mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
ad13e6ace3
This change updates several text setters to use `SetFormattedText` instead of passing `string.format(...)` into `SetText`. It also switches a few regex captures from `string.find` to `string.match` for cleaner capture handling, and replaces explicit width/height setters with `SetSize` in the first-run dialog for consistency.
339 lines
12 KiB
Lua
339 lines
12 KiB
Lua
pfUI:RegisterModule("firstrun", function ()
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pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent)
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pfUI.firstrun.steps = {}
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pfUI.firstrun:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.firstrun:SetScript("OnEvent", function() pfUI.firstrun:NextStep() end)
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local autoconfig = false
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function pfUI.firstrun:AddStep(name, func)
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if not name then return end
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table.insert(pfUI.firstrun.steps, { name = name, func = func})
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end
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local cur, max = 0, 0
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function pfUI.firstrun:NextStep()
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local windowcount = 0
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for i, step in pairs(pfUI.firstrun.steps) do
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if not pfUI_init[step.name] then
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windowcount = windowcount + 1
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end
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end
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max = windowcount > max and windowcount or max
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for _, step in pairs(pfUI.firstrun.steps) do
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local name = step.name
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if not pfUI_init[name] then
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cur = cur + 1
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local f = step.func()
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f.progress:SetMinMaxValues(0, max)
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f.progress:SetValue(cur)
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f.ptext:SetText(cur .. " / " .. max)
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f.name = name
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f:Show()
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if autoconfig == true then
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f.next:Click()
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end
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if cur == max then
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f.next:SetText(T["Finish"])
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autoconfig = false
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cur = 0
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max = 0
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end
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return
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end
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end
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if not self.completed then
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self.completed = true
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pfUI.events:TriggerEvent("firstrun:complete")
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end
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end
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-- main function to create wizard windows
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local function CreateFirstRunPage()
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local f = CreateFrame("Frame", nil, UIParent)
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f:SetPoint("CENTER", 0, 0)
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f:SetFrameStrata("TOOLTIP")
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f:SetMovable(true)
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f:EnableMouse(true)
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f:RegisterForDrag("LeftButton")
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f:SetWidth(380)
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f:SetHeight(180)
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f:SetScript("OnDragStart",function()
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this:StartMoving()
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end)
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f:SetScript("OnDragStop",function()
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this:StopMovingOrSizing()
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end)
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CreateBackdrop(f, nil, nil, .85)
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CreateBackdropShadow(f)
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-- text
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f.text = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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f.text:SetFontObject(GameFontWhite)
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f.text:SetJustifyV("TOP")
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f.text:SetJustifyH("CENTER")
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f.text:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -10)
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f.text:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 10)
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f.progress = CreateFrame("StatusBar", nil, f)
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f.progress:SetPoint("BOTTOMLEFT", 100, 10)
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f.progress:SetPoint("BOTTOMRIGHT", -100, 10)
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f.progress:SetHeight(12)
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f.progress:SetStatusBarTexture(pfUI.media["img:bar"])
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f.progress:SetStatusBarColor(.2,1,.8,1)
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f.progress:SetMinMaxValues(1,9)
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f.progress:SetValue(3)
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CreateBackdrop(f.progress)
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f.ptext = f.progress:CreateFontString("Status", "LOW", "GameFontNormal")
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f.ptext:SetFontObject(GameFontWhite)
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f.ptext:SetAllPoints()
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f.ptext:SetText("0/0")
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f.next = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.next:SetWidth(80)
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f.next:SetHeight(20)
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f.next:SetPoint("BOTTOMLEFT", f.progress.backdrop, "BOTTOMRIGHT", 8, 0)
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f.next:SetText(T["Next"])
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f.next:SetScript("OnClick", function()
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if f.NextScript then f.NextScript() end
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pfUI_init[f.name] = true
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f:Hide()
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pfUI.firstrun:NextStep()
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end)
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SkinButton(f.next)
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f.abort = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.abort:SetWidth(80)
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f.abort:SetHeight(20)
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f.abort:SetPoint("BOTTOMRIGHT", f.progress.backdrop, "BOTTOMLEFT", -8, 0)
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f.abort:SetText(T["Cancel"])
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f.abort:SetScript("OnClick", function()
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f:Hide()
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end)
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SkinButton(f.abort)
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f:Hide()
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return f
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end
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-- welcome dialog
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pfUI.firstrun:AddStep("init", function()
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local f = CreateFirstRunPage()
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f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
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return f
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end)
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-- choose profile
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pfUI.firstrun:AddStep("profile", function()
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local f = CreateFirstRunPage()
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f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
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f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.Modern:SetSize(120, 20)
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f.Modern:SetPoint("BOTTOM", -65, 100)
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f.Modern:SetTextColor(1,1,1)
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f.Modern:SetText("Modern")
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f.Modern:SetScript("OnClick", function()
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_G["pfUI_config"] = CopyTable(pfUI_profiles["Modern"])
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pfUI_init.selected_profile = "Modern"
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pfUI:LoadConfig()
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ReloadUI()
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end)
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SkinButton(f.Modern)
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f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.Nostalgia:SetSize(120, 20)
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f.Nostalgia:SetPoint("BOTTOM", 65, 100)
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f.Nostalgia:SetTextColor(1,1,1)
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f.Nostalgia:SetText("Nostalgia")
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f.Nostalgia:SetScript("OnClick", function()
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_G["pfUI_config"] = CopyTable(pfUI_profiles["Nostalgia"])
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pfUI_init.selected_profile = "Nostalgia"
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pfUI:LoadConfig()
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ReloadUI()
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end)
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SkinButton(f.Nostalgia)
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f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.Legacy:SetSize(120, 20)
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f.Legacy:SetPoint("BOTTOM", 65, 75)
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f.Legacy:SetTextColor(1,1,1)
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f.Legacy:SetText("Legacy")
