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14 Commits
Author SHA1 Message Date
Brues 001e09c1b7 Pick cooldown timers per feature with one dropdown
Each feature's settings page now picks its own timers - None, Numbers,
Sweep, or Numbers And Sweep - in place of the "Show Numbers On", "Show
Sweep On" and "Reverse Sweep On" lists on Settings -> Cooldown. Unit
frames get theirs per frame again ("Buff And Debuff Timers" and
"Indicator Timers"), so party and pet can drop their numbers while the
target keeps them. The other dropdowns sit on Action Bars, Bags & Bank,
Buff/Debuff Icons, Totem Icons, Tooltip and Nameplates.

Settings -> Cooldown keeps the shared font, size, threshold, tenths and
colors, plus the timers of Spellbook And Character, Loss Of Control and
Other Addons, which have no page of their own.

CreateCooldown(parent, kind, config, key, name) reads its mode from
config[key]. The kind says only what it times: "spell" hides numbers on
the global cooldown, "aura" drains its sweep, "timer" fills it. The
reverse option is gone; the direction follows the kind.

The migration carries every old setting into its timers: the
C.cooldown kind tables, appearance.cd's foreign and Blizzard toggles,
the buff frame's sweep, the nameplate debuff options, and each unit
frame's timer text, sweep and "Show Time Left" from before the kinds,
so frames that had their own settings keep them. Reverse options are
dropped.
2026-11-02 16:07:41 -06:00
Brues 494f176f18 Nameplates: stay in the world stratum, raise the target by level
The overlay inherits the engine plate's world stratum, below every UI
stratum. Moving it to BACKGROUND/LOW put it level-for-level against the
chat panels, so plates drew over the chat. The target now rises above
the other plates by raising its engine frame and re-parenting the
overlay, which carries the subtree's levels along. Debuff icons take
their level from the health bar so ones grown on a raised plate stay
above it.
2026-11-02 01:36:06 -06:00
Brues 8f1b3dc39b Cooldowns: size the numbers from OnSizeChanged, not timer starts
Buff buttons start their timers before they are sized, so their numbers took
the height-0 font and kept it until a timer restarted.
2026-11-02 01:18:59 -06:00
Brues 23d25c4791 Focus target: follow its token, not its GUID
The focus target frame filtered its unit events on the unit's GUID, which
only arrive while nampower fires its raw-GUID events (NP_EnableUnitEventsGuid
on, NP_EnableUnitEventsGuidFiltering off) and SuperWoW watches every unit.
Without them the bars froze until the focus switched targets (#76).

ClassicAPI fires the focus target's unit events as "focustarget" and the
focus's UNIT_TARGET as "focus" whatever nampower does, so the frame follows
those tokens. The swap check keeps its own GUID cache, since eventunit is
no longer a GUID for that frame.
2026-11-02 01:06:17 -06:00
Brues ebb4b056c3 Nameplates: drive every plate from unit events, drop the per-tick loop
The module polled: a central OnUpdate at 100 Hz over every visible plate,
a full OnDataChanged refresh of each plate every 0.5 s, and per-tick reads
of the engine's name/level regions, frame size, mouse state and
SpellIsTargeting. ClassicAPI feeds every unit event to the nameplateN
tokens, so none of that is needed.

Each bound plate now registers its unit events on its own frame against
its token (UNIT_HEALTH/MAXHEALTH, UNIT_AURA_DELTA, UNIT_FLAGS,
UNIT_DYNAMIC_FLAGS, UNIT_FACTION, UNIT_LEVEL, UNIT_CLASSIFICATION_CHANGED,
UNIT_NAME_UPDATE, UNIT_TARGET, the casts) and each handler updates only
what that event can change; the module-level events (target, combat,
level-up, roster, guild, spell targeting) fan out to the plates they
concern. Health comes from UnitHealth on the token instead of the
engine bar's OnValueChanged hook; name, level and difficulty colour from
UnitName/UnitLevel/GetDifficultyColor instead of the blanked engine
regions (UnitLevel's -1 is exactly the engine's skull case, so "??B"
survives). The engine resets the plate's size at every bind, so the
engine frame's size and click routing are re-applied from its OnShow
instead of being checked every tick; the overlay steps aside for
ground-target spells on CURRENT_SPELL_CAST_CHANGED.

The only OnUpdate left is a driver frame, shown while a castbar sweeps or
the target zoom animates and hidden when both sets are empty; the zoom
is time-based now rather than per-tick multiplication. The
nameplates/nameplates_target/nameplates_mass throttle categories no
longer mean anything and are gone from libthrottle and the GUI;
nameplates_castbar stays as the sweep rate of non-target castbars.

Mouseover tracking is gone (the token already names the unit), and
libhealth's "known" return now decides whether absolute health is shown,
so a unit whose health is only known as a percentage no longer prints
"57 | 57%".
2026-11-01 21:40:50 -06:00
Brues b17f5bcd3d Unit frames: only the player's pet wakes them with UNIT_HAPPINESS
Shown frames registered UNIT_HAPPINESS unfiltered, so every hunter pet in view woke them. It is now a unit event for "pet".
2026-11-01 21:08:57 -06:00
Brues e60f9eb410 libpredict: drop the always-running cleanup OnUpdate
The events table it pruned was never read; expired heals already drop out of UnitGetIncomingHeals by their own timeout. Resurrection offers are now checked by a ticker that runs only while an offer is open.
2026-11-01 20:57:55 -06:00
Brues 66171d5354 libpredict: stop the sender's per-frame work
The Regrowth HoT now goes out on a one-shot timer instead of an always-running OnUpdate, and other units' spellcast events are filtered to the group's tokens, the only casters libpredict can resolve; solo, no one else's casts arrive.
2026-11-01 20:54:40 -06:00
Brues 8b239a5532 Castbars: hide idle bars instead of fading them to alpha 0
An idle bar stayed shown at alpha 0, so its OnUpdate ran every frame. The fade-out now ends in Hide, a cast shows the bar, and unlock mode keeps it shown for dragging.
2026-11-01 20:44:24 -06:00
Brues b6d570df97 Unit frames: hidden frames only hear the events that can show them
Every frame registered the same global events whether shown or not. A frame now keeps only the visibility events for the unit it was created for, and registers the display-only events while shown; OnShow does a full refresh to catch up on what it missed.
2026-11-01 20:44:24 -06:00
Brues 698dedcb7a Chat: cut the per-line work of the AddMessage hook
- Save the chat history from the frames when leaving the world, through
  GetMessageInfo, instead of on every line. Lines written back from the
  history carry a mark, so they are saved as they are. History is no longer
  recorded while it is off, keeps 30 lines instead of 29, and whispers are
  dimmed in the whisper colour (gsub's match count was taken as red).
- Skip the CLINK and URL passes on lines that cannot hold them.
- Colour player links in one gsub with a callback instead of a gsub per name.
- Read a chat line that several frames show only once, by its line ID.
- Build the timestamp once per second.
- Lay the tabs out on hover only when their bar comes back, not 10 times a
  second.
- Drop ChatFrame_OnUpdate: it only blinks the flash of the bottom button
  pfUI hides. The lines fade in the engine's update.
2026-11-01 19:59:53 -06:00
AbyssandBrues e609809fff Raid unitframes: add option to reverse group order (#75)
* Add raidreverse default to unitframes config

Defaults to off, so existing layouts are unchanged.

* Raid frames: add option to reverse group order

Read the new raidreverse setting and mirror the column index when placing raid frames, so group 1 sits on the far right and the following groups grow to the left.

* Add "Reverse Group Order" checkbox to raid settings

Placed under "Raid Fill Direction" in the raid frame options.
/pfui > Settings > Unit Frames > Raid > Layout

* Raid frames: rename reverse option to "Grow Right To Left"

The option mirrors columns in both fill directions, so name it for what
it does. Mirror across the columns maxraid can fill instead of the whole
layout, so smaller raids stay next to the anchor. Lay the raid grid out
through SlotToCoord like the pet grid, move the default next to the other
raid layout keys, and add the label to the locale tables.

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-11-01 18:02:31 -06:00
Brues 3651341697 Scroll every chat copy box to the newest line when it opens
The caret at the end scrolled only the box with the focus, and each
visible chat frame's box takes the focus as it opens, so only the last
one shown reached the bottom. Even that one stopped short: 1.12's
OnCursorChanged has no input context, so ScrollCursorIntoView lets the
last line clip.

Each box now measures its scroll box and scrolls it to the end on the
next frame, after the edit box has laid the new text out.
2026-11-01 17:22:06 -06:00
Antoine ChedinandBrues 77be27094a Add Offsets to unit frame buff/debuff (#74)
* Add anchor offset for unitframe buff or defuff

* Fix default values

* Stack a shared-corner aura block past the other block's Y offset, read the offsets without a table per icon

