mirror of
https://github.com/brues-code/pfUI.git
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f497c71523
Eight commits off classicapi_next. ClassicAPI's RegisterUnitEvent registers for an event but only delivers it when arg1 is one of the given units, so a handler for one unit stops waking for every other one in the world. The 26 registrations whose unit set is fixed at registration time now name it. The rule throughout is register the superset and keep the handler's own check -- the filter narrows what arrives, it does not decide what to act on. Guards that look unreachable stay put: the filter applies only when arg1 is a string, so an event that fires with a number or no argument is delivered as if plainly registered. Frames whose unit changes at runtime own their subscriptions instead of sorting events out per event. unitframes points them at the unitstr UpdateVisibility already computes -- replacing a string concat, and on a miss a second concat plus a UnitGUID call, for every frame on every unit event in the world -- and a frame that is not in use drops its unit events entirely. nameplates registers per plate against the plate's own token, which is also the only workable shape: slots have no cap, so any nameplate1..N list would have been a guess that fails in exactly the crowded scenes where plates matter. marktracking names mark1 through mark8. A registration keeps its kind, so none of these can be plain-registered first. Both teardown paths PLAYER_LOGOUT guards -- the crash 132 -- now cover the per-frame subscriptions: plates tear down rather than dispatching through logout, and a unit frame takes itself off the visibility scan so it cannot re-register what it just dropped. marktracking also drops its once-a-second full rebuild, which ran for the whole session whether or not a marker existed anywhere. The ticker is created and cancelled with group membership. It is deliberately not keyed on a mark being visible -- a marker on an out-of-range unit shows no row, and that is the case the poll exists to catch. nameplates gates the per-plate update against the floor across all four throttle categories before classifying it, instead of running a GetAlpha, a castbar IsShown, a cast lookup and up to two libthrottle:Get resolutions on plates throttled to 10fps that were going to return anyway. Nothing that would have updated can be turned away by a floor. The four throttles resolve in CacheConfig, where config changes already land. energytick sweeps the clock the server actually runs. There is one regen timer for every power, re-armed every 2s by Player::RegenerateAll and never touched by casting; the five-second rule changes what a tick pays, not when it lands. The sweep is a free-running phase lock on that clock, so Illumination refunds, potions and a Mana Spring totem on its own phase no longer snap the spark mid-cycle, and an 80ms band keeps a correct tick from hitching it at the wrap. The FSR window shades rather than predicting a share of spirit the client cannot compute -- the Casting Regen item ladder is equip auras absent from the buff list. The energy period is summed from SPELL_AURA_MOD_ENERGY_REGEN_TIME across the spellbook and buffs, so Blade Rush is found without GetTalentInfo(2, 16), an ordinal that does not fail when the tree changes but reads another talent's rank. macrotweak is gone -- ClassicAPI 1.15 covers it -- with its config entry, its GUI block, its translations in all eight locales, and actionbar's ButtonMacroScan, the #showtooltip scanner that fed it.
390 lines
14 KiB
Lua
390 lines
14 KiB
Lua
pfUI:RegisterModule("xpbar", function ()
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local rawborder, default_border = GetBorderSize()
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-- Rested-XP gain tracking constants
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local REST_WINDOW = 300 -- seconds of sliding-window samples for rate calc
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local REST_CAP_MUL = 1.5 -- target rested cap = UnitXPMax * 1.5
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if TURTLE_WOW_VERSION then
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REST_CAP_MUL = 1.13
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end
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-- Resolve the faction to display: the explicitly remembered one (last to
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-- gain rep) if set, else the player's watched faction. Returns the same
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-- 5-tuple GetFactionInfo's relevant slots produced.
