mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-07 06:00:00 +00:00
skin: update character
This commit is contained in:
@@ -1,7 +1,5 @@
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pfUI:RegisterModule("skin", function ()
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-- movable default frames
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EnableMovable("CharacterFrame", nil, { "PaperDollFrame",
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"PetPaperDollFrame", "ReputationFrame", "SkillFrame", "HonorFrame" } )
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EnableMovable("QuestLogFrame")
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EnableMovable("FriendsFrame")
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+114
-222
@@ -10,23 +10,43 @@ pfUI:RegisterSkin("Character", function ()
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{0.21875, 0.78125, 0.4765625, 0.546875}
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}
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do -- character frame
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local CharacterFrame = _G["PaperDollFrame"]
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StripTextures(CharacterFrame)
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CreateBackdrop(CharacterFrame, nil, nil, .75)
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CharacterFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
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CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
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SkinCloseButton(CharacterFrameCloseButton, CharacterFrame, -37, -17)
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CreateBackdrop(CharacterFrame, nil, nil, .75)
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CharacterFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
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CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
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CharacterFrame:SetHitRectInsets(10,30,10,72)
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EnableMovable("CharacterFrame", nil, CHARACTERFRAME_SUBFRAMES)
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CharacterFramePortrait:Hide()
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CharacterNameFrame:SetPoint("TOP", -10, -20)
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SkinCloseButton(CharacterFrameCloseButton, CharacterFrame.backdrop, -6, -6)
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CharacterFrame:DisableDrawLayer("ARTWORK")
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CharacterNameText:ClearAllPoints()
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CharacterNameText:SetPoint("TOP", CharacterFrame.backdrop, "TOP", 0, -10)
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CharacterFrameTab1:ClearAllPoints()
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CharacterFrameTab1:SetPoint("TOPLEFT", CharacterFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
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for i = 1, 5 do
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local tab = _G["CharacterFrameTab"..i]
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local lastTab = _G["CharacterFrameTab"..(i-1)]
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if lastTab and lastTab:IsShown() then
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tab:ClearAllPoints()
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tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
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end
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SkinTab(tab)
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end
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hooksecurefunc("PetTab_Update", function()
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CharacterFrameTab3:ClearAllPoints()
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CharacterFrameTab3:SetPoint("LEFT", HasPetUI() and CharacterFrameTab2 or CharacterFrameTab1, "RIGHT", border*2 + 1, 0)
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end, 1)
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do -- Character Tab
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StripTextures(PaperDollFrame)
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StripTextures(CharacterAttributesFrame)
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StripTextures(CharacterResistanceFrame)
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EnableClickRotate(CharacterModelFrame)
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CharacterModelFrameRotateLeftButton:Hide()
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CharacterModelFrameRotateRightButton:Hide()
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EnableClickRotate(CharacterModelFrame)
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for i,c in pairs(magicResTextureCords) do
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local magicResFrame = _G["MagicResFrame"..i]
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@@ -34,13 +54,9 @@ pfUI:RegisterSkin("Character", function ()
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magicResFrame:SetHeight(26)
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CreateBackdrop(magicResFrame)
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SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
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for k,f in pairs({magicResFrame:GetRegions()}) do
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if f:GetObjectType() == "Texture" then
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f:SetTexCoord(c[1], c[2], c[3], c[4])
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SetAllPointsOffset(f, magicResFrame, 3)
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end
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end
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local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
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SetAllPointsOffset(icon, magicResFrame, 3)
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icon:SetTexCoord(c[1], c[2], c[3], c[4])
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end
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local slots = {
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@@ -67,40 +83,18 @@ pfUI:RegisterSkin("Character", function ()
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}
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for i, slot in pairs(slots) do
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local slotId, _, _ = GetInventorySlotInfo(slot)
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local quality = GetInventoryItemQuality("player", slotId)
