mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
80f5b9ef0d
* move "prediction" from module into a library
* reduce the resize and trigger calls on unitframes
* improve performance by caching frames and events
* introduce later API commands such as:
- UnitGetIncomingHeals(unit)
- UnitHasIncomingResurrection(unit)
* update unitframes to make use of new api calls
* delay spell cache loading to not overwrite previous
* remove all unitframe specific code from library
427 lines
15 KiB
Lua
427 lines
15 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libcast ]]--
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-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
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-- The library also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
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-- This is exclusivly used for vanilla in order to provide UnitChannelInfo and UnitCastingInfo functions.
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--
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-- External functions:
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-- UnitChannelInfo(unit)
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-- Returns information on the spell currently cast by the specified unit.
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-- Returns nil if no spell is being cast.
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--
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-- cast[String] - The name of the spell, or nil if no spell is being cast.
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-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
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-- text[String] - The name to be displayed.
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-- texture[String] - The texture path associated with the spell.
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-- startTime[Number] - Specifies when casting has begun, in milliseconds.
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-- endTime[Number] - Specifies when casting will end, in milliseconds.
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-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
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--
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-- UnitCastingInfo(unit)
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-- Returns information on the spell currently channeled by the specified unit.
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-- Returns nil if no spell is being channeled.
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--
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-- cast[String] - The name of the spell, or nil if no spell is being cast.
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-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
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-- text[String] - The name to be displayed.
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-- texture[String] - The texture path associated with the spell.
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-- startTime[Number] - Specifies when casting has begun, in milliseconds.
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-- endTime[Number] - Specifies when casting will end, in milliseconds.
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-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
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--
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-- Internal functions:
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-- libcast:AddAction(mob, spell, channel)
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-- Adds a spell to the database by using pfUI's spell database
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-- to obtain durations and icons
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--
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-- libcast:RemoveAction(mob, spell)
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-- Removes the castbar of a given mob, if `spell` is an interrupt.
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-- spell can be set to "INTERRUPT" to force remove an action.
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--
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-- return instantly if we're not on a vanilla client
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if pfUI.client > 11200 then return end
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-- return instantly when another libcast is already active
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if pfUI.api.libcast then return end
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local lastcasttex, lastrank, _
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local scanner = libtipscan:GetScanner("libcast")
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local libcast = CreateFrame("Frame", "pfEnemyCast")
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local player = UnitName("player")
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UnitChannelInfo = _G.UnitChannelInfo or function(unit)
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-- convert to name if unitstring was given
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unit = pfValidUnits[unit] and UnitName(unit) or unit
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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local db = libcast.db[unit]
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-- clean legacy values
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if not db.channel then return end
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cast = db.cast
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nameSubtext = db.rank
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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-- remove cast action to the database
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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UnitCastingInfo = _G.UnitCastingInfo or function(unit)
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-- convert to name if unitstring was given
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unit = pfValidUnits[unit] and UnitName(unit) or unit
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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local db = libcast.db[unit]
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-- clean legacy values
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if db.channel then return end
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cast = db.cast
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nameSubtext = db.rank or ""
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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-- remove cast action to the database
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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function libcast:AddAction(mob, spell, channel)
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if not mob or not spell then return nil end
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if L["spells"][spell] ~= nil then
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local casttime = L["spells"][spell].t
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local icon = L["spells"][spell].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][spell].icon) or nil
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-- add cast action to the database
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if not self.db[mob] then self.db[mob] = {} end
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self.db[mob].cast = spell
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self.db[mob].rank = nil
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self.db[mob].start = GetTime()
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self.db[mob].casttime = casttime
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self.db[mob].icon = icon
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self.db[mob].channel = channel
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return true
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end
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return nil
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end
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function libcast:RemoveAction(mob, spell)
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if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
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-- remove cast action to the database