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local function GetRepDisplay(factionID)
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if factionID then
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local name, _, standingID, barMin, barMax, barValue = GetFactionInfoByID(factionID)
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if name then return name, standingID, barMin, barMax, barValue end
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end
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local w = C_Reputation.GetWatchedFactionData()
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if w then
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return w.name, w.reaction, w.currentReactionThreshold, w.nextReactionThreshold, w.currentStanding
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end
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end
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local data = CreateFrame("Frame", "pfExperienceBarData", UIParent)
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data.rest_samples = {}
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data:RegisterEvent("FACTION_STANDING_CHANGED")
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data:RegisterEvent("PLAYER_ENTERING_WORLD")
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data:RegisterEvent("PLAYER_LEVEL_UP")
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data:RegisterEvent("UPDATE_EXHAUSTION")
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data:RegisterEvent("UPDATE_FACTION")
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data:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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this.starttime = GetTime()
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this.startxp = UnitXP("player") or 0
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-- zone change can change resting location / rate; start fresh
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this.rest_samples = {}
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elseif event == "PLAYER_LEVEL_UP" then
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-- add previously gained experience to the session
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this.startxp = this.startxp - UnitXPMax("player")
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-- level-up rescales exhaustion proportionally; old samples no longer
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-- describe the same gain trajectory
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this.rest_samples = {}
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elseif event == "UPDATE_EXHAUSTION" then
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local now, exh = GetTime(), GetXPExhaustion() or 0
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table.insert(this.rest_samples, { now, exh })
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while this.rest_samples[1] and (now - this.rest_samples[1][1]) > REST_WINDOW do
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table.remove(this.rest_samples, 1)
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end
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elseif event == "FACTION_STANDING_CHANGED" then
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-- arg1=factionID, arg2=newStanding, arg3=repGained — no chat-string
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-- parsing, no locale dependency.
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this.factionID = arg1
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elseif event == "UPDATE_FACTION" then
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-- drop the auto-tracked faction when the user changes the watched one
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local watched = C_Reputation.GetWatchedFactionData()
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local watchedID = watched and watched.factionID or nil
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if watchedID ~= this.watchedID then
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this.watchedID = watchedID
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this.factionID = nil
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end
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end
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end)
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local function OnLeave(self)
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local self = self or this
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self.tick = GetTime() + 3.00
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GameTooltip:Hide()
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end
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local function OnEnter(self)
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local self = self or this
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local lines = {}
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-- set either experience, reputation or flex-rep handler
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local mode = self.display
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if self.display == "XPFLEX" then
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mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
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elseif self.display == "FLEX" then
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mode = "REP"
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end
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self:SetAlpha(1)
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if mode == "XP" then
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local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
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local xp_perc = round(xp / xpmax * 100)
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local remaining = xpmax - xp
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local remaining_perc = round(remaining / xpmax * 100)
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local exh_perc = GetXPExhaustion() and round(GetXPExhaustion() / xpmax * 100) or 0
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local xp_persec = ((xp - data.startxp)/(GetTime() - data.starttime))
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local session = UnitXP("player") - data.startxp
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local avg_hour = floor(((UnitXP("player") - data.startxp) / (GetTime() - data.starttime)) * 60 * 60)
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local time_remaining = xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0
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-- fill gametooltip data
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table.insert(lines, { "|cff555555" .. T["Experience"], "" })
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table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
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table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
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if IsResting() then
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table.insert(lines, { T["Status"], "|cffffffff" .. T["Resting"] })
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end
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if GetXPExhaustion() then
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table.insert(lines, { T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)" })
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-- if exh_perc >= 112 then
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-- table.insert(lines, { "|cffff8800" .. exh_perc .. "% is the current max cap." })
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-- table.insert(lines, { "|cffff8800Report to TWoW if you want a proper display." })
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-- end
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-- Rested gain rate + time to UnitXPMax * REST_CAP_MUL, when sampled
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-- UPDATE_EXHAUSTION events span a meaningful interval (e.g., resting
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-- under a Turtle WoW tent generates a fast continuous stream).
