4 Commits
Author SHA1 Message Date
Brues d02fcaa8ee We no longer use these features from SuperWoW/Nampower 2026-07-31 21:47:00 -05:00
Brues 5dd42a8d86 Drive nameplate castbars off UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for nameplate tokens, so populate the
per-GUID castState cache from UNIT_SPELLCAST_{START,CHANNEL_START} (poll
PollCastInfo for the timing the payload omits) and clear it on
{STOP,CHANNEL_STOP} -- the remote poll fires STOP for natural end, interrupt,
and cancel alike. Replaces the nampower SPELL_{START,FAILED}_OTHER path; the
^nameplate arg1 gate ignores the target/focus/party fires of the same events,
and the NAME_PLATE_UNIT_ADDED seed still catches a plate spawning mid-cast.
Nameplate cast detection is now nampower-free.
2026-07-31 18:11:18 -05:00
Brues 1a342adfca Route target/focus castbars through remote UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for remote tokens (target/focus/...)
via PollRemote, so drop the nampower SPELL_*_OTHER path and drive all three
bars off one event model. The gate is now token-based (arg1 == this.unitstr,
plus the arg1=="player" + UnitIsUnit case for target=self); the RunNextFrame
defer is gone since the remote poll fires after UnitCastingInfo is readable.
Cast detection is now nampower-free across every bar.

Use the event's rank payload (arg5): thread it through RefreshBar into
StampBar, which now only calls C_Spell.GetSpellSubtext as a fallback on the
retarget re-poll (PLAYER_TARGET/FOCUS_CHANGED) where no event is in hand.
2026-07-31 18:04:50 -05:00
Brues 892b48e60f Migrate player castbar to ClassicAPI UNIT_SPELLCAST_* events
Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).

Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).

Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.

Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.
2026-07-31 13:22:36 -05:00
68 changed files with 8507 additions and 1728 deletions
+11 -16
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@@ -2,11 +2,11 @@
[![Octo WoW](https://img.shields.io/badge/Octo%20WoW-1.18.1-brightgreen.svg)](https://octowow.st/)
[![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Required-purple.svg)](https://github.com/balakethelock/SuperWoW)
[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3)
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
This version includes significant performance improvements and DLL-enhanced features.
@@ -16,7 +16,7 @@ This version includes significant performance improvements and DLL-enhanced feat
4. Copy "pfUI" into Wow-Directory\Interface\AddOns
5. Restart Wow
## DLL Enhancements
## Optional DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
@@ -36,24 +36,20 @@ Provides:
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
- Feign death, shapeshift and quest-item detection via real API calls
- Mouseover Unit Frames
- Click-casting
- Loot Roll History (/loothistory)
- New item highlighting
- Plenty other functions
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
Provides:
- SetMouseoverUnit for improved targeting
### [Nampower](https://github.com/brues-code/nampower)
Provides:
- Spell queue indicator
- GCD indicator
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
Provides:
- Tracks party/raid units on the minimap
### [UnitXP_SP3](https://github.com/brues-code/UnitXP_SP3)
### [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3)
Provides:
- Line of Sight detection
@@ -80,7 +76,6 @@ Use `/pfdll` in-game to check which DLLs are detected.
/swapfocus Toggle Focus and Target-Frame
/pftest Toggle pfUI Unitframe Test Mode
/abp Addon Button Panel
/loothistory Show Loot Roll History
## Languages
pfUI supports and contains language specific code for the following gameclients.
@@ -93,7 +88,7 @@ pfUI supports and contains language specific code for the following gameclients.
* Russian (ruRU)
## Recommended Addons
* [pfQuest](https://github.com/brues-code/pfQuest) A simple database and quest helper
* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper
* [SuperCleveRoidMacros](https://github.com/brues-code/SuperCleveRoidMacros) Supports modern macro formats
## Plugins
+1 -30
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@@ -204,12 +204,6 @@ function pfUI.api.UnitHasBuff(unit, name)
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end
-- [ IsPlayerGuid ]
-- Returns whether a GUID or unit token refers to the local player.
-- guid [string] A unit GUID (or unitID) to test.
-- return: [bool] true if it is the player otherwise "false"
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
-- [ GetUnbuffedRoster ]
-- Returns a comma-joined, colored list of group members missing the named aura.
-- name [string] the localized aura name to check for
@@ -403,33 +397,14 @@ end
-- Returns an itemLink for the given itemname
-- 'name' [string] name of the item
-- returns: [string] entire itemLink for the given item
local itemLinkCache = {}
local itemLinkMisses = {}
local ITEMLINK_MAX_SCANS = 2
function pfUI.api.GetItemLinkByName(name)
-- GetInboxItem() hands us a nil name for attachment-less mail
if not name then return end
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
if itemLinkCache[name] then return itemLinkCache[name] end
-- Failures have to be counted, not just retried. An unresolvable name walks
-- the entire id range and finds nothing -- a visible hitch on every tooltip
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
-- so the next hover usually resolves), then stop scanning for that name.
local misses = itemLinkMisses[name] or 0
if misses >= ITEMLINK_MAX_SCANS then return end
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
for itemID = 1, 61000 do
for itemID = 1, 25818 do
local itemName = C_Item.GetItemNameByID(itemID)
if itemName and itemName == name then
local _, itemLink = C_Item.GetItemInfo(itemID)
itemLinkCache[name] = itemLink
return itemLink
end
end
itemLinkMisses[name] = misses + 1
end
-- [ FindItem ]
@@ -671,10 +646,6 @@ end
function pfUI.api.CreateGoldString(money)
if type(money) ~= "number" then return "-" end
if _G.GetCoinTextureString then
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
end
local gold = floor(money/ 100 / 100)
local silver = floor(mod((money/100),100))
local copper = floor(mod(money,100))
+1 -6
View File
@@ -554,6 +554,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
@@ -784,10 +785,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
@@ -958,7 +955,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
pfUI:UpdateConfig("character", "inventory", "durability", "1")
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
@@ -966,7 +962,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
+4 -250
View File
@@ -587,7 +587,7 @@ end
function pfUI.api.SetHighlight(frame, cr, cg, cb)
if not frame then return end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
cr, cg, cb = GetClassColor(UnitClassBase('player'))
end
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
if not b then b = button end
if not b then return end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
cr, cg, cb = GetClassColor(UnitClassBase('player'))
end
pfUI.api.CreateBackdrop(b, nil, true)
b:SetNormalTexture("")
@@ -709,7 +709,7 @@ end
function pfUI.api.SkinRotateButton(button)
pfUI.api.CreateBackdrop(button)
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
local btnW, btnH = button:GetSize()
button:SetSize(btnW - 18, btnH - 18)
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
cr, cg, cb = GetClassColor(UnitClassBase('player'))
end
SetHighlight(button, cr, cg, cb)
@@ -1246,249 +1246,3 @@ function pfUI.api.SkinMoneyInputFrame(frame)
copperIcon:ClearAllPoints()
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
end
-- Shared icon picker widget. Builds a name field, a "currently selected"
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
-- All/Spells/Items filter and a name search. Used by the macro icon picker
-- and the equipment manager's name/icon popup. The widgets attach to
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
-- and the save flow. Selection is tracked by texture PATH (not index) so it
-- survives filter changes -- a spell icon you picked still saves after you
-- switch the filter to "Items" and it drops out of the visible grid.
--
-- name global-name prefix for the scroll frame and editboxes
-- parent the popup frame to attach the widgets to
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
-- nameLabelText header shown above the name field
--
-- Returns a handle:
-- .editbox name EditBox (caller wires enter/escape)
-- .search search EditBox
-- .GetIcon() current selected texture path
-- .SetIcon(path) set selection (nil -> question mark)
-- .Refresh() ensure provider, redraw grid + preview
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
local provider = nil
local selectedIconPath = QUESTION_MARK
local currentFilter = "all"
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RefreshIconGrid, RebuildFilter
local function EnsureProvider()
if not provider then
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
end
end
-- Normalize a texture to an uppercase basename so matching works across
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
-- while provider paths are uppercase-prefixed for base icons and
-- mixed-case for spellbook extras.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
parent.nameLabel:SetText(nameLabelText)
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
parent.editbox:SetSize(280, 20)
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
parent.editbox:SetAutoFocus(false)
parent.editbox:SetMaxLetters(16)
CreateBackdrop(parent.editbox)
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
parent.selectedLabel:SetTextColor(1, 0.82, 0)
parent.selectedPreview = CreateFrame("Frame", nil, parent)
parent.selectedPreview:SetSize(42, 42)
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
CreateBackdrop(parent.selectedPreview)
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G[name.."ScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
RebuildFilter()
RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, parent)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(IconKey(path), 1, 1, 1)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
parent.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- Search box (bottom-left) filters the grid by icon name.
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
parent.searchLabel:SetText(SEARCH)
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
parent.search:SetSize(180, 20)
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
parent.search:SetAutoFocus(false)
CreateBackdrop(parent.search)
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
parent.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- Release the provider when the popup closes so its icon cache GCs.
parent:HookScript("OnHide", function()
if provider then provider:Release(); provider = nil end
end)
local handle = { editbox = parent.editbox, search = parent.search }
function handle.GetIcon() return selectedIconPath end
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
function handle.Refresh() RefreshIconGrid() end
function handle.SetIconAreaShown(shown)
local method = shown and "Show" or "Hide"
iconScroll[method](iconScroll)
for _, b in ipairs(iconButtons) do b[method](b) end
parent.iconLabel[method](parent.iconLabel)
parent.selectedLabel[method](parent.selectedLabel)
parent.selectedPreview[method](parent.selectedPreview)
filterDropdown[method](filterDropdown)
parent.searchLabel[method](parent.searchLabel)
parent.search[method](parent.search)
end
return handle
end
+181 -151
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@@ -140,43 +140,32 @@ function pfUI.api.GetUnitStats(unitstr)
end
local aggrodata = { }
local aggroScan = nil -- static { u, t, tt } triples, built once so the hot scan allocates nothing
function pfUI.api.UnitHasAggro(unit)
local now = GetTime()
local data = aggrodata[unit]
-- Cache positive results 1s (so aggro clears fast) AND negative results 0.3s
-- (so we don't rescan the whole unit table on every call while nothing has aggro).
if data and now < data.check + (data.state > 0 and 1 or 0.3) then
return data.state
-- Only cache positive results to allow instant detection when aggro changes
if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then
return aggrodata[unit].state
end
if not data then data = { }; aggrodata[unit] = data end
data.check = now
data.state = 0
aggrodata[unit] = aggrodata[unit] or { }
aggrodata[unit].check = GetTime()
aggrodata[unit].state = 0
if UnitExists(unit) and UnitIsFriend(unit, "player") then
-- pfValidUnits never changes after load, so precompute the "<u>target" /
-- "<u>targettarget" token strings once instead of concatenating per call.
if not aggroScan then
aggroScan = {}
for u in pairs(pfValidUnits) do
local t = u .. "target"
table.insert(aggroScan, { u = u, t = t, tt = t .. "target" })
end
end
for u in pairs(pfValidUnits) do
local t = u .. "target"
local tt = t .. "target"
for i = 1, table.getn(aggroScan) do
local s = aggroScan[i]
if UnitExists(s.t) and UnitIsUnit(s.t, unit) and UnitCanAttack(s.u, unit) then
data.state = data.state + 1
if UnitExists(t) and UnitIsUnit(t, unit) and UnitCanAttack(u, unit) then
aggrodata[unit].state = aggrodata[unit].state + 1
end
if UnitExists(s.tt) and UnitIsUnit(s.tt, unit) and UnitCanAttack(s.t, unit) then
data.state = data.state + 1
if UnitExists(tt) and UnitIsUnit(tt, unit) and UnitCanAttack(t, unit) then
aggrodata[unit].state = aggrodata[unit].state + 1
end
end
end
return data.state
return aggrodata[unit].state
end
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
@@ -205,13 +194,8 @@ function pfUI.uf:UpdateVisibility()
-- cache result of strsub to avoid repeating calls
if not self.cache_raid then
local name = self:GetName()
if strsub(name,0,9) == "pfRaidPet" then
-- pet grid slot (pfRaidPet1..40); used to mirror party pets below
self.cache_raid = 0
self.cache_raidpet = tonumber(strsub(name,10)) or 0
elseif strsub(name,0,6) == "pfRaid" then
self.cache_raid = tonumber(strsub(name,7,8)) or 0
if strsub(self:GetName(),0,6) == "pfRaid" then
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
else
self.cache_raid = 0
end
@@ -243,26 +227,6 @@ function pfUI.uf:UpdateVisibility()
end
end
-- show raidpet frames as party pets when a party is shown as a raid grid
if self.cache_raidpet then
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
local id = self.cache_raidpet
if id == 1 then
-- grid slot 1 mirrors the player, so its pet is the player's pet
self.id = ""
self.label = "pet"
elseif id <= 5 then
self.id = id - 1
self.label = "partypet"
end
-- reset to regular raidpet unitstrings after leaving party mode
elseif self.label == "pet" or self.label == "partypet" then
self.id = self.cache_raidpet
self.label = "raidpet"
end
end
-- display every unit as player while pfUI.uf.showall is set
if pfUI.uf.showall then
self._label = self._label or self.label
@@ -274,7 +238,6 @@ function pfUI.uf:UpdateVisibility()
end
local unitstr = string.format("%s%s", self.label or "", self.id or "")
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
-- Group frames are redundant when the group is already shown as a raid grid:
@@ -291,10 +254,9 @@ function pfUI.uf:UpdateVisibility()
-- frame shall not be visible
visibility = "hide"
self.visible = nil
elseif hide_group and self.cache_raid == 0 and not self.cache_raidpet and self.label and strsub(self.label,0,5) == "party" then
-- hide group while shown as a raid grid and option is set (raid player
-- frames carry label "party" and raid pet frames carry label "partypet"
-- under raidforgroup, so exclude them by cache_raid / cache_raidpet)
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
-- hide group while shown as a raid grid and option is set (raid frames
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
visibility = "hide"
self.visible = nil
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
@@ -439,7 +401,7 @@ function pfUI.uf:UpdateConfig()
if tonumber(f.config.pheight) < 0 then f.power:Hide() end
pfUI.api.CreateBackdrop(f.power, default_border)
f.power.bar:SetFrameLevel(f.power.backdrop:GetFrameLevel() + 1)
f.power.bar:SetFrameLevel(f.power:GetFrameLevel() + 1)
f.power.bar:SetStatusBarTexture(pfUI.media[f.config.pbartexture])
f.power.bar:SetAllPoints(f.power)
@@ -1148,7 +1110,11 @@ function pfUI.uf.OnUpdate()
-- update ressurections
local ress = libpredict:UnitHasIncomingResurrection(unit)
this.ressIcon:SetShown(ress and UnitIsDeadOrGhost(unit))
if ress and UnitIsDeadOrGhost(unit) then
this.ressIcon:Show()
else
this.ressIcon:Hide()
end
end
end
end
@@ -1211,6 +1177,52 @@ function pfUI.uf.OnUpdate()
end
end
function pfUI.uf.OnEnter()
if not this.label then return end
local unitstr = this.label .. this.id
if UnitExists(unitstr) then
SetMouseoverUnit(unitstr)
end
if this.config.showtooltip == "0" then return end
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit(this.label .. this.id)
GameTooltip:Show()
end
function pfUI.uf.OnLeave()
SetMouseoverUnit("")
GameTooltip:FadeOut()
end
function pfUI.uf.OnClick()
if not this.label and this.unitname then
TargetByName(this.unitname, true)
else
pfUI.uf:ClickAction(arg1)
end
end
function pfUI.uf:RightClickAction(unit)
if unit == "player" then
ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor")
elseif unit == "target" then
ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor")
elseif unit == "pet" then
ToggleDropDownMenu(1, nil, PetFrameDropDown, "cursor")
elseif unit == "party" or strfind(unit, "party%d") then
ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor")
elseif unit == "raid" or strfind(unit, "raid%d") then
local name = this.lastUnit
local unitstr = this.label .. this.id
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.initialize = function() UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PARTY", unitstr, name, id) end
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
end
function pfUI.uf:EnableEvents()
local f = self
@@ -1246,72 +1258,17 @@ function pfUI.uf:EnableEvents()
'MiddleButtonUp', 'Button4Up', 'Button5Up')
end
-- ============================================================
-- Clique compatibility
-- Clique's pfUI plugin replaces pfUI.uf.ClickAction and expects an
-- OnClick script to call it (with `this` = frame, `arg1` = button). The
-- secure attribute path replaced that dispatch, so when Clique is loaded
-- EnableScripts routes clicks through this legacy Lua path instead. The
-- secure path is skipped there because type1="target" switches the target
-- before Clique can cast.
