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"Settings" in the Combat Log tab's menu opens Blizzard's Combat Log page, rebuilt in Lua with pfUI widgets: the filter list with copy, add and delete, and the Message Sources, Message Types, Colors, Formatting and Settings tabs. Combat Log Defaults restores the default filters. Closing the window refills the log only when the active filter changed. The log now records while ChatFrame2 is hidden, so switching tabs no longer loses history. The default filters are 4.3.4's: Self, Everything, What happened to me? and Kills. Classic Era's My actions left out auras.
678 lines
41 KiB
Lua
678 lines
41 KiB
Lua
-- Classic Era GlobalStrings (CN) that the combat log reads
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-- and the 1.12 client lacks. Generated; do not edit by hand.
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pfUI_locale["zhCN"]["combatlog"] = {
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ACTION_DAMAGE_SHIELD = "伤害",
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ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
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ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
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ACTION_DAMAGE_SHIELD_MISSED = "未命中",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
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ACTION_DAMAGE_SPLIT = "分担伤害",
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ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
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ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
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ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
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ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
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ACTION_ENCHANT_APPLIED = "附魔",
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ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
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ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
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ACTION_ENCHANT_REMOVED = "附魔消失",
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ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
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ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
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ACTION_PARTY_KILL = "杀死了",
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ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
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ACTION_PARTY_KILL_POSSESSIVE = "0",
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ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
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ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
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ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
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ACTION_RANGED = "射击",
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ACTION_RANGE_DAMAGE = "命中",
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ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
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ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
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ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED = "未命中",
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ACTION_RANGE_MISSED_ABSORB = "(吸收)",
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ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
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ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_BLOCK = "(格挡)",
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ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
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ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
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ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
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ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DODGE = "(躲闪)",
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ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
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ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_EVADE = "(闪避)",
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ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
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ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
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ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
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ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
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ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
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ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
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ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISS = "(未命中)",
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ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
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ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_PARRY = "(招架)",
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ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
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ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_RESIST = "(抵抗)",
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ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
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ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED = "附加",
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ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
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ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
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ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN = "打破",
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ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
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ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH = "被刷新",
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ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
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ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
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ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
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ACTION_SPELL_AURA_REFRESH_MASTER = "2",
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ACTION_SPELL_AURA_REMOVED = "移除",
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ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
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ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
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ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
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ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
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ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_DAMAGE = "打击",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_BUILDING_HEAL = "修理",
|
||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||
ACTION_SPELL_CAST_FAILED = "失败",
|
||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
|
||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||
ACTION_SPELL_CAST_START = "开始施放",
|
||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
|
||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
|
||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
|
||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||
