Files
pfUI/env/locales_enUS.lua
T
Brues 881a17e508 Build the class name lookup from FillLocalizedClassList
Replace the hardcoded per-locale ["class"] reverse-lookup tables (localized
class name -> token) with a runtime build in GetEnvironment:

  L["class"] = tInvert(FillLocalizedClassList({}))

The client's own class list supplies the localized names for whatever locale is
running, so the tables were pure duplication -- and this also covers locales the
hardcoded tables never listed. Consumers (libunitscan, panel, socialmod) are
unchanged. Drop ["class"] from every locale file.
2026-08-09 19:03:29 -05:00

34 lines
714 B
Lua

pfUI_locale["enUS"] = {}
pfUI_locale["enUS"]["healduration"] = {
["Rejuvenation"] = "Increases the duration of your Rejuvenation spell by 3 sec.",
["Renew"] = "Increases the duration of your Renew spell by 3 sec.",
}
pfUI_locale["enUS"]["customcast"] = {
["AIMEDSHOT"] = "Aimed Shot",
["MULTISHOT"] = "Multi-Shot",
}
pfUI_locale["enUS"]["judgements"] = {
["Judgement of Justice"] = true,
["Judgement of Light"] = true,
["Judgement of Wisdom"] = true,
["Judgement of the Crusader"] = true,
}
pfUI_locale["enUS"]["resurrections"] = {
["Resurrection"] = true,
["Rebirth"] = true,
["Redemption"] = true,
["Ancestral Spirit"] = true,
}
-- custom entries not detected by DBC extractor