Files
pfUI/env/combatlog_zhCN.lua
T
Brues 187e057923 Add the Combat Log settings window and 4.3.4's default filters
"Settings" in the Combat Log tab's menu opens Blizzard's Combat Log page,
rebuilt in Lua with pfUI widgets: the filter list with copy, add and
delete, and the Message Sources, Message Types, Colors, Formatting and
Settings tabs. Combat Log Defaults restores the default filters. Closing
the window refills the log only when the active filter changed.

The log now records while ChatFrame2 is hidden, so switching tabs no
longer loses history.

The default filters are 4.3.4's: Self, Everything, What happened to me?
and Kills. Classic Era's My actions left out auras.
2026-10-30 03:02:42 -05:00

678 lines
41 KiB
Lua
Raw Blame History

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-- Classic Era GlobalStrings (CN) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["zhCN"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "伤害",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "分担伤害",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
ACTION_ENCHANT_APPLIED = "附魔",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "附魔消失",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "杀死了",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "射击",
ACTION_RANGE_DAMAGE = "命中",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "未命中",
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(闪避)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(未命中)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(招架)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "附加",
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "打破",
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "被刷新",
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "移除",
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "打击",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "修理",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "失败",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "开始施放",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "施放",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "制造",
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "命中",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "驱散",
ACTION_SPELL_DISPEL_BUFF = "驱散",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "净化",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "吸取",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "补充",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "治疗",
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "杀死了",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "打断",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "吸取",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
ACTION_SPELL_MISSED = "未命中",
ACTION_SPELL_MISSED_ABSORB = "被吸收",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "被格挡",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "偏转",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "被躲闪",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "被闪避",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_IMMUNE = "免疫",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
ACTION_SPELL_MISSED_MISFIRE = "未命中",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "未命中",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "被招架",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "被反射",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
ACTION_SPELL_MISSED_RESIST = "被抵抗",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
ACTION_SPELL_PERIODIC_HEAL = "治疗",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "吸取",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
ACTION_SPELL_PERIODIC_MISSED = "未命中",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "复活",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "偷取",
ACTION_SPELL_STOLEN_BUFF = "偷取",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "召唤",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "近战攻击",
ACTION_SWING_DAMAGE = "命中",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "未命中",
ACTION_SWING_MISSED_ABSORB = "(吸收)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(格挡)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(躲闪)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(闪避)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(未命中)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(招架)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(抵抗)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "摧毁",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "死亡",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "消散",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "添加",
ADDITIONAL_FILTERS = "更多过滤条件",
ADD_FILTER = "添加过滤",
AURAS = "光环",
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
BENEFICIAL = "增益",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
BY_SOURCE = "按来源",
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
BY_TARGET = "按目标",
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
COLORIZE = "彩色标记:",
COLORS = "颜色",
COLOR_BY_SCHOOL = "按类型区分颜色",
COMBATLOG_DEFAULTS = "战斗记录默认",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
COMBATLOG_FILTER_STRING_ME = "我",
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
COMBATLOG_HIGHLIGHT_KILL = "杀死",
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
COMBATLOG_UNKNOWN_UNIT = "某目标",
COMBAT_FACTION_CHANGE = "声望",
COMBAT_HONOR_GAIN = "荣誉",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "其它信息",
COMBAT_XP_GAIN = "经验",
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
COPY_FILTER = "复制过滤",
DAMAGE_NUMBER = "伤害数值",
DAMAGE_SCHOOL_TEXT = "伤害类型",
DAMAGE_SHIELD = "伤害护盾",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
DISPELS = "驱散",
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
DONE_BY = "来源为:",
DONE_TO = "目标为:",
DRAINS = "吸取",
ENTER_FILTER_NAME = "输入过滤名称:",
ENTIRE_LINE = "整条信息",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
ENVIRONMENTAL_DAMAGE = "环境伤害",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
EXAMPLE_SPELL_FIREBALL = "火球术",
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
EXAMPLE_TARGET_MONSTER = "怪物",
EXAMPLE_TEXT = "范例文字:",
EXTRA_ATTACKS = "额外攻击",
FAILURES = "失败",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
FILTER_NAME = "过滤名称",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
FORMATTING = "格式",
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
HEALS = "治疗",
HIGHLIGHTING = "高亮显示:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
HOSTILE = "敌对",
INTERRUPTS = "打断",
ITEM_NAMES = "物品名",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
MELEE = "近战",
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
MESSAGE_SOURCES = "信息来源",
MISSES = "未命中",
MOVE_FILTER_DOWN = "过滤条件下移",
MOVE_FILTER_UP = "过滤条件上移",
OTHER = "其它",
PERIODIC = "周期",
POWER_GAINS = "获得能量",
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
QUICKBUTTON_NAME_EVERYTHING = "所有",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
QUICKBUTTON_NAME_KILLS = "杀敌",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
QUICKBUTTON_NAME_ME = "我发生了什么?",
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
QUICKBUTTON_NAME_SELF = "Self",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
RANGED = "远程",
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
RESURRECT = "复活",
SETTINGS = "设置",
SHOW_BRACES = "显示括号",
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
SHOW_QUICK_BUTTON = "显示快捷按钮",
SHOW_TIMESTAMP = "显示时间戳",
SOURCE = "来源:",
SPECIAL = "特殊",
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
SPELL_CASTING = "法术施放",
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
SPELL_NAMES = "法术名",
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
START = "开始",
STRING_SCHOOL_UNKNOWN = "未知",
SUCCESS = "成功",
SUMMONS = "召唤",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
UNIT_COLORS = "单位颜色:",
UNIT_NAMES = "单位名称",
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
UNIT_YOU = "你",
UNIT_YOU_DEST = "你",
UNIT_YOU_DEST_POSSESSIVE = "你的",
UNIT_YOU_SOURCE = "你",
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
USE_FULL_TEXT_MODE = "使用详细模式",
}