mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-23 12:30:50 +00:00
ClassicAPI 1.17.1 draws the Cooldown sweep natively, as 4.3.4's CGCooldown, so pfUI's cooldowns no longer need the indicator Model. - Action buttons, bank slots, totems, unit frame auras and icons, and nameplate debuffs are Cooldown frames with CooldownFrameTemplate. - The plain-Frame fallbacks for disabled animations are gone; the hook already hides the sweep with alpha 0. - The 36px scale-and-inset realign only runs on stock indicator Models.
1570 lines
48 KiB
Lua
1570 lines
48 KiB
Lua
pfUI:RegisterModule("actionbar", function ()
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local class = UnitClassBase("player")
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local _, cr, cg, cb = GetUnitColor('player')
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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local showgrid = 0
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local showgrid_pet = 0
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local rawborder, border = GetBorderSize("actionbars")
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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local drag_await
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local drag_active
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local function AssumeButtonDrag()
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-- skip if keydown press is not enabled
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if C.bars.keydown ~= "1" then return end
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-- skip if always shift-drag is not enabled
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if C.bars.shiftdrag ~= "1" then return end
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if drag_await and not drag_active and IsShiftKeyDown() then
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drag_active = true
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-- set all buttons to regular on release clicks
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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elseif drag_active and not IsShiftKeyDown() then
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drag_active = nil
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-- set all buttons back to their defaults
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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end
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end
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end
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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-- also abbreviate mouse buttons
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local OrigGetBindingText = GetBindingText
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local function GetBindingText(msg, mod, abbrev)
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local txt = OrigGetBindingText(msg, mod, abbrev)
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if abbrev then
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
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end
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return txt
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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-- enable all possible actionbar pages
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SetActionBarToggles(0, 0, 0, 0)
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_G.SHOW_MULTI_ACTIONBAR_1 = nil
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_G.SHOW_MULTI_ACTIONBAR_2 = nil
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_G.SHOW_MULTI_ACTIONBAR_3 = nil
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_G.SHOW_MULTI_ACTIONBAR_4 = nil
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-- events that provide special updater functions
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local special_events = {
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["ACTIONBAR_UPDATE_COOLDOWN"] = true,
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["ACTIONBAR_UPDATE_USABLE"] = true,
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["ACTIONBAR_UPDATE_STATE"] = true,
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}
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-- events that are shared across all buttons
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local global_events = {
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-- slot/button updates
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["PLAYER_ENTERING_WORLD"] = true,
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["ACTIONBAR_SLOT_CHANGED"] = true,
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["UPDATE_BINDINGS"] = true,
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["ACTIONBAR_PAGE_CHANGED"] = true,
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["UPDATE_BONUS_ACTIONBAR"] = true,
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["CRAFT_SHOW"] = true,
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["CRAFT_CLOSE"] = true,
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["TRADE_SKILL_SHOW"] = true,
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["TRADE_SKILL_CLOSE"] = true,
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["PLAYER_ENTER_COMBAT"] = true,
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["PLAYER_LEAVE_COMBAT"] = true,
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-- cooldown updates
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["UNIT_INVENTORY_CHANGED"] = true,
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-- auto repeat action
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["START_AUTOREPEAT_SPELL"] = true,
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["STOP_AUTOREPEAT_SPELL"] = true,
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}
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-- events that are used for the aura/shapeshift bar
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local aura_events = {
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["UPDATE_SHAPESHIFT_FORMS"] = true,
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["PLAYER_AURAS_CHANGED"] = true,
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}
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-- events that are used for the pet bar
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local pet_events = {
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["PLAYER_CONTROL_LOST"] = true,
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["PLAYER_CONTROL_GAINED"] = true,
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["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true,
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["UNIT_PET"] = true,
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["PET_BAR_UPDATE"] = true,
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["PET_BAR_UPDATE_COOLDOWN"] = true,
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}
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function ButtonDrag(self)
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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end
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local function ButtonDragStop(self)
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local self = self or this
