Eight commits off classicapi_next. ClassicAPI's RegisterUnitEvent registers for an event but only delivers it when arg1 is one of the given units, so a handler for one unit stops waking for every other one in the world. The 26 registrations whose unit set is fixed at registration time now name it. The rule throughout is register the superset and keep the handler's own check -- the filter narrows what arrives, it does not decide what to act on. Guards that look unreachable stay put: the filter applies only when arg1 is a string, so an event that fires with a number or no argument is delivered as if plainly registered. Frames whose unit changes at runtime own their subscriptions instead of sorting events out per event. unitframes points them at the unitstr UpdateVisibility already computes -- replacing a string concat, and on a miss a second concat plus a UnitGUID call, for every frame on every unit event in the world -- and a frame that is not in use drops its unit events entirely. nameplates registers per plate against the plate's own token, which is also the only workable shape: slots have no cap, so any nameplate1..N list would have been a guess that fails in exactly the crowded scenes where plates matter. marktracking names mark1 through mark8. A registration keeps its kind, so none of these can be plain-registered first. Both teardown paths PLAYER_LOGOUT guards -- the crash 132 -- now cover the per-frame subscriptions: plates tear down rather than dispatching through logout, and a unit frame takes itself off the visibility scan so it cannot re-register what it just dropped. marktracking also drops its once-a-second full rebuild, which ran for the whole session whether or not a marker existed anywhere. The ticker is created and cancelled with group membership. It is deliberately not keyed on a mark being visible -- a marker on an out-of-range unit shows no row, and that is the case the poll exists to catch. nameplates gates the per-plate update against the floor across all four throttle categories before classifying it, instead of running a GetAlpha, a castbar IsShown, a cast lookup and up to two libthrottle:Get resolutions on plates throttled to 10fps that were going to return anyway. Nothing that would have updated can be turned away by a floor. The four throttles resolve in CacheConfig, where config changes already land. energytick sweeps the clock the server actually runs. There is one regen timer for every power, re-armed every 2s by Player::RegenerateAll and never touched by casting; the five-second rule changes what a tick pays, not when it lands. The sweep is a free-running phase lock on that clock, so Illumination refunds, potions and a Mana Spring totem on its own phase no longer snap the spark mid-cycle, and an 80ms band keeps a correct tick from hitching it at the wrap. The FSR window shades rather than predicting a share of spirit the client cannot compute -- the Casting Regen item ladder is equip auras absent from the buff list. The energy period is summed from SPELL_AURA_MOD_ENERGY_REGEN_TIME across the spellbook and buffs, so Blade Rush is found without GetTalentInfo(2, 16), an ordinal that does not fail when the tree changes but reads another talent's rank. macrotweak is gone -- ClassicAPI 1.15 covers it -- with its config entry, its GUI block, its translations in all eight locales, and actionbar's ButtonMacroScan, the #showtooltip scanner that fed it.
pfUI - ClassicAPI Edition
A pfUI fork specifically optimized for ClassicAPI on Octo WoW
This version includes significant performance improvements and DLL-enhanced features.
Installation
- Download Latest Version
- Unpack the Zip file
- Copy "pfUI" into Wow-Directory\Interface\AddOns
- Restart Wow
DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
ClassicAPI
Provides:
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
- Focus - A genuine
focusunit plus/focusand/clearfocus(FocusUnit / ClearFocus) - C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
- Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
- Real item data - C_Item counts, quality, sell price and item info by ID
- GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
- Feign death, shapeshift and quest-item detection via real API calls
- Mouseover Unit Frames
- Click-casting
- Loot Roll History (/loothistory)
- New item highlighting
- Plenty other functions
Nampower
Provides:
- Spell queue indicator
- GCD indicator
SuperWoW
Provides:
- Tracks party/raid units on the minimap
UnitXP_SP3
Provides:
- Line of Sight detection
- Behind detection
- Accurate distance calculations
- OS notifications
Use /pfdll in-game to check which DLLs are detected.
Commands
/pfui Open the configuration GUI
/pfdll Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share Open the configuration import/export dialog
/gm Open the ticket Dialog
/rl Reload the whole UI
/farm Toggles the Farm-Mode
/pfcast Same as /cast but for mouseover units
/focus Creates a Focus-Frame for the current target
/castfocus Same as /cast but for focus frame
/clearfocus Clears the Focus-Frame
/swapfocus Toggle Focus and Target-Frame
/pftest Toggle pfUI Unitframe Test Mode
/abp Addon Button Panel
/loothistory Show Loot Roll History
Languages
pfUI supports and contains language specific code for the following gameclients.
- English (enUS)
- Korean (koKR)
- French (frFR)
- German (deDE)
- Chinese (zhCN)
- Spanish (esES)
- Russian (ruRU)
Recommended Addons
- pfQuest A simple database and quest helper
- SuperCleveRoidMacros Supports modern macro formats
Plugins
- pfUI-eliteoverlay Add elite dragons to unitframes
- pfUI-fonts Additional fonts for pfUI
- pfUI-CustomMedia Additional textures for pfUI
- pfUI-Gryphons Add back the gryphons to your actionbars
FAQ
What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a
big fan of creating configuration UI's, especially not via the Wow-API
(you might have noticed that in ShaguUI).
How can I donate?
You can buy me a coffee if you'd like
How do I report a Bug?
Please provide as much information as possible in the Bugtracker.
If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us.
Please consider adding additional information such as: since when did you got the error,
does it still happen using a clean configuration, what other addons are loaded and which version you're running.
When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.
Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:
- Green = Happy
- Yellow = Content
- Red = Unhappy
Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.
Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.
Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.
How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.
Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options).
Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()
How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.
Everything from scratch?! Are you insane?
Most probably, yes.
🤝 Credits & Acknowledgments
- Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
- me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
- jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
- SuperWoW Team - SuperWoW framework development
- avitasia - Nampower DLL development
- konaka - UnitXP_SP3 DLL development
- Turtle WoW Team - For the amazing Vanilla+ experience
- Community - Bug reports, feature suggestions, and testing
📄 License
Same as original pfUI - free to use and modify.