Files
pfUI/modules/tooltip.lua
T

271 lines
10 KiB
Lua

pfUI:RegisterModule("tooltip", "vanilla:tbc", function ()
local rawborder, default_border = GetBorderSize()
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
pfUI.tooltip.anchorframe:SetWidth(128)
pfUI.tooltip.anchorframe:SetHeight(72)
pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
pfUI.tooltip.anchorframe:Hide()
UpdateMovable(pfUI.tooltip.anchorframe)
function pfUI.tooltip:GetAnchorPoint()
local prefix = "TOP"
local suffix = "RIGHT"
local px, py = UIParent:GetCenter()
local tx, ty = this.anchorframe:GetCenter()
if (tx < px) then
suffix = "LEFT"
end
if (ty < py) then
prefix = "BOTTOM"
end
return prefix..suffix
end
if C.tooltip.position == "cursor" then
function _G.GameTooltip_SetDefaultAnchor(tooltip, parent)
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
if C.tooltip.cursoralign ~= "native" then
-- create mouse follow frame
if not tooltip.cursor then
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
tooltip.cursor:SetScript("OnUpdate", function()
local scale = UIParent:GetScale()
local x, y = GetCursorPosition()
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
if C.tooltip.cursoralign == "top" then
tooltip.cursor:SetWidth(tooltip:GetWidth())
end
end)
end
-- adjust tooltip to mouse frame
if C.tooltip.cursoralign == "top" then
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0)
elseif C.tooltip.cursoralign == "left" then
tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "LEFT", 0, 0)
elseif C.tooltip.cursoralign == "right" then
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "RIGHT", 0, 0)
end
end
end
end
local units = { "mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet" }
function pfUI.tooltip:GetUnit()
pfUI.tooltip.unit = "none"
for i, unit in pairs(units) do
if unit == "party" or unit == "partypet" then
for i=1,4 do
if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
elseif unit == "raid" or unit == "raidpet" then
for i=1,40 do
if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
else
if UnitExists(unit) and ( UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() ) then
pfUI.tooltip.unit = unit
return pfUI.tooltip.unit
end
end
end
return pfUI.tooltip.unit
end
pfUI.tooltip.dodge = {
"pfPanelRight", "pfChatRight"
}
if C.appearance.bags.movable == "0" then
table.insert(pfUI.tooltip.dodge, "pfBag")
end
pfUI.tooltip:SetAllPoints()
pfUI.tooltip:SetScript("OnShow", function()
pfUI.tooltip:Update()
if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then
GameTooltip:ClearAllPoints()
if C.tooltip.position == "bottom" then
if pfUI.panel and pfUI.panel.right:IsShown() then
GameTooltip:SetPoint("BOTTOMRIGHT", pfUI.panel.right, "TOPRIGHT", 0, default_border*2)
else
GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5)
end
elseif C.tooltip.position == "chat" then
local anchor = nil
for _, frame in pairs(pfUI.tooltip.dodge) do
if _G[frame] and _G[frame]:IsShown() then
anchor = _G[frame]
end
end
if anchor then
GameTooltip:SetPoint("BOTTOMRIGHT", anchor, "TOPRIGHT", 0, default_border*3)
else
GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5)
end
elseif C.tooltip.position == "free" then
local point = this:GetAnchorPoint()
if point then
GameTooltip:SetPoint(point, this.anchorframe, point, 0, 0)
end
end
end
end)
pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
pfUI.tooltipStatusBar:SetPoint("TOPLEFT", 0, 8)
pfUI.tooltipStatusBar:SetPoint("TOPRIGHT", 0, 8)
pfUI.tooltipStatusBar:SetHeight(12)
pfUI.tooltipStatusBar:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
pfUI.tooltipStatusBar:SetScript("OnEvent", function()
this.name = UnitName("mouseover")
this.level = UnitLevel("mouseover")
end)
pfUI.tooltipStatusBar.text = CreateFrame("Frame", nil, pfUI.tooltipStatusBar)
pfUI.tooltipStatusBar.text:SetFrameLevel(16)