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local samples = data.rest_samples
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local n = table.getn(samples)
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if n >= 2 then
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local first, last = samples[1], samples[n]
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local span = last[1] - first[1]
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local gain = last[2] - first[2]
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if span > 0 and gain > 0 then
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local rate_per_sec = gain / span
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local rate_per_min = floor(rate_per_sec * 60)
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table.insert(lines, { T["Rested Gain"], "|cff5555ff+" .. rate_per_min .. " / min" })
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local cap = xpmax * REST_CAP_MUL
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if exh < cap then
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local sec = (cap - exh) / rate_per_sec
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table.insert(lines, { T["Time to Rested Cap"], "|cffffffff" .. SecondsToTime(sec) })
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end
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end
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end
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end
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table.insert(lines, { "" })
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table.insert(lines, { T["This Session"], "|cffffffff" .. session })
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table.insert(lines, { T["Average Per Hour"], "|cffffffff" .. avg_hour })
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table.insert(lines, { T["Time Remaining"], "|cffffffff" .. time_remaining })
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elseif mode == "PETXP" then
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local xp, xpmax = GetPetExperience()
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local xp_perc = round(xp / xpmax * 100)
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local remaining = xpmax - xp
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local remaining_perc = round(remaining / xpmax * 100)
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-- fill gametooltip data
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table.insert(lines, { "|cff555555" .. T["Experience"], "" })
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table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
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table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
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elseif mode == "REP" then
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local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
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if name then
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barMax = barMax - barMin
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barValue = barValue - barMin
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local color = FACTION_BAR_COLORS[standingID]
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if color then
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color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
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else
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color = rgbhex(.5, .5, .5)
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end
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table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
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table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
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table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
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end
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end
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-- draw tooltip
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
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for id, data in pairs(lines) do
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if data[2] then
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GameTooltip:AddDoubleLine(data[1], data[2])
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else
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GameTooltip:AddLine(data[1])
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end
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end
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GameTooltip:Show()
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end
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local function OnUpdate(self)
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local self = self or this
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if self.text_mouse == "1" then
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self.bar.text:SetShown(MouseIsOver(self))
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end
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if self.always then return end
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if self:GetAlpha() == 0 or MouseIsOver(self) then return end
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if ( self.tick or 1) > GetTime() then return else self.tick = GetTime() + .01 end
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self:SetAlpha(self:GetAlpha() - .05)
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end
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local function OnEvent(self)
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local self = self or this
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-- realign when entering world to ensure all frames got loaded
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AlignToPosition(self, _G[self.anchor], self.position, default_border*3)
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UpdateMovable(self, true)
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-- set either experience, reputation or flex-rep handler
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local mode = self.display
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if self.display == "XPFLEX" then
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self.factionID = data.factionID or nil
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mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
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elseif self.display == "FLEX" then
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self.factionID = data.factionID or nil
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mode = "REP"
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end
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if self.always then
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self:SetAlpha(1)
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self:Show()
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end
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-- skip on events of no interest
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if mode == "XP" and ( event == "FACTION_STANDING_CHANGED" or event == "UPDATE_FACTION" ) then return end
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if mode == "REP" and ( event == "PLAYER_XP_UPDATE" or event == "UPDATE_EXHAUSTION" ) then return end
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if mode == "XP" then
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self.enabled = true
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self:SetAlpha(1)
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self.bar:SetMinMaxValues(0, UnitXPMax("player"))
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self.bar:SetValue(UnitXP("player"))
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if GetXPExhaustion() then
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self.restedbar:Show()
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self.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
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self.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
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else
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self.restedbar:Hide()
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end
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local text = "%s: %s%%"
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local xp, xpmax, ex = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
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local xpperc = round(xp / xpmax * 100)
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local experc = ex and round(ex / xpmax * 100) or 0
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if ex then text = "%s: %s%% (%s%% %s)" end
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self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
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self.tick = GetTime() + self.timeout
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if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
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OnEnter(self)
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end
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return
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elseif mode == "PETXP" then
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self.restedbar:Hide()
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self.enabled = true
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self:SetAlpha(1)
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local currXP, nextXP = GetPetExperience()
