Files
pfUI/modules/prediction.lua
T

337 lines
12 KiB
Lua

pfUI:RegisterModule("prediction", function ()
local heals = {}
local ress = {}
local events = {}
pfUI.prediction = CreateFrame("Frame")
pfUI.prediction:RegisterEvent("UNIT_HEALTH")
pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.prediction:SetScript("OnEvent", function()
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
this:ParseChatMessage(arg4, arg2)
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if ress[name] and not UnitIsDeadOrGhost(arg1) then
ress[UnitName(arg1)] = nil
this:TriggerUpdate(name)
end
if heals[name] then
this:TriggerUpdate(name)
end
elseif event == "PLAYER_TARGET_CHANGED" then
this:TriggerUpdate(UnitName("target"))
end
end)
pfUI.prediction:SetScript("OnUpdate", function()
for timestamp, targets in pairs(events) do
if GetTime() >= timestamp then
for id, target in pairs(targets) do
pfUI.prediction:TriggerUpdate(target)
end
events[timestamp] = nil
end
end
end)
function pfUI.prediction:ParseChatMessage(sender, msg)
if msg == "Healstop" or msg == "GrpHealstop" then
pfUI.prediction:HealStop(sender)
return
elseif msg == "Resurrection/stop/" then
pfUI.prediction:RessStop(sender)
return
end
local message = {strsplit("/", msg)}
if message[1] and ( message[1] == "GrpHealdelay" or message[1] == "Healdelay" ) then
pfUI.prediction:HealDelay(sender, message[2])
return
end
if message[1] and message[1] == "Heal" and message[2] then
pfUI.prediction:Heal(sender, message[2], message[3], message[4])
return
end
if message[1] and message[1] == "GrpHeal" and message[2] then
for i=4,8 do
if message[i] then
pfUI.prediction:Heal(sender, message[i], message[2], message[3])
end
end
return
end
if message[1] and message[1] == "Resurrection" and message[2] then
pfUI.prediction:Ress(sender, message[2])
return
end
end
function pfUI.prediction:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function pfUI.prediction:Heal(sender, target, amount, duration)
if not sender or not target or not amount or not duration then
return
end
local timeout = duration/1000 + GetTime()
heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout }
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(timeout, target)
end
function pfUI.prediction:HealStop(sender)
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
end
function pfUI.prediction:HealDelay(sender, delay)
local delay = delay/1000
for target, t in pairs(heals) do
for tsender, amount in pairs(heals[target]) do
if sender == tsender then
amount[2] = amount[2] + delay
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(amount[2], target)
end
end
end
end
function pfUI.prediction:GetHeal(target)
local sumheal = 0
if not heals[target] then
return sumheal
else
for sender, amount in pairs(heals[target]) do
if amount[2] <= GetTime() then
heals[target][sender] = nil
else
sumheal = sumheal + amount[1]
end
end
end
return sumheal
end
function pfUI.prediction:Ress(sender, target)
ress[target] = ress[target] or {}
ress[target][sender] = true
pfUI.prediction:TriggerUpdate(target)
end
function pfUI.prediction:RessStop(sender)
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
ress[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
end
function pfUI.prediction:GetRess(target)
if not ress[target] then
return nil
else
for sender, val in pairs(ress[target]) do
if val == true then
return val
end
end
end
return nil
end
function pfUI.prediction:TriggerUpdate(target)
if not target then return end
local heal = pfUI.prediction:GetHeal(target)
local ress = pfUI.prediction:GetRess(target)
if pfUI.uf then
pfUI.prediction:UpdateUnitFrames(target, heal, ress)
end
end
function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
for id, frame in pairs(_G.pfUI.uf.frames) do
if frame:IsVisible() and frame.label and frame.id then
local overhealperc = tonumber(frame.config.overhealperc)
local unit = frame.label .. frame.id
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if UnitName(unit) == name then
if ress and UnitIsDeadOrGhost(unit) then
frame.ressIcon:Show()
elseif heal and heal > 0 and (health < maxHealth or overhealperc > 0 ) then
local width = frame.config.width
local height = frame.config.height
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * heal / maxHealth
if healthWidth + incWidth > width * (1+(overhealperc/100)) then
incWidth = width * (1+overhealperc/100) - healthWidth
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
