Don't need to worry about caching player guid anymore

This commit is contained in:
Brues
2026-07-04 22:46:55 -05:00
parent 176e131d6b
commit f9b0b5983a
4 changed files with 16 additions and 54 deletions
-7
View File
@@ -100,12 +100,6 @@ pfUI:RegisterModule("nameplates", function ()
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
local visiblePlateCount = 0
-- wipe polyfill
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
-- Player GUID for filtering
local PlayerGUID = UnitGUID("player")
-- ============================================================================
-- OPTIMIZATION: Config caching
-- ============================================================================
@@ -492,7 +486,6 @@ end
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
if event == "PLAYER_ENTERING_WORLD" then
_, PlayerGUID = UnitExists("player")
CacheConfig()
this:SetGameVariables()
RebuildRaidGuidCache()