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-11-01 16:39:48 -06:00
28 changed files with 1847 additions and 2115 deletions
+88 -75
View File
@@ -71,6 +71,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("buffs", nil, "timers", "both")
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
@@ -149,38 +150,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
pfUI:UpdateConfig("cooldown", "actionbar", "text", "1")
pfUI:UpdateConfig("cooldown", "actionbar", "animation", "1")
pfUI:UpdateConfig("cooldown", "actionbar", "reverse", "0")
pfUI:UpdateConfig("cooldown", "bags", "text", "1")
pfUI:UpdateConfig("cooldown", "bags", "animation", "1")
pfUI:UpdateConfig("cooldown", "bags", "reverse", "0")
pfUI:UpdateConfig("cooldown", "blizzard", "text", "1")
pfUI:UpdateConfig("cooldown", "blizzard", "animation", "1")
pfUI:UpdateConfig("cooldown", "blizzard", "reverse", "0")
pfUI:UpdateConfig("cooldown", "unitframe", "text", "1")
pfUI:UpdateConfig("cooldown", "unitframe", "animation", "0")
pfUI:UpdateConfig("cooldown", "unitframe", "reverse", "1")
pfUI:UpdateConfig("cooldown", "indicator", "text", "1")
pfUI:UpdateConfig("cooldown", "indicator", "animation", "0")
pfUI:UpdateConfig("cooldown", "indicator", "reverse", "0")
pfUI:UpdateConfig("cooldown", "nameplate", "text", "1")
pfUI:UpdateConfig("cooldown", "nameplate", "animation", "0")
pfUI:UpdateConfig("cooldown", "nameplate", "reverse", "1")
pfUI:UpdateConfig("cooldown", "buff", "text", "1")
pfUI:UpdateConfig("cooldown", "buff", "animation", "1")
pfUI:UpdateConfig("cooldown", "buff", "reverse", "1")
pfUI:UpdateConfig("cooldown", "tooltip", "text", "1")
pfUI:UpdateConfig("cooldown", "tooltip", "animation", "0")
pfUI:UpdateConfig("cooldown", "tooltip", "reverse", "0")
pfUI:UpdateConfig("cooldown", "totem", "text", "1")
pfUI:UpdateConfig("cooldown", "totem", "animation", "1")
pfUI:UpdateConfig("cooldown", "totem", "reverse", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "text", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "animation", "1")
pfUI:UpdateConfig("cooldown", "lossofcontrol", "reverse", "0")
pfUI:UpdateConfig("cooldown", "foreign", "text", "0")
pfUI:UpdateConfig("cooldown", "foreign", "animation", "1")
pfUI:UpdateConfig("cooldown", nil, "blizzard_timers", "both")
pfUI:UpdateConfig("cooldown", nil, "lossofcontrol_timers", "both")
pfUI:UpdateConfig("cooldown", nil, "foreign_timers", "sweep")
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
@@ -207,6 +179,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "timers", "both")
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
@@ -460,6 +433,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
pfUI:UpdateConfig("unitframes", "raid", "raidgrowleft", "0")
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
@@ -550,6 +524,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "buffoffx", "0")
pfUI:UpdateConfig("unitframes", unit, "buffoffy", "0")
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
@@ -557,8 +533,11 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "debuffoffx", "0")
pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "aura_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
@@ -579,6 +558,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "indicator_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
@@ -709,6 +689,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
pfUI:UpdateConfig("bars", nil, "timers", "both")
pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
@@ -722,6 +703,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("totems", nil, "iconsize", "26")
pfUI:UpdateConfig("totems", nil, "spacing", "3")
pfUI:UpdateConfig("totems", nil, "showbg", "0")
pfUI:UpdateConfig("totems", nil, "timers", "both")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
@@ -834,6 +816,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
pfUI:UpdateConfig("tooltip", nil, "aura_timers", "text")
-- Throttle Settings
@@ -958,6 +941,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
pfUI:UpdateConfig("nameplates", nil, "debuff_timers", "text")
pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
@@ -1431,9 +1415,32 @@ function pfUI:MigrateConfig()
pfUI_config.unitframes.always2dportrait = nil
end
-- migrate the scattered cooldown settings into the cooldown table; keyed
-- on the old settings rather than the version, like the portrait style
-- migrate the old cooldown settings into each feature's timers setting;
-- keyed on the old settings rather than the version, like the portrait
-- style. Reverse options are dropped: the direction follows what a
-- cooldown times.
local cooldown = pfUI_config.cooldown
-- 'mode' with its numbers and sweep replaced by 'text' and 'sweep' ("1" or
-- "0"), each kept when nil
local function timers(mode, text, sweep)
local numbers = mode == "text" or mode == "both"
local swipe = mode == "sweep" or mode == "both"
if text then numbers = text == "1" end
if sweep then swipe = sweep == "1" end
if numbers and swipe then return "both" end
return numbers and "text" or swipe and "sweep" or "off"
end
-- every unit frame's settings
local function units(func)
for _, unit in pairs(pfUI_config.unitframes) do
if type(unit) == "table" and unit.aura_timers then func(unit) end
end
end
-- the shared look and the foreign and Blizzard toggles of appearance.cd
local cd = pfUI_config.appearance.cd
if cd then
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
@@ -1441,17 +1448,12 @@ function pfUI:MigrateConfig()
cooldown[entry] = cd[entry] or cooldown[entry]
end
cooldown.foreign.text = cd.foreign or cooldown.foreign.text
if cd.hideanim then
cooldown.foreign.animation = cd.hideanim == "1" and "0" or "1"
end
local sweep = cd.hideanim and (cd.hideanim == "1" and "0" or "1")
cooldown.foreign_timers = timers(cooldown.foreign_timers, cd.foreign, sweep)
-- spellbook and character slots took the foreign sweep, and with the
-- Blizzard toggle off the foreign numbers too
cooldown.blizzard.animation = cooldown.foreign.animation
if cd.blizzard == "0" then
cooldown.blizzard.text = cooldown.foreign.text
end
cooldown.blizzard_timers = timers(cooldown.blizzard_timers, cd.blizzard == "0" and (cd.foreign or "0") or nil, sweep)
-- pfUI drew its own numbers before; the native countdown shows them
-- only with this cvar on, which only the first-run setup sets
@@ -1460,40 +1462,51 @@ function pfUI:MigrateConfig()
pfUI_config.appearance.cd = nil
end
local function move(config, old, kind, entry)
if config[old] then
cooldown[kind][entry] = config[old]
config[old] = nil
-- the options of each module
local buffs, nameplates = pfUI_config.buffs, pfUI_config.nameplates
buffs.timers = timers(buffs.timers, nil, buffs.cooldown_anim)
nameplates.debuff_timers = timers(nameplates.debuff_timers, nameplates.debufftext, nameplates.debuffanim)
if nameplates.debufftimers == "0" then nameplates.debuff_timers = "off" end
units(function(unit)
unit.aura_timers = timers(unit.aura_timers, unit.cooldown_text, unit.cooldown_anim)
unit.indicator_timers = timers(unit.indicator_timers, unit.indicator_time)
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
end)
pfUI_config.bars.cooldown_reverse = nil
pfUI_config.appearance.bags.cooldown_reverse = nil
pfUI_config.totems.cooldown_reverse = nil
buffs.cooldown_anim, buffs.cooldown_reverse = nil, nil
nameplates.debufftext, nameplates.debuffanim, nameplates.debreverse, nameplates.debufftimers = nil, nil, nil, nil
-- the cooldown kinds of Settings -> Cooldown, each with its numbers and
-- sweep, into the setting that replaced it
local kinds = {
actionbar = { pfUI_config.bars, "timers" },
bags = { pfUI_config.appearance.bags, "timers" },
blizzard = { cooldown, "blizzard_timers" },
nameplate = { nameplates, "debuff_timers" },
buff = { buffs, "timers" },
tooltip = { pfUI_config.tooltip, "aura_timers" },
totem = { pfUI_config.totems, "timers" },
lossofcontrol = { cooldown, "lossofcontrol_timers" },
foreign = { cooldown, "foreign_timers" },
unitframe = "aura_timers",
indicator = "indicator_timers",
}
for kind, target in pairs(kinds) do
local old = cooldown[kind]
if type(old) == "table" then
if type(target) == "string" then
units(function(unit) unit[target] = timers(unit[target], old.text, old.animation) end)
else
target[1][target[2]] = timers(target[1][target[2]], old.text, old.animation)
end
cooldown[kind] = nil
end
end
move(pfUI_config.bars, "cooldown_reverse", "actionbar", "reverse")
move(pfUI_config.appearance.bags, "cooldown_reverse", "bags", "reverse")
move(pfUI_config.buffs, "cooldown_anim", "buff", "animation")
move(pfUI_config.buffs, "cooldown_reverse", "buff", "reverse")
move(pfUI_config.totems, "cooldown_reverse", "totem", "reverse")
move(pfUI_config.nameplates, "debufftext", "nameplate", "text")
move(pfUI_config.nameplates, "debuffanim", "nameplate", "animation")
move(pfUI_config.nameplates, "debreverse", "nameplate", "reverse")
if pfUI_config.nameplates.debufftimers == "0" then
cooldown.nameplate.text, cooldown.nameplate.animation = "0", "0"
end
-- one setting now covers every unit frame: the target frame's auras and
-- the raid frames' indicators stand for the rest
move(pfUI_config.unitframes.target, "cooldown_text", "unitframe", "text")
move(pfUI_config.unitframes.target, "cooldown_anim", "unitframe", "animation")
move(pfUI_config.unitframes.target, "cooldown_reverse", "unitframe", "reverse")
move(pfUI_config.unitframes.raid, "indicator_time", "indicator", "text")
for _, unit in pairs(pfUI_config.unitframes) do
if type(unit) == "table" then
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
end
end
pfUI_config.nameplates.debufftimers = nil
pfUI_config.bars.cd_size = nil
-- Remove "Show only own debuffs" from unitframes and nameplates
@@ -1524,4 +1537,4 @@ function pfUI:MigrateConfig()
else
pfUI_config.version = pfUI.version.string
end
end
end
+52 -42
View File
@@ -1,16 +1,20 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown, made for one
-- kind of timer. Settings -> Cooldown (C.cooldown) sets for each kind its
-- countdown numbers, its sweep and the sweep's direction, and shares one font
-- and one formatter between them all. The numbers are the frame's own
-- countdown (ClassicAPI): the engine ticks them, gated by the
-- countdownForCooldowns cvar. Other addons' Cooldown frames take the
-- "foreign" settings as their timers start.
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown. The settings
-- of the feature it belongs to pick its timers: none, numbers, sweep or both.
-- Settings -> Cooldown (C.cooldown) sets one font and one formatter for them
-- all. The numbers are the frame's own countdown (ClassicAPI): the engine
-- ticks them, gated by the countdownForCooldowns cvar. Other addons' Cooldown
-- frames take the "foreign" timers as their timers start.
-- kinds that time spells or items: no numbers for the global cooldown
local spell = { actionbar = true, bags = true, blizzard = true, foreign = true }
local function ShowNumbers(mode)
return mode == "text" or mode == "both"
end
local function ShowSweep(mode)
return mode == "sweep" or mode == "both"
end
-- every cooldown CreateCooldown made, for UpdateCooldowns
local cooldowns = {}
@@ -58,60 +62,60 @@ function pfUI.api.GetCooldownFontSize(height)
return size
end
-- sizes the numbers to the cooldown's parent; the size follows its height,
-- so a timer start calls this again whenever that height changed
local function UpdateFont(cooldown)
local height = (cooldown:GetParent() or cooldown):GetHeight()
cooldown.pfCountdownHeight = height
-- sizes the numbers to the height of the frame the cooldown covers
local function UpdateFont(cooldown, height)
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
end
-- applies the settings of its kind to one of pfUI's cooldowns
local function SetupCooldown(cooldown)
local kind = cooldown.pfCooldownKind
local config = C.cooldown[kind]
local sweep = config.animation == "1" and not cooldown.pfTimeLeftOnly
cooldown:SetHideCountdownNumbers(config.text ~= "1")
cooldown:SetDrawSwipe(sweep)
cooldown:SetDrawBling(sweep)
cooldown:SetReverse(config.reverse == "1")
cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown)
-- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
-- laid out, and this runs, as it shows
local function OnSizeChanged(cooldown, width, height)
UpdateFont(cooldown, height)
end
-- applies the "foreign" settings to another addon's cooldown. They only take
-- applies its timers setting to one of pfUI's cooldowns
local function SetupCooldown(cooldown)
local kind = cooldown.pfCooldownKind
local mode = cooldown.pfCooldownConfig[cooldown.pfCooldownKey]
local sweep = ShowSweep(mode) and not cooldown.pfTimeLeftOnly
cooldown:SetHideCountdownNumbers(not ShowNumbers(mode))
cooldown:SetDrawSwipe(sweep)
cooldown:SetDrawBling(sweep)
cooldown:SetReverse(kind == "aura")
cooldown:SetMinimumCountdownDuration(kind == "spell" and tonumber(C.cooldown.threshold) * 1000 or 0)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown, cooldown:GetParent():GetHeight())
end
