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Update README.md
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@@ -23,11 +23,19 @@ Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functi
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### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
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Provides:
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- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
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- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
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- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
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- Instant Bag Sorting
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- C_EquipmentSet
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- Focus
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- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
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- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
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- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
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- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
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- Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
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- Real item data - C_Item counts, quality, sell price and item info by ID
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- GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
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- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
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- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
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- Feign death, shapeshift and quest-item detection via real API calls
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- Plenty other functions
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### [SuperWoW](https://github.com/balakethelock/SuperWoW)
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