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local frame = _G["Character"..slot]
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local texture = _G["Character"..slot.."IconTexture"]
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texture:SetTexCoord(.08, .92, .08, .92)
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texture:ClearAllPoints()
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texture:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
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texture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4)
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StripTextures(frame)
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CreateBackdrop(frame)
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SetAllPointsOffset(frame.backdrop, frame, 2)
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frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
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frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
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HandleIcon(frame.backdrop, _G["Character"..slot.."IconTexture"])
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if not frame.scoreText then
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frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
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frame.scoreText:SetPoint("BOTTOMRIGHT", 0, 0)
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end
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if true == false and i ~= 1 and i ~= 9 and i ~= 17 then
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local isBottomSlots = i > 17
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local lastSlot = slots[i-1]
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lastSlot = _G["Character"..lastSlot]
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slot:ClearAllPoints()
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if isBottomSlots then
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slot:SetPoint("LEFT", lastSlot, "RIGHT", 8, 0)
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else
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slot:SetPoint("TOP", lastSlot, "BOTTOM", 0, -7)
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end
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end
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end
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hooksecurefunc("PaperDollItemSlotButton_Update", function()
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@@ -112,7 +106,7 @@ pfUI:RegisterSkin("Character", function ()
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if slot and slot.backdrop then
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if quality and quality > 0 then
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slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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else
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else
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slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
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end
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@@ -126,13 +120,13 @@ pfUI:RegisterSkin("Character", function ()
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if quality and quality > 0 then
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slot.scoreText:SetText(score)
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slot.scoreText:SetTextColor(r, g, b, 1)
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else
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else
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slot.scoreText:SetText("")
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end
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else
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else
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if slot.scoreText then slot.scoreText:SetText("") end
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end
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else
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else
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if slot.scoreText then slot.scoreText:SetText("") end
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end
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end
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@@ -140,32 +134,31 @@ pfUI:RegisterSkin("Character", function ()
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end)
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end
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do -- pet frame
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CreateBackdrop(PetPaperDollFrame, nil, nil, .75)
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PetPaperDollFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
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PetPaperDollFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
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do -- Pet Tab
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StripTextures(PetPaperDollFrame)
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PetNameText:ClearAllPoints()
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PetNameText:SetPoint("TOP", CharacterFrame.backdrop, "TOP", 0, -10)
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EnableClickRotate(PetModelFrame)
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PetModelFrameRotateLeftButton:Hide()
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PetModelFrameRotateRightButton:Hide()
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PetPaperDollCloseButton:Hide()
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StripTextures(PetAttributesFrame)
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StripTextures(PetPaperDollFrameExpBar)
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CreateBackdrop(PetPaperDollFrameExpBar)
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CreateBackdrop(PetPaperDollFrameExpBar, nil, true)
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PetPaperDollFrameExpBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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PetPaperDollFrameExpBar:ClearAllPoints()
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PetPaperDollFrameExpBar:SetPoint("BOTTOM", PetModelFrame, "BOTTOM", 0, -120)
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PetPaperDollCloseButton:Hide()
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PetModelFrameRotateLeftButton:Hide()
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PetModelFrameRotateRightButton:Hide()
