autovendor: only sell one item per frame

This commit is contained in:
shagu
2017-06-10 17:54:21 +02:00
parent ebd0d3ef33
commit ff7fafda47
+102 -43
View File
@@ -1,6 +1,7 @@
pfUI:RegisterModule("autovendor", function ()
pfUI.autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil)
pfUI.autovendor.RepairAllItems = function()
local scanlist = {}
local function RepairAllItems()
local cost, possible = GetRepairAllCost()
if cost > 0 and possible then
DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for " .. CreateGoldString(cost))
@@ -8,87 +9,145 @@ pfUI:RegisterModule("autovendor", function ()
end
end
pfUI.autovendor.SellAllGrey = function()
local price = 0
local count = 0
local function ScanGreyItems()
scanlist = {}
for bag = 0, 4, 1 do
for slot = 1, GetContainerNumSlots(bag), 1 do
local name = GetContainerItemLink(bag,slot)
if name and string.find(name,"ff9d9d9d") then
-- get value
local _, icount = GetContainerItemInfo(bag, slot)
local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+")
if pfSellData[tonumber(id)] then
local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)")
price = price + ( sell * ( icount or 1 ) )
count = count + 1
end
UseContainerItem(bag,slot)
table.insert(scanlist, { bag, slot })
end
end
end
end
if count > 0 then
DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(price))
local function GetNextGreyItem()
if scanlist[1] then
local bag, slot = scanlist[1][1], scanlist[1][2]
table.remove(scanlist, 1)
return bag, slot
else
return nil, nil
end
end
pfUI.autovendor:RegisterEvent("MERCHANT_SHOW")
pfUI.autovendor:SetScript("OnEvent", function()
local autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil)
autovendor:Hide()
autovendor:SetScript("OnShow", function()
ScanGreyItems()
this.count = 0
this.price = 0
end)
autovendor:SetScript("OnUpdate", function()
local bag, slot = GetNextGreyItem()
if not bag or not slot then
this:Hide()
return
end
local name = GetContainerItemLink(bag,slot)
-- double check to only sell grey
if name and string.find(name,"ff9d9d9d") then
-- get value
local _, icount = GetContainerItemInfo(bag, slot)
local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+")
if pfSellData[tonumber(id)] then
local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)")
this.price = this.price + ( sell * ( icount or 1 ) )
this.count = this.count + 1
end
UseContainerItem(bag, slot)
end
end)
autovendor:SetScript("OnHide", function()
if this.count > 0 then
DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(this.price))
end
end)
autovendor:RegisterEvent("MERCHANT_SHOW")
autovendor:RegisterEvent("MERCHANT_UPDATE")
autovendor:SetScript("OnEvent", function()
autovendor.button:Update()
if event == "MERCHANT_SHOW" then
if C["global"]["autorepair"] == "1" then
pfUI.autovendor:RepairAllItems()
RepairAllItems()
end
if C["global"]["autosell"] == "1" then
pfUI.autovendor:SellAllGrey()
autovendor:Show()
end
MerchantRepairText:SetText("")
if MerchantRepairItemButton:IsShown() then
pfUI.autovendor.button:ClearAllPoints()
pfUI.autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -2, 0)
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -2, 0)
else
pfUI.autovendor.button:ClearAllPoints()
pfUI.autovendor.button:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91)
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91)
end
end
end)
-- show button
pfUI.autovendor.button = CreateFrame("Button", "pfMerchantpfUI.autovendor.buttonButton", MerchantFrame)
pfUI.autovendor.button:SetWidth(36)
pfUI.autovendor.button:SetHeight(36)
pfUI.autovendor.button.icon = pfUI.autovendor.button:CreateTexture("BORDER")
pfUI.autovendor.button.icon:SetAllPoints(pfUI.autovendor.button)
pfUI.autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
pfUI.autovendor.button.icon:SetVertexColor(1,.8,.4)
pfUI.autovendor.button:SetNormalTexture("")
pfUI.autovendor.button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress")
pfUI.autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
pfUI.autovendor.button:SetScript("OnEnter", function()
-- Setup Autosell button
autovendor.button = CreateFrame("Button", "pfMerchantautovendor.buttonButton", MerchantFrame)
autovendor.button:SetWidth(36)
autovendor.button:SetHeight(36)
autovendor.button.icon = autovendor.button:CreateTexture("BORDER")
autovendor.button.icon:SetAllPoints(autovendor.button)
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button.icon:SetVertexColor(1,.8,.4)
autovendor.button:SetNormalTexture("")
autovendor.button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress")
autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText("Sell Grey Items");
GameTooltip:Show();
end)
pfUI.autovendor.button:SetScript("OnLeave", function()
autovendor.button:SetScript("OnLeave", function()
GameTooltip:Hide();
end)
pfUI.autovendor.button:SetScript("OnClick", function()
pfUI.autovendor:SellAllGrey()
autovendor.button:SetScript("OnClick", function()
autovendor:Show()
end)
autovendor.button.Update = function()
if not autovendor:IsVisible() then
ScanGreyItems()
if scanlist[1] then
autovendor.button:Enable()
autovendor.button.icon:SetVertexColor(1,.8,.4)
else
autovendor.button:Disable()
autovendor.button.icon:SetVertexColor(.5,.5,.5)
end
else
autovendor.button:Disable()
autovendor.button.icon:SetVertexColor(.5,.5,.5)
end
end
-- Hook MerchantFrame_Update
if not pfMerchantFrame_Update then
local pfMerchantFrame_Update = MerchantFrame_Update
function _G.MerchantFrame_Update()
if MerchantFrame.selectedTab == 1 then
pfUI.autovendor.button:Show()
autovendor.button:Show()
else
pfUI.autovendor.button:Hide()
autovendor.button:Hide()
end
pfMerchantFrame_Update()
end