Files
pfUI/env/locales_deDE.lua
Brues 881a17e508 Build the class name lookup from FillLocalizedClassList
Replace the hardcoded per-locale ["class"] reverse-lookup tables (localized
class name -> token) with a runtime build in GetEnvironment:

  L["class"] = tInvert(FillLocalizedClassList({}))

The client's own class list supplies the localized names for whatever locale is
running, so the tables were pure duplication -- and this also covers locales the
hardcoded tables never listed. Consumers (libunitscan, panel, socialmod) are
unchanged. Drop ["class"] from every locale file.
2026-08-09 19:03:29 -05:00

34 lines
745 B
Lua

pfUI_locale["deDE"] = {}
pfUI_locale["deDE"]["healduration"] = {
["Rejuvenation"] = "Erhöht die Dauer Eures Zaubers 'Verjüngung' um 3 Sek.",
["Renew"] = "Erhöht die Wirkungsdauer von 'Erneuerung' um 3 Sek.",
}
pfUI_locale["deDE"]["customcast"] = {
["AIMEDSHOT"] = "Gezielter Schuss",
["MULTISHOT"] = "Mehrfach-Schuss",
}
pfUI_locale["deDE"]["judgements"] = {
["Richturteil der Gerechtigkeit"] = true,
["Richturteil des Lichts"] = true,
["Richturteil der Weisheit"] = true,
["Richturteil des Kreuzfahrers"] = true,
}
pfUI_locale["deDE"]["resurrections"] = {
["Auferstehung"] = true,
["Wiedergeburt"] = true,
["Erlösung"] = true,
["Geist der Ahnen"] = true,
}
-- custom entries not detected by DBC extractor