-- applies the "foreign" timers to another addon's cooldown. They only take
-- the numbers or the sweep away, which the addon may have set up itself, so
-- turning one back on needs a reload.
local function SetupForeign(cooldown)
local config = C.cooldown.foreign
local mode = C.cooldown.foreign_timers
if config.animation ~= "1" then
if not ShowSweep(mode) then
cooldown:SetDrawSwipe(false)
cooldown:SetDrawBling(false)
end
-- omnicc's flag for cooldowns that want no numbers
if config.text ~= "1" or cooldown.noCooldownCount then
if not ShowNumbers(mode) or cooldown.noCooldownCount then
cooldown:SetHideCountdownNumbers(true)
return
end
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown)
UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetHeight())
end
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
-- the sweep a time-left-only one took away, and the font follows a changed
-- height
-- the sweep a time-left-only one took away
local function StartTimer(cooldown, timeleftOnly)
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
cooldown.pfTimeLeftOnly = timeleftOnly
SetupCooldown(cooldown)
elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
UpdateFont(cooldown)
end
end
@@ -129,17 +133,23 @@ hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
end)
-- [ CreateCooldown ] --
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'
-- with the settings of its kind. Start it with CooldownFrame_SetTimer.
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'.
-- Start it with CooldownFrame_SetTimer.
-- 'parent' [frame] the frame the cooldown covers
-- 'kind' [string] what it times, a group of C.cooldown: actionbar,
-- bags, blizzard, unitframe, indicator, nameplate,
-- buff, tooltip, totem or lossofcontrol
-- 'kind' [string] what it times: "spell" (spells and items: the sweep
-- fills, no numbers for the global cooldown), "aura"
-- (the sweep drains) or "timer" (the sweep fills)
-- 'config' [table] the settings that hold its timers
-- 'key' [string] the timers setting in 'config': "off", "text",
-- "sweep" or "both"
-- 'name' [string] optional frame name
-- return [frame] the Cooldown frame
function pfUI.api.CreateCooldown(parent, kind, name)
function pfUI.api.CreateCooldown(parent, kind, config, key, name)
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
cooldown.pfCooldownKind = kind
cooldown.pfCooldownConfig = config
cooldown.pfCooldownKey = key
cooldown:SetScript("OnSizeChanged", OnSizeChanged)
table.insert(cooldowns, cooldown)
SetupCooldown(cooldown)
return cooldown
+87 -33
View File
@@ -19,11 +19,11 @@ local auraCorners = {
}
-- Flows the shown icons of an aura block outward from the frame edge, starting
-- `offset` away from it (its own row gap when nil): `perrow` icons per row,
-- each row as tall as its largest icon. The first `icons.own` icons are the
-- player's (C_UnitAuras lists them first) and use `icons.ownsize`. Returns the
-- offset just past the block's last row, where a block sharing the same corner
-- continues.
-- `offset` away from it (its own row gap when nil) and shifted on screen by
-- `offx`/`offy`: `perrow` icons per row, each row as tall as its largest icon.
-- The first `icons.own` icons are the player's (C_UnitAuras lists them first)
-- and use `icons.ownsize`. Returns the offset just past the block's last
-- shifted row, where a block sharing the same corner continues.
local function LayoutAuraBlock(unit, icons, offset)
local corner = auraCorners[icons.pos]
local anchor = unit.config.portraitheight ~= "-1" and unit.hp or unit
@@ -42,7 +42,7 @@ local function LayoutAuraBlock(unit, icons, offset)
local size = i <= icons.own and icons.ownsize or icons.size
icons[i]:SetSize(size, size)
icons[i]:ClearAllPoints()
icons[i]:SetPoint(corner[1], anchor, icons.pos, corner[2] * x, corner[3] * offset)
icons[i]:SetPoint(corner[1], anchor, icons.pos, icons.offx + corner[2] * x, icons.offy + corner[3] * offset)
x = x + size + icons.gapx
if size > rowsize then rowsize = size end
@@ -50,7 +50,7 @@ local function LayoutAuraBlock(unit, icons, offset)
i = i + 1
end
if col > 0 then offset = offset + rowsize + icons.gapy end
if col > 0 then offset = offset + rowsize + icons.gapy + corner[3] * icons.offy end
return offset
end
@@ -248,6 +248,48 @@ local VISIBILITY_EVENTS = {
UNIT_TARGET = true, -- a link of a chained frame's unit retargeted
}
-- The units of a chain that unit events name by token, whatever nampower does
-- with its GUID events: the focus, and the focus's target, whose unit events
-- ClassicAPI fires as "focustarget" from the unit's own fields.
local CHAIN_TOKENS = { focus = true, focustarget = true }
-- The events a frame hears hidden or not: the visibility events that concern
-- the unit it was created for (raid.lua remaps a raid frame's label, so this is
-- decided once, at creation), and the logout guard. UNIT_TARGET belongs to
-- RegisterChainEvents, and focus.lua drives the focus frames itself.
local function GetIdleEvents(label, fname)
local events = { PLAYER_ENTERING_WORLD = true, PLAYER_LOGOUT = true }
if label:find("^party") or label:find("^raid")
or fname == "Group0" or fname == "PartyPet0" or fname == "Party0Target" then
events.PARTY_MEMBERS_CHANGED = true
events.RAID_ROSTER_UPDATE = true
end
if label:find("^target") then events.PLAYER_TARGET_CHANGED = true end
if label:find("pet") then events.UNIT_PET = true end
return events
end
-- The events that only redraw what a frame shows. A hidden frame drops them,
-- and OnShow's full refresh catches up on whatever it missed.
local SHOWN_EVENTS = {
"PLAYER_AURAS_CHANGED", -- label=player && frame=buff
"PLAYER_EQUIPMENT_CHANGED", -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
"PARTY_MEMBERS_CHANGED", -- frame=leaderIcon
"PARTY_LEADER_CHANGED", -- frame=leaderIcon
"RAID_ROSTER_UPDATE", -- frame=raidIcon
"PLAYER_UPDATE_RESTING", -- frame=restIcon
"PARTY_LOOT_METHOD_CHANGED", -- frame=lootIcon
"RAID_TARGET_UPDATE", -- frame=raidIcon
}
local function RegisterShownEvents(frame)
for i = 1, table.getn(SHOWN_EVENTS) do
frame:RegisterEvent(SHOWN_EVENTS[i])
end
-- label=pet; the player's own pet only, not every pet in view
frame:RegisterUnitEvent("UNIT_HAPPINESS", "pet")
end
-- ============================================================================
-- GetUnitStats - health + power for a unit token.
-- Returns: hp, maxHp, power, maxPower, powerType
@@ -445,7 +487,9 @@ function pfUI.uf:UpdateVisibility()
--
-- A chained unit -- another unit's target, "targettarget" or "party1target"
-- -- has no token that unit events name, so the frame follows it by GUID,
-- which every unit event also fires with. It follows the unit only while
-- which nampower fires every unit event with too, unless its GUID events
-- are off or filtered. The focus's target is named (CHAIN_TOKENS), so that
-- frame follows its token instead. It follows the unit only while
-- the client has it: a link's target can be out of sight, and its coming
-- back is then a new unit too. The unit changes with no event of its own
-- whenever a link of the chain retargets; UNIT_TARGET on every link reports
@@ -454,8 +498,9 @@ function pfUI.uf:UpdateVisibility()
self.chain = visibility ~= "hide" and unitstr:match("^(.+)target$") or nil
if self.chain then
local guid = UnitName(unitstr) and UnitGUID(unitstr)
if guid ~= self.eventunit then self.update_full = true end
self:RegisterUnitEvents(guid)
if guid ~= self.unitguid then self.update_full = true end
self.unitguid = guid
self:RegisterUnitEvents(guid and CHAIN_TOKENS[unitstr] and unitstr or guid)
else
self:RegisterUnitEvents(visibility ~= "hide" and unitstr or nil)
end
@@ -877,6 +922,8 @@ function pfUI.uf:UpdateConfig()
f.buffs.size = tonumber(f.config.buffsize)
f.buffs.ownsize = f.config.ownbuffsize == "-1" and f.buffs.size or tonumber(f.config.ownbuffsize)
f.buffs.perrow = tonumber(f.config.buffperrow)
f.buffs.offx = tonumber(f.config.buffoffx)
f.buffs.offy = tonumber(f.config.buffoffy)
f.buffs.gapx = aura_border + tonumber(f.config.buffspacingx)
f.buffs.gapy = aura_border + tonumber(f.config.buffspacingy)
f.buffs.own = 0
@@ -899,7 +946,7 @@ function pfUI.uf:UpdateConfig()
f.buffs[i]:SetFrameLevel(12)
f.buffs[i]:RegisterForClicks("RightButtonUp")
f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "unitframe", f.buffs[i]:GetName() .. "Cooldown")
f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "aura", f.config, "aura_timers", f.buffs[i]:GetName() .. "Cooldown")
f.buffs[i].cd:SetFrameLevel(14)
f.buffs[i].id = i
@@ -927,6 +974,8 @@ function pfUI.uf:UpdateConfig()
f.debuffs.size = tonumber(f.config.debuffsize)
f.debuffs.ownsize = f.config.owndebuffsize == "-1" and f.debuffs.size or tonumber(f.config.owndebuffsize)
f.debuffs.perrow = tonumber(f.config.debuffperrow)
f.debuffs.offx = tonumber(f.config.debuffoffx)
f.debuffs.offy = tonumber(f.config.debuffoffy)
f.debuffs.gapx = aura_border + tonumber(f.config.debuffspacingx)
f.debuffs.gapy = aura_border + tonumber(f.config.debuffspacingy)
f.debuffs.own = 0
@@ -950,7 +999,7 @@ function pfUI.uf:UpdateConfig()
f.debuffs[i]:RegisterForClicks("RightButtonUp")
f.debuffs[i]:SetNormalTexture(nil)
f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "unitframe", f.debuffs[i]:GetName() .. "Cooldown")
f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "aura", f.config, "aura_timers", f.debuffs[i]:GetName() .. "Cooldown")
f.debuffs[i].cd:SetFrameLevel(14)
f.debuffs[i].id = i
@@ -980,8 +1029,17 @@ function pfUI.uf:UpdateConfig()
end
function pfUI.uf.OnShow()
pfUI.uf:RefreshUnit(this, "portrait")
pfUI.uf:RefreshUnit(this, "base")
RegisterShownEvents(this)
pfUI.uf:RefreshUnit(this, "all")
end
function pfUI.uf.OnHide()
for i = 1, table.getn(SHOWN_EVENTS) do
if not this.idleevents[SHOWN_EVENTS[i]] then
this:UnregisterEvent(SHOWN_EVENTS[i])
end
end
this:UnregisterEvent("UNIT_HAPPINESS")
end
function pfUI.uf.OnEvent()
@@ -1309,8 +1367,8 @@ local UNIT_EVENTS = {
-- Auras and power. ClassicAPI's UNIT_AURA_DELTA also reports refreshes and new
-- durations and says what changed; its generic power events name the power, so
-- a frame skips the ones it does not draw. Both fire for tokens only, so a
-- chained unit, followed by GUID, keeps 1.12's events instead. A group
-- a frame skips the ones it does not draw. Both fire for tokens only, and not
-- as "focustarget", so a chained unit keeps 1.12's events instead. A group
-- member's connection and sight come with them, and a chained unit has
-- neither event.
local TOKEN_EVENTS = {
@@ -1375,16 +1433,18 @@ end
-- unit, whose `owner` is the unit it is the target of -- for
-- "targettargettarget" the links are "targettarget" and "target" -- or drop it
-- when `owner` is nil. By GUID, since the inner links are no token that events
-- name. Cheap to call repeatedly: it re-registers only when a link changed.
-- name, save the ones in CHAIN_TOKENS. Cheap to call repeatedly: it
-- re-registers only when a link changed.
local chainlinks = {}
function pfUI.uf:RegisterChainEvents(owner)
local n, key = 0, nil
while owner do
local guid = UnitGUID(owner)
if guid then
local link = CHAIN_TOKENS[owner] and owner or guid
n = n + 1
chainlinks[n] = guid
key = key and key .. guid or guid
chainlinks[n] = link
key = key and key .. link or link
end
owner = owner:match("^(.+)target$")
end
@@ -1403,19 +1463,10 @@ end
function pfUI.uf:EnableEvents()
local f = self
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("PLAYER_LOGOUT")
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon
f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target
f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon
f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon
f:RegisterEvent("UNIT_PET")
f:RegisterEvent("UNIT_HAPPINESS")
for event in pairs(f.idleevents) do
f:RegisterEvent(event)
end
if f:IsShown() then RegisterShownEvents(f) end
f:RegisterForClicks('LeftButtonUp', 'RightButtonUp',
'MiddleButtonUp', 'Button4Up', 'Button5Up')
@@ -1481,6 +1532,7 @@ function pfUI.uf:EnableScripts()
end
f:SetScript("OnShow", pfUI.uf.OnShow)
f:SetScript("OnHide", pfUI.uf.OnHide)
f:SetScript("OnEvent", pfUI.uf.OnEvent)
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
@@ -1528,6 +1580,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.id = id
f.config = config or pfUI_config.unitframes.fallback
f.tick = tick
f.idleevents = GetIdleEvents(f.label, fname)
CreateBackdropShadow(f)
@@ -2390,6 +2443,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
local position = frame.config.indicator_pos or "TOPLEFT"
local iconsize = tonumber(frame.config.indicator_size)
local spacing = tonumber(frame.config.indicator_spacing)
local config = frame.config
if not frame.hp then return end
local frame = frame.hp.bar
@@ -2408,7 +2462,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
frame.icon[pos].stacks:SetJustifyH("RIGHT")
frame.icon[pos].stacks:SetJustifyV("BOTTOM")
frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "indicator")
frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "aura", config, "indicator_timers")
