Fill textures with SetColorTexture instead of color-form SetTexture

ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
Brues
2026-10-30 19:48:48 -05:00
parent 6469a557ff
commit f7680ded0b
25 changed files with 83 additions and 83 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
pfUI.hoverbind.edit:SetAllPoints(UIParent)
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5)
pfUI.hoverbind.edit:SetScript("OnClick", function()
pfUI.hoverbind:Hide()
end)