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EnableClickRotate(PetModelFrame)
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PetTrainingPointLabel:ClearAllPoints()
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PetTrainingPointLabel:SetPoint("TOPLEFT", PetArmorFrame, "BOTTOMLEFT", 0, -16)
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PetTrainingPointText:ClearAllPoints()
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PetTrainingPointText:SetJustifyH("RIGHT")
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PetTrainingPointText:SetPoint("TOPRIGHT", PetArmorFrame, "BOTTOMRIGHT", 0, -16)
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PetTrainingPointLabel:ClearAllPoints()
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PetTrainingPointLabel:SetJustifyH("LEFT")
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PetTrainingPointLabel:SetPoint("TOPLEFT", PetArmorFrame, "BOTTOMLEFT", 0, -16)
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PetPaperDollPetInfo:ClearAllPoints()
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PetPaperDollPetInfo:SetPoint("TOPLEFT", PetModelFrame, "TOPLEFT")
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PetPaperDollPetInfo:SetFrameLevel(255)
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@@ -179,212 +172,111 @@ pfUI:RegisterSkin("Character", function ()
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magicResFrame:SetHeight(26)
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CreateBackdrop(magicResFrame)
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SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
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for k,f in pairs({magicResFrame:GetRegions()}) do
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if f:GetObjectType() == "Texture" then
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f:SetTexCoord(c[1], c[2], c[3], c[4])
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SetAllPointsOffset(f, magicResFrame, 3)
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end
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end
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local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
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SetAllPointsOffset(icon, magicResFrame, 3)
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icon:SetTexCoord(c[1], c[2], c[3], c[4])
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end
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end
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do -- reputation frame
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CreateBackdrop(ReputationFrame, nil, nil, .75)
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ReputationFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
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ReputationFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
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do -- Reputation Tab
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StripTextures(ReputationFrame)
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for i = 1, NUM_FACTIONS_DISPLAYED do
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local frame = _G["ReputationBar" .. i]
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local header = _G["ReputationHeader"..i]
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local name = _G["ReputationBar"..i.."FactionName"]
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local bar = _G["ReputationBar" .. i]
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StripTextures(bar)
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CreateBackdrop(bar)
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bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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local war = _G["ReputationBar"..i.."AtWarCheck"]
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StripTextures(frame)
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CreateBackdrop(frame)
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frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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StripTextures(war)
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war:SetPoint("LEFT", frame, "RIGHT", 0, 0)
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war:SetWidth(13)
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war:SetHeight(13)
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war:ClearAllPoints()
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war:SetPoint("LEFT", bar.backdrop, "RIGHT", 6, 0)
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war.icon = war:CreateTexture(nil, "OVERLAY")
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war.icon:SetPoint("LEFT", 6, -8)
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war.icon:SetWidth(32)
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war.icon:SetHeight(32)
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war.icon:SetPoint("LEFT", -3, -8)
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war.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
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StripTextures(header)
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header:SetNormalTexture(nil)
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header.SetNormalTexture = function() return end
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header:SetPoint("TOPLEFT", frame, "TOPLEFT", -125, 0)
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header.text = header:CreateFontString(nil, "OVERLAY")
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header.text:SetFontObject(GameFontWhite)
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header.text:SetJustifyH("CENTER")
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header.text:SetJustifyV("CENTER")
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header.text:SetPoint("LEFT", 0, 0)
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header.text:SetWidth(12)
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header.text:SetHeight(12)
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header.SetNormalTexture = function(self, tex)
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self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
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end
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header.backdrop = CreateFrame("Frame", nil, header)
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header.backdrop:SetAllPoints(header.text)
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CreateBackdrop(header.backdrop)
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SkinCollapseButton(_G["ReputationHeader"..i])
