mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 23:56:57 +00:00
add nameplates
This commit is contained in:
@@ -31,6 +31,9 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
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pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
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pfUI:UpdateConfig("chat", "text", "timecolor", "dddddd")
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pfUI:UpdateConfig("nameplates", nil, "showcastbar", "1")
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pfUI:UpdateConfig("nameplates", nil, "showdebuffs", "0")
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pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
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pfUI:UpdateConfig("thirdparty", "dpsmate", "enable", "1")
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pfUI:UpdateConfig("thirdparty", "wim", "enable", "1")
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pfUI:UpdateConfig("position", nil, nil, nil)
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+39
-2
@@ -22,7 +22,7 @@ pfUI:RegisterModule("gui", function ()
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function pfUI.gui.SwitchTab(frame)
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local elements = { pfUI.gui.global, pfUI.gui.uf , pfUI.gui.bar, pfUI.gui.panel, pfUI.gui.tooltip,
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pfUI.gui.castbar, pfUI.gui.thirdparty, pfUI.gui.chat }
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pfUI.gui.castbar, pfUI.gui.thirdparty, pfUI.gui.chat, pfUI.gui.nameplates }
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for _, hide in pairs(elements) do
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hide:Hide()
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@@ -387,6 +387,38 @@ pfUI:RegisterModule("gui", function ()
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pfUI.gui.chat.title:SetFontObject(GameFontWhite)
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pfUI.gui.chat.title:SetText("Chat")
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-- nameplate settings
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pfUI.gui.nameplates = CreateFrame("Frame", nil, pfUI.gui)
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pfUI.gui.nameplates:SetWidth(400)
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pfUI.gui.nameplates:SetHeight(320)
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pfUI.gui.nameplates:SetBackdrop(pfUI.backdrop)
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pfUI.gui.nameplates:SetBackdropColor(0,0,0,.50);
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pfUI.gui.nameplates:SetPoint("RIGHT",0,0)
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pfUI.gui.nameplates.switch = CreateFrame("Button", nil, pfUI.gui)
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pfUI.gui.nameplates.switch:ClearAllPoints()
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pfUI.gui.nameplates.switch:SetWidth(80)
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pfUI.gui.nameplates.switch:SetHeight(20)
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pfUI.gui.nameplates.switch:SetPoint("TOPLEFT", 0, -140)
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pfUI.gui.nameplates.switch:SetBackdrop(pfUI.backdrop)
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pfUI.gui.nameplates.switch.text = pfUI.gui.nameplates.switch:CreateFontString("Status", "LOW", "GameFontNormal")
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pfUI.gui.nameplates.switch.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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pfUI.gui.nameplates.switch.text:ClearAllPoints()
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pfUI.gui.nameplates.switch.text:SetAllPoints(pfUI.gui.nameplates.switch)
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pfUI.gui.nameplates.switch.text:SetPoint("CENTER", 0, 0)
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pfUI.gui.nameplates.switch.text:SetFontObject(GameFontWhite)
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pfUI.gui.nameplates.switch.text:SetText("Nameplates")
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pfUI.gui.nameplates.switch:SetScript("OnClick", function()
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pfUI.gui.SwitchTab(pfUI.gui.nameplates)
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end)
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pfUI.gui.nameplates.title = pfUI.gui.nameplates:CreateFontString("Status", "LOW", "GameFontNormal")
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pfUI.gui.nameplates.title:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size + 2, "OUTLINE")
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pfUI.gui.nameplates.title:SetPoint("TOP", 0, -10)
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pfUI.gui.nameplates.title:SetFontObject(GameFontWhite)
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pfUI.gui.nameplates.title:SetText("Nameplates")
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-- Thirdparty settings
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pfUI.gui.thirdparty = CreateFrame("Frame", nil, pfUI.gui)
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pfUI.gui.thirdparty:SetWidth(400)
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@@ -400,7 +432,7 @@ pfUI:RegisterModule("gui", function ()
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pfUI.gui.thirdparty.switch:ClearAllPoints()
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pfUI.gui.thirdparty.switch:SetWidth(80)
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pfUI.gui.thirdparty.switch:SetHeight(20)
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pfUI.gui.thirdparty.switch:SetPoint("TOPLEFT", 0, -140)
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pfUI.gui.thirdparty.switch:SetPoint("TOPLEFT", 0, -160)
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pfUI.gui.thirdparty.switch:SetBackdrop(pfUI.backdrop)
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pfUI.gui.thirdparty.switch.text = pfUI.gui.thirdparty.switch:CreateFontString("Status", "LOW", "GameFontNormal")
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pfUI.gui.thirdparty.switch.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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@@ -598,6 +630,11 @@ pfUI:RegisterModule("gui", function ()
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pfUI.gui.CreateConfig(pfUI.gui.chat, "Timestamp brackets:", pfUI_config.chat.text, "timebracket")
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pfUI.gui.CreateConfig(pfUI.gui.chat, "Timestamp color:", pfUI_config.chat.text, "timecolor")
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-- nameplates
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pfUI.gui.CreateConfig(pfUI.gui.nameplates, "Show castbars:", pfUI_config.nameplates, "showcastbar")
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pfUI.gui.CreateConfig(pfUI.gui.nameplates, "Show debuffs:", pfUI_config.nameplates, "showdebuffs")
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pfUI.gui.CreateConfig(pfUI.gui.nameplates, "Enable Clickthrough:", pfUI_config.nameplates, "clickthrough")
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-- thirdparty
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pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "DPSMate:", pfUI_config.thirdparty.dpsmate, "enable")