else
frame.incHeal:SetWidth(incWidth + healthWidth)
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * heal / maxHealth
if healthHeight + incHeight > height * (1+(overhealperc/100)) then
incHeight = height * (1+overhealperc/100) - healthHeight
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
else
frame.incHeal:SetHeight(incHeight + healthHeight)
end
end
frame.incHeal:Show()
else
frame.incHeal:Hide()
frame.ressIcon:Hide()
end
end
end
end
end
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local realm = GetRealmName()
local player = UnitName("player")
pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
local cache = pfUI_cache["prediction"][realm][player]["heals"]
-- Gather Data by User Actions
hooksecurefunc("CastSpell", function(id, bookType)
if not pfUI.prediction.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(id, bookType)
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
end, true)
hooksecurefunc("CastSpellByName", function(effect, target)
if not pfUI.prediction.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(effect)
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
end, true)
local scanner = libtipscan:GetScanner("prediction")
hooksecurefunc("UseAction", function(slot, target, button)
if not pfUI.prediction.sender.enabled then return end
if GetActionText(slot) or not IsCurrentAction(slot) then return end
scanner:SetAction(slot)
local effect, rank = scanner:Line(1)
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
end, true)
pfUI.prediction.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
pfUI.prediction.sender.enabled = true
pfUI.prediction.sender.SendHealCommMsg = function(self, msg)
SendAddonMessage("HealComm", msg, "RAID")
SendAddonMessage("HealComm", msg, "BATTLEGROUND")
end
pfUI.prediction.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
pfUI.prediction.sender:RegisterEvent("SPELLCAST_START")
pfUI.prediction.sender:RegisterEvent("SPELLCAST_STOP")
pfUI.prediction.sender:RegisterEvent("SPELLCAST_FAILED")
pfUI.prediction.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
pfUI.prediction.sender:RegisterEvent("SPELLCAST_DELAYED")
pfUI.prediction.sender:SetScript("OnEvent", function()
if event == "CHAT_MSG_SPELL_SELF_BUFF" then
-- "Your %s heals %s for %d.";
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER)
if spell and heal then
if spell == spell_queue[1] then cache[spell_queue[2]] = tonumber(heal) end
return
end
-- "Your %s heals you for %d."
local spell, heal = cmatch(arg1, HEALEDSELFSELF)
if spell and heal then
if spell == spell_queue[1] then cache[spell_queue[2]] = tonumber(heal) end
return
end
-- "Your %s critically heals %s for %d."
local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER)
if spell and heal then
if spell == spell_queue[1] and not cache[spell_queue[2]] then cache[spell_queue[2]] = tonumber(heal)*2/3 end
return
end
-- "Your %s critically heals you for %d."
local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF)
if spell and heal then
if spell == spell_queue[1] and not cache[spell_queue[2]] then cache[spell_queue[2]] = tonumber(heal)*2/3 end
return
end
elseif event == "SPELLCAST_START" then
if spell_queue[1] == arg1 and cache[spell_queue[2]] then
local sender = player
local target = spell_queue[3]
local amount = cache[spell_queue[2]]
local casttime = arg2
pfUI.prediction:Heal(player, target, amount, casttime)
pfUI.prediction.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
pfUI.prediction.sender.healing = true
elseif spell_queue[1] == arg1 and L["resurrections"][arg1] then
pfUI.prediction:Ress(player, spell_queue[3])
pfUI.prediction.sender:SendHealCommMsg("Resurrection/" .. spell_queue[3] .. "/start/")
pfUI.prediction.sender.resurrecting = true
end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
if pfUI.prediction.sender.healing then
pfUI.prediction:HealStop(player)
pfUI.prediction.sender:SendHealCommMsg("HealStop")
pfUI.prediction.sender.healing = nil
elseif pfUI.prediction.sender.resurrecting then
pfUI.prediction:RessStop(player)
pfUI.prediction.sender:SendHealCommMsg("Resurrection/stop/")
pfUI.prediction.sender.resurrecting = nil
end
elseif event =="SPELLCAST_DELAYED" then
if pfUI.prediction.sender.healing then
pfUI.prediction:HealDelay(player, arg1)
pfUI.prediction.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
end
elseif event == "SPELLCAST_STOP" then
pfUI.prediction:HealStop(player)
end
end)
end)