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PlaceAction(self.id)
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end
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end
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local mouse
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local function ButtonAnimate(self)
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local self = self or this
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mouse = arg1 and not keystate
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-- trigger action animation
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
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if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
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self.animation.active = 0
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self.animation:Show()
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end
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end
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-- handle button highlight
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if keystate == "down" then
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self.highlight:Show()
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elseif not MouseIsOverHitRect(self) then
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self.highlight:Hide()
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end
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end
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local function ButtonClick(self)
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local self = self or this
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local grid = self.bar == 12 and showgrid_pet or showgrid
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local mouse = arg1 and not keystate
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local keystate = keystate
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local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
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slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
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self.slfcast = nil
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if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
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if self.bar == 11 then
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CastShapeshiftForm(self.id)
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elseif grid == 1 then
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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elseif self.bar == 12 then
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if arg1 == "LeftButton" then
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if IsPetAttackActive(self.id) then
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PetStopAttack()
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else
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CastPetAction(self.id)
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end
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else
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TogglePetAutocast(self.id)
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end
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else
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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UseAction(self.id, nil, slfcast)
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end
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end
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end
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local function ButtonEnter(self)
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self = self or this
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-- indicate that dragging could get enabled
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drag_await = true
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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if self.bar == 11 then
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GameTooltip:SetShapeshift(self.id)
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elseif self.bar == 12 then
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local name, _, _, token = GetPetActionInfo(self.id)
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if token then
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GameTooltip:AddLine(_G[name])
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GameTooltip:Show()
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else
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GameTooltip:SetPetAction(self.id)
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end
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elseif self.spellID then
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GameTooltip:SetSpellByID(self.spellID)
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elseif self.spellslot and self.booktype then
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GameTooltip:SetSpell(self.spellslot, self.booktype)
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else
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GameTooltip:SetAction(self.id)
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end
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self.highlight:Show()
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end
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local function ButtonLeave(self)
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self = self or this
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-- no longer wait for a drag event
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drag_await = nil
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self.highlight:Hide()
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GameTooltip:Hide()
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end
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local start, duration, enable, castable, autocast, token
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local grid, sid, id, bar, active, texture, _
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local function ButtonSlotUpdate(self)
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if not self then return end
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self = self or this
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sid = self.id -- 1 to 120
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-- reset shared variables
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castable, autocast, token = nil, nil, nil
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-- set the own ID for compatibility to some vanilla addons
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self:SetID(self.id)
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grid = self.bar == 12 and showgrid_pet or showgrid
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if self.bar == 11 then
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-- stance button
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bar = self.bar
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id = sid
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texture, _, active = GetShapeshiftFormInfo(id)
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elseif self.bar == 12 then