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end
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StripTextures(ReputationListScrollFrame)
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SkinScrollbar(ReputationListScrollFrameScrollBar)
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ReputationDetailFrame:ClearAllPoints()
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ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -26, -28)
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CreateBackdrop(ReputationDetailFrame)
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StripTextures(ReputationDetailFrame)
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SkinCloseButton(ReputationDetailCloseButton, ReputationDetailFrame, -3, -3)
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CreateBackdrop(ReputationDetailFrame, nil, nil, .75)
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SkinCloseButton(ReputationDetailCloseButton, ReputationDetailFrame.backdrop, -6, -6)
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ReputationDetailFrame:ClearAllPoints()
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ReputationDetailFrame:SetPoint("TOPLEFT", CharacterFrame.backdrop, "TOPRIGHT", 2*border, 0)
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SkinCheckbox(ReputationDetailAtWarCheckBox)
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local texWar = ReputationDetailAtWarCheckBox:GetCheckedTexture()
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texWar:SetWidth(20)
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texWar:SetHeight(20)
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SkinCheckbox(ReputationDetailInactiveCheckBox)
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SkinCheckbox(ReputationDetailMainScreenCheckBox)
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end
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do -- skills frame
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do -- Skills Tab
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StripTextures(SkillFrame)
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CreateBackdrop(SkillFrame, nil, nil, .75)
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SkillFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
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SkillFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
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SkillFrameCancelButton:Hide()
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SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
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StripTextures(SkillFrameCollapseAllButton)
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SkillFrameCollapseAllButton:SetNormalTexture(nil)
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SkillFrameCollapseAllButton.SetNormalTexture = function(self, tex)
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self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
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end
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SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandButtonFrame, "LEFT", -50, 5)
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SkillFrameCollapseAllButton.text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
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SkillFrameCollapseAllButton.text:SetFontObject(GameFontWhite)
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SkillFrameCollapseAllButton.text:SetJustifyH("CENTER")
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SkillFrameCollapseAllButton.text:SetJustifyV("CENTER")
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SkillFrameCollapseAllButton.text:SetPoint("LEFT", 0, 0)
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SkillFrameCollapseAllButton.text:SetWidth(14)
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SkillFrameCollapseAllButton.text:SetHeight(14)
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SkillFrameCollapseAllButton.backdrop = CreateFrame("Frame", nil, SkillFrameCollapseAllButton)
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SkillFrameCollapseAllButton.backdrop:SetAllPoints(SkillFrameCollapseAllButton.text)
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CreateBackdrop(SkillFrameCollapseAllButton.backdrop)
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SkillFrameCancelButton:Hide()
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StripTextures(SkillFrameCollapseAllButton)
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SkinCollapseButton(SkillFrameCollapseAllButton, true)
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SkillFrameCollapseAllButton:ClearAllPoints()
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SkillFrameCollapseAllButton:SetPoint("BOTTOMLEFT", SkillTypeLabel1, "TOPLEFT", 2, 2)
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for i = 1, SKILLS_TO_DISPLAY do
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local lastframe = _G["SkillRankFrame" .. i-1]
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local frame = _G["SkillRankFrame" .. i]
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local border = _G["SkillRankFrame"..i.."Border"]
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local header = _G["SkillTypeLabel"..i]
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StripTextures(border)
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StripTextures(header)
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StripTextures(frame)
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SkinCollapseButton(header)
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frame:SetHeight(12)
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StripTextures(_G["SkillRankFrame"..i.."Border"])
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local frame = _G["SkillRankFrame" .. i]
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local lastframe = _G["SkillRankFrame" .. i-1]
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StripTextures(frame)
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CreateBackdrop(frame)
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if lastframe then
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frame:ClearAllPoints()
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frame:SetPoint("TOPLEFT", lastframe, "BOTTOMLEFT", 0, -6)
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end
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CreateBackdrop(frame)
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frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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StripTextures(border)
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StripTextures(header)