-- ============================================================
function pfUI.uf.OnClick()
if not this.label and this.unitname then
TargetByName(this.unitname, true)
else
pfUI.uf:ClickAction(arg1)
end
end
function pfUI.uf:ClickAction(button)
local label = this.label or ""
local id = this.id or ""
local unitstr = label .. id
if SpellIsTargeting() and button == "RightButton" then
SpellStopTargeting()
return
end
if SpellIsTargeting() and button == "LeftButton" then
SpellTargetUnit(unitstr)
elseif CursorHasItem() then
DropItemOnUnit(unitstr)
end
-- right-click opens the standard unit menu (ClassicAPI resolves the type)
if button == "RightButton" then
ClassicAPI_ToggleUnitMenu(unitstr)
return
end
-- drop food on petframe
if label == "pet" and CursorHasItem() then
if UnitClassBase("player") == "HUNTER" then
DropItemOnUnit("pet")
return
end
end
-- default click
TargetUnit(unitstr)
end
function pfUI.uf:EnableScripts()
local f = self
if IsAddOnLoaded("Clique") then
f:SetScript("OnClick", pfUI.uf.OnClick)
else
f:SetAttribute("type1", "target")
f:SetAttribute("type2", "menu")
f:EnableClickCast()
end
f:SetScript("OnClick", pfUI.uf.OnClick)
f:SetScript("OnShow", pfUI.uf.OnShow)
f:SetScript("OnEvent", pfUI.uf.OnEvent)
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
f:SetScript("OnEnter", pfUI.uf.OnEnter)
f:SetScript("OnLeave", pfUI.uf.OnLeave)
f:EnableClickCast()
-- add frame to visibility refresh handler
visibilityscan.frames[f] = true
@@ -1339,7 +1296,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
unit, id = "target", ""
end
local f = CreateFrame("Button", "pf" .. fname, UIParent)
local f = CreateFrame("Button", "pf" .. fname, UIParent, UNITFRAME_SECURE_TEMPLATE)
-- add unitframe functions
f.UpdateFrameSize = pfUI.uf.UpdateFrameSize
@@ -1446,7 +1403,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
f.group:SetTextColor(1,1,1,.8)
f.group:SetHeight(16)
f.group:SetText(T["Group"] .. " " .. group)
f.group:SetText("Group " .. group)
f.group:Hide()
end
@@ -1466,10 +1423,6 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f:Hide()
end
if f.label ~= "" then
f:SetAttribute("unit", f.label .. f.id)
end
-- register frame for clique
_G.ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[f] = true
@@ -1524,7 +1477,11 @@ function pfUI.uf:RefreshIndicators(unit)
local unitstr = unit.label .. unit.id
if unit.leaderIcon then -- Leader Icon
unit.leaderIcon:SetShown(unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup())
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup() then
unit.leaderIcon:Show()
else
unit.leaderIcon:Hide()
end
end
if unit.lootIcon then -- Loot Icon
@@ -1534,16 +1491,29 @@ function pfUI.uf:RefreshIndicators(unit)
-- no third return value here.. but leaving this as a hint
local method, group, raid = GetLootMethod()
local name = group and UnitName(group == 0 and "player" or "party"..group) or raid and UnitName("raid"..raid) or nil
unit.lootIcon:SetShown(name and name == UnitName(unitstr))
if name and name == UnitName(unitstr) then
unit.lootIcon:Show()
else
unit.lootIcon:Hide()
end
end
end
if unit.pvpIcon then -- PvP Icon
unit.pvpIcon:SetShown(unit.config.showPVP == "1" and UnitIsPVP(unitstr))
if unit.config.showPVP == "1" and UnitIsPVP(unitstr) then
unit.pvpIcon:Show()
else
unit.pvpIcon:Hide()
end
end
if unit.restIcon and unit:GetName() == "pfPlayer" then -- Rest Icon
unit.restIcon:SetShown(C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting())
if C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting() then
unit.restIcon:Show()
else
unit.restIcon:Hide()
end
end
if unit.happinessIcon and unit:GetName() == "pfPet" then -- Happiness Icon
@@ -1613,7 +1583,7 @@ function pfUI.uf:RefreshUnit(unit, component)
if not unit.hp then return end
if not unit.power then return end
if not unit.id then unit.id = "" end
component = component or ""
local component = component or ""
-- don't update scanner activity
if unit.label == "target" or unit.label == "targettarget" or unit.label == "targettargettarget" then
@@ -2156,6 +2126,14 @@ function pfUI.uf:RefreshUnit(unit, component)
end
end
local buttons = {
[1] = "LeftButton",
[2] = "RightButton",
[3] = "MiddleButton",
[4] = "Button4",
[5] = "Button5",
}
local modifiers = {
[""] = "",
["alt"] = "_alt",
@@ -2165,34 +2143,86 @@ local modifiers = {
function pfUI.uf:EnableClickCast()
if self.config.clickcast ~= "1" then return end
for bid = 1, 5 do -- LeftButton, RightButton, MiddleButton, Button4, Button5
for bid, button in pairs(buttons) do
for modifier, mconf in pairs(modifiers) do
local bconf = bid == 1 and "" or bid
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
if action and action ~= "" then
local prefix = modifier ~= "" and (modifier .. "-") or ""
local low = string.lower(action)
if low == "menu" then
self:SetAttribute(prefix .. "type" .. bid, "menu")
elseif low == "target" then
self:SetAttribute(prefix .. "type" .. bid, "target")
elseif low == "focus" then
self:SetAttribute(prefix .. "type" .. bid, "focus")
elseif string.find(low, "^macro:") then
self:SetAttribute(prefix .. "type" .. bid, "macro")
self:SetAttribute(prefix .. "macro" .. bid, string.gsub(string.sub(action, 7), "^%s+", ""))
elseif string.find(action, "^/") then
self:SetAttribute(prefix .. "type" .. bid, "macro")
self:SetAttribute(prefix .. "macrotext" .. bid, action)
else
self:SetAttribute(prefix .. "type" .. bid, "spell")
self:SetAttribute(prefix .. "spell" .. bid, action)
end
if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then
-- fill clickaction table
self.clickactions = self.clickactions or {}
self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf]
end
end
end
end
function pfUI.uf:ClickAction(button)
local label = this.label or ""
local id = this.id or ""
local unitstr = label .. id
local showmenu = button == "RightButton" and true or nil
if SpellIsTargeting() and button == "RightButton" then
SpellStopTargeting()
return
end
if SpellIsTargeting() and button == "LeftButton" then
SpellTargetUnit(unitstr)
elseif CursorHasItem() then
DropItemOnUnit(unitstr)
end
-- run click casting if enabled
local modstring = ""
modstring = IsAltKeyDown() and modstring.."alt" or modstring
modstring = IsControlKeyDown() and modstring.."ctrl" or modstring
modstring = IsShiftKeyDown() and modstring.."shift" or modstring
modstring = modstring..button
if this.clickactions and this.clickactions[modstring] then
local action_lower = string.lower(this.clickactions[modstring])
if string.find(action_lower, "^menu") then
-- show menu
showmenu = true
elseif string.find(action_lower, "^target") then
-- target unit
showmenu = nil
else
-- run click cast action
local is_macro = string.find(this.clickactions[modstring], "^%/(.+)")
local tswitch = UnitIsUnit(unitstr, "target")
TargetUnit(unitstr)
if is_macro then
RunMacroText(this.clickactions[modstring])
else
CastSpellByName(this.clickactions[modstring])
end
if not tswitch then TargetLastTarget() end
return
end
end
-- dropdown menus
if showmenu then
pfUI.uf:RightClickAction(label)
return
end
-- drop food on petframe
if label == "pet" and CursorHasItem() then
local playerClass = UnitClassBase("player")
if playerClass == "HUNTER" then
DropItemOnUnit("pet")
return
end
end
-- default click
TargetUnit(unitstr)
end
function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
local showtime = frame.config.indicator_time == "1" and true or nil
local showstacks = frame.config.indicator_stacks == "1" and true or nil
+1
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@@ -25,6 +25,7 @@ PLAYER_BUFF_START_ID = -1
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
UNITFRAME_SECURE_TEMPLATE = nil
--[[ Vanilla API Extensions ]]--
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@@ -51,12 +51,10 @@ pfUI_translation["deDE"] = {
["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil,
["Background Color"] = nil,
["Bags"] = "Taschen",
["Bags & Bank"] = nil,
["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil,
["Bagspace"] = nil,
["Bank"] = "Bank",
["Banker"] = nil,
["Bankslots Per Row"] = nil,
["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["deDE"] = {
["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil,
@@ -312,7 +311,6 @@ pfUI_translation["deDE"] = {
["Encode"] = nil,
["Ended"] = nil,
["Energy Color"] = nil,
["Equipped"] = "Angelegt",
["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil,
@@ -821,7 +819,6 @@ pfUI_translation["deDE"] = {
["Top Actionbar"] = nil,
["Top Left"] = nil,
["Top Right"] = nil,
["Total"] = "Gesamt",
["Total Gold"] = nil,
["Totem Direction"] = nil,
["Totem Icons"] = nil,
+1 -10
View File
@@ -52,19 +52,15 @@ pfUI_translation["enUS"] = {
["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil,
["Background Color"] = nil,
["Bags"] = nil,
["Bags & Bank"] = nil,
["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil,
["Bagspace"] = nil,
["Bank"] = nil,
["Banker"] = nil,
["Bankslots Per Row"] = nil,
["Bar Background"] = nil,
["Bar Texture"] = nil,
["Battleground Frames"] = nil,
["Battleground Statistics"] = nil,
["BEHIND"] = nil,
["Blacklist"] = nil,
["Blinding Powder"] = nil,
["Blue Border On Friendly Players"] = nil,
@@ -297,6 +293,7 @@ pfUI_translation["enUS"] = {
["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil,
@@ -317,7 +314,6 @@ pfUI_translation["enUS"] = {
["Encode"] = nil,
["Ended"] = nil,
["Energy Color"] = nil,
["Equipped"] = nil,
["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil,
@@ -330,7 +326,6 @@ pfUI_translation["enUS"] = {
["Export"] = nil,
["Face"] = nil,
["Fade To Custom Color"] = nil,
["FARM MODE"] = nil,
["Fast"] = nil,
["Filter Mode"] = nil,
["Finish"] = nil,
@@ -541,7 +536,6 @@ pfUI_translation["enUS"] = {
["Next Memory Cleanup"] = nil,
["No"] = nil,
["No Anchor"] = nil,
["NO LOS"] = nil,
["None"] = nil,
["Not a valid button!"] = nil,
["No tracking spell active"] = nil,
@@ -777,8 +771,6 @@ pfUI_translation["enUS"] = {
["Small"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
["Sort Bags"] = nil,
["Sort Bank"] = nil,
["Sort Order"] = nil,
["Soul Shard"] = nil,
["Soulshard Counter"] = nil,
@@ -843,7 +835,6 @@ pfUI_translation["enUS"] = {
["Top Actionbar"] = nil,
["Top Left"] = nil,
["Top Right"] = nil,
["Total"] = nil,
["Total Gold"] = nil,
["Totem Direction"] = nil,
["Totem Icons"] = nil,
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["esES"] = {
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
["Average Per Hour"] = "Promedio por hora",
["Background Color"] = "Color del fondo",
["Bags"] = "Bolsas",
["Bags & Bank"] = "Bolsas y banco",
["Bags Border Size"] = "Tamaño del borde de las bolsas",
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
["Bagspace"] = "Huecos en las bolsas",
["Bank"] = "Banco",
["Banker"] = "Banquero",
["Bankslots Per Row"] = "Casillas del banco por fila",
["Bar Background"] = "Fondo de la barra",
@@ -292,6 +290,7 @@ pfUI_translation["esES"] = {
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
["Enable Micro Bar"] = "Activar microbarra",
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
["Enable Movable Bags"] = "Permitir mover las bolsas",
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
["Enable Overlap"] = "Permitir superposición",
@@ -312,7 +311,6 @@ pfUI_translation["esES"] = {
["Encode"] = "Codificar",
["Ended"] = "Terminado",
["Energy Color"] = "Color de energía",
["Equipped"] = "Equipado",
["Equipped Item Color"] = "Color del objeto equipado",
["Estimate Debuffs"] = "Estimar los perjuicios",
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
@@ -821,7 +819,6 @@ pfUI_translation["esES"] = {
["Top Actionbar"] = "Barra de acción superior",
["Top Left"] = "Superior derecha",
["Top Right"] = "Superior izquierda",
["Total"] = "Total",
["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems",
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["frFR"] = {
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
["Average Per Hour"] = "Moyenne par heure",
["Background Color"] = "Couleur de l'arrière-plan",
["Bags"] = "Sacs",
["Bags & Bank"] = "Sacs et Banque",
["Bags Border Size"] = "Taille de la bordure des Sacs",
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
["Bagspace"] = "Place libre des sacs",
["Bank"] = "Banque",
["Banker"] = "Banquier",
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
["Bar Background"] = "Arrière plan de la barre",
@@ -292,6 +290,7 @@ pfUI_translation["frFR"] = {
["Enable Mana Ticks"] = "Activer les Ticks de mana",
["Enable Micro Bar"] = "Activer la barre des menus miniature",
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
["Enable Movable Bags"] = "Activer les sacs mobiles",
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
["Enable Overlap"] = "Activer la superposition",
@@ -312,7 +311,6 @@ pfUI_translation["frFR"] = {
["Encode"] = "Encoder",
["Ended"] = "Terminé",
["Energy Color"] = "Couleur de l'energie",
["Equipped"] = "Équipé",
["Equipped Item Color"] = "Couleur de l'objet équipé",
["Estimate Debuffs"] = "Estimer les Affaiblissements",
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
@@ -821,7 +819,6 @@ pfUI_translation["frFR"] = {
["Top Actionbar"] = "Barre d'action supérieure",
["Top Left"] = "Haut Gauche",
["Top Right"] = "Haut Droit",
["Total"] = "Total",
["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems",
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["koKR"] = {
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
["Average Per Hour"] = nil,
["Background Color"] = "백그라운드 색상",
["Bags"] = "가방",
["Bags & Bank"] = "가방&은행",
["Bags Border Size"] = "가방 테두리 크기",
["Bagslots Per Row"] = nil,
["Bagspace"] = "가방 공간",
["Bank"] = "은행",
["Banker"] = nil,
["Bankslots Per Row"] = nil,
["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["koKR"] = {
["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
["Enable Overlap"] = "겹쳐서 표시",
@@ -312,7 +311,6 @@ pfUI_translation["koKR"] = {
["Encode"] = nil,
["Ended"] = nil,
["Energy Color"] = nil,
["Equipped"] = "착용 중",
["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil,
@@ -821,7 +819,6 @@ pfUI_translation["koKR"] = {
["Top Actionbar"] = nil,
["Top Left"] = nil,
["Top Right"] = nil,
["Total"] = "총",
["Total Gold"] = "총 금",
["Totem Direction"] = nil,
["Totem Icons"] = nil,
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["ruRU"] = {
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
["Average Per Hour"] = "Среднее за час",
["Background Color"] = "Цвет фона",
["Bags"] = "Сумки",
["Bags & Bank"] = "Сумки & Банк",
["Bags Border Size"] = "Размер границы сумок",
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
["Bagspace"] = "Место в сумках",
["Bank"] = "Банк",
["Banker"] = "Банкир",