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-- pet button
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bar = self.bar
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id = sid
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_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
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texture = token and _G[texture] or texture
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else
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active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
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texture = GetActionTexture(sid)
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bar = GetActiveBar()
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id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
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end
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-- overwrite with spell macro texture where possible
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if self.spellslot and self.booktype then
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texture = GetSpellTexture(self.spellslot, self.booktype)
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end
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if not self.showempty and self.backdrop and not texture and grid == 0 then
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self.backdrop:Hide()
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self.hide = true
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else
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self.backdrop:Show()
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self.hide = nil
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end
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-- active border
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if active then
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if C.bars.animmode == "statechange" and not self.active:IsShown() then
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self.animation.active = 0
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self.animation:Show()
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end
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self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
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self.active:Show()
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else
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self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
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self.active:Hide()
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end
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if self.bar ~= 11 and self.bar ~= 12 then
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-- update consumables
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if IsConsumableAction(sid) then
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self.count:SetText(GetActionCount(sid))
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elseif IsReagentAction and IsReagentAction(sid) then
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self.count:SetText(GetReagentCount(sid))
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else
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self.count:SetText(nil)
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end
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-- equipped item
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if IsEquippedAction(sid) and C.bars.showequipped == "1" then
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self.equipped:Show()
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else
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self.equipped:Hide()
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end
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-- update macro text
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if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
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self.macro:SetText(GetActionText(sid))
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else
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self.macro:SetText("")
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end
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end
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-- icon
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if texture ~= self.texture then
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self.icon:SetTexture(texture)
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self.texture = texture
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end
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-- handle pet bar quirks
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if self.bar == 12 then
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-- desaturate disabled petbar
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self.icon:SetDesaturated(not GetPetActionsUsable())
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-- display autocast
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if autocast then
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self.autocast:Show()
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self.autocast:SetAlpha(self:GetAlpha() * 0.10)
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else
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self.autocast:Hide()
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end
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if castable and C.bars.showcastable == "1" then
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self.autocastable:Show()
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else
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self.autocastable:Hide()
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end
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end
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|
-- keybinds
|
|
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
|
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
|
elseif not self.hide and buttontypes[self.bar] then
|
|
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
|
else
|
|
self.keybind:SetText("")
|
|
end
|
|
end
|
|
|
|
local sid, usable, oom, _
|
|
local function ButtonUsableUpdate(self)
|
|
self = self or this
|
|
sid = self.id -- 1 to 120
|
|
|
|
if self.bar == 11 then
|
|
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
|
elseif self.bar == 12 then
|
|
usable = true
|
|
else
|
|
usable, oom = IsUsableAction(sid)
|
|
end
|
|
|
|
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
|
if self.outofrange and C.bars.glowrange == "1" then
|
|
if self.vertexstate ~= 1 then
|
|
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
|
|
self.vertexstate = 1
|
|
end
|
|
elseif oom and C.bars.showoom == "1" then
|
|
if self.vertexstate ~= 2 then
|
|
self.icon:SetVertexColor(self.oomColor:GetRGBA())
|
|
self.vertexstate = 2
|
|
end
|
|
elseif not usable and C.bars.showna == "1" then
|
|
if self.vertexstate ~= 3 then
|
|
self.icon:SetVertexColor(self.naColor:GetRGBA())
|
|
self.vertexstate = 3
|
|
end
|
|
else
|
|
if self.vertexstate ~= 0 then
|
|
self.icon:SetVertexColor(1, 1, 1, 1)
|
|
self.vertexstate = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
