Detect nameplate mouseover by GUID compare, not Blizzard glow texture

Both mouseover checks relied on original.glow:IsShown() (a fragile proxy for
the hovered plate, on a Blizzard texture pfUI hides/restyles) gated by
UnitExists("mouseover"). Cache the engine mouseover unit's GUID once per
central-loop tick (frameState.mouseoverGuid) and have each plate compare its
cachedGuid against it.

More correct for the data path: the "mouseover" unit token is only chosen
for the plate whose GUID actually matches the engine's mouseover unit, so
overlapping plates can't double-match and paint the wrong unit's data. Also
cheaper -- one UnitGUID("mouseover") per tick plus a per-plate table compare,
versus the old per-plate IsShown gated on a per-tick UnitExists.
This commit is contained in:
Brues
2026-07-29 16:57:25 -05:00
parent 5eaab2784f
commit fe22dfc456
+8 -12
View File
@@ -179,7 +179,7 @@ pfUI:RegisterModule("nameplates", function ()
now = 0,
hasTarget = false,
targetGuid = nil,
hasMouseover = false,
mouseoverGuid = nil,
}
-- cache default border color
@@ -682,7 +682,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
-- PERF: Cache GetTime() once per frame
frameState.now = now
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
frameState.hasMouseover = UnitExists("mouseover")
frameState.mouseoverGuid = UnitGUID("mouseover")
-- propagate events to all nameplates
if this.eventcache then
@@ -899,8 +899,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
RebuildOfftanks()
nameplate:SetWidth(plate_width)
nameplate:SetHeight(plate_height)
nameplate:SetSize(plate_width, plate_height)
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
nameplate.name:SetFont(font, font_size, font_style)
@@ -929,23 +928,20 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
nameplate.guild:SetFont(font, font_size, font_style)
nameplate.glow:SetWidth(C.nameplates.width + 60)
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
nameplate.glow:SetSize(C.nameplates.width + 60, C.nameplates.heighthealth + 30)
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
nameplate.raidicon:ClearAllPoints()
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
nameplate.level:SetFont(font, font_size, font_style)
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
nameplate.raidicon:SetSize(C.nameplates.raidiconsize, C.nameplates.raidiconsize)
for i=1,16 do
UpdateDebuffConfig(nameplate, i)
end
for i=1,5 do
nameplate.combopoints[i]:SetWidth(combo_size)
nameplate.combopoints[i]:SetHeight(combo_size)
nameplate.combopoints[i]:SetSize(combo_size, combo_size)
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
CreateBackdrop(nameplate.combopoints[i], default_border)
end
@@ -1003,7 +999,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
end
local target = plate.istarget
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
-- resolve player vs npc from plate's own unit so libunitscan can't return
@@ -1391,7 +1387,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
local update
local original = nameplate.original
local name = original.name:GetText()
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
-- trigger queued event update
if hasEventUpdate then