mirror of
https://github.com/brues-code/pfUI.git
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50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
pfUI:RegisterSkin("Pet Stable Master", function ()
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StripTextures(PetStableFrame)
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CreateBackdrop(PetStableFrame, nil, nil, .75)
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CreateBackdropShadow(PetStableFrame)
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PetStableFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
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PetStableFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72)
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PetStableFrame:SetHitRectInsets(10,32,10,72)
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EnableMovable(PetStableFrame)
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SkinCloseButton(PetStableFrameCloseButton, PetStableFrame.backdrop, -6, -6)
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PetStableFrame:DisableDrawLayer("BACKGROUND")
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PetStableTitleLabel:ClearAllPoints()
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PetStableTitleLabel:SetPoint("TOP", PetStableFrame.backdrop, "TOP", 0, -10)
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EnableClickRotate(PetStableModel)
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PetStableModelRotateLeftButton:Hide()
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PetStableModelRotateRightButton:Hide()
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PetStablePetInfo:ClearAllPoints()
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PetStablePetInfo:SetPoint("TOPLEFT", PetStableModel, "TOPLEFT", 10, 0)
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-- Servers differ in stable size (Turtle WoW has 4 slots), so collect
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-- every PetStableStabledPetN the client created.
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local buttons = { PetStableCurrentPet }
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local i = 1
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while _G["PetStableStabledPet"..i] do
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table.insert(buttons, _G["PetStableStabledPet"..i])
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i = i + 1
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end
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for _, button in pairs(buttons) do
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StripTextures(button)
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SkinButton(button, nil, nil, nil, _G[button:GetName().."IconTexture"])
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button.Enable = function()
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button:SetBackdropColor()
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button.locked = false
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end
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button.Disable = function()
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button:SetBackdropColor(1, .1, .1, .3)
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button.locked = true
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end
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end
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SkinButton(PetStablePurchaseButton)
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end)
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