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https://github.com/brues-code/pfUI.git
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494f176f18 | ||
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8f1b3dc39b | ||
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23d25c4791 |
+12
-11
@@ -58,14 +58,17 @@ function pfUI.api.GetCooldownFontSize(height)
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return size
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end
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-- sizes the numbers to the cooldown's parent; the size follows its height,
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-- so a timer start calls this again whenever that height changed
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local function UpdateFont(cooldown)
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local height = (cooldown:GetParent() or cooldown):GetHeight()
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cooldown.pfCountdownHeight = height
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-- sizes the numbers to the height of the frame the cooldown covers
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local function UpdateFont(cooldown, height)
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cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
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end
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-- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
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-- laid out, and this runs, as it shows
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local function OnSizeChanged(cooldown, width, height)
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UpdateFont(cooldown, height)
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end
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-- applies the settings of its kind to one of pfUI's cooldowns
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local function SetupCooldown(cooldown)
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local kind = cooldown.pfCooldownKind
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@@ -78,7 +81,7 @@ local function SetupCooldown(cooldown)
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cooldown:SetReverse(config.reverse == "1")
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cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
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cooldown:SetCountdownFormatter(GetFormatter())
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UpdateFont(cooldown)
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UpdateFont(cooldown, cooldown:GetParent():GetHeight())
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end
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-- applies the "foreign" settings to another addon's cooldown. They only take
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@@ -100,18 +103,15 @@ local function SetupForeign(cooldown)
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cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
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cooldown:SetCountdownFormatter(GetFormatter())
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UpdateFont(cooldown)
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UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetHeight())
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end
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-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
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-- the sweep a time-left-only one took away, and the font follows a changed
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-- height
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-- the sweep a time-left-only one took away
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local function StartTimer(cooldown, timeleftOnly)
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if cooldown.pfTimeLeftOnly ~= timeleftOnly then
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cooldown.pfTimeLeftOnly = timeleftOnly
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SetupCooldown(cooldown)
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elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
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UpdateFont(cooldown)
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end
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end
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@@ -140,6 +140,7 @@ end)
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function pfUI.api.CreateCooldown(parent, kind, name)
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local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
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cooldown.pfCooldownKind = kind
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cooldown:SetScript("OnSizeChanged", OnSizeChanged)
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table.insert(cooldowns, cooldown)
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SetupCooldown(cooldown)
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return cooldown
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+18
-8
@@ -248,6 +248,11 @@ local VISIBILITY_EVENTS = {
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UNIT_TARGET = true, -- a link of a chained frame's unit retargeted
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}
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-- The units of a chain that unit events name by token, whatever nampower does
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-- with its GUID events: the focus, and the focus's target, whose unit events
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-- ClassicAPI fires as "focustarget" from the unit's own fields.
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local CHAIN_TOKENS = { focus = true, focustarget = true }
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-- The events a frame hears hidden or not: the visibility events that concern
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-- the unit it was created for (raid.lua remaps a raid frame's label, so this is
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-- decided once, at creation), and the logout guard. UNIT_TARGET belongs to
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@@ -482,7 +487,9 @@ function pfUI.uf:UpdateVisibility()
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--
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-- A chained unit -- another unit's target, "targettarget" or "party1target"
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-- -- has no token that unit events name, so the frame follows it by GUID,
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-- which every unit event also fires with. It follows the unit only while
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-- which nampower fires every unit event with too, unless its GUID events
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-- are off or filtered. The focus's target is named (CHAIN_TOKENS), so that
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-- frame follows its token instead. It follows the unit only while
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-- the client has it: a link's target can be out of sight, and its coming
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-- back is then a new unit too. The unit changes with no event of its own
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-- whenever a link of the chain retargets; UNIT_TARGET on every link reports
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@@ -491,8 +498,9 @@ function pfUI.uf:UpdateVisibility()
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self.chain = visibility ~= "hide" and unitstr:match("^(.+)target$") or nil
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if self.chain then
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local guid = UnitName(unitstr) and UnitGUID(unitstr)
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if guid ~= self.eventunit then self.update_full = true end
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self:RegisterUnitEvents(guid)
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if guid ~= self.unitguid then self.update_full = true end
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self.unitguid = guid
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self:RegisterUnitEvents(guid and CHAIN_TOKENS[unitstr] and unitstr or guid)
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else
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self:RegisterUnitEvents(visibility ~= "hide" and unitstr or nil)
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end
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@@ -1359,8 +1367,8 @@ local UNIT_EVENTS = {
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-- Auras and power. ClassicAPI's UNIT_AURA_DELTA also reports refreshes and new
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-- durations and says what changed; its generic power events name the power, so
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-- a frame skips the ones it does not draw. Both fire for tokens only, so a
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-- chained unit, followed by GUID, keeps 1.12's events instead. A group
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-- a frame skips the ones it does not draw. Both fire for tokens only, and not
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-- as "focustarget", so a chained unit keeps 1.12's events instead. A group
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-- member's connection and sight come with them, and a chained unit has
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-- neither event.