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
["Bar Background"] = "Фон панели",
@@ -292,6 +290,7 @@ pfUI_translation["ruRU"] = {
["Enable Mana Ticks"] = "Включить восполнение маны",
["Enable Micro Bar"] = "Включить панель микро меню",
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
["Enable Movable Bags"] = "Включить подвижные сумки",
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
["Enable Overlap"] = "Включить перекрытие",
@@ -312,7 +311,6 @@ pfUI_translation["ruRU"] = {
["Encode"] = "Кодировать",
["Ended"] = "Окончание",
["Energy Color"] = "Цвет энергии",
["Equipped"] = "Экипировано",
["Equipped Item Color"] = "Цвет экипированных предметов",
["Estimate Debuffs"] = "Оценка дебафов",
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
@@ -821,7 +819,6 @@ pfUI_translation["ruRU"] = {
["Top Actionbar"] = "Верхняя",
["Top Left"] = "Сверху слева",
["Top Right"] = "Сверху справа",
["Total"] = "Всего",
["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов",
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["zhCN"] = {
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
["Average Per Hour"] = "平均每小时",
["Background Color"] = "背景颜色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和银行",
["Bags Border Size"] = "背包边框大小",
["Bagslots Per Row"] = "每行包裹槽数量",
["Bagspace"] = "背包空间",
["Bank"] = "银行",
["Banker"] = "工会银行角色",
["Bankslots Per Row"] = "每行银行槽数量",
["Bar Background"] = "动作条背景",
@@ -292,6 +290,7 @@ pfUI_translation["zhCN"] = {
["Enable Mana Ticks"] = "显示法力值刻度",
["Enable Micro Bar"] = "显示菜单栏",
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
["Enable Movable Bags"] = "启用可移动包裹",
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
["Enable Overlap"] = "叠加显示",
@@ -312,7 +311,6 @@ pfUI_translation["zhCN"] = {
["Encode"] = "编码",
["Ended"] = "结束",
["Energy Color"] = "能量值颜色",
["Equipped"] = "已装备",
["Equipped Item Color"] = "已装备物品颜色",
["Estimate Debuffs"] = "预估Debuffs",
["Estimate Enemy Health Points"] = "预估敌人的生命值",
@@ -822,7 +820,6 @@ pfUI_translation["zhCN"] = {
["Top Actionbar"] = "上方动作条",
["Top Left"] = "左上方",
["Top Right"] = "右上方",
["Total"] = "总计",
["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标",
+1 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["zhTW"] = {
["Auto Sell Grey Items"] = "自動販賣灰色物品",
["Average Per Hour"] = "平均每小時",
["Background Color"] = "背景顏色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和銀行",
["Bags Border Size"] = "背包邊框大小",
["Bagslots Per Row"] = "每行包裹槽數量",
["Bagspace"] = "背包空間",
["Bank"] = "銀行",
["Banker"] = "工會銀行角色",
["Bankslots Per Row"] = "每行銀行槽數量",
["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["zhTW"] = {
["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "顯示功能表列",
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
["Enable Movable Bags"] = "啟用可移動包裹",
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
["Enable Overlap"] = "疊加顯示",
@@ -312,7 +311,6 @@ pfUI_translation["zhTW"] = {
["Encode"] = "編碼",
["Ended"] = nil,
["Energy Color"] = nil,
["Equipped"] = "已裝備",
["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil,
@@ -821,7 +819,6 @@ pfUI_translation["zhTW"] = {
["Top Actionbar"] = nil,
["Top Left"] = "左上方",
["Top Right"] = "右上方",
["Total"] = "全部",
["Total Gold"] = "總金量",
["Totem Direction"] = nil,
["Totem Icons"] = nil,
-2
View File
@@ -71,7 +71,6 @@
<Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/>
<Include file="..\modules\macrotweak.lua"/>
<Include file="..\modules\macroicons.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
<Include file="..\modules\superwow.lua"/>
<Include file="..\modules\innervatecall.lua"/>
@@ -81,5 +80,4 @@
<Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/>
<Include file="..\modules\newitem.lua"/>
<Include file="..\modules\friendnotes.lua"/>
</Ui>
+2
View File
@@ -41,6 +41,8 @@
<!-- Turtle WoW -->
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\custom_merchant.lua"/>
<Include file="..\skins\blizzard\arena_score.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
</Ui>
+67 -26
View File
@@ -376,9 +376,11 @@ local function GetDebuffSlotMap(guid)
local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil
local dispelId = C_Spell.GetSpellDispelType(spellId)
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
if GetSpellRecField then
local dispelId = GetSpellRecField(spellId, "dispel")
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
end
map[displaySlot] = {
auraSlot = auraSlot,
@@ -591,13 +593,37 @@ end
-- DURATION FUNCTIONS
-- ============================================================================
-- Report the live, talent-accurate duration of a matching aura on the player.
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
-- the engine, so there's no static duration table to maintain. Returns 0 when
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
function libdebuff:GetDuration(effect, rank)
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
return aura and aura.duration or 0
if L["debuffs"][effect] then
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
local duration = L["debuffs"][effect][rank]
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
local _,_,_,_,count = GetTalentInfo(2,1)
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
local _,_,_,_,count = GetTalentInfo(3,4)
if count and count > 0 then duration = duration + count * 3 end
elseif effect == L["dyndebuffs"]["Frostbolt"] then
local _,_,_,_,count = GetTalentInfo(3,7)
if count and count > 0 then duration = duration + count end
elseif effect == L["dyndebuffs"]["Gouge"] then
local _,_,_,_,count = GetTalentInfo(3,3)
if count and count > 0 then duration = duration + (count*.5) end
end
return duration
else
return 0
end
end
function libdebuff:GetMaxRank(effect)
local max = 0
for id in pairs(L["debuffs"][effect]) do
if id > max then max = id end
end
return max
end
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
@@ -623,6 +649,7 @@ libdebuff.objects = {}
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
if not unit or duration <= 0 then return end
if not L["debuffs"][effect] then return end
if libdebuff.pending[3] then return end
libdebuff.pending[1] = unit
@@ -701,25 +728,39 @@ end
-- API: GetBestAuraCast (for libpredict HoT tracking)
-- ============================================================================
-- Report the active aura for spellName on `guid`, read straight from
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
-- of a given spell, so this is inherently the "best" one.
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
function libdebuff:GetBestAuraCast(guid, spellName)
if not guid or not spellName then return nil end
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
local timeleft = aura.expirationTime - GetTime()
if timeleft <= 0 then return nil end
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
local startTime = aura.expirationTime - duration
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
return startTime, duration, timeleft, rank, aura.sourceGUID
-- Check ownDebuffs first (for our casts)
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
local data = ownDebuffs[guid][spellName]
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > 0 then
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
end
end
-- Check allAuraCasts (for any caster)
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
local bestData = nil
local bestCaster = nil
local bestTimeleft = 0
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > bestTimeleft then
bestTimeleft = timeleft
bestData = data
bestCaster = casterGuid
end
end
if bestData and bestTimeleft > 0 then
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
end
end
return nil
end
-- ============================================================================
+1 -1
View File
@@ -1222,7 +1222,7 @@ libpredict.sender:SetScript("OnEvent", function()
end)
function libpredict:GetHotDuration(unit, spell)
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
+5 -6
View File
@@ -83,13 +83,12 @@ end
-- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell
-- [number] Spell's index in the book
-- [number] The type of the spellbook that the spell is in
-- [number] The numeric spell-id of the spell
-- [number] The type of the spellbook that the spell is in
local spellinfo = {}
function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index]
if cache then return unpack(cache) end
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
local slot
if type(index) == "string" then
@@ -109,10 +108,10 @@ function libspell.GetSpellInfo(index, bookType)
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
end
-- Reset all spell caches whenever new spells are learned/unlearned
+11 -10
View File
@@ -96,12 +96,13 @@ libunitscan:SetScript("OnEvent", function()
RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
local info = C_FriendList.GetFriendInfoByIndex(i)
if info then
local level = info.level > 0 and info.level or nil
AddData("players", info.name, info.classFilename, level)
end
name, level, class = GetFriendInfo(i)
class = L["class"][class] or nil
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
level = level > 0 and level or nil
AddData("players", name, class, level)
end
elseif event == "GUILD_ROSTER_UPDATE" then
@@ -136,11 +137,11 @@ libunitscan:SetScript("OnEvent", function()
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
for i = 1, C_FriendList.GetNumWhoResults() do
local info = C_FriendList.GetWhoInfo(i)
if info then
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
end
local name, class, level, guild, _
for i = 1, GetNumWhoResults() do
name, guild, level, _, class, _ = GetWhoInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level, nil, guild)
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
+63 -46
View File
@@ -371,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
-- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype, self.spellID = nil, nil, nil
self.spellslot, self.booktype = nil, nil
return
end
local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype, self.spellID = nil, nil, nil
self.spellslot, self.booktype = nil, nil
if kind == 'macro' then
local name, _, body = GetMacroInfo(slot)
@@ -414,7 +414,10 @@ pfUI:RegisterModule("actionbar", function ()
end
if match then
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
spell = spell or match
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
if self.spellslot and self.spellslot > 0 then return end
end
end
@@ -423,7 +426,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonEnter(self)
self = self or this
local self = self or this
-- indicate that dragging could get enabled
drag_await = true
@@ -441,8 +444,6 @@ pfUI:RegisterModule("actionbar", function ()
else
GameTooltip:SetPetAction(self.id)
end
elseif self.spellID then
GameTooltip:SetSpellByID(self.spellID)
elseif self.spellslot and self.booktype then
GameTooltip:SetSpell(self.spellslot, self.booktype)
else
@@ -453,7 +454,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonLeave(self)
self = self or this
local self = self or this
-- no longer wait for a drag event
drag_await = nil
@@ -466,7 +467,7 @@ pfUI:RegisterModule("actionbar", function ()
local grid, sid, id, bar, active, texture, _
local function ButtonSlotUpdate(self)
if not self then return end
self = self or this
local self = self or this
sid = self.id -- 1 to 120
-- reset shared variables
@@ -585,7 +586,7 @@ pfUI:RegisterModule("actionbar", function ()
local sid, usable, oom, _
local function ButtonUsableUpdate(self)
self = self or this
local self = self or this
sid = self.id -- 1 to 120
if self.bar == 11 then
@@ -599,17 +600,17 @@ pfUI:RegisterModule("actionbar", function ()
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
if self.outofrange and C.bars.glowrange == "1" then
if self.vertexstate ~= 1 then
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
self.vertexstate = 1
end
elseif oom and C.bars.showoom == "1" then
if self.vertexstate ~= 2 then
self.icon:SetVertexColor(self.oomColor:GetRGBA())
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
self.vertexstate = 2
end
elseif not usable and C.bars.showna == "1" then
if self.vertexstate ~= 3 then
self.icon:SetVertexColor(self.naColor:GetRGBA())
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
self.vertexstate = 3
end
else
@@ -621,7 +622,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function ButtonRangeUpdate(self)
self = self or this
local self = self or this
-- update range display
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
@@ -699,7 +700,7 @@ pfUI:RegisterModule("actionbar", function ()
end
local function BarsEvent(self)
self = self or this
local self = self or this
-- refresh only specific slots
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
@@ -991,13 +992,13 @@ pfUI:RegisterModule("actionbar", function ()
local font_offset = tonumber(C.bars.font_offset)
local macro_size = tonumber(C.bars.macro_size)
local macro_color = { GetStringColor(C.bars.macro_color) }
local macro_color = { strsplit(",", C.bars.macro_color) }
local count_size = tonumber(C.bars.count_size)
local count_color = { GetStringColor(C.bars.count_color) }
local count_color = { strsplit(",", C.bars.count_color) }
local bind_size = tonumber(C.bars.bind_size)
local bind_color = { GetStringColor(C.bars.bind_color) }
local bind_color = { strsplit(",", C.bars.bind_color) }
local cd_size = tonumber(C.bars.cd_size)
@@ -1156,17 +1157,17 @@ pfUI:RegisterModule("actionbar", function ()
end
-- range glow color
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
-- out of mana color
f.oomColor = GetStringColorObject(C.bars.oomcolor)
f.oomColor = { strsplit(",", C.bars.oomcolor) }
-- not usable color
f.naColor = GetStringColorObject(C.bars.nacolor)
f.naColor = { strsplit(",", C.bars.nacolor) }
-- equipped color
if f.equipped then
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
end
-- general appearance
@@ -1545,7 +1546,7 @@ pfUI:RegisterModule("actionbar", function ()
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
-- bag-item actions are skipped (their reagent resolution would need a
-- macro-body parse / item-effect lookup that we don't bother with).
local function UpdateSlot(slot)
local UpdateSlot = function(slot)
local newID = nil
if HasAction(slot) then
local kind, spellID = GetActionInfo(slot)
@@ -1560,44 +1561,60 @@ pfUI:RegisterModule("actionbar", function ()
if reagent_slots[slot] ~= newID then
reagent_slots[slot] = newID
if newID then
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
reagent_counts[newID] = reagent_counts[newID] or 0
end
updatecache[slot] = true
end
end
-- Recount every tracked reagent and flag its buttons for a refresh.
