4 Commits

Author SHA1 Message Date
Brues 8268af915a energytick: let the five-second rule display as a separate bar or the old shade
The shading bar sat on top of the power bar's own fill and shrank from the
right as the window drained, which reads as part of the mana bar rather than
a countdown over it -- the same problem nameplate castbars solve by living
below the health bar instead of on it.

Show Five Second Rule Style now picks between that: a real StatusBar below
the power bar, backdrop and all, or the original translucent overlay for
anyone who prefers it. The style is read once at module load like the other
structural toggles here, not swapped live -- a /reload picks up a change.
Height and color are only meaningful for the separate-bar style, so the
GUI's Five Second Rule Height and the new appearance.castbar.fsrcolor picker
apply to it alone; the overlay is unchanged from before.

The sweep spark's own dim/solid signal (fsrEnd/fsrGain) is untouched by any
of this -- it keeps dimming through an unconfirmed window regardless of
which display, or none, is shown.

Energy/Mana Ticks -- including both five-second-rule settings -- moves from
Unit Frames > General to Unit Frames > Player, right after Powerbar: they
are C.unitframes.player-only, so General was never the right tab, and
Powerbar is the setting group they actually belong to.
2026-09-22 21:19:12 -05:00
Brues 1108746949 castbar: mark a cast that none of your interrupts can stop
ClassicAPI carries notInterruptible on C_Spell.UnitCastingInfo (arg 8) and
UnitChannelInfo (arg 7); both call sites already stepped over it positionally.
The target, focus and nameplate bars now paint it.

There is no shield art to hang on the icon -- this client ships three
CastingBar textures (Border, Flash, Spark), and Blizzard's shield arrived in
3.x -- so the state is carried by color instead: the bar and the icon's
border both take a new appearance.castbar.shieldcolor, which keeps it legible
on a bar configured without an icon. One api helper paints both so the two
modules cannot drift apart on it.

Dusty rose (.8,.45,.45) rather than a steel grey. Grey is the retail
convention, but pfUI's casting color is already a near-grey pale blue, so the
two separated on brightness alone and washed out against the bar texture. The
rose sits above failcolor in luminance and well below it in saturation, and
the two are further told apart by motion: a failed cast flashes the bar full
and fades, a shielded one fills normally and tints the icon border, which
failcolor never touches.

Not on the player's own bar. The flag is measured against the reader's own
interrupts and silences, so on your own cast it answers a question nobody
asked.

Stamped once at cast start, with the rest of the cast data, rather than
re-polled. ClassicAPI evaluates lazily from the caster's live auras but does
not yet fire the 3.3.5 UNIT_SPELLCAST_INTERRUPTIBLE / _NOT_INTERRUPTIBLE
change events, and polling per frame would undo the event-driven rework these
bars just got -- so a caster who bubbles mid-cast keeps the bar it started
with until the next one.

Two limits worth knowing when it stays dark. The value is relative to your own
kit -- with no interrupt and no silence known it is never reported, whatever
the cast -- and a creature's built-in interrupt immunity lives in
creature_template, which 1.12's SMSG_SPELL_START does not carry, so a boss
with that immunity reads interruptible while your kick still fails on it.
2026-09-13 15:19:42 -05:00
Brues 38b4100353 server agnostic <3 2026-09-12 04:36:27 -05:00
Brues f497c71523 Filter unit events to their units, rework energytick, drop macrotweak
Eight commits off classicapi_next.

ClassicAPI's RegisterUnitEvent registers for an event but only delivers it
when arg1 is one of the given units, so a handler for one unit stops waking
for every other one in the world. The 26 registrations whose unit set is
fixed at registration time now name it. The rule throughout is register the
superset and keep the handler's own check -- the filter narrows what arrives,
it does not decide what to act on. Guards that look unreachable stay put: the
filter applies only when arg1 is a string, so an event that fires with a
number or no argument is delivered as if plainly registered.

Frames whose unit changes at runtime own their subscriptions instead of
sorting events out per event. unitframes points them at the unitstr
UpdateVisibility already computes -- replacing a string concat, and on a miss
a second concat plus a UnitGUID call, for every frame on every unit event in
the world -- and a frame that is not in use drops its unit events entirely.
nameplates registers per plate against the plate's own token, which is also
the only workable shape: slots have no cap, so any nameplate1..N list would
have been a guess that fails in exactly the crowded scenes where plates
matter. marktracking names mark1 through mark8. A registration keeps its
kind, so none of these can be plain-registered first.

Both teardown paths PLAYER_LOGOUT guards -- the crash 132 -- now cover the
per-frame subscriptions: plates tear down rather than dispatching through
logout, and a unit frame takes itself off the visibility scan so it cannot
re-register what it just dropped.

marktracking also drops its once-a-second full rebuild, which ran for the
whole session whether or not a marker existed anywhere. The ticker is created
and cancelled with group membership. It is deliberately not keyed on a mark
being visible -- a marker on an out-of-range unit shows no row, and that is
the case the poll exists to catch.

nameplates gates the per-plate update against the floor across all four
throttle categories before classifying it, instead of running a GetAlpha, a
castbar IsShown, a cast lookup and up to two libthrottle:Get resolutions on
plates throttled to 10fps that were going to return anyway. Nothing that
would have updated can be turned away by a floor. The four throttles resolve
in CacheConfig, where config changes already land.

energytick sweeps the clock the server actually runs. There is one regen
timer for every power, re-armed every 2s by Player::RegenerateAll and never
touched by casting; the five-second rule changes what a tick pays, not when
it lands. The sweep is a free-running phase lock on that clock, so
Illumination refunds, potions and a Mana Spring totem on its own phase no
longer snap the spark mid-cycle, and an 80ms band keeps a correct tick from
hitching it at the wrap. The FSR window shades rather than predicting a share
of spirit the client cannot compute -- the Casting Regen item ladder is equip
auras absent from the buff list. The energy period is summed from
SPELL_AURA_MOD_ENERGY_REGEN_TIME across the spellbook and buffs, so Blade
Rush is found without GetTalentInfo(2, 16), an ordinal that does not fail
when the tree changes but reads another talent's rank.