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header:SetNormalTexture(nil)
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header:SetPoint("TOPLEFT", frame, "TOPLEFT", -18, 0)
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header.text = header:CreateFontString(nil, "OVERLAY")
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header.text:SetFontObject(GameFontWhite)
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header.text:SetJustifyH("CENTER")
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header.text:SetJustifyV("CENTER")
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header.text:SetPoint("LEFT", 0, 0)
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header.text:SetWidth(10)
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header.text:SetHeight(10)
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header.SetNormalTexture = function(self, tex)
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self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
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end
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header.backdrop = CreateFrame("Frame", nil, header)
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header.backdrop:SetAllPoints(header.text)
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CreateBackdrop(header.backdrop)
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StripTextures(SkillListScrollFrame)
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SkinScrollbar(SkillListScrollFrameScrollBar)
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StripTextures(SkillDetailScrollFrame)
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SkinScrollbar(SkillDetailScrollFrameScrollBar)
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CreateBackdrop(SkillDetailScrollFrame)
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SkillDetailScrollFrame:SetPoint("TOPLEFT", SkillListScrollFrame, "BOTTOMLEFT", 0, -10)
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SkillDetailScrollFrame:SetPoint("BOTTOMRIGHT", SkillFrame, "BOTTOMRIGHT", -45, 90)
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SkillDetailScrollFrameScrollBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -22, 0)
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SkillDetailScrollFrameScrollBar:SetPoint("BOTTOMRIGHT", SkillDetailScrollFrame, "BOTTOMRIGHT", -22, 0)
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StripTextures(SkillDetailStatusBar)
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CreateBackdrop(SkillDetailStatusBar)
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SkillDetailStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
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SkillDetailStatusBar:SetFrameLevel(128)
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SkillDetailStatusBar:ClearAllPoints()
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SkillDetailStatusBar:SetPoint("TOPLEFT", SkillDetailScrollFrame, "TOPLEFT", 10, -10)
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SkillDetailStatusBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -30, -40)
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StripTextures(SkillDetailStatusBarUnlearnButton)
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SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", -2, -5)
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SkillDetailStatusBarUnlearnButton:SetWidth(32)
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SkillDetailStatusBarUnlearnButton:SetHeight(32)
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SkillDetailStatusBarUnlearnButton.icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "ARTWORK")
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SkillDetailStatusBarUnlearnButton.icon:SetPoint("LEFT", 7, 5)
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SkillDetailStatusBarUnlearnButton.icon:SetWidth(16)
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SkillDetailStatusBarUnlearnButton.icon:SetHeight(16)
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SkillDetailStatusBarUnlearnButton.icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
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frame:SetHeight(12)
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end
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StripTextures(SkillListScrollFrame)
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SkinScrollbar(SkillListScrollFrameScrollBar)
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StripTextures(SkillDetailScrollFrame)
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SkillDetailScrollFrameScrollBar:Hide()
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SkillDetailScrollChildFrame:Hide()
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SkillDetailCostText:SetParent(SkillDetailScrollFrame)
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||||
SkillDetailDescriptionText:SetParent(SkillDetailScrollFrame)
|
||||
|
||||
StripTextures(SkillDetailStatusBar)
|
||||
CreateBackdrop(SkillDetailStatusBar)
|
||||
SkillDetailStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
||||
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
|
||||
|
||||
StripTextures(SkillDetailStatusBarUnlearnButton)
|
||||
SkillDetailStatusBarUnlearnButton:SetWidth(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHeight(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0,0,0,0)
|
||||
SkillDetailStatusBarUnlearnButton:ClearAllPoints()
|
||||
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", 6, 0)
|
||||
SkillDetailStatusBarUnlearnButton:SetPushedTexture(nil)
|
||||
SkillDetailStatusBarUnlearnButton:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
|
||||
end
|
||||
|
||||
do -- honor tab
|
||||
CreateBackdrop(HonorFrame, nil, nil, .75)
|
||||
HonorFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
||||
HonorFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
||||
do -- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
|
||||
HonorFrameProgressBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
HonorFrameProgressBar:SetHeight(24)
|
||||
end
|
||||
|
||||
do -- tabs
|
||||
local CharacterFrame = _G["PaperDollFrame"]
|
||||
|
||||
hooksecurefunc("PetTab_Update", function()
|
||||
CharacterFrameTab1:SetPoint("TOPLEFT", CharacterFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
|
||||
|
||||
for i=1, 5 do
|
||||
local tab = _G["CharacterFrameTab"..i]
|
||||
SkinTab(tab)
|
||||
tab.backdrop:SetFrameLevel(1)
|
||||
|
||||
if i ~= 1 then
|
||||
local lastTab = _G["CharacterFrameTab"..(i-1)]
|
||||
if i == 3 and not HasPetUI() then
|
||||
lastTab = _G["CharacterFrameTab"..(i-2)]
|
||||
end
|
||||
|
||||
tab:ClearAllPoints()
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user