finish IsInRaid sweep across remaining "raid count > 0" sites

Three more `if GetNumRaidMembers() > 0 then` raid-vs-party branches
switched to `if IsInRaid()`. Same intent, named helper. Repo is now
clean of the legacy idiom (verified with a final grep).

Loops that actually need the count (`for i = 1, GetNumRaidMembers() do
GetRaidRosterInfo(i)`) keep the call — only the boolean form changes.
This commit is contained in:
Brues
2026-06-27 18:56:50 -05:00
parent ef478b0552
commit fc75e091a4
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -190,7 +190,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
-- selfcast (ALT) = player, otherwise = current target
-- Use this to find the correct group to heal
local pohTarget = target or player
if GetNumRaidMembers() > 0 then
if IsInRaid() then
-- Raid: find pohTarget's subgroup and heal only those members
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
local targetGroup
@@ -299,7 +299,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
-- Prayer of Healing: heal entire subgroup of the target
if spellName == PRAYER_OF_HEALING then
if GetNumRaidMembers() > 0 then
if IsInRaid() then
local targetGroup
for i = 1, GetNumRaidMembers() do
local rname, _, subgroup = GetRaidRosterInfo(i)
+1 -1
View File
@@ -47,7 +47,7 @@ pfUI:RegisterModule("turtle-wow", function ()
-- Check if pfUI is handling group or raid for the current situation
local function pfUIHandlesGroupOrRaid()
local disabled = C["disabled"] or {}
if GetNumRaidMembers() > 0 then
if IsInRaid() then
if not C.unitframes.raid then return false end
-- Hide Turtle frames if: pfUI raid module is active, OR player disabled visibility
if disabled["raid"] == "1" then