macrotweak is gone -- ClassicAPI 1.15 covers it -- with its config entry, its
GUI block, its translations in all eight locales, and actionbar's
ButtonMacroScan, the #showtooltip scanner that fed it.
2026-09-11 00:10:51 -05:00
29 changed files with 544 additions and 361 deletions
+1 -1
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@@ -13,7 +13,7 @@ do
-- on. There pfUI does load, and will throw wherever it reaches for something -- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those -- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery. -- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11304 -- (X*10000 + Y*100 + Z) local PFUI_CLASSIC_API_MIN = 11500 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI" local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest" local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
+1 -4
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@@ -1,13 +1,10 @@
# pfUI - ClassicAPI Edition # pfUI - ClassicAPI Edition
[![Octo WoW](https://img.shields.io/badge/Octo%20WoW-1.18.1-brightgreen.svg)](https://octowow.st/)
[![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI) [![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI)
[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower) [![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3)
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
This version includes significant performance improvements and DLL-enhanced features. This version includes significant performance improvements and DLL-enhanced features.
## Installation ## Installation
@@ -18,7 +15,7 @@ This version includes significant performance improvements and DLL-enhanced feat
## DLL Enhancements ## DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW: Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:
### [ClassicAPI](https://github.com/brues-code/ClassicAPI) ### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
+26
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@@ -1333,6 +1333,32 @@ function pfUI.api.CreateBackdropShadow(f)
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity)) f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
end end
-- [ Set Castbar Shield ]
-- Colors a castbar for a cast that none of the player's own interrupts or
-- silences can stop. The bar and the icon's border both take the shield color,
-- so the state still reads on a bar configured without an icon. Not shielded
-- restores the normal cast/channel color and the configured border.
-- 'bar' [frame] the castbar statusbar
-- 'icon' [frame] the icon frame, or nil for a bar without one
-- 'shielded' [bool] whether the cast is uninterruptible
-- 'isChannel' [bool] selects the unshielded color
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
if shielded then
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
end
local iconborder = icon and icon.backdrop
if not iconborder then return end
if shielded then
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
end
end
-- [ Bar Layout Options ] -- -- [ Bar Layout Options ] --
-- 'barsize' size of bar in number of buttons -- 'barsize' size of bar in number of buttons
-- returns: array of options as strings for pfUI.gui.bar -- returns: array of options as strings for pfUI.gui.bar
+5 -1
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@@ -156,6 +156,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8") pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8") pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8") pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("appearance", "infight", "screen", "0") pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "infight", "aggro", "0") pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
@@ -324,6 +326,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showRest", "0") pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
pfUI:UpdateConfig("unitframes", "player", "energy", "1") pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "player", "manatick", "0") pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0") pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1") pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1") pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
@@ -645,7 +650,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade") pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
pfUI:UpdateConfig("bars", nil, "animmode", "keypress") pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
pfUI:UpdateConfig("bars", nil, "animalways", "0") pfUI:UpdateConfig("bars", nil, "animalways", "0")
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
pfUI:UpdateConfig("bars", nil, "reagents", "1") pfUI:UpdateConfig("bars", nil, "reagents", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0") pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0") pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
+78 -19
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@@ -314,7 +314,8 @@ function pfUI.uf:UpdateVisibility()
end end
local unitstr = ("%s%s"):format(self.label or "", self.id or "") local unitstr = ("%s%s"):format(self.label or "", self.id or "")
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil) self.unitstr = unitstr ~= "" and unitstr or nil
self:SetAttribute("unit", self.unitstr)
local visibility = ("[target=%s,exists] show; hide"):format(unitstr) local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
-- Group frames are redundant when the group is already shown as a raid grid: -- Group frames are redundant when the group is already shown as a raid grid:
@@ -344,6 +345,15 @@ function pfUI.uf:UpdateVisibility()
self.visible = nil self.visible = nil
end end
-- This is the single place a frame's unit is ever assigned, so it is also the
-- place its subscriptions follow it to: the engine then delivers only this
-- unit's events, and OnEvent compares against the cached string instead of
-- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
-- by anything, anywhere. A frame that is not in use drops them entirely; the
-- roster events that would bring it back are registered plainly, and
-- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
-- vanilla visibility -- vanilla visibility
if self.unitname then if self.unitname then
self:Show() self:Show()
@@ -624,11 +634,14 @@ function pfUI.uf:UpdateConfig()
f.feedbackText:ClearAllPoints() f.feedbackText:ClearAllPoints()
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER") f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
end end
f:RegisterEvent("UNIT_COMBAT") f.combatfeedback = true
else else
f.feedbackText:Hide() f.feedbackText:Hide()
f:UnregisterEvent("UNIT_COMBAT") f.combatfeedback = nil
end end
-- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
-- next UpdateVisibility re-run it against the new combatfeedback state.
f.eventunit = nil
f.hpLeftText:SetFontObject(GameFontWhite) f.hpLeftText:SetFontObject(GameFontWhite)
f.hpLeftText:SetFont(fontname, fontsize, fontstyle) f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
@@ -918,6 +931,9 @@ function pfUI.uf:UpdateConfig()
f:UpdateFrameSize() f:UpdateFrameSize()
else else
f:UnregisterAllEvents() f:UnregisterAllEvents()
-- that dropped the unit filters along with the registrations, so the cache
-- has to go too or the next UpdateVisibility believes they are still set
f.eventunit = nil
f:Hide() f:Hide()
end end
end end
@@ -959,6 +975,10 @@ function pfUI.uf.OnEvent()
this:UnregisterAllEvents() this:UnregisterAllEvents()
this:SetScript("OnEvent", nil) this:SetScript("OnEvent", nil)
this:SetScript("OnUpdate", nil) this:SetScript("OnUpdate", nil)
-- visibilityscan is a separate frame and keeps ticking, so leaving this one
-- on its list would have UpdateVisibility re-register the unit events we
-- just dropped -- straight back into the crash 132 this branch prevents
visibilityscan.frames[this] = nil
return return
end end
@@ -1025,8 +1045,12 @@ function pfUI.uf.OnEvent()
this.update_aura = true this.update_aura = true
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true this.update_full = true
-- UNIT_XXX Events -- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then -- unit; the compare is kept for the case the filter sits out, which is when
