Don't need to worry about caching player guid anymore

This commit is contained in:
Brues
2026-07-04 22:46:55 -05:00
parent 176e131d6b
commit f9b0b5983a
4 changed files with 16 additions and 54 deletions
+1 -10
View File
@@ -13,15 +13,6 @@ pfUI:RegisterModule("innervatecall", function ()
local INNERVATE_SPELLID = 29166
-- Cache player GUID
local playerGuid = nil
local function GetPlayerGuid()
if not playerGuid and UnitGUID then
playerGuid = UnitGUID("player")
end
return playerGuid
end
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
-- engine's known unit tokens (player, party, raid, target, ...) and
-- returns the first one currently bound to the GUID, so we don't have
@@ -75,7 +66,7 @@ pfUI:RegisterModule("innervatecall", function ()
if spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts
if casterGuid ~= GetPlayerGuid() then return end
if not IsPlayerGuid(casterGuid) then return end
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"