frame.icon[pos].cd:SetFrameLevel(48)
end
+11 -12
View File
@@ -8,7 +8,6 @@ pfUI_translation["deDE"] = {
["Actionbar"] = nil,
["Action Bar"] = nil,
["Action Bar Border Size"] = nil,
["Action Bars"] = nil,
["Active Addons"] = nil,
["Add button to the frame"] = nil,
["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["deDE"] = {
["Bottom"] = nil,
["Bottom Left"] = nil,
["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil,
["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = nil,
["Buff Position"] = nil,
["Buffs"] = nil,
@@ -106,6 +105,15 @@ pfUI_translation["deDE"] = {
["Center Text"] = nil,
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -359,6 +367,7 @@ pfUI_translation["deDE"] = {
["Group Options"] = nil,
["Group-Pet"] = nil,
["Group-Target"] = nil,
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = nil,
@@ -515,7 +524,6 @@ pfUI_translation["deDE"] = {
["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = nil,
["Nameplate Width"] = nil,
["Name (Short)"] = nil,
@@ -583,7 +591,6 @@ pfUI_translation["deDE"] = {
["Pixel"] = nil,
["Player"] = nil,
["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil,
["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["deDE"] = {
["Resting"] = nil,
["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = "Zur aktuellen Zone wechseln",
["Reverse Sweep On"] = nil,
["Right"] = nil,
["Right Actionbar"] = nil,
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["deDE"] = {
["Show Loot Icon"] = nil,
["Show Macro Text"] = nil,
["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil,
@@ -750,7 +755,6 @@ pfUI_translation["deDE"] = {
["Show Spell Icon"] = nil,
["Show Spell Name"] = nil,
["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -818,7 +822,6 @@ pfUI_translation["deDE"] = {
["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil,
["Tooltip"] = nil,
["Tooltip Auras"] = nil,
["Tooltip Position"] = nil,
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["deDE"] = {
["Total Gold"] = nil,
["Totem Direction"] = nil,
["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = nil,
["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = nil,
["Unit Frame Layout"] = nil,
["Unit Frames"] = nil,
@@ -908,8 +909,6 @@ pfUI_translation["deDE"] = {
["Panel Alignment"] = "Panel Ausrichtung",
["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate",
["Target/Casting Plates"] = "Ziel/Cast Plaketten",
["Normal Plates"] = "Normale Plaketten",
["Mass Pulls (20+ Plates)"] = "Große Pulls (20+ Plaketten)",
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
["Cursor Follow"] = "Cursor Folgen",
["Health/Status Bar"] = "Leben/Status Leiste",
+15 -12
View File
@@ -8,7 +8,6 @@ pfUI_translation["enUS"] = {
["Actionbar"] = nil,
["Action Bar"] = nil,
["Action Bar Border Size"] = nil,
["Action Bars"] = nil,
["Active Addons"] = nil,
["Add button to the frame"] = nil,
["Added button"] = nil,
@@ -80,16 +79,18 @@ pfUI_translation["enUS"] = {
["Bottom"] = nil,
["Bottom Left"] = nil,
["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil,
["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = nil,
["Buff Position"] = nil,
["Buffs"] = nil,
["Buff Size"] = nil,
["Buff Spacing"] = nil,
["Buff X-Offset"] = nil,
["Buff Y-Offset"] = nil,
["Buff X-Spacing"] = nil,
["Buff Y-Spacing"] = nil,
["Buffs Per Row"] = nil,
@@ -111,6 +112,15 @@ pfUI_translation["enUS"] = {
["Center Text"] = nil,
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -196,6 +206,8 @@ pfUI_translation["enUS"] = {
["Debuff Position"] = nil,
["Debuffs"] = nil,
["Debuff Size"] = nil,
["Debuff X-Offset"] = nil,
["Debuff Y-Offset"] = nil,
["Debuff X-Spacing"] = nil,
["Debuff Y-Spacing"] = nil,
["Debuffs Per Row"] = nil,
@@ -369,6 +381,7 @@ pfUI_translation["enUS"] = {
["Group Options"] = nil,
["Group-Pet"] = nil,
["Group-Target"] = nil,
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = nil,
@@ -528,7 +541,6 @@ pfUI_translation["enUS"] = {
["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = nil,
["Nameplate Width"] = nil,
["Name (Short)"] = nil,
@@ -601,7 +613,6 @@ pfUI_translation["enUS"] = {
["Pixel"] = nil,
["Player"] = nil,
["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil,
["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil,
@@ -669,7 +680,6 @@ pfUI_translation["enUS"] = {
["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = nil,
["Retrieving item information..."] = nil,
["Reverse Sweep On"] = nil,
["Right"] = nil,
["Right Actionbar"] = nil,
["Right Anchor"] = nil,
@@ -751,7 +761,6 @@ pfUI_translation["enUS"] = {
["Show Loot Icon"] = nil,
["Show Macro Text"] = nil,
["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil,
@@ -769,7 +778,6 @@ pfUI_translation["enUS"] = {
["Show Spell Icon"] = nil,
["Show Spell Name"] = nil,
["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -846,7 +854,6 @@ pfUI_translation["enUS"] = {
["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil,
["Tooltip"] = nil,
["Tooltip Auras"] = nil,
["Tooltip Position"] = nil,
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -858,13 +865,11 @@ pfUI_translation["enUS"] = {
["Total Gold"] = nil,
["Totem Direction"] = nil,
["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = nil,
["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = nil,
["Unit Frame Layout"] = nil,
["Unit Frames"] = nil,
@@ -936,8 +941,6 @@ pfUI_translation["enUS"] = {
["Panel Alignment"] = nil,
["Nameplate Update Rate"] = nil,
["Target/Casting Plates"] = nil,
["Normal Plates"] = nil,
["Mass Pulls (20+ Plates)"] = nil,
["Tooltip Update Rate"] = nil,
["Cursor Follow"] = nil,
["Health/Status Bar"] = nil,
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["esES"] = {
["Actionbar"] = "Barra de acción",
["Action Bar"] = "Barra de acción",
["Action Bar Border Size"] = "Tamaño del borde de la barra de acción",
["Action Bars"] = nil,
["Active Addons"] = "Accesorios activos",
["Add button to the frame"] = "Añadir botón al marco",
["Added button"] = "Botón añadido",
@@ -77,11 +76,11 @@ pfUI_translation["esES"] = {
["Bottom"] = "Inferior",
["Bottom Left"] = "Inferior izquierda",
["Bottom Right"] = "Inferior derecha",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Altura de la barra de beneficios",
["Buffbar Width"] = "Ancho de la barra de beneficios",
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
["Buff Indicators"] = nil,
["Buff Limit"] = "Límite de beneficios",
["Buff Position"] = "Posición de los beneficios",
["Buffs"] = "Beneficios",
@@ -106,6 +105,15 @@ pfUI_translation["esES"] = {
["Center Text"] = "Centrar texto",
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
@@ -359,6 +367,7 @@ pfUI_translation["esES"] = {
["Group Options"] = "Opciones de grupo",
["Group-Pet"] = "Mascota-Grupo",
["Group-Target"] = "Objetivo-Grupo",
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = "Conectados en hermandad",
@@ -515,7 +524,6 @@ pfUI_translation["esES"] = {
["Name | Health Missing"] = "Nombre | Falta de salud",
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Placas identificativas",
["Nameplate Width"] = "Ancho de las placas identificativas",
["Name (Short)"] = "Nombre (corto)",
@@ -583,7 +591,6 @@ pfUI_translation["esES"] = {
["Pixel"] = "Píxel",
["Player"] = "Jugador",
["Player Buff Bar"] = "Barra de beneficios del jugador",
["Player Buffs"] = nil,
["Player Castbar"] = "Barra de lanzamiento del jugador",
["Player Debuff Bar"] = "Barra de perjuicios del jugador",
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["esES"] = {
["Resting"] = "Descansando",
["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas",
["Switch to current zone"] = "Ir a la zona actual",
["Reverse Sweep On"] = nil,
["Right"] = "Derecho",
["Right Actionbar"] = "Barra de acción derecha",
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["esES"] = {
["Show Loot Icon"] = "Mostrar icono de botín",
["Show Macro Text"] = "Mostrar texto de macro",
["Show Meters By Default"] = "Mostrar medidores por defecto",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
@@ -750,7 +755,6 @@ pfUI_translation["esES"] = {
["Show Spell Icon"] = "Mostrar icono de hechizo",
["Show Spell Name"] = nil,
["Show Stacks"] = "Mostrar pilas",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -818,7 +822,6 @@ pfUI_translation["esES"] = {
["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)",
["Toggle as Tank"] = "Alternar si eres el tanque",
["Tooltip"] = "Descripción emergente",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Posición de la descripción emergente",
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["esES"] = {
["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems",
["Totems"] = nil,
["Tracked Reputation"] = "Reputación rastreada",
["Tracking Icon Size"] = "Tamaño del icono de rastreo",
["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo",
["UI-Scale"] = "Escala de IU",
["Unbuffed"] = "Sin beneficios",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad",
["Unit Frame Layout"] = "Disposición del Marco de unidad",
["Unit Frames"] = "Marcos de unidad",
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["frFR"] = {
["Actionbar"] = "Barre d'action",
["Action Bar"] = "Barre d'action",
["Action Bar Border Size"] = "Taille de la bordure de la barre d'action",
["Action Bars"] = nil,
["Active Addons"] = "Addons Actif",
["Add button to the frame"] = "Ajoute un bouton au cadre",
["Added button"] = "Bouton ajouté",
@@ -77,11 +76,11 @@ pfUI_translation["frFR"] = {
["Bottom"] = "Bas",
["Bottom Left"] = "Bas Gauche",
["Bottom Right"] = "Bas Droit",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Hauteur de la barre des Améliorations",
["Buffbar Width"] = "Largeur de la barre des Améliorations",
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "Limite des améliorations",
["Buff Position"] = "Position des améliorations",
["Buffs"] = "Buffs",
@@ -106,6 +105,15 @@ pfUI_translation["frFR"] = {
["Center Text"] = "Centrer le texte",
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
@@ -359,6 +367,7 @@ pfUI_translation["frFR"] = {
["Group Options"] = "Options de groupe",
["Group-Pet"] = "Groupe des familiers",
["Group-Target"] = "Groupe des cibles",
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = "Membres de guilde connectés",
@@ -515,7 +524,6 @@ pfUI_translation["frFR"] = {
["Name | Health Missing"] = "Nom | santé manquante",
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Barres de vie flottantes",
["Nameplate Width"] = "Largeur des barres de vie flottantes",
["Name (Short)"] = "Nom (Court)",
@@ -583,7 +591,6 @@ pfUI_translation["frFR"] = {
["Pixel"] = "Pixel",
["Player"] = "Joueur",
["Player Buff Bar"] = "Barre des Améliorations du Joueur",
["Player Buffs"] = nil,
["Player Castbar"] = "Barre d'incantation du Joueur",
["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur",
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["frFR"] = {
["Resting"] = "Au Repos",
["Reveal Unexplored Areas"] = "Révèle les zones non explorées",
["Switch to current zone"] = "Aller à la zone actuelle",
["Reverse Sweep On"] = nil,
["Right"] = "Droit",
["Right Actionbar"] = "Barre d'action droite",
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["frFR"] = {
["Show Loot Icon"] = "Afficher l'icône du butin",
["Show Macro Text"] = "Afficher le texte des macros",
["Show Meters By Default"] = "Afficher les compteurs par défaut",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Afficher sur les unités amicales",
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
@@ -750,7 +755,6 @@ pfUI_translation["frFR"] = {
["Show Spell Icon"] = "Afficher l'icone des sorts",
["Show Spell Name"] = nil,
["Show Stacks"] = "Afficher les empilements",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -818,7 +822,6 @@ pfUI_translation["frFR"] = {
["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)",
["Toggle as Tank"] = "Basculer en tant que tank",
["Tooltip"] = "Infobulle",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Position de l'infobulle",
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["frFR"] = {
["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems",
["Totems"] = nil,
["Tracked Reputation"] = nil,
["Tracking Icon Size"] = "Taille de l'icône de suivi",
["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée",
["UI-Scale"] = "Echelle de l'interface",
["Unbuffed"] = "Sans Améliorations",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité",
["Unit Frame Layout"] = "Position des cadres d'unité",
["Unit Frames"] = "Cadres d'unités",
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["koKR"] = {
["Actionbar"] = "액션바",
["Action Bar"] = nil,
["Action Bar Border Size"] = "액션바 테두리 크기",
["Action Bars"] = nil,
["Active Addons"] = "애드온 활성화",
["Add button to the frame"] = nil,
["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["koKR"] = {
["Bottom"] = "아래",
["Bottom Left"] = nil,
["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil,
["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "버프 한도",
["Buff Position"] = "버프 위치",
["Buffs"] = nil,