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self.db[mob].cast = nil
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self.db[mob].rank = nil
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self.db[mob].start = nil
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self.db[mob].casttime = nil
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self.db[mob].icon = nil
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self.db[mob].channel = nil
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end
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end
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-- main data
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libcast.db = { [player] = {} }
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-- environmental casts
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libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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-- player spells
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libcast:RegisterEvent("SPELLCAST_START")
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libcast:RegisterEvent("SPELLCAST_STOP")
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libcast:RegisterEvent("SPELLCAST_FAILED")
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libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
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libcast:RegisterEvent("SPELLCAST_DELAYED")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
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libcast:SetScript("OnEvent", function()
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-- Fill database with player casts
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if event == "SPELLCAST_START" then
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local icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
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-- add cast action to the database
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this.db[player].cast = arg1
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this.db[player].rank = lastrank
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this.db[player].start = GetTime()
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this.db[player].casttime = arg2
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this.db[player].icon = icon
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this.db[player].channel = nil
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if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
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L["spells"][arg1] = L["spells"][arg1] or { }
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L["spells"][arg1].icon = L["spells"][arg1].icon or icon
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L["spells"][arg1].t = L["spells"][arg1].t or arg2
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end
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lastcasttex, lastrank = nil, nil
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elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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if this.db[player] and not this.db[player].channel then
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-- remove cast action to the database
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this.db[player].cast = nil
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this.db[player].rank = nil
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this.db[player].rank = nil
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this.db[player].start = nil
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this.db[player].casttime = nil
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this.db[player].icon = nil
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this.db[player].channel = nil
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else
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lastcasttex, lastrank = nil, nil
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end
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elseif event == "SPELLCAST_DELAYED" then
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if this.db[player].cast then
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this.db[player].start = this.db[player].start + arg1/1000
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end
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elseif event == "SPELLCAST_CHANNEL_START" then
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-- add cast action to the database
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this.db[player].cast = arg2
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this.db[player].rank = lastrank
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this.db[player].start = GetTime()
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this.db[player].casttime = arg1
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this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
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this.db[player].channel = true
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lastcasttex, lastrank = nil, nil
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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if this.db[player] and this.db[player].channel then
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-- remove cast action to the database
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this.db[player].cast = nil
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this.db[player].rank = nil
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this.db[player].start = nil
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this.db[player].casttime = nil
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this.db[player].icon = nil
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this.db[player].channel = nil
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end
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elseif event == "SPELLCAST_CHANNEL_UPDATE" then
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if this.db[player].cast then
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this.db[player].start = -this.db[player].casttime/1000 + GetTime() + arg1/1000
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end
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-- Fill database with environmental casts
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elseif arg1 then
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local mob, spell, _
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-- (.+) begins to cast (.+).
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mob, spell = cmatch(arg1, SPELLCASTOTHERSTART)
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if libcast:AddAction(mob, spell) then return end
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-- (.+) begins to perform (.+).
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mob, spell = cmatch(arg1, SPELLPERFORMOTHERSTART)
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if libcast:AddAction(mob, spell) then return end
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-- (.+) gains (.+).
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mob, spell = cmatch(arg1, AURAADDEDOTHERHELPFUL)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+) is afflicted by (.+).
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mob, spell = cmatch(arg1, AURAADDEDOTHERHARMFUL)
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if libcast:RemoveAction(mob, spell) then return end
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-- Your (.+) hits (.+) for (%d+).
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spell, mob = cmatch(arg1, SPELLLOGSELFOTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- Your (.+) crits (.+) for (%d+).
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spell, mob = cmatch(arg1, SPELLLOGCRITSELFOTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+)'s (.+) %a hits (.+) for (%d+).
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_, spell, mob = cmatch(arg1, SPELLLOGOTHEROTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+)'s (.+) %a crits (.+) for (%d+).
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_, spell, mob = cmatch(arg1, SPELLLOGCRITOTHEROTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- You interrupt (.+)'s (.+).
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mob, spell = cmatch(arg1, SPELLINTERRUPTSELFOTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+) interrupts (.+)'s (.+).
