Files
pfUI/env/locales_esES.lua
Brues 881a17e508 Build the class name lookup from FillLocalizedClassList
Replace the hardcoded per-locale ["class"] reverse-lookup tables (localized
class name -> token) with a runtime build in GetEnvironment:

  L["class"] = tInvert(FillLocalizedClassList({}))

The client's own class list supplies the localized names for whatever locale is
running, so the tables were pure duplication -- and this also covers locales the
hardcoded tables never listed. Consumers (libunitscan, panel, socialmod) are
unchanged. Drop ["class"] from every locale file.
2026-08-09 19:03:29 -05:00

34 lines
724 B
Lua

pfUI_locale["esES"] = {}
pfUI_locale["esES"]["healduration"] = {
["Rejuvenation"] = "Aumenta 3 s la duración de tu hechizo Rejuvenecimiento.",
["Renew"] = "Aumenta en 3 s la duración de tu hechizo Renovar.",
}
pfUI_locale["esES"]["customcast"] = {
["AIMEDSHOT"] = "Disparo de puntería",
["MULTISHOT"] = "Multidisparo",
}
pfUI_locale["esES"]["judgements"] = {
["Sentencia de Justicia"] = true,
["Sentencia de Luz"] = true,
["Sentencia de Sabiduría"] = true,
["Sentencia del Cruzado"] = true,
}
pfUI_locale["esES"]["resurrections"] = {
["Resurrección"] = true,
["Renacer"] = true,
["Redención"] = true,
["Espíritu ancestral"] = true,
}
-- custom entries not detected by DBC extractor