,b,a)
preview:SetColorTexture(r,g,b,a)
if not this:GetParent():IsShown() then
category[config] = r .. "," .. g .. "," .. b .. "," .. a
@@ -209,7 +209,7 @@ pfUI:RegisterModule("gui", function ()
end
function ColorPickerFrame.cancelFunc()
preview:SetTexture(cr,cg,cb,ca)
preview:SetColorTexture(cr,cg,cb,ca)
end
ColorPickerFrame.opacityFunc = ColorPickerFrame.func
@@ -490,19 +490,19 @@ pfUI:RegisterModule("gui", function ()
f.button = parent[title]
f.bg = f:CreateTexture(nil, "BACKGROUND")
f.bg:SetTexture(1,1,1,.05)
f.bg:SetColorTexture(1,1,1,.05)
f.bg:SetAllPoints()
f:SetScript("OnShow", function()
this.indexed = true
this.button.text:SetTextColor(.2,1,.8,1)
this.button.bg:SetTexture(1,1,1,1)
this.button.bg:SetColorTexture(1,1,1,1)
this.button.bg:SetGradientAlpha("HORIZONTAL", 0,0,0,0, 1,1,1,.05)
end)
f:SetScript("OnHide", function()
this.button.text:SetTextColor(1,1,1,1)
this.button.bg:SetTexture(0,0,0,0)
this.button.bg:SetColorTexture(0,0,0,0)
end)
-- are we a frame with contents?
@@ -706,7 +706,7 @@ pfUI:RegisterModule("gui", function ()
if not highlighted.highlight then
highlighted.highlight = highlighted:CreateTexture(nil, "OVERLAY")
highlighted.highlight:SetAllPoints()
highlighted.highlight:SetTexture(.2,1,.8,.2)
highlighted.highlight:SetColorTexture(.2,1,.8,.2)
end
highlighted.highlight:Show()
end
@@ -726,7 +726,7 @@ pfUI:RegisterModule("gui", function ()
f.text:SetTextColor(.5,.5,.5)
f.tex = f:CreateTexture(nil, "BACKGROUND")
f.tex:SetTexture(1,1,1,.05)
f.tex:SetColorTexture(1,1,1,.05)
f.tex:SetAllPoints()
f.tex:Hide()
end
@@ -1285,7 +1285,7 @@ pfUI:RegisterModule("gui", function ()
-- draw pfUI logo
local function draw(p, fx, fy, tx, ty, r, g, b, a)
local t = p:CreateTexture(nil, "OVERLAY")
t:SetTexture(r,g,b,a)
t:SetColorTexture(r,g,b,a)
t:SetPoint("TOPLEFT", fx, fy)
t:SetPoint("BOTTOMRIGHT", p, "TOPLEFT", tx, ty)
end