local function ButtonRangeUpdate(self)
|
|
self = self or this
|
|
|
|
-- update range display
|
|
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
|
if not self.outofrange then
|
|
self.outofrange = true
|
|
ButtonUsableUpdate(self)
|
|
end
|
|
elseif self.outofrange then
|
|
self.outofrange = nil
|
|
ButtonUsableUpdate(self)
|
|
end
|
|
end
|
|
|
|
local start, duration, enable
|
|
local function ButtonCooldownUpdate(button)
|
|
if not button then return end
|
|
|
|
if button.bar == 11 then
|
|
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
|
elseif button.bar == 12 then
|
|
start, duration, enable = GetPetActionCooldown(button.id)
|
|
elseif button.spellslot and button.booktype then
|
|
start, duration = GetSpellCooldown(button.spellslot, button.booktype)
|
|
enable = 1
|
|
else
|
|
start, duration, enable = GetActionCooldown(button.id)
|
|
end
|
|
|
|
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
|
|
if start and duration then
|
|
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1)
|
|
end
|
|
end
|
|
|
|
local _, active
|
|
local function ButtonIsActiveUpdate(button)
|
|
if not button then return end
|
|
|
|
if button.bar == 11 then
|
|
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
|
elseif button.bar == 12 then
|
|
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
|
else
|
|
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
|
end
|
|
|
|
-- active border
|
|
if active then
|
|
if not button.border_active then
|
|
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
|
button.border_active = true
|
|
end
|
|
|
|
button.active:Show()
|
|
else
|
|
if button.border_active then
|
|
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
button.border_active = nil
|
|
end
|
|
|
|
button.active:Hide()
|
|
end
|
|
end
|
|
|
|
|
|
local function ButtonFullUpdate(button)
|
|
if not button then return end
|
|
|
|
ButtonSlotUpdate(button)
|
|
ButtonRangeUpdate(button)
|
|
ButtonUsableUpdate(button)
|
|
ButtonCooldownUpdate(button)
|
|
ButtonIsActiveUpdate(button)
|
|
end
|
|
|
|
local function BarsEvent(self)
|
|
self = self or this
|
|
|
|
-- refresh only specific slots
|
|
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
|
updatecache[arg1] = true
|
|
return
|
|
end
|
|
|
|
-- run special refresh functions on next update
|
|
if special_events[event] then
|
|
eventcache[event] = true
|
|
return
|
|
end
|
|
|
|
-- handle aura events
|
|
if aura_events[event] then
|
|
for j=1,12 do
|
|
if self[11] and self[11][j] then
|
|
updatecache[self[11][j].slot] = true
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
-- handle pet events
|
|
if pet_events[event] then
|
|
for j=1,12 do
|
|
if self[12] and self[12][j] then
|
|
updatecache[self[12][j].slot] = true
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
-- handle global events
|
|
for id in pairs(buttoncache) do
|
|
updatecache[id] = true
|
|
end
|
|
end
|
|
|
|
local self, button, unlock
|
|
-- Main update loop with throttle for performance optimization
|
|
local function BarsUpdate(self)
|
|
self = self or this
|
|
|
|
-- Throttle for performance
|
|
if (this.tick_main or 0) > GetTime() then return end
|
|
this.tick_main = GetTime() + 0.025
|
|
|
|
-- update buttons whenever a button drag is assumed
|
|
AssumeButtonDrag()
|
|
|
|
if pfUI.unlock then
|
|
-- update all bars when entering unlock
|
|
if pfUI.unlock:IsShown() ~= unlock then
|
|
pfUI.bars:UpdateConfig()
|
|
unlock = pfUI.unlock:IsShown()
|
|
end
|
|
end
|
|
|
|
-- run cached usable usable actions
|
|
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
|
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
|
for id, button in pairs(buttoncache) do
|
|
ButtonUsableUpdate(button)
|
|
end
|
|
end
|
|
|
|
-- run cached cooldown events
|
|
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
|
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
|
for id, button in pairs(buttoncache) do
|
|
ButtonCooldownUpdate(button)
|
|
end
|
|
end
|
|
|
|
-- run cached action state events
|
|
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
|
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
|
for id, button in pairs(buttoncache) do
|
|
ButtonIsActiveUpdate(button)
|
|
end
|
|
end
|
|
|
|
for id in pairs(updatecache) do
|
|
-- run updates based on slot
|
|
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
|
|
|
-- run updates on paging actionbar if required
|
|
for i=1,12 do
|
|
if pfUI.bars[1][i].id == id then
|
|
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
|
end
|
|
end
|
|
|
|
-- clear update cache
|
|
updatecache[id] = nil
|
|
end
|
|
|
|
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
|
|
|
for id, button in pairs(buttoncache) do
|
|
if button:IsShown() then ButtonRangeUpdate(button) end
|
|
end
|
|
end
|
|
|
|
-- create the main event and update handler for pfUI actionbars
|
|
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
|
|
|
-- The only unit events in the tables above; both concern the player alone.
|
|
-- A registration keeps its kind, so these have to go in unit-filtered from
|
|
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
|
local event_units = {
|
|
["UNIT_INVENTORY_CHANGED"] = "player",
|
|
["UNIT_PET"] = "player",
|
|
}
|
|
|
|
local function RegisterBarEvent(event)
|
|
local unit = event_units[event]
|
|
if unit then
|
|
bars:RegisterUnitEvent(event, unit)
|
|
else
|
|
bars:RegisterEvent(event)
|
|
end
|
|
end
|
|
|
|
for event in pairs(special_events) do RegisterBarEvent(event) end
|
|
for event in pairs(global_events) do RegisterBarEvent(event) end
|
|
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
|
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
|
|
|
-- refresh actionbar buttons on event
|
|
bars:SetScript("OnEvent", BarsEvent)
|
|
|
|
-- update actionbar buttons
|
|
bars:SetScript("OnUpdate", BarsUpdate)
|
|
|
|
-- enable bar paging via secure functions
|
|
local function EnablePaging(bar)
|
|
if not bar.pager then
|
|
bar.pager = CreateFrame("Frame")
|
|
bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
|
bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
|
bar.pager:SetScript("OnEvent", function()
|
|
for i=1, 10 do -- reload pageable bars
|
|
local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
|
|
_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
|
|
end
|
|
|
|
local active = GetActiveBar()
|
|
for i=1,12 do
|
|
local id = i + (active-1)*12
|
|
bar[i].id = id
|
|
updatecache[i] = true
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
local function SwitchBar(bar)
|
|
if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
|
|
_G.CURRENT_ACTIONBAR_PAGE = bar
|
|
ChangeActionBarPage(bar)
|
|
end
|
|
end
|
|
|
|
local inCatForm = nil
|
|
local prowlActive = nil
|
|
|
|
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
|
local CAT_FORM = 1
|
|
local SHADOWFORM = 28
|
|
local function HasCatForm()
|
|
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
|
end
|
|
|
|
local function InShadowform()
|
|
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
|
end
|
|
|
|
local function FullScan()
|
|
if class ~= "DRUID" then return nil end
|
|
inCatForm = HasCatForm()
|
|
prowlActive = inCatForm and IsStealthed() or nil
|
|
return prowlActive
|
|
end
|
|
|
|
-- pagemaster / meta page switch
|
|
do
|
|
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
|
|
|
-- while a page modifier is held, MOD-key must run the main bar binding on
|
|
-- that key so the switched page fires. Overrides do this without touching
|
|
-- the saved binding set.
