mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-25 00:56:02 +00:00
autovendor: only sell one item per frame
This commit is contained in:
+102
-43
@@ -1,6 +1,7 @@
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pfUI:RegisterModule("autovendor", function ()
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pfUI.autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil)
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pfUI.autovendor.RepairAllItems = function()
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local scanlist = {}
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local function RepairAllItems()
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local cost, possible = GetRepairAllCost()
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if cost > 0 and possible then
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DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for " .. CreateGoldString(cost))
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@@ -8,87 +9,145 @@ pfUI:RegisterModule("autovendor", function ()
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end
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end
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pfUI.autovendor.SellAllGrey = function()
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local price = 0
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local count = 0
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local function ScanGreyItems()
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scanlist = {}
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for bag = 0, 4, 1 do
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for slot = 1, GetContainerNumSlots(bag), 1 do
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local name = GetContainerItemLink(bag,slot)
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if name and string.find(name,"ff9d9d9d") then
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-- get value
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local _, icount = GetContainerItemInfo(bag, slot)
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local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+")
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if pfSellData[tonumber(id)] then
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local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)")
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price = price + ( sell * ( icount or 1 ) )
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count = count + 1
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end
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UseContainerItem(bag,slot)
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table.insert(scanlist, { bag, slot })
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end
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end
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end
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end
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if count > 0 then
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DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(price))
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local function GetNextGreyItem()
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if scanlist[1] then
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local bag, slot = scanlist[1][1], scanlist[1][2]
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table.remove(scanlist, 1)
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return bag, slot
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else
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return nil, nil
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end
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end
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pfUI.autovendor:RegisterEvent("MERCHANT_SHOW")
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pfUI.autovendor:SetScript("OnEvent", function()
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local autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil)
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autovendor:Hide()
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autovendor:SetScript("OnShow", function()
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ScanGreyItems()
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this.count = 0
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this.price = 0
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end)
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autovendor:SetScript("OnUpdate", function()
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local bag, slot = GetNextGreyItem()
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if not bag or not slot then
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this:Hide()
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return
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end
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local name = GetContainerItemLink(bag,slot)
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-- double check to only sell grey
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if name and string.find(name,"ff9d9d9d") then
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-- get value
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local _, icount = GetContainerItemInfo(bag, slot)
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local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+")
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if pfSellData[tonumber(id)] then
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local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)")
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this.price = this.price + ( sell * ( icount or 1 ) )
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this.count = this.count + 1
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end
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UseContainerItem(bag, slot)
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end
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end)
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autovendor:SetScript("OnHide", function()
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if this.count > 0 then
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DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(this.price))
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end
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end)
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autovendor:RegisterEvent("MERCHANT_SHOW")
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autovendor:RegisterEvent("MERCHANT_UPDATE")
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autovendor:SetScript("OnEvent", function()
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autovendor.button:Update()
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if event == "MERCHANT_SHOW" then
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if C["global"]["autorepair"] == "1" then
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pfUI.autovendor:RepairAllItems()
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RepairAllItems()
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end
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if C["global"]["autosell"] == "1" then
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pfUI.autovendor:SellAllGrey()
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autovendor:Show()
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end
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MerchantRepairText:SetText("")
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if MerchantRepairItemButton:IsShown() then
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pfUI.autovendor.button:ClearAllPoints()
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pfUI.autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -2, 0)
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autovendor.button:ClearAllPoints()
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autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -2, 0)
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else
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pfUI.autovendor.button:ClearAllPoints()
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pfUI.autovendor.button:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91)
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autovendor.button:ClearAllPoints()
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autovendor.button:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91)
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end
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end
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end)
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-- show button
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pfUI.autovendor.button = CreateFrame("Button", "pfMerchantpfUI.autovendor.buttonButton", MerchantFrame)
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pfUI.autovendor.button:SetWidth(36)
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pfUI.autovendor.button:SetHeight(36)
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pfUI.autovendor.button.icon = pfUI.autovendor.button:CreateTexture("BORDER")
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pfUI.autovendor.button.icon:SetAllPoints(pfUI.autovendor.button)
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pfUI.autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
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pfUI.autovendor.button.icon:SetVertexColor(1,.8,.4)
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pfUI.autovendor.button:SetNormalTexture("")
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pfUI.autovendor.button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress")
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pfUI.autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
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pfUI.autovendor.button:SetScript("OnEnter", function()
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-- Setup Autosell button
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autovendor.button = CreateFrame("Button", "pfMerchantautovendor.buttonButton", MerchantFrame)
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autovendor.button:SetWidth(36)
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autovendor.button:SetHeight(36)
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autovendor.button.icon = autovendor.button:CreateTexture("BORDER")
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autovendor.button.icon:SetAllPoints(autovendor.button)
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autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
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autovendor.button.icon:SetVertexColor(1,.8,.4)
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autovendor.button:SetNormalTexture("")
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autovendor.button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress")
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autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
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autovendor.button:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText("Sell Grey Items");
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GameTooltip:Show();
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end)
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pfUI.autovendor.button:SetScript("OnLeave", function()
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autovendor.button:SetScript("OnLeave", function()
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GameTooltip:Hide();
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end)
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pfUI.autovendor.button:SetScript("OnClick", function()
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pfUI.autovendor:SellAllGrey()
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autovendor.button:SetScript("OnClick", function()
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autovendor:Show()
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end)
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autovendor.button.Update = function()
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if not autovendor:IsVisible() then
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ScanGreyItems()
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if scanlist[1] then
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autovendor.button:Enable()
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autovendor.button.icon:SetVertexColor(1,.8,.4)
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else
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autovendor.button:Disable()
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autovendor.button.icon:SetVertexColor(.5,.5,.5)
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end
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else
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autovendor.button:Disable()
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autovendor.button.icon:SetVertexColor(.5,.5,.5)
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end
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end
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-- Hook MerchantFrame_Update
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if not pfMerchantFrame_Update then
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local pfMerchantFrame_Update = MerchantFrame_Update
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function _G.MerchantFrame_Update()
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if MerchantFrame.selectedTab == 1 then
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pfUI.autovendor.button:Show()
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autovendor.button:Show()
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else
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pfUI.autovendor.button:Hide()
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autovendor.button:Hide()
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end
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pfMerchantFrame_Update()
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end
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