-- arg1 is not a string. The old GUID alternative is gone: these events fire
-- once per token that resolves to the unit AND once with the raw GUID, so the
-- token form always arrives and the GUID form was only ever a duplicate wake.
elseif arg1 and arg1 == this.unitstr then
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
this.update_portrait = true this.update_portrait = true
elseif event == "UNIT_AURA" then elseif event == "UNIT_AURA" then
@@ -1251,25 +1275,56 @@ function pfUI.uf.OnUpdate()
end end
end end
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
-- routes through its "UNIT_XXX Events" branch. These are not registered here:
-- UpdateVisibility owns them, because it owns the frame's unit (below).
--
-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
-- "pet" frame), so filtering them by the frame's own unit would drop them.
local UNIT_EVENTS = {
"UNIT_DISPLAYPOWER",
"UNIT_HEALTH", "UNIT_MAXHEALTH",
"UNIT_MANA", "UNIT_MAXMANA",
"UNIT_RAGE", "UNIT_MAXRAGE",
"UNIT_ENERGY", "UNIT_MAXENERGY",
"UNIT_FOCUS",
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
"UNIT_FACTION",
"UNIT_AURA", -- frame=buff, frame=debuff
}
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
-- actually changed, which matters because visibilityscan runs UpdateVisibility
-- for every frame five times a second.
function pfUI.uf:RegisterUnitEvents(unitstr)
if self.eventunit == unitstr then return end
self.eventunit = unitstr
for i = 1, table.getn(UNIT_EVENTS) do
if unitstr then
self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
else
self:UnregisterEvent(UNIT_EVENTS[i])
end
end
-- UNIT_COMBAT rides along only while the frame draws combat feedback text.
-- UpdateConfig clears eventunit when it toggles that, so the next
-- UpdateVisibility re-runs this.
if unitstr and self.combatfeedback then
self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
else
self:UnregisterEvent("UNIT_COMBAT")
end
end
function pfUI.uf:EnableEvents() function pfUI.uf:EnableEvents()
local f = self local f = self
f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("PLAYER_LOGOUT") f:RegisterEvent("PLAYER_LOGOUT")
f:RegisterEvent("UNIT_DISPLAYPOWER")
f:RegisterEvent("UNIT_HEALTH")
f:RegisterEvent("UNIT_MAXHEALTH")
f:RegisterEvent("UNIT_MANA")
f:RegisterEvent("UNIT_MAXMANA")
f:RegisterEvent("UNIT_RAGE")
f:RegisterEvent("UNIT_MAXRAGE")
f:RegisterEvent("UNIT_ENERGY")
f:RegisterEvent("UNIT_MAXENERGY")
f:RegisterEvent("UNIT_FOCUS")
f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
f:RegisterEvent("UNIT_MODEL_CHANGED")
f:RegisterEvent("UNIT_FACTION")
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs) f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
@@ -1387,6 +1442,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.UpdateConfig = pfUI.uf.UpdateConfig f.UpdateConfig = pfUI.uf.UpdateConfig
f.EnableScripts = pfUI.uf.EnableScripts f.EnableScripts = pfUI.uf.EnableScripts
f.EnableEvents = pfUI.uf.EnableEvents f.EnableEvents = pfUI.uf.EnableEvents
f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
f.EnableClickCast = pfUI.uf.EnableClickCast f.EnableClickCast = pfUI.uf.EnableClickCast
f.GetColor = pfUI.uf.GetColor f.GetColor = pfUI.uf.GetColor
@@ -1503,6 +1559,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f:UpdateFrameSize() f:UpdateFrameSize()
else else
f:UnregisterAllEvents() f:UnregisterAllEvents()
-- that dropped the unit filters along with the registrations, so the cache
-- has to go too or the next UpdateVisibility believes they are still set
f.eventunit = nil
f:Hide() f:Hide()
end end
-1
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@@ -670,7 +670,6 @@ pfUI_translation["deDE"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
-1
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@@ -683,7 +683,6 @@ pfUI_translation["enUS"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
-1
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@@ -670,7 +670,6 @@ pfUI_translation["esES"] = {
["Scale"] = "Escala", ["Scale"] = "Escala",
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto", ["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
["Scaling"] = "Escalada", ["Scaling"] = "Escalada",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla", ["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
["Screen Resolution"] = "Resolución de pantalla", ["Screen Resolution"] = "Resolución de pantalla",
["Screenshot"] = "Captura de pantalla", ["Screenshot"] = "Captura de pantalla",
-1
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@@ -670,7 +670,6 @@ pfUI_translation["frFR"] = {
["Scale"] = "Échelle", ["Scale"] = "Échelle",
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI", ["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
["Scaling"] = "Mise à l'échelle", ["Scaling"] = "Mise à l'échelle",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "Résolution d'écran", ["Screen Resolution"] = "Résolution d'écran",
["Screenshot"] = "Imprime écran", ["Screenshot"] = "Imprime écran",
-1
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@@ -670,7 +670,6 @@ pfUI_translation["koKR"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "화면 해상도", ["Screen Resolution"] = "화면 해상도",
["Screenshot"] = nil, ["Screenshot"] = nil,
-1
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@@ -670,7 +670,6 @@ pfUI_translation["ruRU"] = {
["Scale"] = "Масштаб", ["Scale"] = "Масштаб",
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах", ["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
["Scaling"] = "Масштаб интерфейса", ["Scaling"] = "Масштаб интерфейса",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана", ["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
["Screen Resolution"] = "Разрешение экрана", ["Screen Resolution"] = "Разрешение экрана",
["Screenshot"] = "Снимок экрана", ["Screenshot"] = "Снимок экрана",
-1
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@@ -670,7 +670,6 @@ pfUI_translation["zhCN"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框", ["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
["Scaling"] = "UI缩放", ["Scaling"] = "UI缩放",
["Scan Macros For Spells"] = "扫描宏命令中的法术",
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度", ["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
["Screen Resolution"] = "屏幕分辨率", ["Screen Resolution"] = "屏幕分辨率",
["Screenshot"] = "屏幕截图", ["Screenshot"] = "屏幕截图",
-1
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@@ -670,7 +670,6 @@ pfUI_translation["zhTW"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "螢幕解析度", ["Screen Resolution"] = "螢幕解析度",
["Screenshot"] = nil, ["Screenshot"] = nil,
-1
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@@ -70,7 +70,6 @@
<Include file="..\modules\addoncompat.lua"/> <Include file="..\modules\addoncompat.lua"/>
<Include file="..\modules\energytick.lua"/> <Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/> <Include file="..\modules\totems.lua"/>
<Include file="..\modules\macrotweak.lua"/>
<Include file="..\modules\macroicons.lua"/> <Include file="..\modules\macroicons.lua"/>
<Include file="..\modules\superwow.lua"/> <Include file="..\modules\superwow.lua"/>
<Include file="..\modules\innervatecall.lua"/> <Include file="..\modules\innervatecall.lua"/>
+2 -2
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@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
libhealth.enabled = true libhealth.enabled = true
libhealth.reqhit = 4 libhealth.reqhit = 4
libhealth.reqdmg = 5 libhealth.reqdmg = 5
libhealth:RegisterEvent("UNIT_HEALTH") libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
libhealth:RegisterEvent("UNIT_COMBAT") libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED") libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD") libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function() libhealth:SetScript("OnEvent", function()
+1 -1
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@@ -1134,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
-- force cache updates -- force cache updates
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
-- Shared cleanup helper for failed/interrupted casts -- Shared cleanup helper for failed/interrupted casts
+23 -73
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@@ -360,68 +360,6 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