ACTION_SPELL_CAST_SUCCESS = "施放",
|
||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
|
||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
|
||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
|
||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||
ACTION_SPELL_CREATE = "制造",
|
||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
|
||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
|
||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||
ACTION_SPELL_DAMAGE = "命中",
|
||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
|
||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
|
||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_DISPEL = "驱散",
|
||
ACTION_SPELL_DISPEL_BUFF = "驱散",
|
||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
|
||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
|
||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||
ACTION_SPELL_DISPEL_DEBUFF = "净化",
|
||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
|
||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
|
||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
|
||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
|
||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
|
||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||
ACTION_SPELL_DRAIN = "吸取",
|
||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
|
||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
|
||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
|
||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
|
||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_ENERGIZE = "补充",
|
||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
|
||
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
|
||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
|
||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
|
||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||
ACTION_SPELL_HEAL = "治疗",
|
||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||
ACTION_SPELL_INSTAKILL = "杀死了",
|
||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
|
||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
|
||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
|
||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
|
||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
|
||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||
ACTION_SPELL_INTERRUPT = "打断",
|
||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
|
||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
|
||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||
ACTION_SPELL_LEECH = "吸取",
|
||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
|
||
ACTION_SPELL_MISSED = "未命中",
|
||
ACTION_SPELL_MISSED_ABSORB = "被吸收",
|
||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
|
||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_BLOCK = "被格挡",
|
||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_DEFLECT = "偏转",
|
||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_DODGE = "被躲闪",
|
||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_EVADE = "被闪避",
|
||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_IMMUNE = "免疫",
|
||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||
ACTION_SPELL_MISSED_MISFIRE = "未命中",
|
||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_MISS = "未命中",
|
||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_PARRY = "被招架",
|
||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||
ACTION_SPELL_MISSED_REFLECT = "被反射",
|
||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
|
||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
|
||
ACTION_SPELL_MISSED_RESIST = "被抵抗",
|
||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
|
||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
|
||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
|
||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
|
||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
|
||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
|
||
ACTION_SPELL_PERIODIC_HEAL = "治疗",
|
||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
|
||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_LEECH = "吸取",
|
||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
|
||
ACTION_SPELL_PERIODIC_MISSED = "未命中",
|
||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
|
||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
|
||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
|
||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
|
||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
|
||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
|
||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
|
||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
|
||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
|
||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
|
||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||
ACTION_SPELL_RESURRECT = "复活",
|
||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
|
||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
|
||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||
ACTION_SPELL_STOLEN = "偷取",
|
||
ACTION_SPELL_STOLEN_BUFF = "偷取",
|
||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
|
||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
|
||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
|
||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||
ACTION_SPELL_SUMMON = "召唤",
|
||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
|
||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
|
||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||
ACTION_SWING = "近战攻击",
|
||
ACTION_SWING_DAMAGE = "命中",
|
||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED = "未命中",
|
||
ACTION_SWING_MISSED_ABSORB = "(吸收)",
|
||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
|
||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_BLOCK = "(格挡)",
|
||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
|
||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
|
||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
|
||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_DODGE = "(躲闪)",
|
||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
|
||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_EVADE = "(闪避)",
|
||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
|
||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
|
||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
|
||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
|
||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_MISS = "(未命中)",
|
||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_PARRY = "(招架)",
|
||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
|
||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||
ACTION_SWING_MISSED_RESIST = "(抵抗)",
|
||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
|
||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
|
||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
|
||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||
ACTION_UNIT_DESTROYED = "摧毁",
|
||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
|
||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||
ACTION_UNIT_DIED = "死亡",
|
||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
|
||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||
ACTION_UNIT_DISSIPATES = "消散",
|
||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
|
||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||
ADD = "添加",
|
||
ADDITIONAL_FILTERS = "更多过滤条件",
|
||
ADD_FILTER = "添加过滤",
|
||
AURAS = "光环",
|
||
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
|
||
BENEFICIAL = "增益",
|
||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
|
||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
|
||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
|
||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
|
||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
|
||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
|
||
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
|