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pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "WIM:", pfUI_config.thirdparty.wim, "enable")
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@@ -0,0 +1,265 @@
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pfUI:RegisterModule("nameplates", function ()
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pfUI.nameplates = CreateFrame("Frame", nil, UIParent)
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pfUI.nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.nameplates:RegisterEvent("UNIT_AURA")
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-- temporary data per session
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pfUI.nameplates.mobs = {}
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pfUI.nameplates.targets = {}
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pfUI.nameplates:SetScript("OnEvent", function()
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-- current debuffs
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pfUI.nameplates.debuffs = {}
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local i = 1
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local debuff = UnitDebuff("target", i)
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while debuff do
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pfUI.nameplates.debuffs[i] = debuff
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i = i + 1
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debuff = UnitDebuff("target", i)
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end
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-- scan player (target)
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if UnitName("target") ~= nil and pfUI_playerDB[UnitName("target")] == nil and pfUI.nameplates.targets[UnitName("target")] == nil then
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if UnitIsPlayer("target") then
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local _, class = UnitClass("target")
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pfUI_playerDB[UnitName("target")] = {}
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pfUI_playerDB[UnitName("target")]["class"] = class
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elseif UnitClassification("target") ~= "normal" then
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local elite = UnitClassification("target")
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pfUI.nameplates.mobs[UnitName("target")] = elite
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end
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pfUI.nameplates.targets[UnitName("target")] = "OK"
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end
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end)
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pfUI.nameplates:SetScript("OnUpdate", function()
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local frames = { WorldFrame:GetChildren() }
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for _, nameplate in ipairs(frames) do
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local regions = nameplate:GetRegions()
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if regions and regions:GetObjectType() == "Texture" and regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" then
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local healthbar = nameplate:GetChildren()
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local border, glow, name, level, levelicon , raidicon = nameplate:GetRegions()
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-- scan player (idle targeting)
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if pfUI.nameplates.targets[name:GetText()] == nil and UnitName("target") == nil then
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TargetByName(name:GetText(), true)
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if UnitIsPlayer("target") then
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local _, class = UnitClass("target")
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pfUI_playerDB[name:GetText()] = {}
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pfUI_playerDB[name:GetText()]["class"] = class
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elseif UnitClassification("target") ~= "normal" then
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local elite = UnitClassification("target")
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pfUI.nameplates.mobs[name:GetText()] = elite
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end
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pfUI.nameplates.targets[name:GetText()] = "OK"
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ClearTarget()
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end
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-- scan player (mouseover)
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if pfUI_playerDB[name:GetText()] == nil and UnitName("mouseover") == name:GetText() and pfUI.nameplates.targets[name:GetText()] == nil then
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if UnitIsPlayer("mouseover") then
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local _, class = UnitClass("mouseover")
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pfUI_playerDB[name:GetText()] = {}
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pfUI_playerDB[name:GetText()]["class"] = class
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elseif UnitClassification("mouseover") ~= "normal" then
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local elite = UnitClassification("mouseover")
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pfUI.nameplates.mobs[name:GetText()] = elite
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end
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pfUI.nameplates.targets[name:GetText()] = "OK"
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end
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-- enable clickthrough
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if pfUI_config.nameplates["clickthrough"] == "0" then
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nameplate:EnableMouse(true)
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else
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nameplate:EnableMouse(false)
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end
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-- healthbar
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healthbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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healthbar:ClearAllPoints()
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healthbar:SetPoint("CENTER", nameplate, "CENTER", 0, -10)
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healthbar:SetWidth(110)
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healthbar:SetHeight(7)
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if healthbar.bg == nil then
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healthbar.bg = healthbar:CreateTexture(nil, "BORDER")
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healthbar.bg:SetTexture(0,0,0,0.90)
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healthbar.bg:ClearAllPoints()
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healthbar.bg:SetPoint("CENTER", nameplate, "CENTER", 0, -10)