local function ButtonMacroScan(self)
if self.bar > 10 then return end
if not self.scanmacro then return end
if pfUI.bars.skip_macro then return end
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
-- so the button's icon, cooldown, and tooltip flow through the hooked
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
-- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype, self.spellID = nil, nil, nil
return
end
local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype, self.spellID = nil, nil, nil
if kind == 'macro' then
local name, _, body = GetMacroInfo(slot)
if name and body then
local match
for line in gfind(body, "[^%\n]+") do
_, _, match = string.find(line, '^#showtooltip (.+)')
-- allow the user to disable the scan
if match and strfind(match, "disable") then
return
end
if not match then
-- add support to specify custom tooltips via:
-- /run --showtooltip SPELLNAME
_, _, match = string.find(line, '%-%-showtooltip (.+)')
end
if not match then
_, _, match = string.find(line, '^/cast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfcast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfmouse (.+)')
end
if not match then
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
end
if match then
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
if self.spellslot and self.spellslot > 0 then return end
end
end
end
end
end
local function ButtonEnter(self) local function ButtonEnter(self)
self = self or this self = self or this
@@ -690,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
local function ButtonFullUpdate(button) local function ButtonFullUpdate(button)
if not button then return end if not button then return end
ButtonMacroScan(button)
ButtonSlotUpdate(button) ButtonSlotUpdate(button)
ButtonRangeUpdate(button) ButtonRangeUpdate(button)
ButtonUsableUpdate(button) ButtonUsableUpdate(button)
@@ -807,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
-- create the main event and update handler for pfUI actionbars -- create the main event and update handler for pfUI actionbars
local bars = CreateFrame("Frame", "pfActionBar", UIParent) local bars = CreateFrame("Frame", "pfActionBar", UIParent)
for event in pairs(special_events) do bars:RegisterEvent(event) end
for event in pairs(global_events) do bars:RegisterEvent(event) end -- The only unit events in the tables above; both concern the player alone.
for event in pairs(aura_events) do bars:RegisterEvent(event) end -- A registration keeps its kind, so these have to go in unit-filtered from
for event in pairs(pet_events) do bars:RegisterEvent(event) end -- the start -- RegisterUnitEvent over a plain registration stays plain.
local event_units = {
["UNIT_INVENTORY_CHANGED"] = "player",
["UNIT_PET"] = "player",
}
local function RegisterBarEvent(event)
local unit = event_units[event]
if unit then
bars:RegisterUnitEvent(event, unit)
else
bars:RegisterEvent(event)
end
end
for event in pairs(special_events) do RegisterBarEvent(event) end
for event in pairs(global_events) do RegisterBarEvent(event) end
for event in pairs(aura_events) do RegisterBarEvent(event) end
for event in pairs(pet_events) do RegisterBarEvent(event) end
-- refresh actionbar buttons on event -- refresh actionbar buttons on event
bars:SetScript("OnEvent", BarsEvent) bars:SetScript("OnEvent", BarsEvent)
@@ -1148,12 +1103,7 @@ pfUI:RegisterModule("actionbar", function ()
f.count:SetJustifyH("RIGHT") f.count:SetJustifyH("RIGHT")
f.count:SetJustifyV("BOTTOM") f.count:SetJustifyV("BOTTOM")
-- macro spell scan (disabled when macro addons are loaded) f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
else
f.scanmacro = true
end
-- range glow color -- range glow color
f.rangeColor = GetStringColorObject(C.bars.rangecolor) f.rangeColor = GetStringColorObject(C.bars.rangecolor)
+1 -1
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@@ -164,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent) pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED") pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
pfUI.buff:SetScript("OnEvent", function() pfUI.buff:SetScript("OnEvent", function()
+23 -14
View File
@@ -86,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate -- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell. -- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank) local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
cb.startTime = startMs cb.startTime = startMs
cb.endTime = endMs cb.endTime = endMs
cb.isChannel = isChannel cb.isChannel = isChannel
@@ -97,7 +97,10 @@ pfUI:RegisterModule("castbar", function ()
cb:SetAlpha(1) cb:SetAlpha(1)
cb.fadeout = nil cb.fadeout = nil
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"])) -- Shield an uninterruptible cast. Not on the player's own bar: the flag is
-- measured against the reader's own interrupts and silences, so on your own
-- cast it answers a question nobody asked.
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed -- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so -- through by RefreshBar). Only the retarget re-poll has no event in hand, so
@@ -152,10 +155,10 @@ pfUI:RegisterModule("castbar", function ()
ClearBar(cb) ClearBar(cb)
return return
end end
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query) local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan local isChan
if not name then if not name then
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query) name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query)
isChan = true isChan = true
end end
-- Synthetic fallback for abilities the engine treats as instant-cast but -- Synthetic fallback for abilities the engine treats as instant-cast but
@@ -169,7 +172,7 @@ pfUI:RegisterModule("castbar", function ()
end end
end end
if name and startMs and endMs then if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank) StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt)
else else
ClearBar(cb) ClearBar(cb)
end end
@@ -322,15 +325,21 @@ pfUI:RegisterModule("castbar", function ()
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the -- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit -- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows. -- already mid-cast when it becomes the target/focus still shows.
cb:RegisterEvent("UNIT_SPELLCAST_START") -- Filter to this bar's unit, plus "player" for the target/focus bars: the
cb:RegisterEvent("UNIT_SPELLCAST_STOP") -- player's own casts only ever fire arg1=="player", so a self-targeted cast
cb:RegisterEvent("UNIT_SPELLCAST_FAILED") -- has to reach them too (nil for the player bar itself, which the filter
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") -- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED") -- still decides whether the bar acts on it.
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") local selfunit = unitstr ~= "player" and "player" or nil
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP") cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE") cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
if unitstr == "target" then if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED") cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then elseif unitstr == "focus" then
+1 -1
View File
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
-- combo -- combo
if class == "DRUID" or class == "ROGUE" then if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame") local combo = CreateFrame("Frame")
combo:RegisterEvent("UNIT_COMBO_POINTS") combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
combo:RegisterEvent("PLAYER_COMBO_POINTS") combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED") combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD") combo:RegisterEvent("PLAYER_ENTERING_WORLD")
+222 -60
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@@ -1,20 +1,82 @@
local function getAdjustedTickTimer() -- One server clock drives every power: Player::RegenerateAll fires every
local adjustedEnergyTick = 2 -- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
-- still come in. That share can't be computed here -- item sources are equip
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
-- so the spark shows it instead: dim through the window until a tick lands.
--