local RecountReagents = function()
for itemID in pairs(reagent_counts) do
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
end
for slot in pairs(reagent_slots) do
updatecache[slot] = true
end
end
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
reagentcounter:SetScript("OnEvent", function()
if event == "ACTIONBAR_SLOT_CHANGED" then
-- arg1 is the changed slot; 0 (or nil) means "all slots"
if arg1 and arg1 > 0 then
UpdateSlot(arg1)
else
for slot = 1, 120 do UpdateSlot(slot) end
end
elseif event == "BAG_UPDATE_DELAYED" then
-- inventory changed: refresh the counts we already track
RecountReagents()
if event == "BAG_UPDATE_DELAYED" then
this.event = true
else
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
for slot = 1, 120 do UpdateSlot(slot) end
this.scan = 1
end
end)
-- Reagent counter update with throttle for performance optimization
reagentcounter:SetScript("OnUpdate", function()
-- Throttle entire function to 10 FPS for smooth scanning
if (this.tick_update or 0) > GetTime() then return end
this.tick_update = GetTime() + 0.1
-- scan one action slot per update
if this.scan and this.scan <= 120 then
UpdateSlot(this.scan)
this.scan = this.scan + 1
end
-- trigger reagent count updates after action scans
if this.scan and this.scan >= 120 then
this.event = true
this.scan = nil
end
-- queue events to fire only once per second
if not this.event then return end
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
-- scan for all reagent item counts
for itemID in pairs(reagent_counts) do
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
end
-- update all actionbar buttons
for slot in pairs(reagent_slots) do
updatecache[slot] = true
end
-- remove event trigger
this.event = nil
end)
function IsReagentAction(slot)
return reagent_slots[slot] and true or nil
end
+13 -16
View File
@@ -397,25 +397,22 @@ pfUI:RegisterModule("addonbuttons", function ()
pfUI.addonbuttons:ProcessButtons()
end)
-- Initial setup on the next frame, once other addons' minimap buttons exist
RunNextFrame(function()
pfUI.addonbuttons:SetScript("OnUpdate", function()
-- check if the panel should be shown by default
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show()
else
pfUI.addonbuttons:Hide()
if not this.initialized then
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show()
else
pfUI.addonbuttons:Hide()
end
-- update all buttons
pfUI.addonbuttons:ProcessButtons()
this.initialized = true
end
-- update all buttons and apply workarounds
pfUI.addonbuttons:ProcessButtons()
for k, v in pairs(pfUI.addonbuttons.overrides) do
_G[k] = v
end
end)
-- Rescan minimap buttons every 5 seconds while the panel is shown
C_Timer.NewTicker(5, function()
if not pfUI.addonbuttons:IsShown() then return end
-- throttle updates to once per 5 seconds
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
-- reload/rescan minimap buttons
pfUI.addonbuttons:ProcessButtons()
-5
View File
@@ -2,11 +2,6 @@ pfUI:RegisterModule("autoshift", function ()
pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
pfUI.autoshift.shapeshifts = {}
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
+17 -2
View File
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bags"])
GameTooltip:SetText("Sort Bags")
GameTooltip:Show()
end)
@@ -1085,6 +1085,21 @@ pfUI:RegisterModule("bags", function ()
frame.search.edit:ClearFocus()
end)
frame.search:SetScript("OnHide", function()
frame.search.edit:SetText(T["Search"])
for bag = -2, 11 do
if pfUI.bags[bag] then
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot = 1, bagsize do
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end
end)
frame.search.edit:SetScript("OnMouseUp", function()
if arg1 == "RightButton" then
this:ClearFocus()
@@ -1192,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bank"])
GameTooltip:SetText("Sort Bank")
GameTooltip:Show()
end)
+1 -1
View File
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
-- Title label
local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText(T["Battleground Frames"])
title:SetText("Battleground Frames")
title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text
+8 -2
View File
@@ -138,10 +138,16 @@ pfUI:RegisterModule("buff", function ()
end
end)
buff:SetScript("OnLeave", GameTooltip_Hide)
buff:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
buff:SetScript("OnClick", function()
if this.spellId then
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
CancelItemTempEnchantment(1)
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
CancelItemTempEnchantment(2)
elseif this.spellId then
C_Spell.CancelSpellByID(this.spellId)
end
end)
-2
View File
@@ -90,14 +90,12 @@ pfUI:RegisterModule("buffwatch", function ()
if val == skill then return end
end
config.whitelist = config.whitelist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
elseif IsShiftKeyDown() then
for _, val in pairs({strsplit("#", config.blacklist)}) do
if val == skill then return end
end
config.blacklist = config.blacklist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
end
elseif this.parent.unit == "player" then
+12 -14
View File
@@ -82,10 +82,10 @@ pfUI:RegisterModule("chat", function ()
end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
@@ -257,10 +257,10 @@ pfUI:RegisterModule("chat", function ()
end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
@@ -675,7 +675,7 @@ pfUI:RegisterModule("chat", function ()
end
-- read and parse whisper color settings
local cr, cg, cb, ca = GetStringColor(C.chat.global.whisper)
local cr, cg, cb, ca = strsplit(",", C.chat.global.whisper)
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
local wcol = rgbhex(cr, cg, cb)
@@ -706,10 +706,10 @@ pfUI:RegisterModule("chat", function ()
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
end
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
local r,g,b,a = strsplit(",", C.chat.text.timecolor)
local timecolorhex = rgbhex(r,g,b,a)
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
local r,g,b = strsplit(",", C.chat.text.unknowncolor)
local unknowncolorhex = rgbhex(r,g,b)
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
@@ -810,25 +810,23 @@ pfUI:RegisterModule("chat", function ()
end
end
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
-- pushes the whisper colour code off position 1 and the find below fails
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
-- show timestamp in chat
if C.chat.text.time == "1" then
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
end
-- save chat history
if isWhisper then
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
else
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
end
if isWhisper then
if C.chat.global.whispermod == "1" then
-- patch incoming whisper string to match the colors
text = string.gsub(text, "|r", "|r" .. wcol)
if string.find(text, wcol, 1) == 1 then
text = string.gsub(text, "|r", "|r" .. wcol)
end
end
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
+6 -6
View File
@@ -1,15 +1,15 @@
pfUI:RegisterModule("cooldown", function ()
-- cache values
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
local parent, parent_name
local function pfCooldownOnUpdate()
parent = this:GetParent()
if not parent then this:Hide() return end
if not parent then this:Hide() end
parent_name = parent:GetName()
-- avoid to set cooldowns on invalid frames
+270 -94
View File
@@ -1,10 +1,11 @@
-- Equipment Manager module
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
pfUI:RegisterModule("equipmentmanager", function()
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
pfUI.equipmentmanager = {}
pfUI.equipmentmanager = pfUI.equipmentmanager or {}
local SET_ROW_HEIGHT = 36
@@ -13,7 +14,6 @@ pfUI:RegisterModule("equipmentmanager", function()
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
-- Pending ignored-slot toggles per set: a slotID here means the
-- effective state is flipped from what's persisted. Committed on
@@ -55,7 +55,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local function EquipSet(setID)
if not setID then return end
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
return
end
ClearCursor()
@@ -68,7 +68,8 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
frame:SetSize(220, 350)
frame:SetWidth(220)
frame:SetHeight(350)
frame:SetFrameStrata("HIGH")
frame:SetScript("OnShow", function()
this:ClearAllPoints()
@@ -77,7 +78,7 @@ pfUI:RegisterModule("equipmentmanager", function()
else
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
end
UpdatePopouts()
for _, b in ipairs(popoutButtons) do b:Show() end
end)
CreateBackdrop(frame, nil, nil, .9)
CreateBackdropShadow(frame)
@@ -85,7 +86,7 @@ pfUI:RegisterModule("equipmentmanager", function()
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
frame.title:SetText(EQUIPMENT_MANAGER)
frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
@@ -97,14 +98,15 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
toggleBtn:SetSize(28, 28)
toggleBtn:SetWidth(28)
toggleBtn:SetHeight(28)
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
toggleBtn:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
GameTooltip:Show()
end)
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
@@ -124,13 +126,13 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
SkinButton(btnEquip)
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
SkinButton(btnSave)
btnSave:SetScript("OnClick", function()
@@ -139,7 +141,7 @@ pfUI:RegisterModule("equipmentmanager", function()
if not name then return end
local targetID = selectedSetID
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
button1 = YES, button2 = NO,
OnAccept = function()
C_EquipmentSet.ClearIgnoredSlotsForSave()
@@ -164,7 +166,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
rowMenu:SetFrameStrata("DIALOG")
rowMenu:SetSize(140, 50);
rowMenu:SetWidth(140); rowMenu:SetHeight(50)
rowMenu:Hide()
CreateBackdrop(rowMenu, nil, nil, .95)
CreateBackdropShadow(rowMenu)
@@ -183,9 +185,9 @@ pfUI:RegisterModule("equipmentmanager", function()
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
rowMenu.changeBtn:SetSize(130, 20);
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
SkinButton(rowMenu.changeBtn)
rowMenu.changeBtn:SetScript("OnClick", function()
rowMenu:Hide()
@@ -196,9 +198,9 @@ pfUI:RegisterModule("equipmentmanager", function()
end)
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
rowMenu.deleteBtn:SetSize(130, 20);
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
rowMenu.deleteBtn:SetText(DELETE)
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
SkinButton(rowMenu.deleteBtn)
rowMenu.deleteBtn:SetScript("OnClick", function()
rowMenu:Hide()
@@ -206,7 +208,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local targetID = rowMenu.targetSetID
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
button1 = YES, button2 = NO,
OnAccept = function()
pendingIgnoredToggles[targetID] = nil
@@ -227,8 +229,9 @@ pfUI:RegisterModule("equipmentmanager", function()
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
local listFrame = CreateFrame("Frame", nil, frame)
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
listFrame:SetWidth(180)
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
CreateBackdrop(listFrame, nil, nil, .75)
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
@@ -244,13 +247,15 @@ pfUI:RegisterModule("equipmentmanager", function()
local setRows = {}
local function CreateSetRow()
local row = CreateFrame("Button", nil, listFrame)
row:SetSize(170, SET_ROW_HEIGHT)
row:SetWidth(170)
row:SetHeight(SET_ROW_HEIGHT)
-- Position is set per-Refresh based on the row's visible slot;
-- start anchored to avoid uninitialized geometry before first Refresh.
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
row.icon = row:CreateTexture(nil, "ARTWORK")
row.icon:SetSize(30, 30)
row.icon:SetWidth(30)
row.icon:SetHeight(30)
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
row.icon:SetTexCoord(.08, .92, .08, .92)
@@ -265,7 +270,7 @@ pfUI:RegisterModule("equipmentmanager", function()
row.highlight:Hide()
row.gear = CreateFrame("Button", nil, row)
row.gear:SetSize(16, 16);
row.gear:SetWidth(16); row.gear:SetHeight(16)
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
row.gear.tex:SetAllPoints(row.gear)
@@ -301,27 +306,27 @@ pfUI:RegisterModule("equipmentmanager", function()
pfUI.equipmentmanager.Refresh()
end)
-- Show the gear and tooltip while the cursor is over the row or its
-- gear child. The gear sits inside the row's rectangle, so a single
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
-- catches every exit path, so no OnUpdate poll is needed.
local function HideRowHover()
if MouseIsOver(row) then return end
GameTooltip:Hide()
row.gear:Hide()
end
-- Hover handling: OnLeave fires when the cursor moves onto a child
-- (the gear button becomes the topmost mouse target). Use an
-- OnUpdate poll so the gear stays shown while the cursor is over
-- the row OR the gear itself.
row:SetScript("OnEnter", function()
if not row.setID then return end
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
if not this.setID then return end
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
if name then
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetEquipmentSet(name)
GameTooltip:Show()
end
row.gear:Show()
this:SetScript("OnUpdate", function()
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
this:SetScript("OnUpdate", nil)
GameTooltip:Hide()
row.gear:Hide()
end
end)
end)
row:SetScript("OnLeave", HideRowHover)
row.gear:SetScript("OnLeave", HideRowHover)
return row
end
@@ -333,10 +338,10 @@ pfUI:RegisterModule("equipmentmanager", function()
-- specific set index (row[i] always shows ids[i]).
local newSetRow = CreateFrame("Button", nil, listFrame)
newSetRow:SetSize(170, SET_ROW_HEIGHT);
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
newSetRow.icon:SetSize(24, 24);
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
@@ -344,7 +349,7 @@ pfUI:RegisterModule("equipmentmanager", function()
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
newSetRow.text:SetJustifyH("LEFT")
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
newSetRow.text:SetText(T["New Set"] or "New Set")
newSetRow.text:SetTextColor(0.2, 1, 0.2)
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
@@ -357,7 +362,8 @@ pfUI:RegisterModule("equipmentmanager", function()
local function MakeButton(name, label, parent, anchor, ax, ay, width)
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
b:SetSize(width or 70, 22)
b:SetWidth(width or 70)
b:SetHeight(22)
b:SetText(label)
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
SkinButton(b)
@@ -370,7 +376,8 @@ pfUI:RegisterModule("equipmentmanager", function()
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
namePopup:SetFrameStrata("DIALOG")
namePopup:SetSize(472, 484)
namePopup:SetWidth(472)
namePopup:SetHeight(498)
namePopup:SetPoint("CENTER", UIParent, "CENTER")
namePopup:Hide()
CreateBackdrop(namePopup, nil, nil, .9)
@@ -381,28 +388,200 @@ pfUI:RegisterModule("equipmentmanager", function()
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
-- Equipment seed leads the grid with gear-relevant item icons. The widget
-- owns the name field, preview, grid, filter, and search; this module keeps
-- the OK/Cancel buttons and the create/save/rename flow below.
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
namePopup.title:SetText(T["Save Set"] or "Save Set")
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
namePopup.editbox:SetWidth(280)
namePopup.editbox:SetHeight(20)
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
namePopup.editbox:SetAutoFocus(false)
namePopup.editbox:SetMaxLetters(16)
CreateBackdrop(namePopup.editbox)
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
namePopup.selectedPreview:SetWidth(42)
namePopup.selectedPreview:SetHeight(42)
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
CreateBackdrop(namePopup.selectedPreview)
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
-- Icon picker: 10×8 grid of buttons + scroll
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
-- Init on first picker open; release on hide so the cache GCs.
local provider = nil
-- Selection is tracked by PATH (not index) so it survives filter
-- changes: a spell icon you picked still saves correctly even after
-- you switch the filter to "Items" and it's no longer in the visible list.
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local selectedIconPath = QUESTION_MARK
local function EnsureProvider()
if not provider then
provider = CreateAndInitFromMixin(IconDataProviderMixin,
IconDataProviderExtraType.Equipment)
end
end
-- Anchor scrollbar to iconScroll's right edge so its position tracks
-- the icon grid rather than the popup. -16/+16 vertical insets are the
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
if scrollbar then
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
end
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
local currentFilter = "all"
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
-- Don't reset selection — selectedIconPath persists. If the
-- selected icon isn't in the new filter, no grid entry will be
-- highlighted but Save will still write the chosen icon.
pfUI.equipmentmanager.RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, namePopup)
btn:SetWidth(ICON_BTN_SIZE)
btn:SetHeight(ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn.gridIndex = i
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
pfUI.equipmentmanager.RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
function pfUI.equipmentmanager.RefreshIconGrid()
EnsureProvider()
local numIcons = provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
btn.iconIndex = listIdx
local path = provider:GetIconByIndex(listIdx)
btn.texture:SetTexture(path)
if path == selectedIconPath then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
-- Sync the "Currently Selected" preview from the path directly so it
-- still shows the chosen icon when filtered out of the grid.