|
|
local pagemods = {}
|
|
if C.bars.pagemasteralt == "1" then table.insert(pagemods, "ALT") end
|
|
if C.bars.pagemasterctrl == "1" then table.insert(pagemods, "CTRL") end
|
|
if C.bars.pagemastershift == "1" then table.insert(pagemods, "SHIFT") end
|
|
|
|
if table.getn(pagemods) > 0 then
|
|
local pagemaster = CreateFrame("Frame", "pfPageMaster", UIParent)
|
|
pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
pagemaster:RegisterEvent("UPDATE_BINDINGS")
|
|
pagemaster:SetScript("OnEvent", function()
|
|
ClearOverrideBindings(this)
|
|
for i = 1, 12 do
|
|
for _, key in ipairs({ GetBindingKey("ACTIONBUTTON"..i) }) do
|
|
-- skip keys that already carry a modifier, e.g. "SHIFT-Q"
|
|
if not key:find("^%u+%-.") then
|
|
for _, mod in ipairs(pagemods) do
|
|
SetOverrideBinding(this, false, mod.."-"..key, "ACTIONBUTTON"..i)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
|
-- active" flag; druid prowl and priest shadowform each drive it, and
|
|
-- no character is ever both, so one flag covers both features.
|
|
local formpaging = nil
|
|
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
|
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
|
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
|
|
pageswitch:RegisterEvent("PLAYER_LOGOUT")
|
|
pageswitch:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
this:SetScript("OnUpdate", nil)
|
|
return
|
|
end
|
|
|
|
if class == "PRIEST" then
|
|
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
|
formpaging = InShadowform()
|
|
end
|
|
return
|
|
end
|
|
|
|
if class ~= "DRUID" then return end
|
|
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
formpaging = FullScan()
|
|
return
|
|
end
|
|
|
|
if event == "UPDATE_SHAPESHIFT_FORM" then
|
|
-- Authoritative form-change signal — recompute and short-circuit.
|
|
inCatForm = HasCatForm()
|
|
if not inCatForm then
|
|
prowlActive = nil
|
|
formpaging = nil
|
|
end
|
|
return
|
|
end
|
|
|
|
-- PLAYER_AURAS_CHANGED: form changes already went through
|
|
-- UPDATE_SHAPESHIFT_FORM above; this handler only watches prowl on/off.
|
|
if inCatForm then
|
|
if IsStealthed() then
|
|
prowlActive = true
|
|
formpaging = true
|
|
else
|
|
prowlActive = nil
|
|
formpaging = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
|
|
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
|
|
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
|
|
-- those without needing a per-spellID watchlist.
|
|
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
|
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
|
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
|
|
if class ~= "DRUID" then return end
|
|
if PROWL_IDS[spellId] then
|
|
inCatForm = true
|
|
prowlActive = true
|
|
formpaging = true
|
|
end
|
|
end
|
|
pageswitch:SetScript("OnUpdate", function()
|
|
-- switch actionbar page depending on meta key that is pressed
|
|
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
|
|
SwitchBar(shift)
|
|
return
|
|
elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then
|
|
SwitchBar(ctrl)
|
|
return
|
|
elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then
|
|
SwitchBar(alt)
|
|
return
|
|
elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then
|
|
SwitchBar(default)
|
|
end
|
|
|
|
-- switch actionbar page while druid stealth / priest shadowform is active
|
|
if (class == "DRUID" and C.bars.druidstealth == "1")
|
|
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
|
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
|
SwitchBar(formpage)
|
|
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
|
SwitchBar(default)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
local function CreateActionButton(parent, bar, button)