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
-- its own phase) is not the tick and never moves it.
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent) local FIVE_SECOND_RULE = 5
if UnitClassBase("player") == "ROGUE" then
local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
if bladeRushRank > 0 then -- gains farther than this from the predicted boundary are not the tick
local agility = UnitStat("player", 2) -- 2 is agility stat index local TICK_TOLERANCE = .25
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
local totalReduction = agility * reductionPerAgi -- arrival jitter; a tick inside this band confirms the sweep rather than
adjustedEnergyTick = adjustedEnergyTick - totalReduction -- re-anchoring it, or the spark hitches at every wrap
local TICK_JITTER = .08
-- Player::RegenerateAll:
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
-- if mod > 0 then mod = mod * agility / 10 end
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
local REGEN_TIME_FULL = 2
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
-- a roll the client can't know, so it counts as nothing rather than a guess
local amountCache = {}
local function auraAmount(spellID)
local amount = amountCache[spellID]
if amount then return amount end
amount = 0
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
if effects then
for i = 1, 3 do
local fx = effects[i]
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
amount = fx.basePoints + fx.baseDice
break
end
end end
end end
amountCache[spellID] = amount
return amount
end
return adjustedEnergyTick -- A passive is in effect exactly while known (current rank only, never in the
-- buff list); anything castable or cast on us counts only while it is up.
local function getEnergyRegenTimeMod()
local sum = 0
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
if C_Spell.IsSpellPassive(spellID) then
sum = sum + auraAmount(spellID)
end
end
for i = 1, 32 do
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
if not spellID then break end
sum = sum + auraAmount(spellID)
end
return sum
end
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
-- recomputed by the next tick that asks. Agility stays live: it's one call.
local energyRegenTimeMod
local function getAdjustedTickTimer()
if not energyRegenTimeMod then
energyRegenTimeMod = getEnergyRegenTimeMod()
end
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
return math.max(0.001, REGEN_TIME_FULL - reduction)
end end
pfUI:RegisterModule("energytick", function() pfUI:RegisterModule("energytick", function()
@@ -22,14 +84,60 @@ pfUI:RegisterModule("energytick", function()
return return
end end
-- inside the module body on purpose: C is on pfUI.env, not _G
local function getBarWidth()
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
end
local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- style is read once: switching it in the GUI needs a /reload, same as the
-- other structural (not cosmetic) toggles in this file
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
-- was this gain the regen tick? if so, re-anchor the sweep on it
local function lockTick(frame)
local now, period = GetTime(), getAdjustedTickTimer()
if frame.start then
-- signed distance to the nearest predicted boundary
local err = mod(now - frame.start, period)
if err > period / 2 then err = err - period end
if math.abs(err) <= TICK_TOLERANCE then
-- correct only what lies beyond normal jitter
if err > TICK_JITTER then
frame.start = frame.start + (err - TICK_JITTER)
elseif err < -TICK_JITTER then
frame.start = frame.start + (err + TICK_JITTER)
end
frame.max, frame.rejected = period, nil
return true
end
-- two rejected gains one period apart are the real clock: relock to it
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
if not periodic then
frame.rejected = now
return false
end
end
frame.start, frame.max, frame.rejected = now, period, nil
return true
end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
energytick:RegisterEvent("UNIT_MANA") energytick:RegisterUnitEvent("UNIT_MANA", "player")
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
energytick:RegisterEvent("SPELLS_CHANGED")
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
energytick:SetScript("OnEvent", function() energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
@@ -42,44 +150,52 @@ pfUI:RegisterModule("energytick", function()
this:Hide() this:Hide()
end end
-- Filter nur eigene Energy-Gewinne von Talents/Buffs if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then energyRegenTimeMod = nil
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
this.ignoreNextGain = true
end
return return
end end
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
this.lastMana = UnitPower("player") this.lastPower = UnitPower("player")
end
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
-- not on a mana drop -- Mana Burn lowers mana without arming it
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
local cost = C_Spell.GetSpellPowerCost(arg3)
cost = cost and cost[1]
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
this.fsrGain = nil
end
return
end
-- Unit::Update won't expire the rule while the spending spell still channels
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
if this.fsrSpell and this.fsrSpell == arg3 then
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
end
return
end end
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
this.currentMana = UnitPower("player") local power = UnitPower("player")
local diff = 0 local diff = this.lastPower and (power - this.lastPower) or 0
if this.lastMana then this.lastPower = power
diff = this.currentMana - this.lastMana
-- only a gain can be the tick; a spend never touches the phase
if diff > 0 and lockTick(this) then
-- a tick inside the window proves regen continues through it
if this.fsrEnd and this.fsrEnd > GetTime() then
this.fsrGain = true
end
end end
if this.mode == "MANA" and diff < 0 then -- phase is kept while hidden; OnUpdate catches up by whole periods
this.target = 5 if this.mode == "MANA" and power >= UnitPowerMax("player") then
elseif this.mode == "MANA" and diff > 0 then this:Hide()
if UnitPower("player") >= UnitPowerMax("player") then
this.start = nil
this.spark:SetAlpha(0)
this:Hide()
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
this.target = 2
else
this.badtick = diff
end
elseif this.mode == "ENERGY" and diff >= 0 then
if not this.ignoreNextGain then
this.target = getAdjustedTickTimer()
end
this.ignoreNextGain = false
end end
this.lastMana = this.currentMana
end end
end) end)
@@ -90,37 +206,79 @@ pfUI:RegisterModule("energytick", function()
end end
this.tick = GetTime() + 0.020 -- ~50 FPS this.tick = GetTime() + 0.020 -- ~50 FPS
if this.target then -- five-second rule drains to nothing. The display is cosmetic and can be
this.start, this.max = GetTime(), this.target -- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
this.target = nil -- either way -- it still dims the sweep spark below.
this.spark:SetAlpha(1) local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
this:Show() if this.mode == "MANA" and remaining > 0 then
if C.unitframes.player.showfsr == "1" then
if fsrOverlay then
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
else
this.fsrbar:SetValue(remaining)
end
this.fsrbar:Show()
else
this.fsrbar:Hide()
end
else
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
this.fsrbar:Hide()
end end
if not this.start then if not this.start then
this.spark:SetAlpha(0)
return
end
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.spark:SetAlpha(0)
return return
end end
this.current = GetTime() - this.start this.current = GetTime() - this.start
-- roll over by whole periods, not from now: restarting bakes frame
-- overshoot into the phase as drift the lock then has to chase
if this.current > this.max then if this.current > this.max then
-- Don't restart tick timer if mana is full this.start = this.start + this.max * math.floor(this.current / this.max)
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then this.max = getAdjustedTickTimer()
this.start = nil this.current = GetTime() - this.start
this.spark:SetAlpha(0)
return
end
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
end end
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width) -- dim while the rule is up and nothing has ticked inside it yet