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
end)
namePopup:SetScript("OnHide", function()
if provider then provider:Release(); provider = nil end
end)
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
btnPopupOK:ClearAllPoints()
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
btnPopupCancel:ClearAllPoints()
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
-- Okay | Cancel, both anchored to the bottom-right corner.
btnPopupOK:ClearAllPoints()
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
btnPopupOK:SetScript("OnClick", function()
local name = namePopup.editbox:GetText()
if not name or name == "" then return end
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
if pendingAction == "new" then
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
C_EquipmentSet.ClearIgnoredSlotsForSave()
@@ -431,20 +610,31 @@ pfUI:RegisterModule("equipmentmanager", function()
function OpenNamePopup(action, prefillName, prefillIcon)
pendingAction = action
namePopup.editbox:SetText(prefillName or "")
EnsureProvider()
if prefillIcon then
-- Stored icons come back either as a full path or a bare basename
-- (see the row rendering in Refresh). Only prepend the prefix when
-- there's no path separator, so a full path isn't double-prefixed.
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
or ("INTERFACE\\ICONS\\" .. prefillIcon))
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
else
iconPicker.SetIcon(nil)
selectedIconPath = QUESTION_MARK
end
if action == "rename" then
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
iconScroll:Hide()
for _, b in ipairs(iconButtons) do b:Hide() end
namePopup.iconLabel:Hide()
namePopup.selectedLabel:Hide()
namePopup.selectedPreview:Hide()
filterDropdown:Hide()
else
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
iconScroll:Show()
namePopup.iconLabel:Show()
namePopup.selectedLabel:Show()
namePopup.selectedPreview:Show()
filterDropdown:Show()
end
namePopup.search:SetText("")
-- Rename only changes the name, so hide the whole icon-picking area.
iconPicker.SetIconAreaShown(action ~= "rename")
namePopup:Show()
if action ~= "rename" then iconPicker.Refresh() end
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
namePopup.editbox:SetFocus()
end
@@ -453,13 +643,9 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
-- default they follow the sidecar, but with the "Always Show Equipment
-- Slot Flyouts" option they stay while the paperdoll is open.
frame:SetScript("OnHide", function()
namePopup:Hide()
UpdatePopouts()
for _, b in ipairs(popoutButtons) do b:Hide() end
flyout:Hide()
end)
flyout:SetFrameStrata("DIALOG")
flyout:Hide()
@@ -490,7 +676,7 @@ pfUI:RegisterModule("equipmentmanager", function()
end
end
ClearCursor()
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
end
local function MakeFlyoutButton(i)
@@ -506,11 +692,11 @@ pfUI:RegisterModule("equipmentmanager", function()
b:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
if this.specialAction == "placeInBags" then
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
elseif this.specialAction == "ignore" then
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
elseif this.specialAction == "unignore" then
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
elseif this.bag then
GameTooltip:SetBagItem(this.bag, this.slot)
elseif this.invSlot then
@@ -518,7 +704,7 @@ pfUI:RegisterModule("equipmentmanager", function()
end
GameTooltip:Show()
end)
b:SetScript("OnLeave", GameTooltip_Hide)
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
b:SetScript("OnClick", function()
if this.specialAction == "placeInBags" then
UnequipToBags(flyout.targetInvSlot)
@@ -623,6 +809,7 @@ pfUI:RegisterModule("equipmentmanager", function()
if num == 0 then
flyout:Hide()
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
return
end
@@ -751,26 +938,15 @@ pfUI:RegisterModule("equipmentmanager", function()
end
end
-- Popout arrows follow the EM sidecar by default. With the
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
-- instead, so gear can be swapped without opening the equipment manager.
local function PopoutsActive()
if C.character.inventory.equipflyout == "1" then
return PaperDollFrame:IsShown()
end
return frame:IsShown()
end
function UpdatePopouts()
local show = PopoutsActive()
for _, b in ipairs(popoutButtons) do
if show then b:Show() else b:Hide() end
end
if not show then flyout:Hide() end
end
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
-- Tie popout visibility to the EM sidecar. They appear when the
-- sidecar opens, hide when it closes, and the flyout closes too.
frame:HookScript("OnShow", function()
for _, b in ipairs(popoutButtons) do b:Show() end
end)
frame:HookScript("OnHide", function()
for _, b in ipairs(popoutButtons) do b:Hide() end
if flyout then flyout:Hide() end
end)
-- ============================================================
-- Refresh
+1 -1
View File
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
end
CreateBackdrop(pfUI.farmmap)
+3 -3
View File
@@ -263,7 +263,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
end
@@ -283,7 +283,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then
pfUI.chat.SetupPositions()
end
@@ -305,7 +305,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then
pfUI.chat.SetupChannels()
end
-93
View File
@@ -1,93 +0,0 @@
-- Friend notes
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
-- tooltip when you hover a friend in the list.
pfUI:RegisterModule("friendnotes", function ()
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
-- button (the dialog is this:GetParent()); the friend name arrives as the
-- data argument passed to StaticPopup_Show.
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
text = SET_FRIENDNOTE_LABEL,
button1 = SAVE,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 128,
OnAccept = function(name)
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
end,
EditBoxOnEnterPressed = function(name)
C_FriendList.SetFriendNotes(name, this:GetText())
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
timeout = 0, whileDead = 1, hideOnEscape = 1,
}
local function OpenNoteEditor(name)
if not name or name == "" then return end
local info = C_FriendList.GetFriendInfo(name)
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
if not dialog then return end
local editbox = _G[dialog:GetName().."EditBox"]
editbox:SetText((info and info.notes) or "")
editbox:HighlightText()
editbox:SetFocus()
end
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
local friendMenu = UnitPopupMenus["FRIEND"]
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
local function OfflineNoteDropDown_Initialize()
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
end
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
_G.FriendsFrame_ShowDropdown = function(name, connected)
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
HideDropDownMenu(1)
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.name = name
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
-- Route our entry to the editor and close the menu; delegate the rest. A
-- bare assignment lands on pfUI.env, so set the global explicitly.
local UnitPopup_OnClick_orig = UnitPopup_OnClick
_G.UnitPopup_OnClick = function()
if this and this.value == EDIT_TOKEN then
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
local name = dropdown and dropdown.name
CloseDropDownMenus()
OpenNoteEditor(name)
return
end
return UnitPopup_OnClick_orig()
end
-- Show the note in a tooltip while hovering a friend in the list. Friend
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
local function FriendButton_OnEnter()
local index = this:GetID()
if not index or index < 1 then return end
local info = C_FriendList.GetFriendInfoByIndex(index)
if not info or not info.notes or info.notes == "" then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(info.name or "")
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
GameTooltip:Show()
end
for i = 1, FRIENDS_TO_DISPLAY do
local button = _G["FriendsFrameFriendButton"..i]
if button then
button:HookScript("OnEnter", FriendButton_OnEnter)
button:HookScript("OnLeave", GameTooltip_Hide)
end
end
end)
+5 -17
View File
@@ -2240,6 +2240,7 @@ pfUI:RegisterModule("gui", function ()
-- build config entries
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
@@ -2411,7 +2412,6 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Character"], T["Inventory"], function()
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
end)
CreateGUIEntry(T["Character"], T["Reputation"], function()
@@ -2763,32 +2763,21 @@ pfUI:RegisterModule("gui", function ()
end)
CreateGUIEntry(T["Tooltip"], nil, function()
CreateConfig(nil, T["General"], nil, nil, "header")
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Items"], nil, nil, "header")
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
CreateConfig(nil, T["Spells"], nil, nil, "header")
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
CreateConfig(nil, T["Units"], nil, nil, "header")
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
end)
CreateGUIEntry(T["Castbar"], T["General"], function()
@@ -2999,7 +2988,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
+9 -34
View File
@@ -1,8 +1,10 @@
pfUI:RegisterModule("hunterbar", function ()
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
local class = UnitClassBase("player")
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
-- no actionbar slot needed.
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
@@ -10,37 +12,22 @@ pfUI:RegisterModule("hunterbar", function ()
-- Only swap BACK to melee bar when Wing Clip is actually in range.
-- This prevents rapid bar-flipping in the transition zone.
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
-- track which page we last forced so we don't spam ChangeActionBarPage()
pfUI.hunterbar.lastPage = nil
pfUI.hunterbar.elapsed = 0
-- Idle until there's a live, attackable target. A hidden frame runs no
-- OnUpdate, so the range polling only ticks while it can matter.
pfUI.hunterbar:Hide()
pfUI.hunterbar:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed < THROTTLE then return end
this.elapsed = 0
-- Target died or turned unattackable without a target-change event
-- (it dropped to a corpse); stop ticking until the next target.
-- only act when there is a live, attackable target
if not UnitExists("target") or not UnitCanAttack("player", "target") then
this:Hide()
return
end
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
-- explicit == true / == false tests leave the bar unchanged on nil.
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == false and arcaneshotInRange == true then
if wingclipInRange == 0 and arcaneshotInRange == 1 then
if this.lastPage ~= 2 then
this.lastPage = 2
_G.CURRENT_ACTIONBAR_PAGE = 2
@@ -48,7 +35,7 @@ pfUI:RegisterModule("hunterbar", function ()
end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == true and arcaneshotInRange == false then
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
if this.lastPage ~= 1 then
this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1
@@ -56,16 +43,4 @@ pfUI:RegisterModule("hunterbar", function ()
end
end
end)
-- Start ticking only when we gain an attackable target.
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.hunterbar:SetScript("OnEvent", function()
if UnitExists("target") and UnitCanAttack("player", "target") then
this.elapsed = THROTTLE -- run the first check on the next frame
this:Show()
else
this:Hide()
end
end)
end)
+7 -7
View File
@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when the cooldown expires. Read the
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
-- duration are seconds from the GetTime epoch); fall back to 360s.
-- Schedule "ready" announcement when cooldown expires
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
local cdRemaining = 360
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if cd and cd.duration and cd.duration > 0 then
local remaining = cd.startTime + cd.duration - GetTime()
if remaining > 0 then cdRemaining = remaining end
if GetSpellIdCooldown then
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
cdRemaining = cd.cooldownRemainingMs / 1000
end
end
C_Timer.After(cdRemaining, function()
+4 -8
View File
@@ -26,14 +26,10 @@ pfUI:RegisterModule("itemcount", function ()
if bank < 0 then bank = 0 end
frame:AddLine(" ")
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
if sources > 1 then
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
end
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
frame:Show()
end
+15 -5
View File
@@ -77,7 +77,9 @@ pfUI:RegisterModule("loot", function ()
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
info = wipe(info)
info.text = T["Special Recipient"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.textHeight = 12
info.hasArrow = 1
info.notCheckable = 1
@@ -156,7 +158,9 @@ pfUI:RegisterModule("loot", function ()
if level == 1 then
info = wipe(info)
info.text = T["Random"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFRANDOM"
info.textHeight = 12
info.notCheckable = 1
@@ -166,7 +170,9 @@ pfUI:RegisterModule("loot", function ()
info = wipe(info)
info.text = T["Request Rolls"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFROLLS"
info.textHeight = 12
info.hasArrow = 1
@@ -177,7 +183,9 @@ pfUI:RegisterModule("loot", function ()
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
info = wipe(info)
info.text = T["Clear Rolls"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFCLEARROLLS"
info.notCheckable = 1
info.func = pfUI.loot.ClearRolls
@@ -185,7 +193,9 @@ pfUI:RegisterModule("loot", function ()
info = wipe(info)
info.text = T["Reroll Ties"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFTIEROLL"
info.notCheckable = 1
info.arg1 = pfUI.loot.rollers_sorted
+8 -2
View File
@@ -16,6 +16,12 @@ pfUI:RegisterModule("loothistory", function ()
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
local function ClassColor(class)
local c = class and RAID_CLASS_COLORS[class]
if c then return c.r, c.g, c.b end
return 1, 1, 1
end
-- Paint an item row's icon/name/quality from a loaded Item mixin.
local function RenderItemVisual(f, item)
local r, g, b = 1, 1, 1
@@ -271,7 +277,7 @@ pfUI:RegisterModule("loothistory", function ()
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
f.winroll:Show()
f.winname:SetText(wname or UNKNOWN)
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
f.winname:SetTextColor(ClassColor(wclass))
f.winname:Show()
else
-- nobody won: everyone passed
@@ -292,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf.name:SetText(name or UNKNOWN)
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
pf.name:SetTextColor(ClassColor(class))
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
-128
View File
@@ -1,128 +0,0 @@
-- Macro icon picker
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
-- New / Change-Icon buttons) with a pfUI-native picker driven by
-- IconDataProviderMixin, so the full spell + item + loose icon set is
-- available instead of the stock spell-only list. Saving goes through
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
pfUI:RegisterModule("macroicons", function ()
HookAddonOrVariable("Blizzard_MacroUI", function()
-- ============================================================
-- Popup frame
-- ============================================================
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
picker:SetFrameStrata("DIALOG")
picker:SetSize(472, 484)
-- Starts anchored to the right of the macro panel (re-anchored at open
-- once the skin's backdrop exists); dragging pins it in place after.
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
picker:Hide()
CreateBackdrop(picker, nil, nil, .9)
CreateBackdropShadow(picker)
picker:EnableMouse(true)
picker:SetMovable(true)
picker:RegisterForDrag("LeftButton")
picker:SetScript("OnDragStart", function() this:StartMoving() end)
picker:SetScript("OnDragStop", function()
this:StopMovingOrSizing()
this.userMoved = true
end)
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
-- ============================================================
-- Open / save
-- ============================================================
-- Blizzard's popup disables these while it is open; mirror that so the
-- underlying frame can't be double-driven, then let MacroFrame_Update
-- restore the correct states on close.
local function SetMacroButtons(enabled)
local m = enabled and "Enable" or "Disable"
MacroNewButton[m](MacroNewButton)
MacroEditButton[m](MacroEditButton)
MacroDeleteButton[m](MacroDeleteButton)
end
local function OpenMacroPopup(mode)
if mode == "edit" and MacroFrame.selectedMacro then
picker.mode = "edit"
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
picker.editbox:SetText(name or "")
iconPicker.SetIcon(texture)
else
picker.mode = "new"
picker.editbox:SetText("")
iconPicker.SetIcon(nil)
end
picker.search:SetText("")
if not picker.userMoved then
picker:ClearAllPoints()
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
end
SetMacroButtons(false)
picker:Show()
picker.editbox:SetFocus()
iconPicker.Refresh()
end
local function SaveMacroPopup()
local text = picker.editbox:GetText()
if text == "" then return end
local icon = iconPicker.GetIcon()
if picker.mode == "edit" and MacroFrame.selectedMacro then
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
else
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
if idx then MacroFrame_SelectMacro(idx) end
end
picker:Hide()
end
picker:SetScript("OnHide", function() MacroFrame_Update() end)
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
-- OK / Cancel
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
okay:SetSize(80, 22)
okay:SetText(OKAY)
okay:SetScript("OnClick", SaveMacroPopup)
SkinButton(okay)
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
cancel:SetSize(80, 22)
cancel:SetText(CANCEL)
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
cancel:SetScript("OnClick", function() picker:Hide() end)
SkinButton(cancel)
-- Okay | Cancel, both anchored to the bottom-right corner.