@@ -106,6 +105,15 @@ pfUI_translation["koKR"] = {
["Center Text"] = "가운데 텍스트",
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
@@ -359,6 +367,7 @@ pfUI_translation["koKR"] = {
["Group Options"] = nil,
["Group-Pet"] = "파티-팻",
["Group-Target"] = "파티-타켓",
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = "접속중인 길드원",
@@ -515,7 +524,6 @@ pfUI_translation["koKR"] = {
["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = "상바",
["Nameplate Width"] = "상바 넓이",
["Name (Short)"] = nil,
@@ -583,7 +591,6 @@ pfUI_translation["koKR"] = {
["Pixel"] = nil,
["Player"] = "플레이어",
["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil,
["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["koKR"] = {
["Resting"] = "휴식",
["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "오른쪽",
["Right Actionbar"] = nil,
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["koKR"] = {
["Show Loot Icon"] = nil,
["Show Macro Text"] = "매크로 텍스트 표시",
["Show Meters By Default"] = nil,
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil,
@@ -750,7 +755,6 @@ pfUI_translation["koKR"] = {
["Show Spell Icon"] = nil,
["Show Spell Name"] = nil,
["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -818,7 +822,6 @@ pfUI_translation["koKR"] = {
["Tiny (PixelPerfect)"] = nil,
["Toggle as Tank"] = nil,
["Tooltip"] = "툴팁",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "툴팁위치",
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["koKR"] = {
["Total Gold"] = "총 금",
["Totem Direction"] = nil,
["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil,
["Tracking Icon Size"] = nil,
["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = "UI-크기",
["Unbuffed"] = nil,
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "유닛프레임 테두리 크기",
["Unit Frame Layout"] = "유닛프레임 레이아웃",
["Unit Frames"] = "유닛프레임",
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["ruRU"] = {
["Actionbar"] = "Панель действий",
["Action Bar"] = "Панель действий",
["Action Bar Border Size"] = "Размер границы панели действий",
["Action Bars"] = nil,
["Active Addons"] = "Активные аддоны",
["Add button to the frame"] = "Добавить кнопку в окно",
["Added button"] = "Добавлена кнопка",
@@ -77,11 +76,11 @@ pfUI_translation["ruRU"] = {
["Bottom"] = "Снизу",
["Bottom Left"] = "Снизу слева",
["Bottom Right"] = "Снизу справа",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Высота панели баффов",
["Buffbar Width"] = "Ширина панели баффов",
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
["Buff Indicators"] = nil,
["Buff Limit"] = "Предел баффов",
["Buff Position"] = "Расположение баффов",
["Buffs"] = "Баффы",
@@ -106,6 +105,15 @@ pfUI_translation["ruRU"] = {
["Center Text"] = "Текст по центру",
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
@@ -359,6 +367,7 @@ pfUI_translation["ruRU"] = {
["Group Options"] = "Настройки группы",
["Group-Pet"] = "Группа-питомец",
["Group-Target"] = "Группа-цель",
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = "Члены гильдии в сети",
@@ -515,7 +524,6 @@ pfUI_translation["ruRU"] = {
["Name | Health Missing"] = "Имя | Отсутствующее здоровье",
["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье",
["Nameplate Border Size"] = "Размер границы индикатора здоровья",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "Индикаторы здоровья",
["Nameplate Width"] = "Ширина индикатора здоровья",
["Name (Short)"] = "Короткое имя",
@@ -583,7 +591,6 @@ pfUI_translation["ruRU"] = {
["Pixel"] = "пиксель",
["Player"] = "Игрок",
["Player Buff Bar"] = "Панель баффов игрока",
["Player Buffs"] = nil,
["Player Castbar"] = "Панель применения игрока",
["Player Debuff Bar"] = "Панель дебаффов игрока",
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["ruRU"] = {
["Resting"] = "Отдыхающий",
["Reveal Unexplored Areas"] = "Показывать неисследованные области",
["Switch to current zone"] = "Перейти к текущей зоне",
["Reverse Sweep On"] = nil,
["Right"] = "Справа",
["Right Actionbar"] = "Правая",
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["ruRU"] = {
["Show Loot Icon"] = "Показать иконку добычи",
["Show Macro Text"] = "Показать текст макросов",
["Show Meters By Default"] = "Показать счетчики по умолчанию",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "Показать на дружественных юнитах",
["Show On Hostile Units"] = "Показать на вражеских юнитах",
["Show Procs Indicators"] = "Показать проки (Procs)",
@@ -750,7 +755,6 @@ pfUI_translation["ruRU"] = {
["Show Spell Icon"] = "Показать иконку заклинания",
["Show Spell Name"] = "Показать название заклинания",
["Show Stacks"] = "Показать стаки",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = "Показать таймер",
@@ -818,7 +822,6 @@ pfUI_translation["ruRU"] = {
["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)",
["Toggle as Tank"] = "Переключить как танк",
["Tooltip"] = "Подсказка",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "Расположение подсказки",
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["ruRU"] = {
["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов",
["Totems"] = nil,
["Tracked Reputation"] = "Отслеживаемая репутация",
["Tracking Icon Size"] = "Размер иконки отслеживания",
["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)",
["UI-Scale"] = "Масштаб пользовательского интерфейса",
["Unbuffed"] = "Без баффа",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "Размер границы окна юнита",
["Unit Frame Layout"] = "Макет окна юнита",
["Unit Frames"] = "Окна юнита",
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["zhCN"] = {
["Actionbar"] = "动作条",
["Action Bar"] = "动作条",
["Action Bar Border Size"] = "动作条边框大小",
["Action Bars"] = nil,
["Active Addons"] = "激活的插件",
["Add button to the frame"] = "添加按钮到框架",
["Added button"] = "已添加按钮",
@@ -77,11 +76,11 @@ pfUI_translation["zhCN"] = {
["Bottom"] = "底部",
["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff条高度",
["Buffbar Width"] = "Buff条宽度",
["Buff/Debuff Icons"] = "Buff/Debuff图标",
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
["Buff Indicators"] = nil,
["Buff Limit"] = "Buff总数量",
["Buff Position"] = "Buff显示的位置",
["Buffs"] = "Buff(增益)",
@@ -106,6 +105,15 @@ pfUI_translation["zhCN"] = {
["Center Text"] = "中间文字",
["Center Text X Offset"] = "中心文本水平偏移量",
["Center Text Y Offset"] = "中心文本垂直偏移量",
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
@@ -359,6 +367,7 @@ pfUI_translation["zhCN"] = {
["Group Options"] = "队伍选项",
["Group-Pet"] = "小队宠物",
["Group-Target"] = "小队目标",
["Grow Right To Left"] = nil,
["Gryphon"] = "狮鹫",
["Gryphons"] = "狮鹫(多个)",
["Guild Online"] = "公会在线",
@@ -515,7 +524,6 @@ pfUI_translation["zhCN"] = {
["Name | Health Missing"] = "名字 | 失去的生命值",
["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值",
["Nameplate Border Size"] = "姓名板边框尺寸",
["Nameplate Debuffs"] = nil,
["Nameplates"] = "姓名板",
["Nameplate Width"] = "姓名板宽度",
["Name (Short)"] = "名字 (短)",
@@ -583,7 +591,6 @@ pfUI_translation["zhCN"] = {
["Pixel"] = "像素",
["Player"] = "玩家",
["Player Buff Bar"] = "玩家Buffs条",
["Player Buffs"] = nil,
["Player Castbar"] = "玩家施法条",
["Player Debuff Bar"] = "玩家Debuffs条",
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["zhCN"] = {
["Resting"] = "休息中",
["Reveal Unexplored Areas"] = "展示未勘探的地区",
["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "右边",
["Right Actionbar"] = "右侧动作条",
["Right Anchor"] = "右锚点",
@@ -733,7 +739,6 @@ pfUI_translation["zhCN"] = {
["Show Loot Icon"] = "显示拾取权图标",
["Show Macro Text"] = "显示宏的名字",
["Show Meters By Default"] = "由默认显示其他接口表",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = "显示友好单位姓名板",
["Show On Hostile Units"] = "显示敌对单位姓名板",
["Show Procs Indicators"] = "显示触发效果计时器",
@@ -751,7 +756,6 @@ pfUI_translation["zhCN"] = {
["Show Spell Icon"] = "显示技能图标",
["Show Spell Name"] = "显示技能名称",
["Show Stacks"] = "显示堆叠",
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = "显示文本",
["Show Timer"] = "显示计时器",
@@ -819,7 +823,6 @@ pfUI_translation["zhCN"] = {
["Tiny (PixelPerfect)"] = "极小(像素完美)",
["Toggle as Tank"] = "切换成为坦克",
["Tooltip"] = "信息提示框",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "信息提示框位置",
["Tooltip Text Font"] = "鼠标提示框字体",
["Tooltip Text Font Size"] ="鼠标提示框字体大小",
@@ -831,13 +834,11 @@ pfUI_translation["zhCN"] = {
["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标",
["Totems"] = nil,
["Tracked Reputation"] = "被追踪的声望",
["Tracking Icon Size"] = "追踪图标大小",
["Trigger Actions On Key Down"] = "按下即施法",
["UI-Scale"] = "UI缩放比例",
["Unbuffed"] = "该Buff缺失者",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "头像边框大小",
["Unit Frame Layout"] = "头像框架样式",
["Unit Frames"] = "头像框架",
+11 -10
View File
@@ -8,7 +8,6 @@ pfUI_translation["zhTW"] = {
["Actionbar"] = "動作條",
["Action Bar"] = nil,
["Action Bar Border Size"] = "動作條邊框大小",
["Action Bars"] = nil,
["Active Addons"] = "啟動的外掛程式",
["Add button to the frame"] = nil,
["Added button"] = nil,
@@ -77,11 +76,11 @@ pfUI_translation["zhTW"] = {
["Bottom"] = "底部",
["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff高度",
["Buffbar Width"] = "Buff寬度",
["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil,
["Buff Indicators"] = nil,
["Buff Limit"] = "Buff總數量",
["Buff Position"] = "Buff顯示的位置",
["Buffs"] = "Buff(增益)",
@@ -106,6 +105,15 @@ pfUI_translation["zhTW"] = {
["Center Text"] = "中間文字",
["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
@@ -359,6 +367,7 @@ pfUI_translation["zhTW"] = {
["Group Options"] = nil,
["Group-Pet"] = "小隊寵物",
["Group-Target"] = "小隊目標",
["Grow Right To Left"] = nil,
["Gryphon"] = nil,
["Gryphons"] = nil,
["Guild Online"] = "公會線上",
@@ -515,7 +524,6 @@ pfUI_translation["zhTW"] = {
["Name | Health Missing"] = nil,
["Name (Linebreak) -Health Missing"] = nil,
["Nameplate Border Size"] = nil,
["Nameplate Debuffs"] = nil,
["Nameplates"] = "姓名板",
["Nameplate Width"] = "姓名板高度",
["Name (Short)"] = "名字 (短)",
@@ -583,7 +591,6 @@ pfUI_translation["zhTW"] = {
["Pixel"] = nil,
["Player"] = "玩家",
["Player Buff Bar"] = nil,
["Player Buffs"] = nil,
["Player Castbar"] = nil,
["Player Debuff Bar"] = nil,
["Player SP/Haste Display"] = nil,
@@ -650,7 +657,6 @@ pfUI_translation["zhTW"] = {
["Resting"] = "休息中",
["Reveal Unexplored Areas"] = "展示未勘探的地區",
["Switch to current zone"] = nil,
["Reverse Sweep On"] = nil,
["Right"] = "右邊",
["Right Actionbar"] = nil,
["Right Anchor"] = nil,
@@ -732,7 +738,6 @@ pfUI_translation["zhTW"] = {
["Show Loot Icon"] = nil,
["Show Macro Text"] = "顯示巨集的名字",
["Show Meters By Default"] = "由默認顯示其他介面表",
["Show Numbers On"] = nil,
["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil,
@@ -750,7 +755,6 @@ pfUI_translation["zhTW"] = {
["Show Spell Icon"] = nil,
["Show Spell Name"] = nil,
["Show Stacks"] = nil,
["Show Sweep On"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil,
["Show Timer"] = nil,
@@ -818,7 +822,6 @@ pfUI_translation["zhTW"] = {
["Tiny (PixelPerfect)"] = "極小(像素完美)",
["Toggle as Tank"] = "切換成為坦克",
["Tooltip"] = "滑鼠提示框",
["Tooltip Auras"] = nil,
["Tooltip Position"] = "滑鼠提示框位置",
["Tooltip Text Font"] = nil,
["Tooltip Text Font Size"] = nil,
@@ -830,13 +833,11 @@ pfUI_translation["zhTW"] = {
["Total Gold"] = "總金量",
["Totem Direction"] = nil,
["Totem Icons"] = nil,
["Totems"] = nil,
["Tracked Reputation"] = nil,
["Tracking Icon Size"] = "追蹤圖示大小",
["Trigger Actions On Key Down"] = nil,
["UI-Scale"] = "UI縮放比例",
["Unbuffed"] = "該Buff缺失者",
["Unit Frame Auras"] = nil,
["Unit Frame Border Size"] = "頭像邊框大小",
["Unit Frame Layout"] = "頭像框架樣式",
["Unit Frames"] = "頭像框架",
+54 -86
View File
@@ -25,7 +25,7 @@ setfenv(1, pfUI:GetEnvironment())
-- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end
local heals, events, hots = {}, {}, {}
local heals, hots = {}, {}
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local player = UnitName("player")
local cache, gear_string = {}, ""
@@ -134,19 +134,6 @@ local function OnOwnCastStart(spellId, castGUID)
local amount = cache[spell_queue[2]][1]
local casttime = castTime
if spellName == REGROWTH then
local fullSpell = spell_queue[2]
local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)")
local rankNum = rankStr and tonumber(rankStr) or nil
if libpredict.sender.regrowth_timer then
libpredict.sender.regrowth_target_next = target
libpredict.sender.regrowth_rank_next = rankNum
else
libpredict.sender.regrowth_target = target
libpredict.sender.regrowth_rank = rankNum
end
end
if spellName == PRAYER_OF_HEALING then
-- target is already correctly set from spell_queue[3]:
-- selfcast (ALT) = player, otherwise = current target
@@ -207,34 +194,35 @@ local function OnOwnCastSucceeded(spellId, castGUID)
libpredict:HealStop(player)
local spellName = C_Spell.GetSpellName(spellId)
if spellName == REGROWTH then
local now = pfUI.uf.now or GetTime()
if libpredict.sender.regrowth_timer then
libpredict.sender.regrowth_start_next = now
else
libpredict.sender.regrowth_start = now
end
libpredict.sender.regrowth_timer = now + 0.1
end
libpredict.sender.castGUID = nil
libpredict.sender.current_cast = nil
libpredict.sender.current_cast_target = nil
if not target then return end
-- Instant HoTs — classify by name (rank-independent) instead of a
-- hardcoded per-rank ID table.