|
|
-- load config
|
|
local size = C.bars["bar"..bar].icon_size
|
|
local font = pfUI.media[C.bars.font]
|
|
local font_offset = tonumber(C.bars.font_offset)
|
|
|
|
local macro_size = tonumber(C.bars.macro_size)
|
|
local macro_color = { GetStringColor(C.bars.macro_color) }
|
|
|
|
local count_size = tonumber(C.bars.count_size)
|
|
local count_color = { GetStringColor(C.bars.count_color) }
|
|
|
|
local bind_size = tonumber(C.bars.bind_size)
|
|
local bind_color = { GetStringColor(C.bars.bind_color) }
|
|
|
|
local cd_size = tonumber(C.bars.cd_size)
|
|
|
|
local showempty = C.bars["bar"..bar].showempty
|
|
local showmacro = C.bars["bar"..bar].showmacro
|
|
local showkybind = C.bars["bar"..bar].showkeybind
|
|
local showcount = C.bars["bar"..bar].showcount
|
|
|
|
-- sanitize font sizes
|
|
if macro_size == 0 then macro_size = 1 end
|
|
if count_size == 0 then macro_size = 1 end
|
|
if bind_size == 0 then macro_size = 1 end
|
|
if cd_size == 0 then cd_size = nil end
|
|
|
|
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
|
|
|
local id = (bar-1)*12+button
|
|
local exists = _G[button_name] and true or nil
|
|
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
|
|
|
-- no button available, create a new one
|
|
if not exists then
|
|
-- prepare the button for vanilla
|
|
if not f.HookScript then f.HookScript = HookScript end
|
|
f:SetScript("OnClick", ButtonClick)
|
|
|
|
if bar ~= 11 then
|
|
f:RegisterForDrag("LeftButton", "RightButton")
|
|
f:SetScript("OnDragStart", ButtonDrag)
|
|
f:SetScript("OnReceiveDrag", ButtonDragStop)
|
|
end
|
|
|
|
-- add mouseovers
|
|
f:SetScript("OnEnter", ButtonEnter)
|
|
f:SetScript("OnLeave", ButtonLeave)
|
|
|
|
-- add click animation handler
|
|
f:HookScript("OnClick", ButtonAnimate)
|
|
f.id = id
|
|
|
|
-- set a static slot
|
|
f.slot = id
|
|
|
|
-- cooldown
|
|
f.cd = CreateFrame("Cooldown", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
|
f.cd.pfCooldownStyleAnimation = 1
|
|
f.cd.pfCooldownType = "NOGCD"
|
|
f.cd.pfCooldownSize = cd_size
|
|
|
|
-- icon
|
|
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
|
f.icon:SetTexCoord(.08, .92, .08, .92)
|
|
f.icon:SetAllPoints()
|
|
|
|
-- animation
|
|
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
|
f.animation.parent = f
|
|
f.animation:SetPoint("CENTER", 0, 0)
|
|
f.animation:Hide()
|
|
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
|
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
|
f.animation.tex:SetAllPoints()
|
|
|
|
if bar ~= 11 and bar ~= 12 then
|
|
-- equipped item
|
|
f.equipped = f:CreateTexture(nil, "BORDER")
|
|
f.equipped:SetAllPoints()
|
|
f.equipped:Hide()
|
|
elseif bar == 12 then
|
|
f.autocast = CreateFrame("Model", nil, f)
|
|
f.autocast:SetAllPoints()
|
|
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
|
f.autocast:SetSequence(0)
|
|
f.autocast:SetSequenceTime(0, 0)
|
|
f.autocast:Hide()
|
|
|
|
f.autocastable = f:CreateTexture(nil, "BORDER")
|
|
f.autocastable:SetAllPoints()
|
|
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
|
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
|
end
|
|
|
|
-- macro
|
|
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
|
|
|
-- keybind
|
|
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
|
|
|
-- itemcount
|
|
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
|
|
|
-- highlight
|
|
f.highlight = CreateFrame("Frame", nil, f)
|
|
f.highlight:SetBackdrop(backdrop_highlight)
|
|
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
|
f.highlight:SetAllPoints()
|
|
f.highlight:Hide()
|
|
|
|
-- active
|
|
f.active = CreateFrame("Frame", nil, f)
|
|
f.active:SetBackdrop(backdrop_highlight)
|
|
f.active:SetBackdropBorderColor(1,1,.5,1)
|
|