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
-- ============================================================
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
-- ============================================================
MacroNewButton:SetScript("OnClick", function()
MacroFrame_SaveMacro()
OpenMacroPopup("new")
end)
MacroEditButton:SetScript("OnClick", function()
MacroFrame_SaveMacro()
OpenMacroPopup("edit")
end)
-- Closing the macro window takes the picker with it.
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
end)
end)
+1 -2
View File
@@ -13,8 +13,7 @@ pfUI:RegisterModule("macrotweak", function ()
end
-- do not write macro calls into chat input history
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
if not ChatFrameEditBox._AddHistoryLine then
if ChatFrameEditBox._AddHistoryLine then
local userinput
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
ChatFrameEditBox.AddHistoryLine = function(self, text)
+1 -7
View File
@@ -77,13 +77,7 @@ pfUI:RegisterModule("map", function ()
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
offx = offx*oldscale/scale
offy = offy*oldscale/scale
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
-- GetPoint handed back. Re-anchoring to `rel` throws
-- "<unnamed> is dependent on this" as soon as anything else has anchored
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
-- parent-relative form is also what LoadMovable/SaveMovable already
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
WorldMapFrame:SetPoint(point, offx, offy)
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
end
WorldMapFrame:SetScale(scale)
+4 -5
View File
@@ -52,19 +52,19 @@ pfUI:RegisterModule("mapreveal", function ()
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
WorldMapTooltip:Show()
if not explorecaches[this.area] then return end
if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end
for texture in pairs(explorecaches[this.area]) do
for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(1,1,1,1)
end
end
local exploreLeave = function()
WorldMapTooltip:Hide()
if not explorecaches[this.area] then return end
if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
for texture in pairs(explorecaches[this.area]) do
for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(r,g,b,a)
end
end
@@ -120,7 +120,6 @@ pfUI:RegisterModule("mapreveal", function ()
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.name = mapFileName .. " (" .. name .. ")"
explore.area = name -- cache key: explorecaches is keyed by the plain area name
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
+59 -54
View File
@@ -1,32 +1,57 @@
pfUI:RegisterModule("marktracking", function ()
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
if not UnitExists("mark1") and not UnitExists("mark8") then
if not pcall(function() UnitExists("mark1") end) then return end
end
local rawborder, border = GetBorderSize()
-- Parse color strings "r,g,b,a" into components
local function ParseColor(str, dr, dg, db, da)
if not str or str == "" then return dr, dg, db, da end
local _, _, r, g, b, a = string.find(str, "([%d%.]+),([%d%.]+),([%d%.]+),([%d%.]+)")
if r then
return tonumber(r) or dr, tonumber(g) or dg, tonumber(b) or db, tonumber(a) or da
end
return dr, dg, db, da
end
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
local markerTokens = {}
for i = 1, 8 do markerTokens[i] = "mark" .. i end
-- Default colors per marker
local defaultColors = {
[1] = { 1.0, 0.9, 0.0, 1 }, -- star: yellow
[2] = { 1.0, 0.5, 0.0, 1 }, -- circle: orange
[3] = { 0.8, 0.0, 0.8, 1 }, -- diamond: purple
[4] = { 0.0, 0.8, 0.0, 1 }, -- triangle: green
[5] = { 0.7, 0.7, 0.7, 1 }, -- moon: silver
[6] = { 0.0, 0.4, 0.9, 1 }, -- square: blue
[7] = { 0.9, 0.0, 0.0, 1 }, -- cross: red
[8] = { 1.0, 1.0, 1.0, 1 }, -- skull: white
}
local markerConfigKeys = {
"raidmarkercolor_star",
"raidmarkercolor_circle",
"raidmarkercolor_diamond",
"raidmarkercolor_triangle",
"raidmarkercolor_moon",
"raidmarkercolor_square",
"raidmarkercolor_cross",
"raidmarkercolor_skull",
[1] = "raidmarkercolor_star",
[2] = "raidmarkercolor_circle",
[3] = "raidmarkercolor_diamond",
[4] = "raidmarkercolor_triangle",
[5] = "raidmarkercolor_moon",
[6] = "raidmarkercolor_square",
[7] = "raidmarkercolor_cross",
[8] = "raidmarkercolor_skull",
}
local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i
local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
for i = 1, 8 do
local d = defaultColors[i]
local r, g, b, a = ParseColor(C.unitframes[markerConfigKeys[i]], d[1], d[2], d[3], d[4])
markerColors[i] = { r, g, b, a }
end
local FALLBACK_INTERVAL = 1.0 -- safety net for units that come into range after marker was set
local elapsed = 0
local isUnlocked = false
local ROW_HEIGHT = tonumber(C.unitframes.raidmarkerheight) or 14
local BAR_WIDTH = tonumber(C.unitframes.raidmarkerwidth) or 80
@@ -100,16 +125,19 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
local i = markerOrder[idx]
local row = CreateFrame("Button", nil, pfUI.marktracking)
row:SetSize(TOTAL_ROW_WIDTH, ROW_HEIGHT)
row:SetWidth(TOTAL_ROW_WIDTH)
row:SetHeight(ROW_HEIGHT)
row:Hide()
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
row:SetAttribute("type1", "target")
row:SetAttribute("type2", "menu")
row:RegisterForClicks("LeftButtonUp")
row:SetScript("OnClick", function()
TargetUnit(markerTokens[this.markerIndex])
end)
-- raid icon
row.icon = row:CreateTexture(nil, "ARTWORK")
row.icon:SetSize(ROW_HEIGHT, ROW_HEIGHT)
row.icon:SetWidth(ROW_HEIGHT)
row.icon:SetHeight(ROW_HEIGHT)
row.icon:SetPoint("LEFT", row, "LEFT", 1, 0)
local markTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
row.icon:SetTexture(markTex)
@@ -117,7 +145,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- portrait (right side)
row.portrait = row:CreateTexture(nil, "ARTWORK")
row.portrait:SetSize(PORTRAIT_SIZE, PORTRAIT_SIZE)
row.portrait:SetWidth(PORTRAIT_SIZE)
row.portrait:SetHeight(PORTRAIT_SIZE)
row.portrait:SetPoint("RIGHT", row, "RIGHT", -1, 0)
row.portrait:SetTexCoord(.1, .9, .1, .9)
if not rm_showportrait then row.portrait:Hide() end
@@ -175,8 +204,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
local token = markerTokens[i]
if UnitExists(token) and not UnitIsDead(token) then
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
row:SetAttribute('unit', token)
local hp = UnitHealth(token)
local maxhp = UnitHealthMax(token)
if hp and maxhp and maxhp > 0 and hp > 0 then
local pct = hp / maxhp
@@ -238,27 +267,6 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
end
end
-- Fast per-row refresh for a single mark's UNIT_HEALTH/UNIT_MAXHEALTH: moves
-- just the bar + hp text. If the mark's visibility flips (comes into range,
-- dies, hp crosses 0) the visible rows re-pack, so hand off to UpdateDisplay.
local function UpdateRow(i)
if isUnlocked then return end
local row = pfUI.marktracking.rows[i]
if not row then return end
local token = markerTokens[i]
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
local shouldShow = UnitExists(token) and not UnitIsDead(token)
and hp and maxhp and maxhp > 0 and hp > 0 and true or false
if shouldShow ~= (row:IsShown() and true or false) then
UpdateDisplay()
return
end
if not shouldShow then return end
local pct = hp / maxhp
row.health:SetValue(pct)
if rm_showpct then row.hptext:SetText(math.ceil(pct * 100) .. "%") end
end
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
if pfUI.unlock then
local origShow = pfUI.unlock:GetScript("OnShow")
@@ -284,27 +292,24 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame
local scanner = CreateFrame("Frame")
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
-- one row (UpdateRow) instead of rescanning all eight.
-- RAID_TARGET_UPDATE: fires when a raid marker is set/cleared
-- PLAYER_ENTERING_WORLD: fires on login, reload, and zone transitions
-- UNIT_HEALTH/UNIT_MAXHEALTH: fires on HP changes for real-time bar updates
scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
scanner:RegisterEvent("UNIT_HEALTH")
scanner:RegisterEvent("UNIT_MAXHEALTH")
scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
if i then UpdateRow(i) end
return
end
UpdateDisplay()
end)
-- Fallback poll: catches units that come into range AFTER a marker was set
-- Fallback poll at 1s: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net)
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
scanner:SetScript("OnUpdate", function()
elapsed = elapsed + arg1
if elapsed < FALLBACK_INTERVAL then return end
elapsed = 0
UpdateDisplay()
end)
end)
+9 -7
View File
@@ -131,16 +131,18 @@ pfUI:RegisterModule("minimap", function ()
-- Create coordinates text frame with location configurable
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
-- Update coords every 0.1 seconds
C_Timer.NewTicker(0.1, function()
pfUI.minimapCoordinates:SetScript("OnUpdate", function()
-- Throttle to update coords every 0.1 seconds
if ( this.tick or 0) > GetTime() then return end
this.tick = GetTime() + .1
if C.appearance.minimap.coordstext == "off" then return end
local coord = pfUI.minimapCoordinates
coord.posX, coord.posY = GetPlayerMapPosition("player")
if coord.posX ~= 0 and coord.posY ~= 0 then
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
this.posX, this.posY = GetPlayerMapPosition("player")
if this.posX ~= 0 and this.posY ~= 0 then
this.text:SetText(string.format("%.1f, %.1f", round(this.posX * 100, 1), round(this.posY * 100, 1)))
else
coord.text:SetText("|cffffaaaaN/A")
this.text:SetText("|cffffaaaaN/A")
end
end)
+56 -141
View File
@@ -55,7 +55,6 @@ pfUI:RegisterModule("nameplates", function ()
local savedHostileState = nil
local savedFriendlyState = nil
local inFriendlyZone = false
local myGuild = nil
local platecount = 0
local registry = {}
-- Subset of registry that currently has a unit assigned (between
@@ -283,35 +282,15 @@ pfUI:RegisterModule("nameplates", function ()
end
end
-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
-- Locale-proof and covers custom units for free -- no name tables needed.
local function CreatureType(plate)
local guid = plate.cachedGuid
if not guid or guid == "" then return nil end
if not plate.creatureType then
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
local function TotemPlate(name)
if C.nameplates.totemicons == "1" then
for totem, icon in pairs(L["totems"]) do
if string.find(name, totem) then return icon end
end
end
return plate.creatureType
end
-- Totem icon, read straight from the game:
-- * Passive totems self-cast their provided buff, so they carry exactly one
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
-- into plate.totemIcon by the event handler); nil here until then.
local function TotemPlate(plate)
if C.nameplates.totemicons ~= "1" then return nil end
if CreatureType(plate) ~= 11 then return nil end
if plate.totemIcon then return plate.totemIcon end
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
if aura then plate.totemIcon = aura.icon end
return plate.totemIcon
end
local function HidePlate(unittype, fullhp, target, plate)
local function HidePlate(unittype, name, fullhp, target)
-- keep some plates always visible according to config
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
if C.nameplates.target == "1" and target then return nil end
@@ -327,10 +306,14 @@ pfUI:RegisterModule("nameplates", function ()
return true
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
return true
elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
return true
elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
return true
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
for i, critter in pairs(L["critters"]) do
if string.lower(name) == string.lower(critter) then return true end
end
elseif C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(name, totem) then return true end
end
end
-- nothing to hide
@@ -499,8 +482,6 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132
@@ -512,17 +493,13 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates.mouselook:SetScript("OnUpdate", nil)
end
return
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
myGuild = GetGuildInfo("player")
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
if event == "PLAYER_ENTERING_WORLD" then
CacheConfig()
this:SetGameVariables()
RebuildRaidGuidCache()
frameState.targetGuid = UnitGUID("target")
myGuild = GetGuildInfo("player")
end
-- Handle friendly zone nameplate disable feature
@@ -586,8 +563,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1
plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil
if guid then
plateByGuid[guid] = plate.nameplate
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
@@ -665,22 +640,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end
end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
-- attack cast is the only icon source. Capture it once per totem, gated on
-- creature type so a normal caster's spell never styles it as a totem.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
local tex = C_Spell.GetSpellTexture(arg3)
if tex then
plate.totemIcon = tex
plate.castUpdate = true -- re-render now so the icon shows
end
end
end
elseif event == "UNIT_AURA" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
@@ -989,7 +948,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
local cbtexture = pfUI.media[C.appearance.castbar.texture]
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor)
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
-- reset endTime cache so color/texture refresh takes effect on next cast
nameplate.castbar.lastEndTime = nil
@@ -1107,11 +1066,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end
-- hide frames according to the configuration
local TotemIcon = TotemPlate(plate)
local TotemIcon = TotemPlate(name)
if TotemIcon then
-- icon resolved from the totem's aura / attack cast (already a full path)
plate.totem.icon:SetTexture(TotemIcon)
-- create totem icon
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
plate.glow:Hide()
plate.level:Hide()
@@ -1119,7 +1078,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.health:Hide()
plate.guild:Hide()
plate.totem:Show()
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
plate.name:SetParent(plate)
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
@@ -1154,24 +1113,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
end
-- Set level color from GetDifficultyColor when using DB level.
-- No brightening here: adding a flat offset to all three channels
-- desaturates every tier toward white and collapses the boundaries
-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
-- Clearing cache.levelcolor forces the sync block in OnUpdate to
-- re-colour once the ?? resolves and it takes ownership again.
-- Set level color from GetDifficultyColor when using DB level
if levelFromDB and type(level) == "number" then
local color = GetDifficultyColor(level)
plate.level:SetTextColor(color.r, color.g, color.b, 1)
plate.cache.levelcolor = nil
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
end
-- remember who owns the level colour so the two writers cannot fight
plate.cache.levelfromdb = levelFromDB or nil
if guild and C.nameplates.showguildname == "1" then
plate.guild:SetText(guild)
if guild == myGuild then
if UnitIsInMyGuild(plate.unit) then
plate.guild:SetTextColor(0, 0.9, 0, 1)
else
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
@@ -1235,11 +1185,12 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local r, g, b, a = unpack(unitcolors[unittype])
if class and (
(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
) then
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
if class then
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
end
end
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
@@ -1260,43 +1211,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
end
-- Friendly player names take this colour when friendclassnamec is on.