-- HoTs — classify by name (rank-independent) instead of a hardcoded
-- per-rank ID table.
local hotType
if spellName == REJUVENATION then hotType = "Reju"
elseif spellName == RENEW then hotType = "Renew"
elseif spellName == REGROWTH then hotType = "Regr"
end
if hotType then
local duration = hotType == "Reju" and rejuvDuration or renewDuration
local rank = 0
local rankSub = C_Spell.GetSpellSubtext(spellId)
if rankSub and rankSub ~= "" then
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
end
if hotType == "Regr" then
-- Regrowth's HoT follows its direct heal a moment later
local start = GetTime()
C_Timer.After(0.1, function()
libpredict:Hot(player, target, hotType, 20, start, "UNIT_SPELLCAST_SUCCEEDED", rank)
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/20/" .. rank .. "/")
end)
return
end
local duration = hotType == "Reju" and rejuvDuration or renewDuration
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
end
@@ -326,20 +314,11 @@ local function RefreshResFrames(guid)
end
end
libpredict:SetScript("OnUpdate", function()
-- throttle cleanup - no need to check every frame
local now = pfUI.uf.now or GetTime()
if (this.tick or 0) > now then return end
this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS)
-- update on timeout events
for timestamp, targets in pairs(events) do
if now >= timestamp then
events[timestamp] = nil
end
end
-- drop resurrection offers the target accepted or let run out
-- Drop resurrection offers the target accepted or let run out. Nothing reports
-- either, so a ticker checks while any offer is open.
local resTicker
local function CheckResOffers()
local now = GetTime()
for guid, expiry in pairs(resOffers) do
local unit = UnitTokenFromGUID(guid)
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
@@ -347,7 +326,11 @@ libpredict:SetScript("OnUpdate", function()
RefreshResFrames(guid)
end
end
end)
if not next(resOffers) then
resTicker:Cancel()
resTicker = nil
end
end
function libpredict:ParseComm(sender, msg)
local msgtype, target, heal, time, rank
@@ -496,11 +479,6 @@ function libpredict:ParseChatMessage(sender, msg)
end
end
function libpredict:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function libpredict:Heal(sender, target, amount, duration, senderGuid)
if not sender or not target or not amount or not duration then
return
@@ -511,7 +489,6 @@ function libpredict:Heal(sender, target, amount, duration, senderGuid)
heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout }
if senderGuid then healGuidToName[senderGuid] = sender end
libpredict:AddEvent(timeout, target)
end
-- Debug flag
@@ -596,7 +573,6 @@ function libpredict:HealDelay(sender, delay)
for tsender, amount in pairs(heals[target]) do
if sender == tsender then
amount[2] = amount[2] + delay
libpredict:AddEvent(amount[2], target)
end
end
end
@@ -932,39 +908,33 @@ libpredict.sender.SendResCommMsg = function(self, msg)
-- BG groups are handled by RAID channel
end
libpredict.sender:SetScript("OnUpdate", function()
-- trigger delayed regrowth timers
local now = pfUI.uf.now or GetTime()
if this.regrowth_timer and now > this.regrowth_timer then
local target = this.regrowth_target or player
local duration = 20
local startTime = this.regrowth_start
local rank = this.regrowth_rank
libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank)
local rankStr = rank and tostring(rank) or "0"
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
-- Apply next queued Regrowth if available
this.regrowth_target = this.regrowth_target_next
this.regrowth_start = this.regrowth_start_next
this.regrowth_rank = this.regrowth_rank_next
this.regrowth_target_next = nil
this.regrowth_start_next = nil
this.regrowth_rank_next = nil
this.regrowth_timer = nil
-- Own casts arrive as "player". Other casters only matter as group members
-- (the only names resolveNameFromGuid knows), so their events are filtered to
-- the group's tokens, and solo nobody else's casts arrive at all. A member in
-- a raid also fires as raidN for its own casts; the handler drops those by
-- UnitIsUnit, and other repeats by castGUID.
local GROUP_CAST_EVENTS = {
"UNIT_SPELLCAST_START", "UNIT_SPELLCAST_SUCCEEDED", "UNIT_SPELLCAST_INTERRUPTED",
}
local castunits = {}
local function RegisterCastEvents()
local n, token = 0, IsInRaid() and "raid" or "party"
castunits[1] = "player"
for i = 1, IsInRaid() and GetNumRaidMembers() or GetNumPartyMembers() do
castunits[i + 1] = token .. i
n = i
end
end)
-- Own casts arrive as "player"; every other caster fires once per unit token
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers
-- drop the repeats by castGUID.
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
for i = table.getn(castunits), n + 2, -1 do castunits[i] = nil end
for i = 1, table.getn(GROUP_CAST_EVENTS) do
libpredict.sender:RegisterUnitEvent(GROUP_CAST_EVENTS[i], unpack(castunits))
end
end
RegisterCastEvents()
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", "player")
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", "player")
libpredict.sender:RegisterEvent("PARTY_MEMBERS_CHANGED")
libpredict.sender:RegisterEvent("RAID_ROSTER_UPDATE")
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
-- Shared cleanup helper for failed/interrupted casts
@@ -980,12 +950,6 @@ local function onCastFailed()
s:SendResCommMsg("RESNO " .. (target or ""))
s.resurrecting = nil
end
if s.current_cast == REGROWTH then
s.regrowth_timer = nil
s.regrowth_start = nil
s.regrowth_target_next = nil
s.regrowth_start_next = nil
end
s.castGUID = nil
s.current_cast = nil
s.current_cast_target = nil
@@ -1032,6 +996,7 @@ local function OnResurrect()
-- arg8=destGUID
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
RefreshResFrames(arg8)
resTicker = resTicker or C_Timer.NewTicker(.1, CheckResOffers)
end
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
@@ -1041,6 +1006,9 @@ libpredict.sender:SetScript("OnEvent", function()
if arg2 == "SPELL_HEAL" then OnHeal()
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
return
elseif event == "PARTY_MEMBERS_CHANGED" or event == "RAID_ROSTER_UPDATE" then
RegisterCastEvents()
return
end
-- UNIT_SPELLCAST_SENT: arg1=unit, arg2=target token, arg3=castGUID, arg4=spellID
-6
View File
@@ -31,10 +31,7 @@ libthrottle.presetNames = {
-- Default throttle categories
libthrottle.defaults = {
nameplates = "custom",
nameplates_target = "custom",
nameplates_castbar = "custom",
nameplates_mass = "custom",
tooltip_cursor = "fastest",
chat_tab = "custom",
swingtimer = "custom",
@@ -158,10 +155,7 @@ libthrottle:SetScript("OnEvent", function()
end
-- Set defaults for custom fields if missing
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
if not _G.pfUI_throttle.swingtimer_custom then _G.pfUI_throttle.swingtimer_custom = "50" end
+1 -1
View File
@@ -1007,7 +1007,7 @@ pfUI:RegisterModule("actionbar", function ()
f.slot = id
-- cooldown
f.cd = CreateCooldown(f, "actionbar", f:GetName() .. "Cooldown")
f.cd = CreateCooldown(f, "spell", C.bars, "timers", f:GetName() .. "Cooldown")
-- icon
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
+1 -1
View File
@@ -415,7 +415,7 @@ pfUI:RegisterModule("bags", function ()
-- reaches it after that
local slotframe = pfUI.bags[bag].slots[slot].frame
local cdname = slotframe:GetName() .. "Cooldown"
slotframe.cd = CreateCooldown(slotframe, "bags", cdname)
slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname)
_G[cdname] = slotframe.cd
if not pfUI.bags[bag].slots[slot].frame.backdrop then
+1 -1
View File
@@ -152,7 +152,7 @@ pfUI:RegisterModule("buff", function ()
-- the sweep and the duration numbers (the template covers the button and
-- starts hidden); RefreshBuffButton starts its timer
buff.cd = CreateCooldown(buff, "buff", buttonName .. "Cooldown")
buff.cd = CreateCooldown(buff, "aura", C.buffs, "timers", buttonName .. "Cooldown")
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
+11 -8
View File
@@ -36,7 +36,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar:SetValue(1)
end
if cb.bar.spark then cb.bar.spark:Hide() end
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end
end
-- "Spellname (N)" label for an active tradeskill merge — N is the number
@@ -95,7 +95,7 @@ pfUI:RegisterModule("castbar", function ()
cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000
cb.fade:Stop()
cb:SetAlpha(1)
cb:Show()
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
-- measured against the reader's own interrupts and silences, so on your own
@@ -247,12 +247,16 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.bar.spark:Hide()
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
-- Fade-out after a cast ends. The bar is hidden while idle, so its OnUpdate
-- only runs during a cast; unlock mode keeps it shown for dragging.
local function unlocked() return cb.drag and cb.drag:IsShown() end
cb.fade = cb:CreateAnimationGroup()
local fade = cb.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.4)
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
cb.fade:SetScript("OnFinished", function()
if not unlocked() then cb:Hide() end
end)
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell
@@ -261,16 +265,15 @@ pfUI:RegisterModule("castbar", function ()
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.020 -- ~50 FPS
if this.drag and this.drag:IsShown() then
if unlocked() then
this.fade:Stop()
this:SetAlpha(1)
return
end
if this.fade:IsPlaying() then return end
if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
this:Hide()
return
end
@@ -443,7 +446,7 @@ pfUI:RegisterModule("castbar", function ()
end
end)
cb:SetAlpha(0)
cb:Hide()
return cb
end
+150 -109
View File
@@ -30,39 +30,6 @@ pfUI:RegisterModule("chat", function ()
end
end)
local realm = GetRealmName()
local player = UnitName("player")
local history
local function SaveChatHistory(id, msg, r, g, b)
-- create cache tables if not existing
pfUI_cache = pfUI_cache or {}
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
if r and g and b then
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
msg = string.gsub(msg, "^", color)
msg = string.gsub(msg, "|r", "|r" .. color)
end
history = pfUI_cache["chathistory"][realm][player][id]
table.insert(history, 1, msg)
if history[30] then table.remove(history, 30) end
end
local function GetChatHistory(id)
-- create cache tables if not existing
pfUI_cache = pfUI_cache or {}
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
return pfUI_cache["chathistory"][realm][player][id]
end
-- [ Chat Panel Colors ]
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
@@ -456,15 +423,20 @@ pfUI:RegisterModule("chat", function ()
if pfUI.chat.hideLock then return end
-- the dock lays the tabs out again only when their bar comes back
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
pfUI.chat.left.panelTop:Show()
FCF_DockUpdate()
if not pfUI.chat.left.panelTop:IsShown() then
pfUI.chat.left.panelTop:Show()
FCF_DockUpdate()
end
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
-- disable while dock is active
if pfUI.chat.right:GetAlpha() == 0 then return end
pfUI.chat.right.panelTop:Show()
FCF_DockUpdate()
if not pfUI.chat.right.panelTop:IsShown() then
pfUI.chat.right.panelTop:Show()
FCF_DockUpdate()
end
else
pfUI.chat.left.panelTop:Hide()
pfUI.chat.right.panelTop:Hide()
@@ -587,6 +559,9 @@ pfUI:RegisterModule("chat", function ()
end
for i=1, NUM_CHAT_WINDOWS do
-- ChatFrame_OnUpdate only blinks the flash of the bottom button hidden
-- below; the lines fade in the engine's own update
_G["ChatFrame" .. i]:SetScript("OnUpdate", nil)
_G["ChatFrame" .. i .. "UpButton"]:Hide()
_G["ChatFrame" .. i .. "UpButton"].Show = function() return end
_G["ChatFrame" .. i .. "DownButton"]:Hide()
@@ -732,6 +707,62 @@ pfUI:RegisterModule("chat", function ()
return pfUI_playerDB[name].level
end
-- the sender of the line AddMessage is reading, from its chat event
local lineSender, lineSenderClass, lineSenderRace, lineSenderSex
-- [ FormatPlayerLink ]
-- The gsub callback for a player link: the name in its class colour, with
-- the level and icons the settings ask for. Returns the link unchanged when
-- there is nothing to add, as a Lua 5.0 callback that returns nil deletes
-- the match.
local function FormatPlayerLink(link, name, shown)
local real = strsplit(":", name)
if shown ~= real then return link end
local color, icon = "", ""
if C.chat.text.classcolor == "1" then
local _, class, raceKey, sex
if lineSenderClass and real == lineSender then
class, raceKey, sex = lineSenderClass, lineSenderRace, lineSenderSex
else
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
end
if not class then
class = GetUnitInfo(real)
end
if class and class ~= UNKNOWN then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
if C.chat.text.factionicons == "1" then
icon = GetFactionIcon(raceKey)
end
if C.chat.text.raceicons == "1" then
icon = icon .. GetRaceIcon(raceKey, sex)
end
elseif C.chat.text.tintunknown == "1" then
color = unknowncolorhex
end
end
local suffix = ""
local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real)
if level and level > 0 then