f.active:SetAllPoints()
|
|
f.active:Hide()
|
|
|
|
-- add to buttoncache
|
|
buttoncache[id] = f
|
|
end
|
|
|
|
-- set keydown option
|
|
if C.bars.keydown == "1" then
|
|
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
|
else
|
|
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
|
|
-- set animation
|
|
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
|
|
|
-- pet autocast
|
|
if bar == 12 then
|
|
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
|
f.autocast:SetAlpha(.10)
|
|
end
|
|
|
|
-- macro options
|
|
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
|
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
|
f.macro:SetFont(font, macro_size, "OUTLINE")
|
|
f.macro:SetTextColor(unpack(macro_color))
|
|
f.macro:SetJustifyH("LEFT")
|
|
f.macro:SetJustifyV("BOTTOM")
|
|
|
|
-- keybind options
|
|
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
|
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
|
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
|
f.keybind:SetTextColor(unpack(bind_color))
|
|
f.keybind:SetJustifyH("RIGHT")
|
|
f.keybind:SetJustifyV("TOP")
|
|
f.keybind:SetNonSpaceWrap(false)
|
|
|
|
-- item count options
|
|
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
|
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
|
f.count:SetFont(font, count_size, "OUTLINE")
|
|
f.count:SetTextColor(unpack(count_color))
|
|
f.count:SetJustifyH("RIGHT")
|
|
f.count:SetJustifyV("BOTTOM")
|
|
|
|
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
|
|
|
-- range glow color
|
|
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
|
|
|
-- out of mana color
|
|
f.oomColor = GetStringColorObject(C.bars.oomcolor)
|
|
|
|
-- not usable color
|
|
f.naColor = GetStringColorObject(C.bars.nacolor)
|
|
|
|
-- equipped color
|
|
if f.equipped then
|
|
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
|
end
|
|
|
|
-- general appearance
|
|
f.showempty = showempty == "1" and true or nil
|
|
f:SetSize(size, size)
|
|
CreateBackdrop(f, border)
|
|
|
|
return f
|
|
end
|
|
|
|
local function CreateActionBar(i)
|
|
-- load config
|
|
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
|
local enable = C.bars["bar"..i].enable
|
|
local size = C.bars["bar"..i].icon_size
|
|
local spacing = C.bars["bar"..i].spacing
|
|
local background = C.bars["bar"..i].background
|
|
local formfactor = C.bars["bar"..i].formfactor
|
|
local uneven = C.bars["bar"..i].uneven or "Down"
|
|
local fillmode = C.bars["bar"..i].fillmode or "auto"
|
|
-- validate uneven against bar shape and reset if incompatible
|
|
local _, _, fcols2, frows2 = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
|
fcols2, frows2 = tonumber(fcols2), tonumber(frows2)
|
|
local f_is_square = fcols2 == 3 and frows2 == 3
|
|
local f_is_vertical = fcols2 and fcols2 <= 3 and not f_is_square
|
|
local f_is_horizontal = frows2 and frows2 <= 3 and not f_is_square
|
|
if f_is_vertical then
|
|
if uneven ~= "Up" and uneven ~= "Down" then uneven = "Down" end
|
|
elseif f_is_horizontal then
|
|
if uneven ~= "Left" and uneven ~= "Right" then uneven = "Down" end
|
|
end
|
|
C.bars["bar"..i].uneven = uneven
|
|
local autohide = C.bars["bar"..i].autohide
|
|
local hide_time = C.bars["bar"..i].hide_time
|
|
local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil
|
|
|
|
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
|
if i == 11 and bars[i] then -- shapeshift buttons
|
|
buttons = GetNumShapeshiftForms()
|
|
elseif i == 12 and bars[i] then -- pet buttons
|
|
buttons = NUM_PET_ACTION_SLOTS
|
|
elseif i == 12 or i == 11 then
|
|
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
|
-- This lets us load bars that aren't yet available for your class or level.
