update - read description

Improve inspect/character item display using Nampower APIs
This commit is contained in:
Meow
2026-03-12 12:02:12 +01:00
parent 33acd7bbf5
commit 233cd182cd
2 changed files with 200 additions and 87 deletions
+44 -16
View File
@@ -88,11 +88,21 @@ pfUI:RegisterSkin("Character", "vanilla:tbc", function ()
local function RefreshCharacterSlot(slot)
local slotId = slot:GetID()
local link = GetInventoryItemLink("player", slotId)
if slotId < 1 or slotId > 19 then return end
local npItem = GetEquippedItem and GetEquippedItem("player", slotId)
if slot and slot.backdrop then
if link then
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId -- extract immediately, table is reused
-- icon via Nampower
local displayInfoId = GetItemStatsField and GetItemStatsField(itemId, "displayInfoID")
local texName = displayInfoId and GetItemIconTexture and GetItemIconTexture(displayInfoId)
local tex = texName and ("Interface\\Icons\\" .. texName)
if tex then SetItemButtonTexture(slot, tex) end
local isBroken = GetInventoryItemBroken("player", slotId)
local quality = GetInventoryItemQuality("player", slotId)
local itemStats = GetItemStats and GetItemStats(itemId)
local quality = itemStats and itemStats.quality
if isBroken then
slot.backdrop:SetBackdropBorderColor(0.9, 0, 0, 1)
elseif quality and quality > 0 then
@@ -101,24 +111,25 @@ pfUI:RegisterSkin("Character", "vanilla:tbc", function ()
else
slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
if ShaguScore and link then
local _, _, itemID = string.find(GetInventoryItemLink("player", slotId), "item:(%d+):%d+:%d+:%d+")
local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
if score and score > 0 and quality and quality > 0 then
local r,g,b = GetItemQualityColor(quality)
slot.scoreText:SetText(score)
slot.scoreText:SetTextColor(r, g, b, 1)
if ShaguScore and quality then
local itemLevel = ShaguScore.Database[itemId] or 0
local itemSlot = itemStats and itemStats.inventoryType
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
if score and score > 0 then
local r, g, b = GetItemQualityColor(quality)
slot.scoreText:SetText(score)
slot.scoreText:SetTextColor(r, g, b, 1)
else
slot.scoreText:SetText("")
slot.scoreText:SetTextColor(1, 1, 1, 1)
end
else
slot.scoreText:SetText("")
slot.scoreText:SetTextColor(1, 1, 1, 1)
end
else
slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
slot.scoreText:SetText("")
slot.scoreText:SetTextColor(1, 1, 1, 1)
end
@@ -174,6 +185,23 @@ pfUI:RegisterSkin("Character", "vanilla:tbc", function ()
HandleIcon(frame.backdrop, _G["Character"..slotName.."IconTexture"])
-- Nampower-backed tooltip via hyperlink
frame:SetScript("OnEnter", function()
local slotId = this:GetID()
if slotId < 1 or slotId > 19 then return end
local npItem = GetEquippedItem and GetEquippedItem("player", slotId)
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId
local enchantId = npItem.permanentEnchantId or 0
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
GameTooltip:SetHyperlink("item:" .. itemId .. ":" .. enchantId .. ":0:0:0:0:0:0")
GameTooltip:Show()
end
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
if not frame.scoreText then
frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
@@ -319,4 +347,4 @@ pfUI:RegisterSkin("Character", "vanilla:tbc", function ()
SkillDetailStatusBarUnlearnButton:SetPushedTexture(nil)
SkillDetailStatusBarUnlearnButton:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
end
end)
end)
+156 -71
View File
@@ -73,15 +73,50 @@ pfUI:RegisterSkin("Inspect", "tbc", function ()
InspectGuildText:SetText(text)
end)
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
local function RefreshTbcSlots()
local unit = InspectFrame.unit
local link = GetInventoryItemLink(unit, button:GetID())
if link then
local quality = select(3, GetItemInfo(link))