* (this.current / this.max) this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
if not C.unitframes.player.pheight then if not C.unitframes.player.pheight then
return return
end end
local pos = getBarWidth() * (this.current / this.max)
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0) this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end) end)
if fsrOverlay then
-- classic style: a translucent shade on top of the power bar's own fill
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
energytick.fsrbar:SetTexture(1, 1, 1, .15)
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
else
-- a real bar below the power bar, not an overlay on top of it -- the same
-- treatment nameplate castbars get relative to the health bar, so the
-- window can't be mistaken for missing mana
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
energytick.fsrbar:SetStatusBarTexture(cbtexture)
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
CreateBackdrop(energytick.fsrbar, default_border)
CreateBackdropShadow(energytick.fsrbar)
end
energytick.fsrbar:Hide()
energytick.spark = energytick:CreateTexture(nil, "OVERLAY") energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
@@ -131,6 +289,10 @@ pfUI:RegisterModule("energytick", function()
function pfUI.uf.player.UpdateConfig() function pfUI.uf.player.UpdateConfig()
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
if not fsrOverlay then
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
end
hookUpdateConfig(pfUI.uf.player) hookUpdateConfig(pfUI.uf.player)
end end
end) end)
+12 -7
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@@ -2072,8 +2072,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth") CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight") CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox") CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil) CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end) CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
@@ -2320,6 +2318,15 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy") CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position) CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
if c == "player" then
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
end
CreateConfig(U[c], T["Combat Text"], nil, nil, "header") CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox") CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
@@ -2556,9 +2563,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations) CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode) CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox") CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
if not pfUI:MacroAddonsLoaded() then
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
end
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox") CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox") CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color") CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
@@ -2795,6 +2799,8 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox") CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color") CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color") CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox") CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
end) end)
@@ -3029,8 +3035,7 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Components"], T["Modules"], function() CreateGUIEntry(T["Components"], T["Modules"], function()
table.sort(pfUI.modules) table.sort(pfUI.modules)
for i,m in pairs(pfUI.modules) do for i,m in pairs(pfUI.modules) do
-- skip gui and macrotweak when macro addons are loaded if m ~= "gui" then
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
-- create disabled entry if not existing and display -- create disabled entry if not existing and display
pfUI:UpdateConfig("disabled", nil, m, "0") pfUI:UpdateConfig("disabled", nil, m, "0")
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox") CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
-67
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@@ -1,67 +0,0 @@
pfUI:RegisterModule("macrotweak", function ()
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
local disabled = false
for _, addon in pairs(conflictAddons) do
local name = addon
EventUtil.ContinueOnAddOnLoaded(name, function()
if not disabled then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
end
disabled = true
end)
end
-- do not write macro calls into chat input history
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
if not ChatFrameEditBox._AddHistoryLine then
local userinput
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
ChatFrameEditBox.AddHistoryLine = function(self, text)
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
if not userinput and text and string.find(text, "^/run(.+)") then return end
if not userinput and string.find(text, "^/script(.+)") then return end
if not userinput and string.find(text, "^/cast(.+)") then return end
ChatFrameEditBox._AddHistoryLine(self, text)
end
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
userinput = true
OnEnter(a1,a2,a3,a4)
userinput = nil
end)
end
-- make sure #showtooltip inside macros won't be sent
local hookSendChatMessage = SendChatMessage
function _G.SendChatMessage(msg, ...)
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
if msg and string.find(msg, "^#showtooltip ") then return end
hookSendChatMessage(msg, unpack(arg))
end
-- add /use and /equip to the macro api:
-- https://wowwiki.fandom.com/wiki/Making_a_macro
-- supported arguments:
-- /use <itemname>
-- /use <inventory slot>
-- /use <bag> <slot>
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
if not msg or msg == "" then return end
local bag, slot, _
if string.find(msg, "%d+%s+%d+") then
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
elseif string.find(msg, "%d+") then
_, _, slot = string.find(msg, "(%d+)")
else
bag, slot = FindItem(msg)
end
if bag and slot then
UseContainerItem(bag, slot)
elseif not bag and slot then
UseInventoryItem(slot)
end
end)
end)
+38 -18
View File
@@ -1,12 +1,9 @@
pfUI:RegisterModule("marktracking", function () pfUI:RegisterModule("marktracking", function ()
if not UnitExists("mark1") and not UnitExists("mark8") then
if not pcall(function() UnitExists("mark1") end) then return end
end
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
local markerTokens = {} local markerTokens = {} -- [i] = "markN"
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
local markerConfigKeys = { local markerConfigKeys = {
"raidmarkercolor_star", "raidmarkercolor_star",
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
local markerColors = {} local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i markerTokens[i] = "mark" .. i
markerIndex[markerTokens[i]] = i
local r, g, b, a = GetStringColor(C.unitframes[markKey]) local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) } markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
end end
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
else else
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0) pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
end end
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH) pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:Hide() pfUI.marktracking:Hide()
CreateBackdrop(pfUI.marktracking) CreateBackdrop(pfUI.marktracking)
@@ -284,27 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame -- Event-driven scanner frame
local scanner = CreateFrame("Frame") local scanner = CreateFrame("Frame")
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net). UpdateDisplay
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
-- are a group feature and there is nothing to discover alone. The group events
-- below start and cancel it, so outside a group there is no timer queued at
-- all rather than one waking every second to return early.
--
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
-- is out of range shows no row, and that is exactly what this poll catches.
local poll
local function UpdatePoll()
local grouped = IsInGroup()
if grouped and not poll then
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