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_, mob, spell = cmatch(arg1, SPELLINTERRUPTOTHEROTHER)
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if libcast:RemoveAction(mob, spell) then return end
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end
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end)
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--[[ Custom Casts
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Enable Castbars for spells that don't have a castbar by default
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(e.g Multi-Shot and Aimed Shot)
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]]--
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local aimedshot = L["customcast"]["AIMEDSHOT"]
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local multishot = L["customcast"]["MULTISHOT"]
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libcast.customcast = {}
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libcast.customcast[strlower(aimedshot)] = function(begin, duration)
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if begin then
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local duration = duration or 3000
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for i=1,32 do
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if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
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local berserk = 0.3
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if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
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berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
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end
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duration = duration / (1 + berserk)
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
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duration = duration / 1.4
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
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duration = duration / 1.3
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elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
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duration = duration / 1.2
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end
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end
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local _,_, lag = GetNetStats()
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local start = GetTime() + lag/1000
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-- add cast action to the database
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libcast.db[player].cast = aimedshot
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libcast.db[player].rank = lastrank
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libcast.db[player].start = start
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libcast.db[player].casttime = duration
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libcast.db[player].icon = "Interface\\Icons\\Inv_spear_07"
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libcast.db[player].channel = nil
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else
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-- remove cast action to the database
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libcast.db[player].cast = nil
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libcast.db[player].rank = nil
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libcast.db[player].start = nil
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libcast.db[player].casttime = nil
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libcast.db[player].icon = nil
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libcast.db[player].channel = nil
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end
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end
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libcast.customcast[strlower(multishot)] = function(begin, duration)
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if begin then
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local duration = duration or 500
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for i=1,32 do
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if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
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local berserk = 0.3
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if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
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berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
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end
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duration = duration / (1 + berserk)
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
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duration = duration / 1.4
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
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duration = duration / 1.3
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elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
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duration = duration / 1.2
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end
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end
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local _,_, lag = GetNetStats()
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local start = GetTime() + lag/1000
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-- add cast action to the database
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libcast.db[player].cast = multishot
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libcast.db[player].rank = lastrank
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libcast.db[player].start = start
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libcast.db[player].casttime = duration
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libcast.db[player].icon = "Interface\\Icons\\Ability_upgrademoonglaive"
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libcast.db[player].channel = nil
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else
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-- remove cast action to the database
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libcast.db[player].cast = nil
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libcast.db[player].rank = nil
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libcast.db[player].start = nil
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libcast.db[player].casttime = nil
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libcast.db[player].icon = nil
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libcast.db[player].channel = nil
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end
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end
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local function CastCustom(spell)
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if not spell then return end
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if not UnitCastingInfo(UnitName("player")) then
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for custom, func in pairs(libcast.customcast) do
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if strfind(strlower(spell), custom) or strlower(spell) == custom then
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func(true)
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end
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end
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end
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end
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hooksecurefunc("UseContainerItem", function(id, index)
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lastcasttex = GetContainerItemInfo(id, index)
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end)
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hooksecurefunc("CastSpell", function(id, bookType)
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_, lastrank = libspell.GetSpellInfo(id, bookType)
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lastcasttex = GetSpellTexture(id, bookType)
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if GetSpellCooldown(id, bookType) ~= 0 then
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local spellName = GetSpellName(id, bookType)
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CastCustom(spellName)
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end
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end, true)
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hooksecurefunc("CastSpellByName", function(spell, target)
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_, lastrank = libspell.GetSpellInfo(spell)
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for i=1,120 do
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-- detect if any cast is ongoing
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if IsCurrentAction(i) then
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CastCustom(spell)
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return
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end
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end
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end, true)
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hooksecurefunc("UseAction", function(slot, target, button)
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scanner:SetAction(slot)
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local spellName, rank = scanner:Line(1)
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lastcasttex = GetActionTexture(slot)
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lastrank = rank
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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CastCustom(spellName)
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end, true)
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-- add libcast to pfUI API
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pfUI.api.libcast = libcast
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