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local TOKEN_EVENTS = {
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@@ -1425,16 +1433,18 @@ end
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-- unit, whose `owner` is the unit it is the target of -- for
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-- "targettargettarget" the links are "targettarget" and "target" -- or drop it
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-- when `owner` is nil. By GUID, since the inner links are no token that events
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-- name. Cheap to call repeatedly: it re-registers only when a link changed.
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-- name, save the ones in CHAIN_TOKENS. Cheap to call repeatedly: it
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-- re-registers only when a link changed.
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local chainlinks = {}
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function pfUI.uf:RegisterChainEvents(owner)
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local n, key = 0, nil
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while owner do
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local guid = UnitGUID(owner)
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if guid then
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local link = CHAIN_TOKENS[owner] and owner or guid
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n = n + 1
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chainlinks[n] = guid
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key = key and key .. guid or guid
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chainlinks[n] = link
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key = key and key .. link or link
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end
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owner = owner:match("^(.+)target$")
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end
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+4
-3
@@ -17,9 +17,10 @@ pfUI:RegisterModule("focus", function ()
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-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
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-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
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-- arg1 == "focus", so the bars update event-driven like target.
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-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the
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-- focus retargeting, and a new focus only needs its visibility re-checked,
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-- which queues the full refresh when its target is a different unit.
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-- focustarget is a chained unit like targettarget, but ClassicAPI fires its
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-- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus
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-- retargeting. A new focus only needs its visibility re-checked, which
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-- queues the full refresh when its target is a different unit.
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pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
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pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
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pfUI.uf.focustarget:UpdateVisibility()
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+22
-9
@@ -671,7 +671,8 @@ pfUI:RegisterModule("nameplates", function ()
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local function CreateDebuffIcon(plate, index)
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local icon = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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icon:Hide()
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icon:SetFrameLevel(4)
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-- relative: a raised target plate can grow icons too
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icon:SetFrameLevel(plate.health:GetFrameLevel())
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icon.icon = icon:CreateTexture(nil, "BACKGROUND")
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icon.icon:SetColorTexture(.3,1,.8,1)
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@@ -684,7 +685,7 @@ pfUI:RegisterModule("nameplates", function ()
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icon.stacks:SetTextColor(1,1,0)
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icon.cd = CreateCooldown(icon, "nameplate", plate.platename.."Debuff"..index.."Cooldown")
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icon.cd:SetFrameLevel(6)
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icon.cd:SetFrameLevel(icon:GetFrameLevel() + 2)
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plate.debuffs[index] = icon
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end
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@@ -799,11 +800,22 @@ pfUI:RegisterModule("nameplates", function ()
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plate:SetAlpha(alpha)
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end
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local function UpdateStrata(plate)
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local strata = plate.istarget and "LOW" or "BACKGROUND"
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if plate.strata == strata then return end
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plate.strata = strata
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plate:SetFrameStrata(strata)
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-- The engine's plates draw in the world frame's stratum, under every UI
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-- stratum, and the overlay inherits it; a SetFrameStrata would lift it into
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-- the UI's and over the chat. The target rises above the other plates by
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-- level instead: raise the engine frame, then re-parent the overlay, which
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-- moves its whole subtree to the new parent level.
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local TARGET_RAISE = 20
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local function UpdateStacking(plate)
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local raised = plate.istarget and true or nil
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if plate.raised == raised then return end
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plate.raised = raised
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local parent = plate.parent
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parent:SetFrameLevel(plate.baselevel + (raised and TARGET_RAISE or 0))
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-- SetParent does nothing for the same parent, so it goes through nil
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plate:SetParent(nil)
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plate:SetParent(parent)
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end
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-- ============================================================================
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@@ -957,7 +969,7 @@ pfUI:RegisterModule("nameplates", function ()
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-- ============================================================================
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local function SetTarget(plate, istarget)
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plate.istarget = istarget
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UpdateStrata(plate)
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UpdateStacking(plate)
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UpdateBorder(plate)
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UpdateLayout(plate)
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UpdateCombo(plate)
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@@ -1028,7 +1040,7 @@ pfUI:RegisterModule("nameplates", function ()
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UpdateLayout(plate)
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UpdateDebuffs(plate)
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UpdateCombo(plate)
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UpdateStrata(plate)
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UpdateStacking(plate)
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UpdateAlpha(plate)
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UpdateCast(plate)
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if cfg.targetzoom and plate.istarget then StartZoom(plate, true) end
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@@ -1160,6 +1172,7 @@ pfUI:RegisterModule("nameplates", function ()
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nameplate.platename = platename
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nameplate:EnableMouse(false)
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nameplate.parent = parent
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nameplate.baselevel = parent:GetFrameLevel()
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nameplate.cache = {}
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-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
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Reference in New Issue
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