Commit Graph

6 Commits

Author SHA1 Message Date
Meow a2cdaeb73c reverting last commit since it caused conflicts.
reverting last commit since it caused conflicts.
2026-02-19 07:31:39 +01:00
Meow 862d3e30ee fix for swing timer.
* fixed swing timer incorrectly advancing when HITINFO_NOACTION is set (server did not move swing clock)
2026-02-19 05:13:10 +01:00
Meow 53969ddc01 swing timer fixes and additions
* fixed offhand timer incorrectly showing for 2H weapon users
* fixed sw_texture resolving pfUI.media key correctly instead of passing raw file path
* added proper offhand weapon detection via GetEquippedItem + GetItemStatsField (Nampower), with vanilla API fallback
* added UNIT_DIED event to reset timer when target dies
* added ACTIONBAR_SLOT_CHANGED event to keep HS/Cleave slot cache up to date
* added immediate offhand bar hide when OH weapon is unequipped mid-combat
* added player GUID caching for UNIT_DIED comparison
* added GUI options: texture, font size, show/hide timer text, MH/OH labels, offhand bar, HS/Cleave queue color
* added HS/Cleave queue color coding for Warriors (green = Cleave, yellow = Heroic Strike)
* added unit frame text options: attack speed, min/max damage, unit string, HP/mana display variants, pet name
* removed unreliable dual-wield heuristic guard (mhAge < 0.1)

Co-authored-by: Zedris
2026-02-19 05:04:32 +01:00
Meow f4279be074 fix for swingtimer still showing after target dies.
fix for swingtimer still showing after target dies.
2026-02-18 16:34:35 +01:00
Meow ca2e6c74d7 added offhand swing for swintimer
added offhand swing for swintimer
2026-02-18 16:23:32 +01:00
Meow b5a7e86ab4 new module named swingtimer
new module named swingtimer
2026-02-18 16:13:17 +01:00