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f.Legacy:SetScript("OnClick", function()
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_G["pfUI_config"] = CopyTable(pfUI_profiles["Legacy"])
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pfUI_init.selected_profile = "Legacy"
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pfUI:LoadConfig()
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ReloadUI()
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end)
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SkinButton(f.Legacy)
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f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
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f.Slim:SetSize(120, 20)
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f.Slim:SetPoint("BOTTOM", -65, 75)
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f.Slim:SetTextColor(1,1,1)
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f.Slim:SetText("Slim")
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f.Slim:SetScript("OnClick", function()
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_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
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pfUI_init.selected_profile = "Slim"
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pfUI:LoadConfig()
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ReloadUI()
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end)
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SkinButton(f.Slim)
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f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
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f.Slider.text = f.Slider:CreateFontString("Status", "LOW", "GameFontWhite")
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f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
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f.Slider.text:SetText(T["Scale"])
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f.Slider:SetSize(240, 20)
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f.Slider:SetPoint("BOTTOM", 0, 50)
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f.Slider:SetOrientation('HORIZONTAL')
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f.Slider:SetMinMaxValues(0.5, 2.0)
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f.Slider:SetValue(UIParent:GetScale())
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f.Slider:SetScript("OnMouseUp", function()
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local scale = round(this:GetValue(),2)
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SetCVar("uiScale", scale)
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SetCVar("useUiScale", 1)
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UIParent:SetScale(scale)
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this:SetValue(scale)
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end)
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f.Slider:SetScript("OnValueChanged", function()
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local scale = round(this:GetValue(),2)
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this:SetValue(scale)
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end)
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f.Slider:SetScript("OnUpdate", function()
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local scale = round(this:GetValue(),2)
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this.text:SetText(T["Scale"] .. ": " .. scale * 100 .. "%")
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end)
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SkinSlider(f.Slider)
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return f
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end)
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-- optimized cvars dialog
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pfUI.firstrun:AddStep("cvars", function()
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local f = CreateFirstRunPage()
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f.text:SetText(T["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."])
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f.checkbox = CreateFrame("CheckButton", "pfCheckBoxCVAR", f, "UICheckButtonTemplate")
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f.checkbox:SetChecked(true)
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f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
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f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
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f.checkbox.text:SetText(" " .. T["Setup Optimized Game Settings"])
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f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if f.checkbox:GetChecked() then
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pfUI.SetupCVars()
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end
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end
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return f
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end)
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-- right chat dialog
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pfUI.firstrun:AddStep("chat_right", function()
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local f = CreateFirstRunPage()
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f.text:SetText(T["|cff33ffccChat: \"Loot & Spam\"|r\n\nDo you want me to create and manage a specific Chatframe called \"Loot & Spam\"? This chat will display world channels, loot information and miscellaneous messages, that would otherwise clutter your main chatframe."])
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f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatRight", f, "UICheckButtonTemplate")
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f.checkbox:SetChecked(true)
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f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
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f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
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f.checkbox.text:SetText(" " .. T["Enable \"Loot & Spam\" Window"])
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f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
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pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
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end
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return f
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end)
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-- chat position dialog
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pfUI.firstrun:AddStep("chat_position", function()
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local f = CreateFirstRunPage()
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f.text:SetText(T["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."])
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f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatPosition", f, "UICheckButtonTemplate")
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f.checkbox:SetChecked(true)
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f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
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f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
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f.checkbox.text:SetText(" " .. T["Align Chat Windows"])
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f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
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if f.checkbox:GetChecked() then
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pfUI.chat.SetupPositions()
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end
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end
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return f
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end)
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-- chat channels dialog
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pfUI.firstrun:AddStep("chat_channels", function()
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local f = CreateFirstRunPage()
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f.text:SetText(T["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."])
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f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatChannels", f, "UICheckButtonTemplate")
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f.checkbox:SetChecked(true)
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f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
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f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
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f.checkbox.text:SetText(" " .. T["Setup All Chat Channels"])
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f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
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SkinCheckbox(f.checkbox, 18)
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f.NextScript = function()
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if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
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if f.checkbox:GetChecked() then
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pfUI.chat.SetupChannels()
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end
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end
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return f
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end)
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-- finalize dialog
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pfUI.firstrun:AddStep("finalize", function()
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-- Set default positions for new modules based on the active profile.
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-- Only write positions that haven't been saved yet (don't override user preferences).
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local function SetDefaultPosition(name, anchor, xpos, ypos)
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if not pfUI_config.position[name] then
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pfUI_config.position[name] = {
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anchor = anchor,
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parent = "UIParent",
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xpos = xpos,
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ypos = ypos,
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}
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end
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end
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local positions = (pfUI_profiles[pfUI_init.selected_profile or "Modern"] or pfUI_profiles["Modern"]).new_module_positions
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or pfUI_profiles["Modern"].new_module_positions
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for frameName, pos in pairs(positions) do
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SetDefaultPosition(frameName, pos.anchor, pos.xpos, pos.ypos)
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end
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local f = CreateFirstRunPage()
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f.text:SetText(T["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"])
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return f
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end)
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end)
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