Files
pfUI/skins/blizzard/inspect.lua
T
Meow 233cd182cd update - read description
Improve inspect/character item display using Nampower APIs
2026-03-12 12:02:12 +01:00

363 lines
12 KiB
Lua

local slots = {
"HeadSlot",
"NeckSlot",
"ShoulderSlot",
"BackSlot",
"ChestSlot",
"ShirtSlot",
"TabardSlot",
"WristSlot",
"HandsSlot",
"WaistSlot",
"LegsSlot",
"FeetSlot",
"Finger0Slot",
"Finger1Slot",
"Trinket0Slot",
"Trinket1Slot",
"MainHandSlot",
"SecondaryHandSlot",
"RangedSlot",
}
pfUI:RegisterSkin("Inspect", "tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_InspectUI", function()
CreateBackdrop(InspectFrame, nil, nil, .75)
CreateBackdropShadow(InspectFrame)
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
InspectFrame:SetHitRectInsets(10,30,10,72)
EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
InspectFrame:DisableDrawLayer("ARTWORK")
InspectNameText:ClearAllPoints()
InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
InspectGuildText:Show()
InspectGuildText:ClearAllPoints()
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
for i = 1, 3 do
local tab = _G["InspectFrameTab"..i]
local lastTab = _G["InspectFrameTab"..(i-1)]
tab:ClearAllPoints()
if lastTab then
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
else
tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
end
SkinTab(tab)
end
do -- Character Tab
StripTextures(InspectPaperDollFrame)
EnableClickRotate(InspectModelFrame)
InspectModelRotateLeftButton:Hide()
InspectModelRotateRightButton:Hide()
for _, slot in pairs(slots) do
local frame = _G["Inspect"..slot]
SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true)
end
hooksecurefunc("InspectPaperDollFrame_OnShow", function()
local guild, title = GetGuildInfo(InspectFrame.unit)
local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or ""
InspectGuildText:SetText(text)
end)
local function RefreshTbcSlots()
local unit = InspectFrame.unit
local guid = unit and GetUnitGUID and GetUnitGUID(unit)
if not guid then return end
for _, slot in pairs(slots) do
local btn = _G["Inspect"..slot]
if btn then
local slotId = btn:GetID()
local npItem = GetEquippedItem and GetEquippedItem(guid, slotId)
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId
local displayInfoId = GetItemStatsField and GetItemStatsField(itemId, "displayInfoID")
local texName = displayInfoId and GetItemIconTexture and GetItemIconTexture(displayInfoId)
local tex = texName and ("Interface\\Icons\\" .. texName)
if tex then SetItemButtonTexture(btn, tex) end
local itemStats = GetItemStats and GetItemStats(itemId)
local quality = itemStats and itemStats.quality
if quality and quality > 0 then
btn:SetBackdropBorderColor(GetItemQualityColor(quality))
else
btn:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
end
end
end
local npDelayTbc = CreateFrame("Frame")
npDelayTbc:Hide()
npDelayTbc.elapsed = 0
npDelayTbc:SetScript("OnUpdate", function()
npDelayTbc.elapsed = npDelayTbc.elapsed + arg1
if npDelayTbc.elapsed >= 0.3 then
npDelayTbc:Hide()
npDelayTbc.elapsed = 0
RefreshTbcSlots()
end
end)
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
npDelayTbc.elapsed = 0
npDelayTbc:Show()
end)
end
do -- PVP Tab
StripTextures(InspectPVPFrame)
end
do -- Talent Tab
StripTextures(InspectTalentFrame)
InspectTalentFrameCancelButton:Hide()
InspectTalentFrameCloseButton:Hide()
InspectTalentFrameSpentPoints:ClearAllPoints()
InspectTalentFrameSpentPoints:SetPoint("BOTTOMRIGHT", InspectTalentFrame, "BOTTOMRIGHT", 0, 83)
StripTextures(InspectTalentFrameScrollFrame)
SkinScrollbar(InspectTalentFrameScrollFrameScrollBar)
for i = 1, MAX_NUM_TALENTS do
local talent = _G["InspectTalentFrameTalent"..i]
if talent then
StripTextures(talent)
SkinButton(talent, nil, nil, nil, _G["InspectTalentFrameTalent"..i.."IconTexture"])
_G["InspectTalentFrameTalent"..i.."Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
end
end
for i = 1, 3 do
local tab = _G["InspectTalentFrameTab"..i]
local lastTab = _G["InspectTalentFrameTab"..(i-1)]
tab:ClearAllPoints()
if lastTab then
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
else
tab:SetPoint("TOPLEFT", 70, -50)
end
SkinTab(tab)
end
end
end)
end)
pfUI:RegisterSkin("Inspect", "vanilla", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_InspectUI", function()
CreateBackdrop(InspectFrame, nil, nil, .75)
CreateBackdropShadow(InspectFrame)
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
InspectFrame:SetHitRectInsets(10,30,10,72)
EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
InspectFrame:DisableDrawLayer("ARTWORK")
InspectNameText:ClearAllPoints()
InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
SkinTab(InspectFrameTab1)
InspectFrameTab1:ClearAllPoints()