-- Ownership is recorded so the OnUpdate sync below stands down rather than
-- racing us: both writers used to share cache.namecolor despite storing
-- unrelated quantities (this colour vs Blizzard's name FontString), so
-- either could suppress the other -- and since nameplate.cache survives
-- pool reuse, a recycled plate could keep the previous unit's name colour.
local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
and class and true or nil
if plate.cache.ownname ~= ownname then
plate.cache.ownname = ownname
-- ownership flipped: whichever writer is now in charge must re-assert
plate.cache.namecolor = nil
plate.cache.ownnamecolor = nil
end
-- read the class colour directly rather than reusing the bar's r,g,b: the
-- bar only carries a class colour when friendclassc happens to be on, and
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
-- which belongs on the name.
if ownname then
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
if cr + cg + cb ~= plate.cache.ownnamecolor then
plate.cache.ownnamecolor = cr + cg + cb
plate.name:SetTextColor(cr, cg, cb, ca)
end
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
plate.name:SetTextColor(r, g, b, a)
plate.cache.namecolor = r + g + b
end
-- update combopoints
for i=1, 5 do plate.combopoints[i]:Hide() end
if target and C.nameplates.cpdisplay == "1" then
local cp = GetComboPoints("target")
if plate.cpShown ~= cp then
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
plate.cpShown = cp
end
elseif plate.cpShown then
for i=1, 5 do plate.combopoints[i]:Hide() end
plate.cpShown = nil
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
end
-- update debuffs
@@ -1553,41 +1476,33 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
update = true
end
-- trigger update when name color changed (includes combat state check).
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
-- players), so the two writers cannot overwrite each other.
if not nameplate.cache.ownname then
local r, g, b = original.name:GetTextColor()
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
-- trigger update when name color changed (includes combat state check)
local r, g, b = original.name:GetTextColor()
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
nameplate.cache.namecolor = r + g + b
nameplate.cache.inCombat = inCombatWithPlayer
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
nameplate.cache.namecolor = r + g + b
nameplate.cache.inCombat = inCombatWithPlayer
if cfg.namefightcolor then
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
nameplate.name:SetTextColor(1,0.4,0.2,1)
else
nameplate.name:SetTextColor(r,g,b,1)
end
if cfg.namefightcolor then
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
nameplate.name:SetTextColor(1,0.4,0.2,1)
else
nameplate.name:SetTextColor(1,1,1,1)
nameplate.name:SetTextColor(r,g,b,1)
end
update = true
else
nameplate.name:SetTextColor(1,1,1,1)
end
update = true
end
-- trigger update when level color changed. Skipped while the level came
-- from the database (?? plates), where OnDataChanged owns the colour --
-- otherwise both writers race and cache.levelcolor goes stale, which
-- leaves a recycled plate wearing the previous unit's colour.
if not nameplate.cache.levelfromdb then
local r, g, b = original.level:GetTextColor()
if r + g + b ~= nameplate.cache.levelcolor then
nameplate.cache.levelcolor = r + g + b
nameplate.level:SetTextColor(r,g,b,1)
update = true
end
-- trigger update when level color changed
local r, g, b = original.level:GetTextColor()
r, g, b = r + .3, g + .3, b + .3
if r + g + b ~= nameplate.cache.levelcolor then
nameplate.cache.levelcolor = r + g + b
nameplate.level:SetTextColor(r,g,b,1)
update = true
end
-- use timer based updates
+51 -24
View File
@@ -37,12 +37,18 @@ pfUI:RegisterModule("panel", function()
return
end
if arg1 == "LeftButton" then
widget.timerFrame:SetShown(not widget.timerFrame:IsShown())
if widget.timerFrame:IsShown() then
widget.timerFrame:Hide()
else
widget.timerFrame:Show()
end
elseif arg1 == "RightButton" then
widget.timerFrame.Snapshot = GetTime()
end
end
C_Timer.NewTicker(1, function()
widget:SetScript("OnUpdate",function()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
local secondsenabled = C.panel.seconds == "1"
local fmt
if C.global.twentyfour == "0" then
@@ -56,7 +62,8 @@ pfUI:RegisterModule("panel", function()
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
widget.timerFrame:Hide()
widget.timerFrame:SetSize(120, 35)
widget.timerFrame:SetWidth(120)
widget.timerFrame:SetHeight(35)
widget.timerFrame:SetPoint("TOP", 0, -100)
UpdateMovable(widget.timerFrame)
@@ -96,9 +103,11 @@ pfUI:RegisterModule("panel", function()
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
end
end)
C_Timer.NewTicker(1, function()
if widget.combat.combat then
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - widget.combat.combat)))
widget.combat:SetScript("OnUpdate", function()
if not this.tick then this.tick = GetTime() end
if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end
if this.combat then
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat)))
end
end)
end
@@ -144,7 +153,9 @@ pfUI:RegisterModule("panel", function()
pfUI.addons:Show()
end
end
C_Timer.NewTicker(1, function()
widget:SetScript("OnUpdate",function()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
fps = floor(GetFramerate())
_, _, lag = GetNetStats()
@@ -296,18 +307,18 @@ pfUI:RegisterModule("panel", function()
local playerzone = GetRealZoneText()
for friendIndex=1, all do
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
if info and info.connected and info.classFilename and info.level then
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if friend_connected and friend_class and friend_level then
if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
init = true
end
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
end
end
@@ -315,7 +326,15 @@ pfUI:RegisterModule("panel", function()
end
widget.Click = function() ToggleFriendsFrame(1) end
widget:SetScript("OnEvent", function()
local online = C_FriendList.GetNumOnlineFriends()
local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1
end
end
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
end)
end
@@ -327,7 +346,7 @@ pfUI:RegisterModule("panel", function()
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
widget.Tooltip = function()
-- skip without guild
if not IsInGuild() then return end
if not GetGuildInfo("player") then return end
local raidparty = {}
for i=1,4 do -- detect people in group
@@ -379,7 +398,7 @@ pfUI:RegisterModule("panel", function()
end
widget.Click = function() ToggleFriendsFrame(3) end
widget:SetScript("OnEvent", function()
if IsInGuild() then
if GetGuildInfo("player") then
local count = 0
for i = 1, GetNumGuildMembers() do
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
@@ -392,8 +411,9 @@ pfUI:RegisterModule("panel", function()
end
end)
C_Timer.NewTicker(60, function()
if IsInGuild() then GuildRoster() end
widget:SetScript("OnUpdate",function()
if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end
if GetGuildInfo("player") then GuildRoster() end
end)
end
@@ -472,7 +492,11 @@ pfUI:RegisterModule("panel", function()
GameTooltip:Show()
end
widget.Click = function()
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
if WorldMapFrame:IsShown() then
WorldMapFrame:Hide()
else
WorldMapFrame:Show()
end
end
widget:SetScript("OnEvent", function()
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
@@ -621,7 +645,8 @@ pfUI:RegisterModule("panel", function()
local frame = CreateFrame("Button", nil, parent)
frame:SetFrameLevel(0)
frame:ClearAllPoints()
frame:SetSize(width, parent:GetHeight())
frame:SetWidth(width)
frame:SetHeight(parent:GetHeight())
frame:SetPoint(location, 0, 0)
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
frame.text:ClearAllPoints()
@@ -662,7 +687,8 @@ pfUI:RegisterModule("panel", function()
local imgstring = "img:" .. leftright
parent.texture:SetTexture(pfUI.media[imgstring])
parent.texture:SetPoint("CENTER", 0, 0)
parent.texture:SetSize(8, 8)
parent.texture:SetWidth(8)
parent.texture:SetHeight(8)
parent.texture:SetVertexColor(.25,.25,.25,1)
return parent.texture
end
@@ -684,7 +710,7 @@ pfUI:RegisterModule("panel", function()
UpdateMovable(pfUI.panel.left)
pfUI.panel.left.hide:SetScript("OnClick", function()
pfUI.chat.left:SetShown(not pfUI.chat.left:IsShown())
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
end)
if not pfUI.chat then pfUI.panel.left.hide:Hide() end
@@ -721,7 +747,7 @@ pfUI:RegisterModule("panel", function()
UpdateMovable(pfUI.panel.right)
pfUI.panel.right.hide:SetScript("OnClick", function()
pfUI.chat.right:SetShown(not pfUI.chat.right:IsShown())
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
end)
if not pfUI.chat then pfUI.panel.right.hide:Hide() end
@@ -770,7 +796,8 @@ pfUI:RegisterModule("panel", function()
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
UpdateMovable(pfUI.panel.microbutton)
pfUI.panel.microbutton:SetSize(145, 23)
pfUI.panel.microbutton:SetHeight(23)
pfUI.panel.microbutton:SetWidth(145)
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
for i=1,table.getn(MICRO_BUTTONS) do
+30 -28
View File
@@ -39,20 +39,17 @@ pfUI:RegisterModule("player", function ()
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
local cfgColorToHexTable = setmetatable({}, {
__index = function (t, colorStr)
if not colorStr or colorStr == "" then return nil end
local r, g, b = GetStringColor(colorStr)
if not r or not g or not b then return nil end
local hex = C_ColorUtil.GenerateTextColorCode({ r=r, g = g, b=b})
rawset(t, colorStr, hex)
return hex
end
})
local function cfgColorToHex(colorStr)
if not colorStr or colorStr == "" then return nil end
local r, g, b = strsplit(",", colorStr)
r, g, b = tonumber(r), tonumber(g), tonumber(b)
if not r or not g or not b then return nil end
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
end
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
local spColors = { "FFFFFFFF", "FFFFFF80", "FFFF8000", "FF4DFF4D", "FF80FFFF", "FF9482C9", "FFFFFFFF" }
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
-- Default SP school per class used as tiebreaker when multiple schools are equal
local spDefaultSchool = {
@@ -71,37 +68,42 @@ pfUI:RegisterModule("player", function ()
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
-- in here too was mixing two different concepts into one number.
local isSpellCaster = playerFrame.isSpellCaster
local showHaste = isSpellCaster and cfg.display_haste == "1"
local showSP = isSpellCaster and cfg.display_spellpower == "1"
local showHaste = cfg.display_haste == "1"
local showSP = cfg.display_spellpower == "1"
if not showHaste and not showSP then
local isSpellCaster = playerFrame.isSpellCaster
if (not showHaste or not isSpellCaster) and not showSP then
playerFrame.infoTopCenterText:SetText("")
return
end
local parts = {}
local haste = UnitSpellHaste("player")
local text = ""
if showHaste then
local hex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
table.insert(parts, string.format("|c%s%.1f%%|r", hex, UnitSpellHaste("player")))
if showHaste and isSpellCaster and haste then
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
text = string.format("|cff%s%.1f%%|r", hasteHex, haste)
end
if showSP then
local school = spDefaultSchool[myclass] or 2
local maxSP = GetSpellBonusDamage(school) or 0
for i = 2, 7 do -- skip physical (1)
if showSP and isSpellCaster then
local defSchool = spDefaultSchool[myclass] or 2
local maxSP = GetSpellBonusDamage(defSchool) or 0
local maxColor = spColors[defSchool]
for i = 2, 7 do -- skip physical (1); default school seeds the tiebreak
local v = GetSpellBonusDamage(i) or 0
if v > maxSP then maxSP, school = v, i end
if v > maxSP then
maxSP = v
maxColor = spColors[i]
end
end
if maxSP > 0 then
local hex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or spColors[school]
table.insert(parts, string.format("|c%s+%d SP|r", hex, maxSP))
local spHex = (cfg.display_sp_color_override == "1" and cfgColorToHex(cfg.display_sp_color)) or maxColor
if text ~= "" then text = text .. " " end
text = text .. string.format("|cff%s+%d SP|r", spHex, maxSP)
end
end
playerFrame.infoTopCenterText:SetText(table.concat(parts, " "))
playerFrame.infoTopCenterText:SetText(text)
end
-- Keep a reference to the generic UF UpdateConfig so we can chain it
+3 -27
View File
@@ -4,9 +4,7 @@ pfUI:RegisterModule("raid", function ()
-- tell RaidFrame.lua pfUI replaces party frames
HookAddonOrVariable("Blizzard_RaidUI", function()
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
-- __index but no __newindex, so a bare assignment stays in the sandbox
_G.GROUP_REPLACE_PARTY = "1"
GROUP_REPLACE_PARTY = "1"
end)
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
@@ -125,7 +123,6 @@ pfUI:RegisterModule("raid", function ()
local grid = self.petgrid
local function place(pet, cell, id)
pet.label = "raidpet"
pet.id = id
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
pet:ClearAllPoints()
@@ -141,22 +138,6 @@ pfUI:RegisterModule("raid", function ()
return
end
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
for id = 1, maxraid do
if self.pets[id] then
if id <= 5 then
place(self.pets[id], id, id)
else
self.pets[id].id = 0
self.pets[id]:Hide()
end
end
end
return
end
if C.unitframes.raidpet.collapse == "1" then
-- Pack the pets that exist into the leading cells, no gaps.
local k = 0
@@ -230,13 +211,8 @@ pfUI:RegisterModule("raid", function ()
this.tick = GetTime() + 1.0
this.pendingUpdate = nil
-- Without a raid there is nothing to sort, but a party shown as a raid
-- grid still needs its pet frames placed and mapped to the party pets.
if not IsInRaid() then
this:LayoutPets()
this:Hide()
return
end
-- don't proceed without raid
if not IsInRaid() then return end
-- clear all existing frames
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
+3 -8
View File
@@ -7,12 +7,8 @@ pfUI:RegisterModule("roll", function ()
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
-- detect the "everyone passed" subject exactly as the loot scanner will capture
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
-- match. (The old strfind had no captures, so `everyone` was always nil and
-- "Everyone has passed on: X" got counted as a fake roller.)