button:SetBackdropBorderColor(GetItemQualityColor(quality))
else
button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
local guid = unit and GetUnitGUID and GetUnitGUID(unit)
if not guid then return end
for _, slot in pairs(slots) do
local btn = _G["Inspect"..slot]
if btn then
local slotId = btn:GetID()
local npItem = GetEquippedItem and GetEquippedItem(guid, slotId)
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId
local displayInfoId = GetItemStatsField and GetItemStatsField(itemId, "displayInfoID")
local texName = displayInfoId and GetItemIconTexture and GetItemIconTexture(displayInfoId)
local tex = texName and ("Interface\\Icons\\" .. texName)
if tex then SetItemButtonTexture(btn, tex) end
local itemStats = GetItemStats and GetItemStats(itemId)
local quality = itemStats and itemStats.quality
if quality and quality > 0 then
btn:SetBackdropBorderColor(GetItemQualityColor(quality))
else
btn:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
end
end
end
local npDelayTbc = CreateFrame("Frame")
npDelayTbc:Hide()
npDelayTbc.elapsed = 0
npDelayTbc:SetScript("OnUpdate", function()
npDelayTbc.elapsed = npDelayTbc.elapsed + arg1
if npDelayTbc.elapsed >= 0.3 then
npDelayTbc:Hide()
npDelayTbc.elapsed = 0
RefreshTbcSlots()
end
end)
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
npDelayTbc.elapsed = 0
npDelayTbc:Show()
end)
end
@@ -130,8 +165,6 @@ pfUI:RegisterSkin("Inspect", "vanilla", function ()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_InspectUI", function()
local cache = {}
CreateBackdrop(InspectFrame, nil, nil, .75)
CreateBackdropShadow(InspectFrame)
@@ -166,25 +199,86 @@ pfUI:RegisterSkin("Inspect", "vanilla", function ()
StripTextures(frame)
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 0)
HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
-- Nampower-based tooltip via hyperlink
local funce = frame:GetScript("OnEnter")
frame:SetScript("OnEnter", function()
local bid = this:GetID()
if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
local unit = InspectFrame.unit
local guid = unit and GetUnitGUID and GetUnitGUID(unit)
local slotId = this:GetID()
local npItem = guid and GetEquippedItem and GetEquippedItem(guid, slotId)
if npItem and npItem.itemId and npItem.itemId > 0 then
local itemId = npItem.itemId
local enchantId = npItem.permanentEnchantId or 0
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
GameTooltip:SetHyperlink("item:"..cache[bid]["id"])
GameTooltip:SetHyperlink("item:" .. itemId .. ":" .. enchantId .. ":0:0:0:0:0:0")
GameTooltip:Show()
else
elseif funce then
funce()
end
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
-- cache: prefetched item data per guid, keyed by slot name
local npCache = {}
local npCacheGuid = nil
local function PrefetchTarget(unit)
if not unit then return end
if not CanInspect(unit) then return end
local guid = GetUnitGUID and GetUnitGUID(unit)
if not guid then return end
npCacheGuid = guid
npCache = {}
for i, vslot in pairs(slots) do
local slotId = GetInventorySlotInfo(vslot)
local npItem = GetEquippedItem and GetEquippedItem(guid, slotId)
local itemId = npItem and npItem.itemId and npItem.itemId > 0 and npItem.itemId
if itemId then
local enchantId = npItem.permanentEnchantId or 0
local displayInfoId = GetItemStatsField and GetItemStatsField(itemId, "displayInfoID")
local texName = displayInfoId and GetItemIconTexture and GetItemIconTexture(displayInfoId)
local tex = texName and ("Interface\\Icons\\" .. texName)
local itemStats = GetItemStats and GetItemStats(itemId)
local quality = itemStats and itemStats.quality
npCache[vslot] = { itemId=itemId, enchantId=enchantId, tex=tex, quality=quality }
else
npCache[vslot] = false
end
end
end
local npDelay = CreateFrame("Frame")
npDelay:Hide()
npDelay.elapsed = 0
local function UpdateSlots()
if not InspectFrame.unit then return end