InspectFrameTab1:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
SkinTab(InspectFrameTab2)
InspectFrameTab2:ClearAllPoints()
InspectFrameTab2:SetPoint("LEFT", InspectFrameTab1, "RIGHT", border*2 + 1, 0)
do -- Character Tab
StripTextures(InspectPaperDollFrame)
EnableClickRotate(InspectModelFrame)
InspectModelRotateLeftButton:Hide()
InspectModelRotateRightButton:Hide()
for _, slot in pairs(slots) do
local frame = _G["Inspect"..slot]
StripTextures(frame)
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 0)
HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
-- Nampower-based tooltip via hyperlink
local funce = frame:GetScript("OnEnter")
frame:SetScript("OnEnter", function()
local unit = InspectFrame.unit
local guid = unit and GetUnitGUID and GetUnitGUID(unit)
local slotId = this:GetID()
local npItem = guid and GetEquippedItem and GetEquippedItem(guid, slotId)
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId
local enchantId = npItem.permanentEnchantId or 0
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
GameTooltip:SetHyperlink("item:" .. itemId .. ":" .. enchantId .. ":0:0:0:0:0:0")
GameTooltip:Show()
elseif funce then
funce()
end
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
-- cache: prefetched item data per guid, keyed by slot name
local npCache = {}
local npCacheGuid = nil
local function PrefetchTarget(unit)
if not unit then return end
if not CanInspect(unit) then return end
local guid = GetUnitGUID and GetUnitGUID(unit)
if not guid then return end
npCacheGuid = guid
npCache = {}
for i, vslot in pairs(slots) do
local slotId = GetInventorySlotInfo(vslot)
local npItem = GetEquippedItem and GetEquippedItem(guid, slotId)
local itemId = npItem and npItem.itemId and npItem.itemId > 0 and npItem.itemId
if itemId then
local enchantId = npItem.permanentEnchantId or 0
local displayInfoId = GetItemStatsField and GetItemStatsField(itemId, "displayInfoID")
local texName = displayInfoId and GetItemIconTexture and GetItemIconTexture(displayInfoId)
local tex = texName and ("Interface\\Icons\\" .. texName)
local itemStats = GetItemStats and GetItemStats(itemId)
local quality = itemStats and itemStats.quality
npCache[vslot] = { itemId=itemId, enchantId=enchantId, tex=tex, quality=quality }
else
npCache[vslot] = false
end
end
end
local npDelay = CreateFrame("Frame")
npDelay:Hide()
npDelay.elapsed = 0
local function UpdateSlots()
if not InspectFrame.unit then return end
-- check if all icons are ready, retry if not
local allReady = true
for i, vslot in pairs(slots) do
local d = npCache[vslot]
if d and not d.tex then
allReady = false
break
end
end
if not allReady then
npDelay.elapsed = 0
npDelay:Show()
return
end
-- guild text
local guild, title, rank = GetGuildInfo(InspectFrame.unit)
if guild then
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
InspectGuildText:Show()
else
InspectGuildText:SetText("")
InspectGuildText:Hide()
end
for i, vslot in pairs(slots) do
local frame = _G["Inspect" .. vslot]
local d = npCache[vslot]
if d then
SetItemButtonTexture(frame, d.tex)
frame.hasItem = 1
if d.quality and d.quality > 0 then
local r, g, b = GetItemQualityColor(d.quality)
frame.backdrop:SetBackdropBorderColor(r, g, b, 1)
else
frame.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
if ShaguScore then
if not frame.scoreText then
frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
end
local itemLevel = ShaguScore.Database[d.itemId] or 0
local score = d.quality and ShaguScore:Calculate(vslot, d.quality, itemLevel) or 0
if score and score > 0 then
local r, g, b = GetItemQualityColor(d.quality)
frame.scoreText:SetText(score)
frame.scoreText:SetTextColor(r, g, b)
else
frame.scoreText:SetText("")
end
end
else
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 0)
frame.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
if frame.scoreText then frame.scoreText:SetText("") end
end
end
end
npDelay:SetScript("OnUpdate", function()
npDelay.elapsed = npDelay.elapsed + arg1
if npDelay.elapsed >= 0.02 then
npDelay:Hide()
npDelay.elapsed = 0
PrefetchTarget(InspectFrame.unit)
UpdateSlots()
end
end)
-- item swap during inspect: re-prefetch and re-apply
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
if not npDelay:IsShown() then
npDelay.elapsed = 0
npDelay:Show()
end
end)
-- on open: prefetch and apply immediately
hooksecurefunc("InspectPaperDollFrame_OnShow", function()
PrefetchTarget(InspectFrame.unit)
UpdateSlots()
end)
end
do -- Honor Tab
StripTextures(InspectHonorFrame)
CreateBackdrop(InspectHonorFrameProgressBar)
InspectHonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
InspectHonorFrameProgressBar:SetHeight(24)
end
end)
end)