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healthbar.bg:SetWidth(healthbar:GetWidth() + 3)
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healthbar.bg:SetHeight(healthbar:GetHeight() + 3)
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end
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-- raidtarget
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raidicon:ClearAllPoints()
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raidicon:SetWidth(15)
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raidicon:SetHeight(15)
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raidicon:SetPoint("CENTER", healthbar, "CENTER", 0, -5)
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-- debuffs
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if nameplate.debuffs == nil then nameplate.debuffs = {} end
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for j=1, 16, 1 do
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if nameplate.debuffs[j] == nil and j <= 8 then
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nameplate.debuffs[j] = nameplate:CreateTexture(nil, "BORDER")
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nameplate.debuffs[j]:SetTexture(0,0,0,0)
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nameplate.debuffs[j]:ClearAllPoints()
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nameplate.debuffs[j]:SetPoint("BOTTOMLEFT", healthbar, "BOTTOMLEFT", (j-1) * 12, -15)
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nameplate.debuffs[j]:SetWidth(12)
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nameplate.debuffs[j]:SetHeight(12)
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elseif nameplate.debuffs[j] == nil and j > 8 then
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nameplate.debuffs[j] = nameplate:CreateTexture(nil, "BORDER")
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nameplate.debuffs[j]:SetTexture(0,0,0,0)
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nameplate.debuffs[j]:ClearAllPoints()
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nameplate.debuffs[j]:SetPoint("BOTTOMLEFT", healthbar, "BOTTOMLEFT", (j-9) * 12, -28)
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nameplate.debuffs[j]:SetWidth(12)
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nameplate.debuffs[j]:SetHeight(12)
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end
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end
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if pfUI_config.nameplates["showdebuffs"] == "1" and UnitExists("target") and healthbar:GetAlpha() == 1 then
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local j = 1
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local k = 1
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for j, e in ipairs(pfUI.nameplates.debuffs) do
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nameplate.debuffs[j]:SetTexture(pfUI.nameplates.debuffs[j])
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nameplate.debuffs[j]:SetTexCoord(.078, .92, .079, .937)
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nameplate.debuffs[j]:SetAlpha(0.9)
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k = k + 1
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end
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for j = k, 16, 1 do
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nameplate.debuffs[j]:SetTexture(nil)
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end
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else
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for j = 1, 16, 1 do
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nameplate.debuffs[j]:SetTexture(nil)
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end
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end
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-- hide default plates
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border:Hide()
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glow:Hide()
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-- adjust font
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name:SetFont(STANDARD_TEXT_FONT,12,"OUTLINE")
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name:SetPoint("BOTTOM", healthbar, "CENTER", 0, 7)
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level:SetFont(STANDARD_TEXT_FONT,12, "OUTLINE") --
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level:SetPoint("RIGHT", healthbar, "LEFT", -1, 0)
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levelicon:SetPoint("RIGHT", healthbar, "LEFT", -1, 0)
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-- tweak the colors to match the rest
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local red, green, blue, _ = name:GetTextColor()
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if red > 0.99 and green == 0 and blue == 0 then
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name:SetTextColor(1,0.4,0.2,0.85)
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elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
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name:SetTextColor(1,1,1,0.85)
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end
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local red, green, blue, _ = level:GetTextColor()
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if red > 0.99 and green == 0 and blue == 0 then
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level:SetTextColor(1,0.4,0.2,0.85)
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elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
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level:SetTextColor(1,1,1,0.85)
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end
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-- adjust healthbar color
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local red, green, blue, _ = healthbar:GetStatusBarColor()
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if pfUI_playerDB[name:GetText()] and pfUI_playerDB[name:GetText()]["class"] then
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healthbar:SetStatusBarColor(
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RAID_CLASS_COLORS[pfUI_playerDB[name:GetText()]["class"]].r,
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RAID_CLASS_COLORS[pfUI_playerDB[name:GetText()]["class"]].g,
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RAID_CLASS_COLORS[pfUI_playerDB[name:GetText()]["class"]].b,
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0.9)
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elseif red > 0.9 and green < 0.2 and blue < 0.2 then
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healthbar:SetStatusBarColor(.9,.2,.3,0.8)
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elseif red > 0.9 and green > 0.9 and blue < 0.2 then
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healthbar:SetStatusBarColor(1,1,.3,0.8)
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elseif blue > 0.9 and red == 0 and green == 0 then
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healthbar:SetStatusBarColor(0.2,0.6,1,0.8)
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elseif red == 0 and green > 0.99 and blue == 0 then
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healthbar:SetStatusBarColor(0.6,1,0,0.8)
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end
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-- show indicator for elite/rare mobs