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
-- try to detect the everyone string
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
pfUI.roll.blacklist = { YOU, everyone }
pfUI.roll.cache = {}
@@ -47,7 +43,6 @@ pfUI:RegisterModule("roll", function ()
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
local itemName = C_Item.GetItemInfo(itemLink)
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
-- delete obsolete tables
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
@@ -239,7 +234,7 @@ pfUI:RegisterModule("roll", function ()
f.time.bar:SetAllPoints(f.time)
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
f.time.bar:SetMinMaxValues(0, 100)
local r, g, b, a = GetStringColor(C.appearance.border.color)
local r, g, b, a = strsplit(",", C.appearance.border.color)
f.time.bar:SetStatusBarColor(r, g, b)
f.time.bar:SetValue(20)
f.time.bar:SetScript("OnUpdate", function()
+70 -68
View File
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.socialmod:SetScript("OnEvent", function()
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
if name and playerdb[name] and playerdb[name].cname then
playerdb[name].lastseen = date("%a %d-%b-%Y")
end
@@ -77,19 +77,20 @@ pfUI:RegisterModule("socialmod", function ()
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
for i=1, FRIENDS_TO_DISPLAY do
local info = C_FriendList.GetFriendInfoByIndex(off + i)
if not info or not info.name or info.name == _G.UNKNOWN then break end
local name = info.name
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
if not name or name == _G.UNKNOWN then break end
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc
if info.connected then
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
local cname = ccolor:WrapTextInColorCode(name)
if connected then
if not class or class == _G.UNKNOWN then break end
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
local cname = rgbhex(ccolor) .. name .. "|r"
if playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname
@@ -102,7 +103,7 @@ pfUI:RegisterModule("socialmod", function ()
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
end
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9)
else
@@ -123,73 +124,74 @@ pfUI:RegisterModule("socialmod", function ()
do -- add colors to who list
hooksecurefunc("WhoList_Update", function()
local num, max = C_FriendList.GetNumWhoResults()
local num, max = GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerzone = GetRealZoneText()
local playerrace = UnitRace("player")
local playerguild = GetGuildInfo("player")
if num + 1 >= MAX_WHOS_FROM_SERVER then
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
else
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
end
for i=1, WHOS_TO_DISPLAY do
local info = C_FriendList.GetWhoInfo(off + i)
if info then
-- filename is the class token, so no L["class"] reversal is needed
local class = info.filename
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
local displayedText = ""
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (info.area == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (info.fullGuildName == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (info.raceStr == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(info.level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
if num + 1 >= MAX_WHOS_FROM_SERVER then
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
else
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
end
class = L["class"][class]
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (zone == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (guild == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (race == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end
end)
end
+1 -4
View File
@@ -75,10 +75,7 @@ pfUI:RegisterModule("superwow", function ()
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
end
-- compare numerically: an exact string match silently drops this on any
-- SuperWoW release past 1.5
local swVersion = tonumber(SUPERWOW_VERSION)
if swVersion and swVersion >= 1.5 then
if SUPERWOW_VERSION == "1.5" then
QueueFunction(function()
local pfCombatText_AddMessage = _G.CombatText_AddMessage
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
+26 -17
View File
@@ -9,6 +9,11 @@ pfUI:RegisterModule("swingtimer", function ()
local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1
-- Spell.dbc bits used to mirror server-side swing-reset rules.
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = {
mhTimer = 0, mhTimerMax = 1,
@@ -38,11 +43,12 @@ pfUI:RegisterModule("swingtimer", function ()
local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- On-next-swing spells replace the next auto-attack swing.
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local function IsOnSwingSpell(spellId)
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
local result = C_Spell.IsNextMeleeSpell(spellId)
local attr = GetSpellRecField(spellId, "attributes") or 0
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
S.onSwingCache[spellId] = result
return result
end
@@ -284,9 +290,7 @@ pfUI:RegisterModule("swingtimer", function ()
UpdateMovable(pfUI.swingtimer.ranged)
-- OH weapon detection
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
-- weapons (22); main-hand-only (21) can never sit there.
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
local function HasOffhandWeapon()
local l = GetInventoryItemLink("player", 17)
if not l then return false end
@@ -730,12 +734,13 @@ pfUI:RegisterModule("swingtimer", function ()
S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
-- mirrors the server rule; spells that reset don't need freezing (they
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
-- list (no list maintenance for new Slam-style spells).
-- let the swing resume from where it paused. Detect dynamically via the
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
if S.mhActive then
if not C_Spell.ResetsMeleeSwing(arg1) then
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
S.mhFrozenAt = GetTime()
end
end
@@ -772,13 +777,17 @@ pfUI:RegisterModule("swingtimer", function ()
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH()
else
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
-- during-cast is a Slam-style cast — push the timer forward by the cast
-- duration so the bar resumes from where it paused.
if C_Spell.ResetsMeleeSwing(spellId) then
-- Mirror the server rule for "does this spell reset the auto-attack
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
-- If neither path resets and we're holding a frozen-swing-during-cast
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
-- is a Slam-style cast — push the timer forward by the cast duration
-- so the bar resumes from where it paused.
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed
+6 -6
View File
@@ -100,10 +100,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
CreateBackdropShadow(KLHTM_Frame)
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
@@ -199,10 +199,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
CreateBackdropShadow(TWTMain)
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
TWTMain.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
TWTMain.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
@@ -328,10 +328,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
CreateBackdropShadow(SW_BarFrame1)
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
+4 -101
View File
@@ -244,10 +244,10 @@ pfUI:RegisterModule("thirdparty", function()
end
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
@@ -277,103 +277,6 @@ pfUI:RegisterModule("thirdparty", function()
end
end)
-- GreedMeter Damage Meter
-- Vanilla: https://github.com/iGreed/GreedMeter
-- GreedMeter builds its windows lazily and supports several of them, so the
-- frames are resolved at call time. The primary window takes the "damage"
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
-- slot so the two tile the panel side-by-side. Docking triggers a
-- LayoutBars/RefreshFrame so the bars refit the new width.
HookAddonOrVariable("GreedMeter", function()
local UI = GreedMeter.UI
local function frameAt(i)
return UI and UI.frames and UI.frames[i]
end
local function primary()
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
end
local function relayout(frame)
if not UI then return end
if UI.LayoutBars then UI:LayoutBars(frame) end
if UI.RefreshFrame then UI:RefreshFrame(frame) end
end
-- Builds a docktable for a window resolved through getframe(). left picks
-- the left half in split mode; the primary window uses the right half.
local function BuildDock(name, getframe, left)
return { "greedmeter", "GreedMeter", name,
function() -- single: fill the panel
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
frame:SetAllPoints(pfUI.chat.right)
frame:SetWidth(pfUI.chat.right:GetWidth())
relayout(frame)
end,
function() -- dual: take one half
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
if left then
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
else
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
end
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
relayout(frame)
end,
function() -- show
local frame = getframe()
if frame then frame:Show() relayout(frame) end
end,
function() -- hide
local frame = getframe()
if frame then frame:Hide() end
end
}
end
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
-- or removes one. Only the first two windows fit; any beyond that float.
local function SyncSecond()
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
local has2 = frameAt(2) ~= nil
if has2 and not pfUI.thirdparty.meters.threat then
pfUI.thirdparty.meters.threat = threatdock
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
pfUI.thirdparty.meters.threat = nil
end
pfUI.thirdparty.meters:Resize()
-- match the second window's visibility to the panel (the primary tracks it)
local f1, f2 = primary(), frameAt(2)
if f2 then
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
end
end
-- AddFrame and the login-time layout restore both go through
-- CreateMeterFrame; RemoveFrame handles closing a window.
local origCreate = UI.CreateMeterFrame
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
local frame = origCreate(self, isPrimary, copyFrom)
SyncSecond()
return frame
end
local origRemove = UI.RemoveFrame
UI.RemoveFrame = function(self, frame)
origRemove(self, frame)
SyncSecond()
end
end)
-- DPSMate Damage Meter
-- Vanilla: https://github.com/Geigerkind/DPSMate
-- TBC: https://github.com/Geigerkind/DPSMateTBC
@@ -447,10 +350,10 @@ pfUI:RegisterModule("thirdparty", function()
CreateBackdropShadow(frame)
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
local r, g, b, a = strsplit(",", C.chat.global.background)
frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
local r, g, b, a = strsplit(",", C.chat.global.border)
frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
end
+1 -125
View File
@@ -185,102 +185,14 @@ pfUI:RegisterModule("tooltip", function ()
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
GameTooltipStatusBar.SetStatusBarColor = function() return end
-- A row of buff icons anchored above the tooltip for mouseover units.
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
-- set each refresh, then we Acquire and re-anchor left-to-right.
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
local function CreateBuffIcon()
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetTexCoord(.07, .93, .07, .93)
icon.texture:SetAllPoints(icon)
CreateBackdrop(icon)
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.stacks:SetTextColor(1, 1, 1, 1)
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.timer:SetTextColor(1, 1, 1, 1)
return icon
end
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
icon:Hide()
icon:ClearAllPoints()
end)
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
-- while the row is shown, so it stops as soon as the tooltip hides.
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
local now = GetTime()
if (this.tick or 0) > now then return end
this.tick = now + 0.1
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
end
end)
function pfUI.tooltip:UpdateBuffs(unit)
pfUI.tooltip.buffpool:ReleaseAll()
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
pfUI.tooltip.buffs:Hide()
return
end
local prev, count = nil, 0
for i = 1, BUFF_MAX do
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
if not aura then break end
count = count + 1
local icon = pfUI.tooltip.buffpool:Acquire()
icon.texture:SetTexture(aura.icon)
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
icon.expirationTime = aura.expirationTime
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
if prev then
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
else
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
end
icon:Show()
prev = icon
end
if count > 0 then
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
pfUI.tooltip.buffs:Show()
else
pfUI.tooltip.buffs:Hide()
end
end
function pfUI.tooltip:Update()
local unit = pfUI.tooltip:GetUnit()
pfUI.tooltip:UpdateBuffs(unit)
if unit == "none" then
-- process item tooltips
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
local _, _, itemID = GameTooltip:GetItem()
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
GameTooltip:Show()
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
local _, _, spellID = GameTooltip:GetSpell()
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
GameTooltip:Show()
end
return
@@ -347,13 +259,6 @@ pfUI:RegisterModule("tooltip", function ()
end
end
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
if npcID then
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
end
end
if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
@@ -361,33 +266,4 @@ pfUI:RegisterModule("tooltip", function ()
end
GameTooltip:Show()
end
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
if not aura then return end
if C.tooltip.aurasource == "1" then
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
if not caster and aura.sourceGUID then
caster = UnitNameFromGUID(aura.sourceGUID)
end
if caster and caster ~= "" then
local classToken
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
classToken = UnitClassBase(aura.sourceUnit)
elseif aura.sourceGUID then
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
end
if classToken then
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
end
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
end
end
if C.tooltip.spellid == "1" then
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
end
self:Show()
end)
end
end)
-19
View File
@@ -355,25 +355,6 @@ pfUI:RegisterModule("turtle-wow", function ()
end
end)
if C.disabled["macroicons"] == "1" then
HookAddonOrVariable("Blizzard_MacroUI", function()
if type(UpdateMacroIconFilenames) ~= "function" then return end
function _G.UpdateMacroIconFilenames()
wipe(MACRO_ICON_FILENAMES)
local provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
local seen = {}
for i = 1, provider:GetNumIcons() do
-- uppercase, prefix-stripped basename, matching Blizzard's original
local icon = string.gsub(string.upper(provider:GetIconByIndex(i)), "INTERFACE\\ICONS\\", "")
if not seen[icon] then
seen[icon] = true
table.insert(MACRO_ICON_FILENAMES, icon)
end
end
provider:Release()
end
end)
end
-- add turtle-wow sell values
pfSellData = {
+3 -12
View File
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText(T["BEHIND"])
behindFrame.text:SetText("BEHIND")
behindFrame.text:Hide()
local lastCheck = 0
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText(T["NO LOS"])
losFrame.text:SetText("NO LOS")
losFrame.text:Hide()
local lastCheck = 0
@@ -169,9 +169,6 @@ pfUI:RegisterModule("unitxp", function ()
local throttle = 0
local scanner = CreateFrame("Frame")
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
pfUI.uf.target.distanceScanner = scanner
scanner:SetScript("OnUpdate", function()
throttle = throttle + arg1
if throttle < 0.05 then return end
@@ -239,10 +236,6 @@ pfUI:RegisterModule("unitxp", function ()
if pfUI.uf.target.distanceIndicator then
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
end
-- free-frame mode polls from its own scanner frame, not the indicator
if pfUI.uf.target.distanceScanner then
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
end
end
return
end
@@ -275,9 +268,7 @@ pfUI:RegisterModule("unitxp", function ()
-- Also notify on BG queue pop
local origBattlefieldPortShow = BattlefieldFrame_Show
if origBattlefieldPortShow then
-- pfUI.env has __index but no __newindex, so a bare global assignment
-- inside a RegisterModule closure never leaves the sandbox
_G.BattlefieldFrame_Show = function()
BattlefieldFrame_Show = function()
pcall(UnitXP, "notify", "taskbarIcon")
pcall(UnitXP, "notify", "systemSound")
return origBattlefieldPortShow()
+2 -25
View File
@@ -23,7 +23,7 @@ do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10906 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_MIN = 10802 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
@@ -110,14 +110,6 @@ pfUI.movables = {}
pfUI.version = {}
pfUI.env = {}
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
-- and take a modern path they were never written for). This describes behavior,
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
-- the flag; one that lacks it should drop the flag and get the safe fallback.
pfUI.handlesHookScript = true
if not pfUI.disabled then
pfUI.events = Mixin({}, CallbackRegistryMixin)
pfUI.events:OnLoad()
@@ -300,21 +292,6 @@ function pfUI:GetEnvironment()
pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not pfUI.env.L["race"] then
pfUI.env.L["race"] = {}
local i = 1
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
while raceInfo ~= nil do
pfUI.env.L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
end
end
return pfUI.env
end
@@ -448,7 +425,7 @@ pfUI:SetScript("OnEvent", function()
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev"
else
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
local major, minor, fix = pfUI.api.strsplit(".", raw)
pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0
+1
View File
@@ -6,6 +6,7 @@
## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## Dependencies: !!!ClassicAPI
## X-Website: https://github.com/brues-code/pfUI
pfUI.lua
+24 -26
View File
@@ -60,35 +60,33 @@ pfUI:RegisterSkin("Macro", function ()
MacroFrameScrollFrame:ClearAllPoints()
MacroFrameScrollFrame:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "BOTTOMLEFT", 11, -13)
-- The macroicons module replaces MacroPopupFrame with its own picker.
-- Only skin the stock popup when that module is disabled.
if pfUI_config["disabled"] and pfUI_config["disabled"]["macroicons"] == "1" then
StripTextures(MacroPopupFrame)
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
MacroPopupFrame:SetFrameStrata("DIALOG")
MacroPopupFrame:ClearAllPoints()
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
StripTextures(MacroPopupScrollFrame)
SkinScrollbar(MacroPopupScrollFrameScrollBar)
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
CreateBackdrop(MacroPopupEditBox, nil, true)
MacroPopupEditBox:SetScript("OnEscapePressed", function()
MacroPopupFrame:Hide()
MacroFrame_Update()
end)
StripTextures(MacroPopupFrame)
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
MacroPopupFrame:SetFrameStrata("DIALOG")
MacroPopupFrame:ClearAllPoints()
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
for i=1, NUM_MACRO_ICONS_SHOWN do
local button = _G["MacroPopupButton"..i]
local icon = _G["MacroPopupButton"..i..'Icon']
StripTextures(button)
SkinButton(button, nil, nil, nil, icon)
end
SkinButton(MacroPopupCancelButton)
SkinButton(MacroPopupOkayButton)
MacroPopupOkayButton:ClearAllPoints()
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
StripTextures(MacroPopupScrollFrame)
SkinScrollbar(MacroPopupScrollFrameScrollBar)
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
CreateBackdrop(MacroPopupEditBox, nil, true)
MacroPopupEditBox:SetScript("OnEscapePressed", function()
MacroPopupFrame:Hide()
MacroFrame_Update()
end)
for i=1, NUM_MACRO_ICONS_SHOWN do
local button = _G["MacroPopupButton"..i]
local icon = _G["MacroPopupButton"..i..'Icon']
StripTextures(button)
SkinButton(button, nil, nil, nil, icon)
end
SkinButton(MacroPopupCancelButton)
SkinButton(MacroPopupOkayButton)
MacroPopupOkayButton:ClearAllPoints()
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
end)
end)