elseif not grouped and poll then
poll:Cancel()
poll = nil
end
end
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh -- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh -- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark -- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
-- tokens observed they arrive as arg1 == "markN", so we refresh just that -- can change, and the fallback poll starts or stops with it
-- one row (UpdateRow) instead of rescanning all eight. -- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
-- always "markN" and we refresh just that row (UpdateRow) instead of
-- rescanning all eight.
scanner:RegisterEvent("RAID_TARGET_UPDATE") scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD") scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
scanner:RegisterEvent("UNIT_HEALTH") scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
scanner:RegisterEvent("UNIT_MAXHEALTH") scanner:RegisterEvent("RAID_ROSTER_UPDATE")
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:SetScript("OnEvent", function() scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
-- arg1 is the token; "markN" -> N, nil for any non-mark token. -- arg1 is one of the eight tokens we registered for, so this is a lookup
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)")) -- rather than a parse -- string.match would allocate a capture and
-- tonumber would parse it, on every health tick of every marked unit.
local i = arg1 and markerIndex[arg1]
if i then UpdateRow(i) end if i then UpdateRow(i) end
return return
end end
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
UpdateDisplay() UpdateDisplay()
end) end)
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net)
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
end) end)
+1 -1
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@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap) pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide() pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION") pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION") pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH") pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetSize(16, 16) pfUI.minimap.pvpicon:SetSize(16, 16)
pfUI.minimap.pvpicon:SetAlpha(.5) pfUI.minimap.pvpicon:SetAlpha(.5)
+104 -77
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@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
-- Local function references for performance -- Local function references for performance
local GetTime = GetTime local GetTime = GetTime
local UnitName = UnitName local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer local UnitIsPlayer = UnitIsPlayer
local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist local UnitCanAssist = UnitCanAssist
@@ -80,10 +77,10 @@ pfUI:RegisterModule("nameplates", function ()
-- vs channel itself. Never called per frame. -- vs channel itself. Never called per frame.
local function PollCastInfo(unit) local function PollCastInfo(unit)
if not unit then return nil end if not unit then return nil end
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit) local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit)
local isChannel local isChannel
if not name then if not name then
name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit) name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit)
isChannel = true isChannel = true
end end
if not name or not startMs or not endMs then return nil end if not name or not startMs or not endMs then return nil end
@@ -95,6 +92,7 @@ pfUI:RegisterModule("nameplates", function ()
endTime = endMs / 1000, endTime = endMs / 1000,
duration = (endMs - startMs) / 1000, duration = (endMs - startMs) / 1000,
isChannel = isChannel, isChannel = isChannel,
noInterrupt = noInterrupt,
} }
end end
@@ -162,6 +160,24 @@ pfUI:RegisterModule("nameplates", function ()
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0 cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1 cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
-- Throttle delays, resolved once instead of per plate per tick.
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
-- preset table, and can build a "<category>_custom" key -- the per-plate
-- OnUpdate was calling it one or two times for every visible plate, a
-- hundred times a second, just to decide it had nothing to do.
--
-- cfg.throttle_min is the floor across all four. No plate can ever be due
-- sooner than that, so the update can bail on it before working out which
-- category it actually belongs to.
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
cfg.throttle_min = cfg.throttle_target
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
-- Rebuild offtanks lookup table -- Rebuild offtanks lookup table
offtanks = {} offtanks = {}
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
@@ -490,7 +506,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD") nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED") nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("PLAYER_LOGOUT") nameplates:RegisterEvent("PLAYER_LOGOUT")
nameplates:RegisterEvent("UNIT_COMBO_POINTS") nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
nameplates:RegisterEvent("RAID_ROSTER_UPDATE") nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
@@ -498,13 +514,10 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
nameplates:RegisterEvent("NAME_PLATE_CREATED") nameplates:RegisterEvent("NAME_PLATE_CREATED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED") nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED") nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
nameplates:RegisterEvent("UNIT_AURA")
nameplates:RegisterEvent("UNIT_FLAGS")
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT") nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
nameplates:RegisterEvent("UNIT_SPELLCAST_START") -- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") -- plate's own frame, against its own token -- see OnCreate and
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP") -- NAME_PLATE_UNIT_ADDED.
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE") nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates:SetScript("OnEvent", function() nameplates:SetScript("OnEvent", function()
@@ -516,6 +529,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if nameplates.mouselook then if nameplates.mouselook then
nameplates.mouselook:SetScript("OnUpdate", nil) nameplates.mouselook:SetScript("OnUpdate", nil)
end end
-- The plates hold their own unit subscriptions now, so silencing this
-- frame alone would leave them dispatching through logout -- exactly what
-- this branch exists to prevent.
for plate in pairs(registry) do
if plate.nameplate then
plate.nameplate:UnregisterAllEvents()
plate.nameplate:SetScript("OnEvent", nil)
end
end
return return
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
@@ -591,6 +613,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local guid = UnitGUID(arg1) local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1 plate.nameplate.unit = arg1
-- Point this plate's own subscriptions at the token it just took. On a
-- recycled frame these replace the previous unit rather than stacking:
-- RegisterUnitEvent on an already-filtered registration swaps the units.
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
plate.nameplate.creatureType = nil -- recompute for the new unit plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil plate.nameplate.totemIcon = nil
plate.nameplate.totemSpell = nil plate.nameplate.totemSpell = nil
@@ -621,14 +653,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil plate.nameplate.cachedGuid = nil
plate.nameplate.unit = nil plate.nameplate.unit = nil
end -- Drop the subscriptions with the token: this slot is now free and the
end -- next plate to take it would otherwise feed this frame its events.
plate.nameplate:UnregisterAllEvents()
elseif event == "UNIT_FLAGS" then
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.eventcache = true
end end
end end
@@ -643,48 +670,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if pn then pn.eventcache = true end if pn then pn.eventcache = true end
end end
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