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self.bar:SetMinMaxValues(min(0, currXP), nextXP)
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self.bar:SetValue(currXP)
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local text = "%s: %s%%"
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local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
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self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
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self.tick = GetTime() + self.timeout
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return
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elseif mode == "REP" then
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self.restedbar:Hide()
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local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
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if name then
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self.enabled = true
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self:SetAlpha(1)
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barMax = barMax - barMin
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barValue = barValue - barMin
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self.bar:SetMinMaxValues(0, barMax)
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self.bar:SetValue(barValue)
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local color = FACTION_BAR_COLORS[standingID]
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if color then
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self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
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else
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self.bar:SetStatusBarColor(.5,.5,.5,1)
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end
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local text = "%s: %s%% (%s)"
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local perc = round(barValue / barMax * 100)
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local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
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self.bar.text:SetFormattedText(text, name, perc, standing)
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self.tick = GetTime() + self.timeout
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return
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end
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end
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self.bar:SetStatusBarColor(.5,.5,.5,1)
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self.bar:SetMinMaxValues(0, 1)
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self.bar:SetValue(0)
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end
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local function CreateBar(t)
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local name = t == "XP" and "pfExperienceBar" or "pfReputationBar"
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local b = _G[name] or CreateFrame("Frame", name, UIParent)
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b.xp_color = C.panel.xp.xp_color
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b.rest_color = C.panel.xp.rest_color
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b.width = t == "XP" and C.panel.xp.xp_width or C.panel.xp.rep_width
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b.height = t == "XP" and C.panel.xp.xp_height or C.panel.xp.rep_height
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b.mode = t == "XP" and C.panel.xp.xp_mode or C.panel.xp.rep_mode
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b.timeout = t == "XP" and tonumber(C.panel.xp.xp_timeout) or tonumber(C.panel.xp.rep_timeout)
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b.anchor = t == "XP" and C.panel.xp.xp_anchor or C.panel.xp.rep_anchor
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b.position = t == "XP" and C.panel.xp.xp_position or C.panel.xp.rep_position
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b.display = t == "XP" and C.panel.xp.xp_display or C.panel.xp.rep_display
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b.text = t == "XP" and C.panel.xp.xp_text or C.panel.xp.rep_text
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b.text_off_y = t == "XP" and C.panel.xp.xp_text_off_y or C.panel.xp.rep_text_off_y
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b.text_mouse = t == "XP" and C.panel.xp.xp_text_mouse or C.panel.xp.rep_text_mouse
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local barLevel, restedLevel = 0, 1
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if C.panel.xp.dont_overlap == "1" then
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barLevel, restedLevel = 1, 0
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end
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if t == "XP" and C.panel.xp.xp_always == "1" then
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b.always = true
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elseif t == "REP" and C.panel.xp.rep_always == "1" then
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b.always = true
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else
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b.always = nil
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end
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b:SetWidth(b.width)
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b:SetHeight(b.height)
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b:SetFrameStrata("BACKGROUND")
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AlignToPosition(b, _G[b.anchor], b.position, default_border*3)
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UpdateMovable(b, true)
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CreateBackdrop(b)
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CreateBackdropShadow(b)
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b.bar = b.bar or CreateFrame("StatusBar", nil, b)
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b.bar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
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b.bar:ClearAllPoints()
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b.bar:SetAllPoints(b)
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b.bar:SetFrameLevel(barLevel)
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local cr, cg, cb, ca = pfUI.api.GetStringColor(b.xp_color)
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b.bar:SetStatusBarColor(cr,cg,cb,ca)
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b.bar:SetOrientation(b.mode)
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b.bar.text = b.bar.text or b.bar:CreateFontString()
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b.bar.text:SetPoint("CENTER", b, "CENTER", 0, b.text_off_y)
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b.bar.text:SetJustifyH("CENTER")
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b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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b.bar.text:SetShown(b.text == "1")
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b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
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b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
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b.restedbar:ClearAllPoints()
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b.restedbar:SetAllPoints(b)
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b.restedbar:SetFrameLevel(restedLevel)
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local cr, cg, cb, ca = pfUI.api.GetStringColor(b.rest_color)
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b.restedbar:SetStatusBarColor(cr,cg,cb,ca)
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b.restedbar:SetOrientation(b.mode)
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-- auto hide
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b:EnableMouse(true)
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b:RegisterEvent("FACTION_STANDING_CHANGED")
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b:RegisterUnitEvent("UNIT_PET", "player")
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b:RegisterUnitEvent("UNIT_LEVEL", "player")
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b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
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b:RegisterEvent("PLAYER_ENTERING_WORLD")
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b:RegisterEvent("UPDATE_EXHAUSTION")
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b:RegisterEvent("PLAYER_XP_UPDATE")
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b:RegisterEvent("PLAYER_LEVEL_UP")
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b:RegisterEvent("UPDATE_FACTION")
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b:SetScript("OnUpdate", OnUpdate)
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b:SetScript("OnEvent", OnEvent)
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b:SetScript("OnEnter", OnEnter)
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b:SetScript("OnLeave", OnLeave)
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b:GetScript("OnEvent")(b)
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return b
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end
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pfUI.xpbar = { ["UpdateConfig"] = function()
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pfUI.xp = CreateBar("XP")
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pfUI.rep = CreateBar("REP")
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end}
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pfUI.xpbar:UpdateConfig()
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end) |