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
elseif level then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
suffix = " |cffff0000??|r"
end
if color == "" and suffix == "" then return link end
return left .. icon .. color .. "|Hplayer:" .. name .. "|h" .. color .. real .. "|h|r" .. suffix .. right
end
-- the timestamp of the current second
local stampTime, stamp
-- the last chat line read and what it became. A line shown in several
-- frames is read once: nothing in the result depends on the frame.
local lastLineID, lastText, lastResult
-- Passes every argument after the text on: GetMessageInfo returns them all,
-- and a hook that drops some loses them for every frame after it.
local function AddMessage(frame, text, ...)
@@ -744,76 +775,40 @@ pfUI:RegisterModule("chat", function ()
-- payload of the CHAT_MSG event printing this line; nil for lines
-- that don't come from one (system text, addon output, history)
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
local event, _, sender, _, _, _, _, _, _, _, _, lineID, guid = GetCurrentChatEvent()
-- Remove prat CLINKs
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
-- text emotes all have line 0
if lineID and lineID ~= 0 and lineID == lastLineID and text == lastText then
return frame:HookAddMessage(lastResult, ...)
end
local input = text
-- Remove chatter CLINKs
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
-- Remove prat and chatter CLINKs
if text:find("{CLINK:", 1, true) then
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
end
-- detect urls
if C.chat.text.detecturl == "1" then
-- detect urls; every pattern needs a dot between name characters or a "://"
if C.chat.text.detecturl == "1" and (text:find("[%w_-]%.[%w_-]") or text:find("://", 1, true)) then
text = pfUI.chat:HandleLink(text)
end
-- display class colors and player levels if already indexed
local classcolor = C.chat.text.classcolor == "1"
local playerlevel = C.chat.text.playerlevel == "1"
if classcolor or playerlevel then
if classcolor or C.chat.text.playerlevel == "1" then
-- the engine name-queries a chat sender before the event fires,
-- so the sender's GUID always resolves; other names in the text
-- fall back to the name-keyed lookups
local _, senderClass, senderRace, senderSex
lineSender, lineSenderClass, lineSenderRace, lineSenderSex = sender, nil, nil, nil
if classcolor and guid and guid ~= "" then
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
end
for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name)
local color, icon = "", ""
if classcolor then
local class, raceKey, sex
if senderClass and real == sender then
class, raceKey, sex = senderClass, senderRace, senderSex
else
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
end
if not class then
class = GetUnitInfo(real)
end
if class and class ~= UNKNOWN then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
if C.chat.text.factionicons == "1" then
icon = GetFactionIcon(raceKey)
end
if C.chat.text.raceicons == "1" then
icon = icon .. GetRaceIcon(raceKey, sex)
end
elseif C.chat.text.tintunknown == "1" then
color = unknowncolorhex
end
end
local suffix = ""
local level = playerlevel and GetPlayerLevel(real)
if level and level > 0 then
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
elseif level then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
suffix = " |cffff0000??|r"
end
if color ~= "" or suffix ~= "" then
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1")
end
_, lineSenderClass, _, lineSenderRace, lineSenderSex = GetPlayerInfoByGUID(guid)
end
text = text:gsub("(|Hplayer:([^|]*)|h%[([^%]]*)%]|h)", FormatPlayerLink)
end
-- reduce channel name to number
@@ -823,9 +818,7 @@ pfUI:RegisterModule("chat", function ()
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
-- pushes the whisper colour code off position 1 and the find below fails
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
if isWhisper then
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
-- patch incoming whisper string to match the colors, before the
-- timestamp so it keeps the form StripTimestamp looks for
text = string.gsub(text, "|r", "|r" .. wcol)
@@ -833,19 +826,66 @@ pfUI:RegisterModule("chat", function ()
-- show timestamp in chat
if C.chat.text.time == "1" then
text = timestampStart .. date(C.chat.text.timeformat) .. timestampEnd .. text
end
-- save chat history
if isWhisper then
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
else
SaveChatHistory(frame:GetID(), text, ...)
local now = time()
if now ~= stampTime then
stampTime, stamp = now, timestampStart .. date(C.chat.text.timeformat) .. timestampEnd
end
text = stamp .. text
end
lastLineID, lastText, lastResult = lineID, input, text
frame:HookAddMessage(text, ...)
end
-- [ Chat History ]
-- The newest lines of each chat frame, kept per character and written back
-- at login, newest first and dimmed. They are read from the frames when
-- leaving the world, which logout and reload both do before the saved
-- variables are written.
local HISTORY_LINES = 30
local function GetChatHistory()
local realm, player = GetRealmName(), UnitName("player")
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
return pfUI_cache["chathistory"][realm][player]
end
-- a line dimmed in its colour, which also comes back after every |r in it
local function DimHistoryLine(text, r, g, b)
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
return color .. text:gsub("|r", "|r" .. color)
end
local function SaveChatHistory()
local history = GetChatHistory()
for i=1, NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i]
if not frame.pfCombatLog then
local lines = {}
local num = frame:GetNumMessages()
for index = num, math.max(1, num - HISTORY_LINES + 1), -1 do
local text, r, g, b, _, restored = frame:GetMessageInfo(index)
-- lines written back from the history are dimmed already
if not restored then
-- an incoming whisper is in the whisper colour, not its own
if C.chat.global.whispermod == "1" and pfUI.chat.StripTimestamp(text):sub(1, #wcol) == wcol then
text, r, g, b = text:gsub(wcol, ""), cr, cg, cb
end
text = DimHistoryLine(text, r, g, b)
end
table.insert(lines, text)
end
history[i] = lines
end
end
end
if C.chat.text.history == "1" then
pfUI.events:RegisterFrameEventAndCallback("PLAYER_LEAVING_WORLD", SaveChatHistory)
end
for i=1,NUM_CHAT_WINDOWS do
if C.chat.global.maxlines ~= "128" then
_G["ChatFrame"..i]:SetMaxLines(tonumber(C.chat.global.maxlines) or 128)
@@ -853,13 +893,14 @@ pfUI:RegisterModule("chat", function ()
if not _G["ChatFrame"..i].HookAddMessage then
if C.chat.text.history == "1" then
-- write history to chat, newest first, above the lines already there
for _, msg in ipairs(GetChatHistory(i)) do
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7)
-- write history to chat, newest first, above the lines already there;
-- after the colour come the id slot and the mark SaveChatHistory reads
for _, msg in ipairs(GetChatHistory()[i] or {}) do
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7, nil, true)
end
end
-- add chat parse and history hooks
-- add chat parse hooks
_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
_G["ChatFrame"..i].AddMessage = AddMessage
end
+8 -2
View File
@@ -85,10 +85,16 @@ pfUI:RegisterModule("chatcopy", function ()
scroll:SetFont(frame:GetFont())
scroll:SetText(text)
-- the cursor at the end scrolls the box to the newest line
scroll:SetFocus()
scroll:SetCursorPosition(#text)
-- the edit box lays the text out in this frame's update, so scroll to
-- the newest line after it; the caret only scrolls the focused box
RunNextFrame(function()
local scrollBox = scroll:GetScrollBox()
scrollBox:FullUpdate(ScrollBoxConstants.UpdateImmediately)
scrollBox:ScrollToEnd(ScrollBoxConstants.NoScrollInterpolation)
end)
end)
frame.scroll = scroll
+4 -3
View File
@@ -17,9 +17,10 @@ pfUI:RegisterModule("focus", function ()
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
-- arg1 == "focus", so the bars update event-driven like target.
-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the
-- focus retargeting, and a new focus only needs its visibility re-checked,
-- which queues the full refresh when its target is a different unit.
-- focustarget is a chained unit like targettarget, but ClassicAPI fires its
-- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus
-- retargeting. A new focus only needs its visibility re-checked, which
-- queues the full refresh when its target is a different unit.
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
pfUI.uf.focustarget:UpdateVisibility()
+43 -199
View File
@@ -981,6 +981,12 @@ pfUI:RegisterModule("gui", function ()
"BOTTOMRIGHT:" .. T["Bottom Right"],
"off:" .. T["Disabled"]
},
["cooldown_timers"] = {
"off:" .. T["None"],
"text:" .. T["Numbers"],
"sweep:" .. T["Sweep"],
"both:" .. T["Numbers And Sweep"]
},
["uf_debuff_indicator"] = {
"0:" .. T["Disabled"],
"1:" .. T["Legacy"],
@@ -1597,23 +1603,6 @@ pfUI:RegisterModule("gui", function ()
end)
CreateGUIEntry(T["Settings"], T["Cooldown"], function()
-- every kind of cooldown CreateCooldown makes, as C.cooldown groups.
-- Other addons' cooldowns only lose numbers or sweep (see
-- api/cooldown.lua), so giving them back takes a reload
local kinds = {
{ "actionbar", T["Action Bars"] },
{ "bags", T["Bags"] },
{ "blizzard", T["Spellbook And Character"] },
{ "unitframe", T["Unit Frame Auras"] },
{ "indicator", T["Buff Indicators"] },
{ "nameplate", T["Nameplate Debuffs"] },
{ "buff", T["Player Buffs"] },
{ "tooltip", T["Tooltip Auras"] },
{ "totem", T["Totems"] },
{ "lossofcontrol", T["Loss Of Control"] },
{ "foreign", T["Other Addons"] },
}
CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox")
CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts)
CreateConfig(nil, T["Font Size"], C.cooldown, "font_size")
@@ -1626,22 +1615,14 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color")
CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color")
CreateConfig(nil, T["Show Numbers On"], nil, nil, "header")
for _, kind in ipairs(kinds) do
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "text", "checkbox")
end
CreateConfig(nil, T["Show Sweep On"], nil, nil, "header")
for _, kind in ipairs(kinds) do
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "animation", "checkbox")
end
CreateConfig(nil, T["Reverse Sweep On"], nil, nil, "header")
for _, kind in ipairs(kinds) do
if kind[1] ~= "foreign" then
CreateConfig(UpdateCooldowns, kind[2], C.cooldown[kind[1]], "reverse", "checkbox")
end
end
-- the timers of cooldowns no other page covers. Other addons' cooldowns
-- only lose numbers or sweep (see api/cooldown.lua), so giving them
-- back takes a reload
local timers = pfUI.gui.dropdowns.cooldown_timers
CreateConfig(nil, T["Timers"], nil, nil, "header")
CreateConfig(UpdateCooldowns, T["Spellbook And Character"], C.cooldown, "blizzard_timers", "dropdown", timers)
CreateConfig(UpdateCooldowns, T["Loss Of Control"], C.cooldown, "lossofcontrol_timers", "dropdown", timers)
CreateConfig(nil, T["Other Addons"], C.cooldown, "foreign_timers", "dropdown", timers)
end)
CreateGUIEntry(T["Settings"], T["Screenshot"], function()
@@ -1669,115 +1650,6 @@ pfUI:RegisterModule("gui", function ()
local header = CreateConfig(nil, T["Nameplate Update Rate"], nil, nil, "header")
header:GetParent().objectCount = header:GetParent().objectCount - 1
header:SetHeight(20)
local targetCustom -- declare first so callback can use it
CreateConfig(function()
-- Callback when dropdown changes - update custom field immediately
if targetCustom and targetCustom.input then
local isCustom = pfUI.throttle:IsCustom("nameplates_target")
if not isCustom then
-- Preset selected - show FPS from preset, make readonly
targetCustom.input:EnableMouse(false)
targetCustom.input:EnableKeyboard(false)
targetCustom.input:ClearFocus()
targetCustom.input:SetTextColor(.5,.5,.5,1)
targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target")))
else
-- Custom selected - make editable
targetCustom.input:EnableMouse(true)
targetCustom.input:EnableKeyboard(true)
targetCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_target_custom then
targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom)
end
end
end
end, T["Target Plates"], _G.pfUI_throttle, "nameplates_target", "dropdown", {
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
"slow:" .. T["Slow"] .. " (5 FPS)",
"normal:" .. T["Normal"] .. " (10 FPS)",
"fast:" .. T["Fast"] .. " (20 FPS)",
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
"fastest:" .. T["Fastest"] .. " (50 FPS)",
"custom:" .. T["Custom"],
})
-- Now create custom field AFTER dropdown
targetCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_target_custom")
-- Set initial state
local isCustom = pfUI.throttle:IsCustom("nameplates_target")
if not isCustom then
targetCustom.input:EnableMouse(false)
targetCustom.input:EnableKeyboard(false)
targetCustom.input:SetTextColor(.5,.5,.5,1)
targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target")))
else
