Files
pfUI/skins/blizzard/stable.lua
T

50 lines
1.5 KiB
Lua

pfUI:RegisterSkin("Pet Stable Master", function ()
StripTextures(PetStableFrame)
CreateBackdrop(PetStableFrame, nil, nil, .75)
CreateBackdropShadow(PetStableFrame)
PetStableFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
PetStableFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72)
PetStableFrame:SetHitRectInsets(10,32,10,72)
EnableMovable(PetStableFrame)
SkinCloseButton(PetStableFrameCloseButton, PetStableFrame.backdrop, -6, -6)
PetStableFrame:DisableDrawLayer("BACKGROUND")
PetStableTitleLabel:ClearAllPoints()
PetStableTitleLabel:SetPoint("TOP", PetStableFrame.backdrop, "TOP", 0, -10)
EnableClickRotate(PetStableModel)
PetStableModelRotateLeftButton:Hide()
PetStableModelRotateRightButton:Hide()
PetStablePetInfo:ClearAllPoints()
PetStablePetInfo:SetPoint("TOPLEFT", PetStableModel, "TOPLEFT", 10, 0)
-- Servers differ in stable size (Turtle WoW has 4 slots), so collect
-- every PetStableStabledPetN the client created.
local buttons = { PetStableCurrentPet }
local i = 1
while _G["PetStableStabledPet"..i] do
table.insert(buttons, _G["PetStableStabledPet"..i])
i = i + 1
end
for _, button in pairs(buttons) do
StripTextures(button)
SkinButton(button, nil, nil, nil, _G[button:GetName().."IconTexture"])
button.Enable = function()
button:SetBackdropColor()
button.locked = false
end
button.Disable = function()
button:SetBackdropColor(1, .1, .1, .3)
button.locked = true
end
end
SkinButton(PetStablePurchaseButton)
end)