pfUI.tooltipStatusBar.text:SetAllPoints()
pfUI.tooltipStatusBar.HP = pfUI.tooltipStatusBar.text:CreateFontString("Status", "OVERLAY", "GameFontNormal")
pfUI.tooltipStatusBar.HP:SetAllPoints()
pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false)
pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite)
pfUI.tooltipStatusBar.HP:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size + 2, "OUTLINE")
if GameTooltip.SetClampRectInsets then
GameTooltip:SetClampRectInsets(0, 0, 16, 0)
else
GameTooltipStatusBar:SetClampedToScreen(true)
pfUI.tooltipStatusBar:SetClampedToScreen(true)
end
pfUI.tooltipStatusBar:SetScript("OnUpdate", function()
local hp = GameTooltipStatusBar:GetValue()
local _, hpmax = GameTooltipStatusBar:GetMinMaxValues()
local rhp, rhpmax, estimated
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
rhp, rhpmax = hp, hpmax
elseif pfUI.libhealth and pfUI.libhealth.enabled then
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
elseif MobHealthFrame then
local index = (this.name or "") .. ":" .. (this.level or "")
local ppp = MobHealth_PPP(index)
if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then
rhp = round(hp * ppp)
rhpmax = round(100 * ppp)
estimated = true
end
end
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif hpmax > 0 then
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
else
pfUI.tooltipStatusBar.HP:SetText("")
end
end)
GameTooltipStatusBar:SetHeight(8)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, default_border)
GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, default_border)
GameTooltipStatusBar:SetStatusBarTexture(pfUI.media[C.tooltip.statusbar.texture])
CreateBackdrop(GameTooltipStatusBar, nil, nil, tonumber(C.tooltip.alpha))
CreateBackdropShadow(GameTooltipStatusBar)
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
GameTooltipStatusBar.SetStatusBarColor = function() return end
function pfUI.tooltip:Update()
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then
-- process item tooltips
if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
GameTooltip:Show()
end
return
end
local pvpname = UnitPVPName(unit)
local name = UnitName(unit)
local target = UnitName(unit .. "target")
local _, targetClass = UnitClass(unit .. "target")
local targetReaction = UnitReaction("player",unit .. "target")
local _, class = UnitClass(unit)
local guild, rankstr, rankid = GetGuildInfo(unit)
local reaction = UnitReaction(unit, "player")
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
local hp = UnitHealth(unit)
local hpm = UnitHealthMax(unit)
if name then
if UnitIsPlayer(unit) and class then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
if color and color.r then
GameTooltipTextLeft1:SetText(rgbhex(color.r, color.g, color.b, color.a) .. name)
else
GameTooltipTextLeft1:SetText("|cff999999" .. name)
end
elseif reaction then
local color = UnitReactionColor[reaction]
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
end
if pvptitle ~= name and pvptitle ~= "" then
GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r")
end
end
if guild then
local rank = ""
local lead = ""
if C.tooltip.extguild == "1" then
if rankstr then rank = " |cffaaaaaa(" .. rankstr .. ")" end
if rankid and rankid == 0 then lead = "|cffffcc00*|r" end
end
GameTooltip:AddLine("<" .. guild .. ">" .. lead .. rank, 0.3, 1, 0.5)
end
if target then
if UnitIsPlayer(unit .. "target") and targetClass then
local color = RAID_CLASS_COLORS[targetClass]
GameTooltip:AddLine(target, color.r, color.g, color.b)
elseif targetReaction then
local color = UnitReactionColor[targetReaction]
if color then
GameTooltip:AddLine(target, color.r, color.g, color.b)
else
GameTooltip:AddLine(target, .5, .5, .5)
end
end
end
if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
GameTooltip:Show()
end
end)