mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-12 08:30:00 +00:00
Don't need to worry about caching player guid anymore
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+13
-32
@@ -312,16 +312,6 @@ local function GetComboPointData(spellName)
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return nil, nil
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end
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-- Player GUID Cache
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local playerGUID = nil
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local function GetPlayerGUID()
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if not playerGUID and UnitGUID then
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local guid = UnitGUID("player")
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playerGUID = guid
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end
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return playerGUID
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end
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-- Debug Stats
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pfUI.libdebuff_debugstats = pfUI.libdebuff_debugstats or {
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enabled = false,
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@@ -461,7 +451,7 @@ local function GetSlotCaster(guid, auraSlot, spellName)
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end
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-- Fallback: Check ownDebuffs
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
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return myGuid, true
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end
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@@ -798,7 +788,7 @@ function libdebuff:GetBestAuraCast(guid, spellName)
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local data = ownDebuffs[guid][spellName]
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local timeleft = (data.startTime + data.duration) - GetTime()
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if timeleft > 0 then
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return data.startTime, data.duration, timeleft, data.rank, GetPlayerGUID()
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return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
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end
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end
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@@ -834,7 +824,7 @@ function libdebuff:GetEnhancedDebuffs(targetGUID)
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local result = {}
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if ownDebuffs[targetGUID] then
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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for spellName, data in pairs(ownDebuffs[targetGUID]) do
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local timeleft = (data.startTime + data.duration) - GetTime()
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if timeleft > 0 then
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@@ -883,7 +873,7 @@ if hasNampower then
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-- Carnage triggered! Refresh Rip & Rake
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local guid = carnageState.targetGuid
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local refreshTime = GetTime()
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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-- Refresh in ownDebuffs - only if timer still active
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if ownDebuffs[guid] then
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@@ -976,14 +966,8 @@ if hasNampower then
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end
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end
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end
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elseif event == "PLAYER_ENTERING_WORLD" then
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GetPlayerGUID()
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elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_TALENT_UPDATE" then
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UpdateCarnageRank()
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elseif event == "PLAYER_TALENT_UPDATE" then
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UpdateCarnageRank()
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elseif event == "UNIT_HEALTH" then
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local guid = arg1
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if guid and UnitIsDead and UnitIsDead(guid) then
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@@ -1078,7 +1062,7 @@ if hasNampower then
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local selfdebuffMode = pfUI_config and pfUI_config.buffbar and
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pfUI_config.buffbar.tdebuff and pfUI_config.buffbar.tdebuff.selfdebuff == "1"
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if selfdebuffMode then
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local myGuid2 = GetPlayerGUID()
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local myGuid2 = GetPlayerGuid()
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if casterGuid == myGuid2 then
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local duration = libdebuff:GetDuration(spellName, castRank) or 0
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if duration > 0 then
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@@ -1108,7 +1092,7 @@ if hasNampower then
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end
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-- Store rank for our casts
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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if casterGuid == myGuid then
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lastCastRanks[spellName] = {
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rank = castRank,
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@@ -1233,7 +1217,7 @@ if hasNampower then
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local duration = durationMs and (durationMs / 1000) or 0
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local startTime = GetTime()
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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local isOurs = (myGuid and casterGuid == myGuid)
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if debugStats.enabled and isOurs then
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@@ -1365,15 +1349,12 @@ if hasNampower then
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-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
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-- Check player
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if UnitGUID("player") then
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local playerGuid = UnitGUID("player")
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if playerGuid == targetGuid and pfPlayer then
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pfPlayer.update_aura = true
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end
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if IsPlayerGuid(targetGuid) and pfPlayer then
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pfPlayer.update_aura = true
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end
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-- Check target
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if UnitGUID("target") then
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if UnitExists("target") then
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local tarUnitGUID = UnitGUID("target")
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if tarUnitGUID == targetGuid and pfTarget then
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pfTarget.update_aura = true
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@@ -1520,7 +1501,7 @@ if hasNampower then
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end
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end
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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local isOurs = (myGuid and casterGuid == myGuid)
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-- Fallback: Check ownDebuffs timing
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@@ -1555,7 +1536,7 @@ if hasNampower then
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-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
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-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
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if isOurs and casterGuid then
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local myGuid = GetPlayerGUID()
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local myGuid = GetPlayerGuid()
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if myGuid and casterGuid == myGuid then
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-- Check if we have timer data from allAuraCasts
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if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
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