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if level:GetText() ~= nil then
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if pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "elite" and not string.find(level:GetText(), "+") then
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level:SetText(level:GetText() .. "+")
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elseif pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "rareelite" and not string.find(level:GetText(), "R+") then
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level:SetText(Level:GetText() .. "R+")
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elseif pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "rare" and not string.find(level:GetText(), "R") then
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level:SetText(Level:GetText() .. "R")
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end
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end
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-- show castbar
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if pfUI_config.nameplates["showcastbar"] == "1" and pfUI.castbar.target.casterDB[name:GetText()] ~= nil and pfUI.castbar.target.casterDB[name:GetText()]["cast"] ~= nil then
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-- create frames
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if healthbar.castbar == nil then
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healthbar.castbar = CreateFrame("StatusBar", nil, healthbar)
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healthbar.castbar:SetWidth(110)
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healthbar.castbar:SetHeight(7)
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healthbar.castbar:SetPoint("TOPLEFT", healthbar, "BOTTOMLEFT", 0, -5)
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healthbar.castbar:SetBackdrop({ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
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insets = {left = -1, right = -1, top = -1, bottom = -1} })
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healthbar.castbar:SetBackdropColor(0,0,0,1)
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healthbar.castbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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healthbar.castbar:SetStatusBarColor(.9,.8,0,1)
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if healthbar.castbar.bg == nil then
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healthbar.castbar.bg = healthbar.castbar:CreateTexture(nil, "BORDER")
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healthbar.castbar.bg:SetTexture(0,0,0,0.90)
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healthbar.castbar.bg:ClearAllPoints()
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healthbar.castbar.bg:SetPoint("CENTER", healthbar.castbar, "CENTER", 0, 0)
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healthbar.castbar.bg:SetWidth(healthbar.castbar:GetWidth() + 3)
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healthbar.castbar.bg:SetHeight(healthbar.castbar:GetHeight() + 3)
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end
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if healthbar.castbar.text == nil then
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healthbar.castbar.text = healthbar.castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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healthbar.castbar.text:SetPoint("RIGHT", healthbar.castbar, "LEFT")
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healthbar.castbar.text:SetNonSpaceWrap(false)
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healthbar.castbar.text:SetFontObject(GameFontWhite)
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healthbar.castbar.text:SetTextColor(1,1,1,.5)
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healthbar.castbar.text:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
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end
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if healthbar.castbar.icon == nil then
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healthbar.castbar.icon = healthbar.castbar:CreateTexture(nil, "BORDER")
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healthbar.castbar.icon:ClearAllPoints()
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healthbar.castbar.icon:SetPoint("BOTTOMLEFT", healthbar.castbar, "BOTTOMRIGHT", 5, 0)
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healthbar.castbar.icon:SetWidth(18)
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healthbar.castbar.icon:SetHeight(18)
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end
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if healthbar.castbar.icon.bg == nil then
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healthbar.castbar.icon.bg = healthbar.castbar:CreateTexture(nil, "BORDER")
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healthbar.castbar.icon.bg:SetTexture(0,0,0,0.90)
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healthbar.castbar.icon.bg:ClearAllPoints()
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healthbar.castbar.icon.bg:SetPoint("CENTER", healthbar.castbar.icon, "CENTER", 0, 0)
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healthbar.castbar.icon.bg:SetWidth(healthbar.castbar.icon:GetWidth() + 3)
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healthbar.castbar.icon.bg:SetHeight(healthbar.castbar.icon:GetHeight() + 3)
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end
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end
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if pfUI.castbar.target.casterDB[name:GetText()]["starttime"] + pfUI.castbar.target.casterDB[name:GetText()]["casttime"] <= GetTime() then
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pfUI.castbar.target.casterDB[name:GetText()] = nil
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healthbar.castbar:Hide()
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else
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healthbar.castbar:SetMinMaxValues(0, pfUI.castbar.target.casterDB[name:GetText()]["casttime"])
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healthbar.castbar:SetValue(GetTime() - pfUI.castbar.target.casterDB[name:GetText()]["starttime"])
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healthbar.castbar.text:SetText(round( pfUI.castbar.target.casterDB[name:GetText()]["starttime"] + pfUI.castbar.target.casterDB[name:GetText()]["casttime"] - GetTime(),1))
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healthbar.castbar:Show()
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if pfUI.castbar.target.casterDB[name:GetText()]["icon"] then
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healthbar.castbar.icon:SetTexture("Interface\\Icons\\" .. pfUI.castbar.target.casterDB[name:GetText()]["icon"])
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healthbar.castbar.icon:SetTexCoord(.1,.9,.1,.9)
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end
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end
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end
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end
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end
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end)
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end)
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