||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
|
||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
|
||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
|
||
BY_SOURCE = "按来源",
|
||
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
|
||
BY_TARGET = "按目标",
|
||
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
|
||
COLORIZE = "彩色标记:",
|
||
COLORS = "颜色",
|
||
COLOR_BY_SCHOOL = "按类型区分颜色",
|
||
COMBATLOG_DEFAULTS = "战斗记录默认",
|
||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
|
||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
|
||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
|
||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
|
||
COMBATLOG_FILTER_STRING_ME = "我",
|
||
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
|
||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
|
||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
|
||
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
|
||
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
|
||
COMBATLOG_HIGHLIGHT_KILL = "杀死",
|
||
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
|
||
COMBATLOG_UNKNOWN_UNIT = "某目标",
|
||
COMBAT_FACTION_CHANGE = "声望",
|
||
COMBAT_HONOR_GAIN = "荣誉",
|
||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||
COMBAT_MISC_INFO = "其它信息",
|
||
COMBAT_XP_GAIN = "经验",
|
||
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
|
||
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
|
||
COPY_FILTER = "复制过滤",
|
||
DAMAGE_NUMBER = "伤害数值",
|
||
DAMAGE_SCHOOL_TEXT = "伤害类型",
|
||
DAMAGE_SHIELD = "伤害护盾",
|
||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
|
||
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
|
||
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
|
||
DISPELS = "驱散",
|
||
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
|
||
DONE_BY = "来源为:",
|
||
DONE_TO = "目标为:",
|
||
DRAINS = "吸取",
|
||
ENTER_FILTER_NAME = "输入过滤名称:",
|
||
ENTIRE_LINE = "整条信息",
|
||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
|
||
ENVIRONMENTAL_DAMAGE = "环境伤害",
|
||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
|
||
EXAMPLE_SPELL_FIREBALL = "火球术",
|
||
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
|
||
EXAMPLE_TARGET_MONSTER = "怪物",
|
||
EXAMPLE_TEXT = "范例文字:",
|
||
EXTRA_ATTACKS = "额外攻击",
|
||
FAILURES = "失败",
|
||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
|
||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
|
||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
|
||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
|
||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
|
||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
|
||
FILTER_NAME = "过滤名称",
|
||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
|
||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
|
||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
|
||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
|
||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
|
||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
|
||
FORMATTING = "格式",
|
||
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
|
||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
|
||
HEALS = "治疗",
|
||
HIGHLIGHTING = "高亮显示:",
|
||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
|
||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
|
||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
|
||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
|
||
HOSTILE = "敌对",
|
||
INTERRUPTS = "打断",
|
||
ITEM_NAMES = "物品名",
|
||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
|
||
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
|
||
MELEE = "近战",
|
||
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
|
||
MESSAGE_SOURCES = "信息来源",
|
||
MISSES = "未命中",
|
||
MOVE_FILTER_DOWN = "过滤条件下移",
|
||
MOVE_FILTER_UP = "过滤条件上移",
|
||
OTHER = "其它",
|
||
PERIODIC = "周期",
|
||
POWER_GAINS = "获得能量",
|
||
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
|
||
QUICKBUTTON_NAME_EVERYTHING = "所有",
|
||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
|
||
QUICKBUTTON_NAME_KILLS = "杀敌",
|
||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
|
||
QUICKBUTTON_NAME_ME = "我发生了什么?",
|
||
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
|
||
QUICKBUTTON_NAME_SELF = "Self",
|
||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
|
||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
|
||
RANGED = "远程",
|
||
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
|
||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
|
||
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
|
||
RESURRECT = "复活",
|
||
SETTINGS = "设置",
|
||
SHOW_BRACES = "显示括号",
|
||
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
|
||
SHOW_QUICK_BUTTON = "显示快捷按钮",
|
||
SHOW_TIMESTAMP = "显示时间戳",
|
||
SOURCE = "来源:",
|
||
SPECIAL = "特殊",
|
||
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
|
||
SPELL_CASTING = "法术施放",
|
||
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
|
||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
|
||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
|
||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
|
||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
|
||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
|
||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
|
||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
|
||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
|
||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
|
||
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
|
||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
|
||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
|
||
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
|
||
SPELL_NAMES = "法术名",
|
||
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
|
||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
|
||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
|
||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
|
||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
|
||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
|
||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
|
||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
|
||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
|
||
START = "开始",
|
||
STRING_SCHOOL_UNKNOWN = "未知",
|
||
SUCCESS = "成功",
|
||
SUMMONS = "召唤",
|
||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
|
||
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
|
||
TEXT_MODE_A = "A",
|
||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
|
||
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
|
||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
|
||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
|
||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
|
||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
|
||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
|
||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
|
||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
|
||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
|
||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
|
||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
|
||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
|
||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
|
||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
|
||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
|
||
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
|
||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
|
||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
|
||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
|
||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
|
||
UNIT_COLORS = "单位颜色:",
|
||
UNIT_NAMES = "单位名称",
|
||
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
|
||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
|
||
UNIT_YOU = "你",
|
||
UNIT_YOU_DEST = "你",
|
||
UNIT_YOU_DEST_POSSESSIVE = "你的",
|
||
UNIT_YOU_SOURCE = "你",
|
||
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
|
||
USE_FULL_TEXT_MODE = "使用详细模式",
|
||
}
|