-- check if all icons are ready, retry if not
local allReady = true
for i, vslot in pairs(slots) do
local d = npCache[vslot]
if d and not d.tex then
allReady = false
break
end
end
if not allReady then
npDelay.elapsed = 0
npDelay:Show()
return
end
-- guild text
local guild, title, rank = GetGuildInfo(InspectFrame.unit)
if guild then
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
@@ -196,74 +290,65 @@ pfUI:RegisterSkin("Inspect", "vanilla", function ()
end
for i, vslot in pairs(slots) do
local id = GetInventorySlotInfo(vslot)
local link = GetInventoryItemLink(InspectFrame.unit, id)
local slot = _G["Inspect" .. vslot]
local retry = false
local frame = _G["Inspect" .. vslot]
local d = npCache[vslot]
if link and slot.hasItem then
local _, _, link = string.find(link, "(item:%d+:%d+:%d+:%d+)")
local _, _, quality = GetItemInfo(link)
if not quality then
retry = true
if d then
SetItemButtonTexture(frame, d.tex)
frame.hasItem = 1
if d.quality and d.quality > 0 then
local r, g, b = GetItemQualityColor(d.quality)
frame.backdrop:SetBackdropBorderColor(r, g, b, 1)
else
slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
if ShaguScore then
if not slot.scoreText then
slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
slot.scoreText:SetPoint("TOPRIGHT", 0, 0)
end
local r,g,b = GetItemQualityColor(quality)
local _, _, itemID = string.find(link, "item:(%d+):%d+:%d+:%d+")
local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
if score and score > 0 then
slot.scoreText:SetText(score)
slot.scoreText:SetTextColor(r, g, b)
else
slot.scoreText:SetText("")
end
frame.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
if ShaguScore then
if not frame.scoreText then
frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
end
local itemLevel = ShaguScore.Database[d.itemId] or 0
local score = d.quality and ShaguScore:Calculate(vslot, d.quality, itemLevel) or 0
if score and score > 0 then
local r, g, b = GetItemQualityColor(d.quality)
frame.scoreText:SetText(score)
frame.scoreText:SetTextColor(r, g, b)
else
frame.scoreText:SetText("")
end
end
elseif slot.hasItem then
retry = true
else
CreateBackdrop(slot)
SetAllPointsOffset(slot.backdrop, slot, 0)
if slot.scoreText then
slot.scoreText:SetText("")
end
end
if retry == true and InspectFrame.unit then
QueueFunction(UpdateSlots)
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 0)
frame.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
if frame.scoreText then frame.scoreText:SetText("") end
end
end
end
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
local bid = button:GetID()
local link = GetInventoryItemLink(InspectFrame.unit, bid)
if link then
local _,_,itemID = string.find(link, 'item:(%d+)')
cache[bid] = cache[bid] or {}
cache[bid]["id"] = itemID
cache[bid]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
cache[bid]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
cache[bid]["name"] = UnitName(InspectFrame.unit)
elseif cache[bid] and UnitName(InspectFrame.unit) == cache[bid].name then
-- restore cache information
SetItemButtonTexture(button, cache[bid]["tex"])
SetItemButtonCount(button, cache[bid]["count"])
button.hasItem = 1
npDelay:SetScript("OnUpdate", function()
npDelay.elapsed = npDelay.elapsed + arg1
if npDelay.elapsed >= 0.02 then
npDelay:Hide()
npDelay.elapsed = 0
PrefetchTarget(InspectFrame.unit)
UpdateSlots()
end
end)
-- item swap during inspect: re-prefetch and re-apply
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
if not npDelay:IsShown() then
npDelay.elapsed = 0
npDelay:Show()
end
end)
-- on open: prefetch and apply immediately
hooksecurefunc("InspectPaperDollFrame_OnShow", function()
PrefetchTarget(InspectFrame.unit)
UpdateSlots()
QueueFunction(UpdateSlots)
end)
end
@@ -275,4 +360,4 @@ pfUI:RegisterSkin("Inspect", "vanilla", function ()
InspectHonorFrameProgressBar:SetHeight(24)
end
end)
end)
end)