-- cast vs channel) and cache -- only for a unit we have a plate for, so
-- the table stays bounded to on-screen casters.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate then
castState[guid] = PollCastInfo(arg1)
if castState[guid] then
plate.castUpdate = true -- bypass the throttle so the bar shows now
end
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
-- STOP for all three). Clear the cached cast and refresh its plate.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
if guid and castState[guid] then
castState[guid] = nil
local plate = plateByGuid[guid]
if plate then plate.castUpdate = true end
end
end
elseif event == "UNIT_AURA" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
-- throttle -- covers expirations, dispels, refreshes, and stack changes
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
-- target/party/raid).
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
end
elseif event == "PLAYER_TARGET_CHANGED" then elseif event == "PLAYER_TARGET_CHANGED" then
frameState.targetGuid = UnitGUID('target') frameState.targetGuid = UnitGUID('target')
-- Flag the target's plate for update -- Flag the target's plate for update
@@ -766,6 +751,40 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplate.cache = {} nameplate.cache = {}
nameplate.original = {} nameplate.original = {}
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
-- subscription, so there is no central listener sifting every unit event in
-- the world for a "^nameplate" prefix and then resolving the plate back out
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
-- new token; _REMOVED drops it, which matters because freed slots are
-- reused and a stale token would feed this frame another unit's events.
nameplate:SetScript("OnEvent", function()
if event == "UNIT_AURA" then
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
-- throttle -- covers expiry, dispels, refreshes and stack changes
this.auraUpdate = true
elseif event == "UNIT_FLAGS" then
this.eventcache = true
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- the payload carries no timing, so poll it (PollCastInfo picks cast
-- vs channel)
local guid = this.cachedGuid
if guid then
castState[guid] = PollCastInfo(this.unit)
if castState[guid] then
this.castUpdate = true -- bypass the throttle so the bar shows now
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
local guid = this.cachedGuid
if guid and castState[guid] then
castState[guid] = nil
this.castUpdate = true
end
end
end)
-- create shortcuts for all known elements and disable them -- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren() nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar) DisableObject(nameplate.original.healthbar)
@@ -1409,6 +1428,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events. -- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
-- Cheap gate first. The central loop calls this for every visible plate ~100
-- times a second, and classifying the plate below costs two C calls, a cast
-- lookup and a throttle resolution -- all of it wasted on a plate that is
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
-- so nothing that would have updated can be turned away here; the real
-- category-specific throttle is still applied after the classification.
-- Event flags bypass both gates, as before.
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
-- PERF: Intelligent throttling based on target/castbar status and plate count -- PERF: Intelligent throttling based on target/castbar status and plate count
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions, -- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
-- and immediately correct on de-target (unlike istarget which updates one tick later) -- and immediately correct on de-target (unlike istarget which updates one tick later)
@@ -1435,25 +1464,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end end
end end
-- Resolved in CacheConfig, so these are table reads rather than a walk
-- through the saved variables and preset tables.
local throttle local throttle
if target then if target then
throttle = pfUI.throttle:Get("nameplates_target") throttle = cfg.throttle_target
elseif visiblePlateCount > 20 then elseif visiblePlateCount > 20 then
throttle = pfUI.throttle:Get("nameplates_mass") throttle = cfg.throttle_mass
else else
throttle = pfUI.throttle:Get("nameplates") throttle = cfg.throttle_normal
end end
-- Non-target plates with active castbar use the castbar throttle -- Non-target plates with active castbar use the castbar throttle
if isCastingNonTarget then if isCastingNonTarget and cfg.throttle_castbar < throttle then
local cbThrottle = pfUI.throttle:Get("nameplates_castbar") throttle = cfg.throttle_castbar
if cbThrottle < throttle then throttle = cbThrottle end
end end
-- Check for pending event updates (these bypass throttle for immediate response) -- The category-specific gate. hasEventUpdate was read above, before the
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate -- classification, and still bypasses the throttle.
-- Event updates bypass throttle
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now nameplate.lasttick = now
@@ -1655,10 +1683,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- engine framerate, decoupled from central loop). Only update non-target castbars here. -- engine framerate, decoupled from central loop). Only update non-target castbars here.
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed) local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
local cbThrottle = pfUI.throttle:Get("nameplates_castbar") local cbThrottle = cfg.throttle_castbar
if visiblePlateCount > 20 then if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
local massThrottle = pfUI.throttle:Get("nameplates_mass") cbThrottle = cfg.throttle_mass
if massThrottle > cbThrottle then cbThrottle = massThrottle end
end end
if (nameplate.castbar_tick or 0) + cbThrottle <= now then if (nameplate.castbar_tick or 0) + cbThrottle <= now then
nameplate.castbar_tick = now nameplate.castbar_tick = now
@@ -1725,7 +1752,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- Relative 0..duration range to avoid float precision loss with large -- Relative 0..duration range to avoid float precision loss with large
-- absolute timestamps. -- absolute timestamps.
nameplate.castbar:SetMinMaxValues(0, duration) nameplate.castbar:SetMinMaxValues(0, duration)
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")])) SetCastbarShield(nameplate.castbar, nameplate.castbar.icon, castInfo.noInterrupt, isChannel)
if castInfo.icon then if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon) nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
+1 -1
View File
@@ -486,7 +486,7 @@ pfUI:RegisterModule("panel", function()
do -- Ammo do -- Ammo
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent) local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("UNIT_INVENTORY_CHANGED") widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
widget:RegisterEvent("BAG_UPDATE_DELAYED") widget:RegisterEvent("BAG_UPDATE_DELAYED")
widget.Tooltip = function() widget.Tooltip = function()
if GetInventoryItemQuality("player", 0) then if GetInventoryItemQuality("player", 0) then
+1 -1
View File
@@ -816,7 +816,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
events:RegisterEvent("UNIT_DIED") events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
events:RegisterEvent("SPELL_QUEUE_EVENT") events:RegisterEvent("SPELL_QUEUE_EVENT")
events:RegisterEvent("START_AUTOATTACK") events:RegisterEvent("START_AUTOATTACK")
events:RegisterEvent("STOP_AUTOATTACK") events:RegisterEvent("STOP_AUTOATTACK")
+3 -3
View File
@@ -363,9 +363,9 @@ end
b:EnableMouse(true) b:EnableMouse(true)
b:RegisterEvent("FACTION_STANDING_CHANGED") b:RegisterEvent("FACTION_STANDING_CHANGED")
b:RegisterEvent("UNIT_PET") b:RegisterUnitEvent("UNIT_PET", "player")
b:RegisterEvent("UNIT_LEVEL") b:RegisterUnitEvent("UNIT_LEVEL", "player")
b:RegisterEvent("UNIT_PET_EXPERIENCE") b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
b:RegisterEvent("PLAYER_ENTERING_WORLD") b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("UPDATE_EXHAUSTION") b:RegisterEvent("UPDATE_EXHAUSTION")
b:RegisterEvent("PLAYER_XP_UPDATE") b:RegisterEvent("PLAYER_XP_UPDATE")