targetCustom.input:EnableMouse(true)
targetCustom.input:EnableKeyboard(true)
targetCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_target_custom then
targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom)
end
end
-- Spacer after custom field
local spacer1 = CreateConfig(nil, " ", nil, nil, "header")
spacer1:GetParent().objectCount = spacer1:GetParent().objectCount - 1
spacer1:SetHeight(5)
local normalCustom
CreateConfig(function()
if normalCustom and normalCustom.input then
local isCustom = pfUI.throttle:IsCustom("nameplates")
if not isCustom then
normalCustom.input:EnableMouse(false)
normalCustom.input:EnableKeyboard(false)
normalCustom.input:ClearFocus()
normalCustom.input:SetTextColor(.5,.5,.5,1)
normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates")))
else
normalCustom.input:EnableMouse(true)
normalCustom.input:EnableKeyboard(true)
normalCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_custom then
normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom)
end
end
end
end, T["Normal Plates"], _G.pfUI_throttle, "nameplates", "dropdown", {
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
"slow:" .. T["Slow"] .. " (5 FPS)",
"normal:" .. T["Normal"] .. " (10 FPS)",
"fast:" .. T["Fast"] .. " (20 FPS)",
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
"fastest:" .. T["Fastest"] .. " (50 FPS)",
"custom:" .. T["Custom"],
})
normalCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_custom")
local isCustom2 = pfUI.throttle:IsCustom("nameplates")
if not isCustom2 then
normalCustom.input:EnableMouse(false)
normalCustom.input:EnableKeyboard(false)
normalCustom.input:SetTextColor(.5,.5,.5,1)
normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates")))
else
normalCustom.input:EnableMouse(true)
normalCustom.input:EnableKeyboard(true)
normalCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_custom then
normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom)
end
end
-- Spacer after custom field
local spacer2 = CreateConfig(nil, " ", nil, nil, "header")
spacer2:GetParent().objectCount = spacer2:GetParent().objectCount - 1
spacer2:SetHeight(5)
local castbarCustom
@@ -1811,71 +1683,30 @@ pfUI:RegisterModule("gui", function ()
castbarCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_castbar_custom")
local spacer3 = CreateConfig(nil, " ", nil, nil, "header")
spacer3:GetParent().objectCount = spacer3:GetParent().objectCount - 1
spacer3:SetHeight(5)
local massCustom
CreateConfig(function()
if massCustom and massCustom.input then
local isCustom = pfUI.throttle:IsCustom("nameplates_mass")
if not isCustom then
massCustom.input:EnableMouse(false)
massCustom.input:EnableKeyboard(false)
massCustom.input:ClearFocus()
massCustom.input:SetTextColor(.5,.5,.5,1)
massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass")))
else
massCustom.input:EnableMouse(true)
massCustom.input:EnableKeyboard(true)
massCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_mass_custom then
massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom)
end
end
end
end, T["Mass Pulls (20+ Plates)"], _G.pfUI_throttle, "nameplates_mass", "dropdown", {
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
"slow:" .. T["Slow"] .. " (5 FPS)",
"normal:" .. T["Normal"] .. " (10 FPS)",
"fast:" .. T["Fast"] .. " (20 FPS)",
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
"fastest:" .. T["Fastest"] .. " (50 FPS)",
"custom:" .. T["Custom"],
})
massCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_mass_custom")
local isCustom3 = pfUI.throttle:IsCustom("nameplates_mass")
if not isCustom3 then
massCustom.input:EnableMouse(false)
massCustom.input:EnableKeyboard(false)
massCustom.input:SetTextColor(.5,.5,.5,1)
massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass")))
local isCustom = pfUI.throttle:IsCustom("nameplates_castbar")
if not isCustom then
castbarCustom.input:EnableMouse(false)
castbarCustom.input:EnableKeyboard(false)
castbarCustom.input:SetTextColor(.5,.5,.5,1)
castbarCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_castbar")))
else
massCustom.input:EnableMouse(true)
massCustom.input:EnableKeyboard(true)
massCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_mass_custom then
massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom)
castbarCustom.input:EnableMouse(true)
castbarCustom.input:EnableKeyboard(true)
castbarCustom.input:SetTextColor(.2,1,.8,1)
if _G.pfUI_throttle.nameplates_castbar_custom then
castbarCustom.input:SetText(_G.pfUI_throttle.nameplates_castbar_custom)
end
end
-- Spacer before reset button
local spacer = CreateConfig(nil, " ", nil, nil, "header")
spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1
spacer:SetHeight(10)
-- Reset to defaults button
CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function()
pfUI.throttle:ResetToDefault("nameplates_target")
pfUI.throttle:ResetToDefault("nameplates")
pfUI.throttle:ResetToDefault("nameplates_mass")
-- Also reset custom fields to their default FPS values
_G.pfUI_throttle.nameplates_target_custom = "50"
_G.pfUI_throttle.nameplates_custom = "10"
_G.pfUI_throttle.nameplates_mass_custom = "7"
pfUI.throttle:ResetToDefault("nameplates_castbar")
_G.pfUI_throttle.nameplates_castbar_custom = "100"
Reload()
end, true)
end)
@@ -2294,6 +2125,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
CreateConfig(U["raid"], T["Grow Right To Left"], C.unitframes[c], "raidgrowleft", "checkbox")
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
elseif c == "raidpet" then
CreateConfig(U[c], T["Layout"], nil, nil, "header")
@@ -2355,11 +2187,14 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox")
CreateConfig(U[c], T["Buffs"], nil, nil, "header")
CreateConfig(UpdateCooldowns, T["Buff And Debuff Timers"], C.unitframes[c], "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow")
CreateConfig(U[c], T["Own Buff Size"], C.unitframes[c], "ownbuffsize")
CreateConfig(U[c], T["Buff X-Offset"], C.unitframes[c], "buffoffx")
CreateConfig(U[c], T["Buff Y-Offset"], C.unitframes[c], "buffoffy")
CreateConfig(U[c], T["Buff X-Spacing"], C.unitframes[c], "buffspacingx")
CreateConfig(U[c], T["Buff Y-Spacing"], C.unitframes[c], "buffspacingy")
@@ -2369,6 +2204,8 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit")
CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow")
CreateConfig(U[c], T["Own Debuff Size"], C.unitframes[c], "owndebuffsize")
CreateConfig(U[c], T["Debuff X-Offset"], C.unitframes[c], "debuffoffx")
CreateConfig(U[c], T["Debuff Y-Offset"], C.unitframes[c], "debuffoffy")
CreateConfig(U[c], T["Debuff X-Spacing"], C.unitframes[c], "debuffspacingx")
CreateConfig(U[c], T["Debuff Y-Spacing"], C.unitframes[c], "debuffspacingy")
@@ -2384,6 +2221,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header")
CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox")
CreateConfig(UpdateCooldowns, T["Indicator Timers"], C.unitframes[c], "indicator_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size")
CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U[c], T["Indicator Position"], C.unitframes[c], "indicator_pos", "dropdown", pfUI.gui.dropdowns.positions)
@@ -2470,6 +2308,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength")
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.appearance.bags, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
@@ -2518,6 +2357,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["buff"], T["Number Of Weapon Buffs Per Row"], C.buffs, "wepbuffrowsize")
CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize")
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.buffs, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize")
end)
@@ -2527,6 +2367,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.totems, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
end)
CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
@@ -2593,6 +2434,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Self Cast: Right Click"], C.bars, "rightself", "checkbox")
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.bars, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
@@ -2822,6 +2664,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
CreateConfig(UpdateCooldowns, T["Unit Buff Timers"], C.tooltip, "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
end)
@@ -2985,6 +2828,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
CreateConfig(UpdateCooldowns, T["Debuff Timers"], C.nameplates, "debuff_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
@@ -3084,4 +2928,4 @@ pfUI:RegisterModule("gui", function ()
end
end)
end
end)
end)
+1 -1
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@@ -34,7 +34,7 @@ pfUI:RegisterModule("lossofcontrol", function ()
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
HandleIcon(frame.icon, frame.icon.tex)
frame.cd = CreateCooldown(frame.icon, "lossofcontrol")
frame.cd = CreateCooldown(frame.icon, "timer", C.cooldown, "lossofcontrol_timers")
frame.cd:SetAllPoints(frame.icon.tex)
frame.label = frame:CreateFontString(nil, "OVERLAY")
+1234 -1438
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File diff suppressed because it is too large Load Diff
+16 -22
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@@ -30,8 +30,8 @@ pfUI:RegisterModule("raid", function ()
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
pfUI.uf.raid.pets = {}
-- 1-based grid slot -> (row, col) for the current fill direction, matching
-- the raid grid's own fill loops.
-- 1-based grid slot -> (col, row) for the current fill direction, shared by
-- the raid and pet grids.
local function SlotToCoord(slot, fill, x, y)
slot = slot - 1
if fill == "VERTICAL" then
@@ -75,12 +75,12 @@ pfUI:RegisterModule("raid", function ()
end
end
local i = 1
local width = pfUI.uf.raid[1]:GetWidth()+2*default_border
local height = pfUI.uf.raid[1]:GetHeight()+2*default_border
local layout = pfUI.uf.raid[1].config.raidlayout
local padding = tonumber(pfUI.uf.raid[1].config.raidpadding)*GetPerfectPixel()
local fill = pfUI.uf.raid[1].config.raidfill
local growleft = pfUI.uf.raid[1].config.raidgrowleft == "1"
local _, _, x, y = string.find(layout,"(.+)x(.+)")
x, y = tonumber(x), tonumber(y)
@@ -95,24 +95,18 @@ pfUI:RegisterModule("raid", function ()
}
end
if fill == "VERTICAL" then
for r=1, x do for g=1, y do
if pfUI.uf.raid[i] then
pfUI.uf.raid[i]:ClearAllPoints()
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
UpdateMovable(pfUI.uf.raid[i], true)
end
i = i + 1
end end
else
for g=1, y do for r=1, x do
if pfUI.uf.raid[i] then
pfUI.uf.raid[i]:ClearAllPoints()
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
UpdateMovable(pfUI.uf.raid[i], true)
end
i = i + 1
end end
-- right to left mirrors across the columns maxraid can fill, so a smaller
-- raid stays next to the anchor instead of the far edge of the layout
local cols = min(x, fill == "VERTICAL" and ceil(maxraid / y) or maxraid)
for i=1, x*y do
if pfUI.uf.raid[i] then
local r, g = SlotToCoord(i, fill, x, y)
if growleft then r = cols - r + 1 end
pfUI.uf.raid[i]:ClearAllPoints()
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
UpdateMovable(pfUI.uf.raid[i], true)
end
end
self:LayoutPets()
@@ -303,4 +297,4 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid:QueueUpdate(0)
end
end)
end)
end)
+1 -1
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@@ -216,7 +216,7 @@ pfUI:RegisterModule("tooltip", function ()
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.stacks:SetTextColor(1, 1, 1, 1)
icon.cd = CreateCooldown(icon, "tooltip")
icon.cd = CreateCooldown(icon, "aura", C.tooltip, "aura_timers")
return icon
end
+1 -1
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@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "totem", "pfTotemsBar"..i.."Cooldown")
self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "aura", C.totems, "timers", "pfTotemsBar"..i.."Cooldown")
self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
self.bar[i]:SetScript("OnClick", self.OnClick)
+1 -1
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@@ -199,7 +199,7 @@ pfUI:RegisterSkin("Character", function ()
-- name only while that global is unset, so the global is rebound by
-- hand; the Model starts hidden and nothing reaches it after that
local cdname = "Character"..slotName.."Cooldown"
_G[cdname] = CreateCooldown(frame, "blizzard", cdname)
_G[cdname] = CreateCooldown(frame, "spell", C.cooldown, "blizzard_timers", cdname)
CreateFontString(frame, "scoreText", "OVERLAY", 12)
frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
+1 -1
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@@ -39,7 +39,7 @@ pfUI:RegisterSkin("Spellbook", function ()
-- the global is rebound by hand; the Model starts hidden and nothing
-- reaches it after that
local cdname = "SpellButton"..i.."Cooldown"
_G[cdname] = CreateCooldown(button, "blizzard", cdname)
_G[cdname] = CreateCooldown(button, "spell", C.cooldown, "blizzard_timers", cdname)
_G["SpellButton"..i.."SubSpellName"]:SetTextColor(1, 1, 1)
_G["SpellButton"..i.."AutoCastable"]:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")