|
|
buttons = 10
|
|
end
|
|
|
|
-- don't process empty bars
|
|
if buttons == 0 then
|
|
bars[i]:Hide()
|
|
return
|
|
end
|
|
|
|
-- the stored layout is invalid, temporary fallback
|
|
local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
|
if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
|
|
formfactor = BarLayoutOptions(buttons)[1]
|
|
end
|
|
|
|
local font = pfUI.font_unit
|
|
local font_size = C.global.font_unit_size
|
|
|
|
local realsize = size+border*2
|
|
|
|
-- create frame
|
|
local init = not bars[i]
|
|
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
|
bars[i]:SetID(i)
|
|
|
|
-- autohide
|
|
if autohide == "1" then
|
|
EnableAutohide(bars[i], tonumber(hide_time), hide_combat)
|
|
else
|
|
DisableAutohide(bars[i])
|
|
end
|
|
|
|
-- apply visible settings
|
|
if enable == "1" then
|
|
-- handle pet bar
|
|
if i == 12 then
|
|
-- only show when pet actions exists
|
|
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
|
bars[i]:Show()
|
|
else
|
|
bars[i]:Hide()
|
|
end
|
|
|
|
-- show/hide petbar on petbar updates
|
|
if init then
|
|
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
|
bars[i]:SetScript("OnEvent", function()
|
|
-- hide obsolete buttons
|
|
for i=1, NUM_PET_ACTION_SLOTS do
|
|
if not PetHasActionBar() and bars[12][i] then
|
|
bars[12][i]:Hide()
|
|
end
|
|
end
|
|
-- refresh layout
|
|
CreateActionBar(12)
|
|
end)
|
|
end
|
|
|
|
-- handle shapeshift bar
|
|
elseif i == 11 then
|
|
-- only show when shapeshifts exist
|
|
if GetNumShapeshiftForms() > 0 then
|
|
bars[i]:Show()
|
|
else
|
|
bars[i]:Hide()
|
|
end
|
|
|
|
-- update shapeshift bar when amount of spells changes
|
|
if init then
|
|
bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
|
bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
|
bars[i]:SetScript("OnEvent", function()
|
|
local count = GetNumShapeshiftForms()
|
|
if count ~= this.lastCount then
|
|
this.lastCount = count
|
|
|
|
-- hide obsolete buttons
|
|
for i=1, NUM_SHAPESHIFT_SLOTS do
|
|
if i > GetNumShapeshiftForms() and bars[11][i] then
|
|
bars[11][i]:Hide()
|
|
end
|
|
end
|
|
|
|
-- create new buttons and refresh layout
|
|
CreateActionBar(11)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- regular bars
|
|
else
|
|
bars[i]:Show()
|
|
end
|
|
|
|
elseif enable == "0" then
|
|
bars[i]:UnregisterAllEvents()
|
|
bars[i]:Hide()
|
|
end
|
|
|
|
-- create action buttons
|
|
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
|
for j=1,maxbuttons do
|
|
bars[i][j] = CreateActionButton(bars[i], i, j)
|
|
bars[i][j].bar = i
|
|
|
|
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing, uneven, fillmode)
|
|
bars[i][j]:ClearAllPoints()
|
|
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
|
bars[i][j]:Show()
|
|
|
|
if i > 10 then
|
|
bars[i][j].id = j
|
|
end
|
|
|
|
-- refresh button
|
|
updatecache[bars[i][j].slot] = true
|
|
end
|
|
|
|
for j=buttons+1,12 do
|
|
if bars[i][j] then
|
|
bars[i][j]:Hide()
|
|
end
|
|
end
|
|
|
|
-- enable paging for the first actionbar
|
|
if i == 1 then
|
|
EnablePaging(bars[i])
|
|
end
|
|
|
|
-- adjust actionbar size
|
|
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
|
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
|
bars[i]:ClearAllPoints()
|
|
if i == 1 then -- main
|
|
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
|
elseif i == 3 then -- left
|
|
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
|
elseif i == 4 then -- vertical
|
|
bars[i]:SetPoint("RIGHT", -2*border, 0)
|
|
elseif i == 5 then -- right
|
|
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
|
elseif i == 6 then -- top
|
|
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing)
|
|
elseif i == 11 then -- stances
|
|
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
|
elseif i == 12 then -- pet
|
|
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
|
|
|
-- make stance bar dodge by default
|
|
bars[i]:SetScript("OnShow", function()
|
|
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
|
if bars[11] and bars[11]:IsShown() then
|
|
bars[11]:ClearAllPoints()
|
|
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
|
UpdateMovable(bars[11], true)
|
|
end
|
|
end)
|
|
|
|
-- restore old stance bar position
|
|
bars[i]:SetScript("OnHide", function()
|
|
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
|
if bars[11] and bars[11]:IsShown() then
|
|
bars[11]:ClearAllPoints()
|
|
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
|
UpdateMovable(bars[11], true)
|
|
end
|
|
end)
|
|
else -- others
|
|
bars[i]:SetPoint("TOP", 0, -i*50)
|
|
end
|
|
|
|
UpdateMovable(bars[i])
|
|
|
|
-- apply backdrop settings
|
|
if background == "1" then
|
|
CreateBackdrop(bars[i], border)
|
|
CreateBackdropShadow(bars[i])
|
|
bars[i].backdrop:Show()
|
|
elseif bars[i].backdrop then
|
|
bars[i].backdrop:Hide()
|
|
end
|
|
|
|
-- share backdrop of main and top actionbar
|
|
if bars[6] and bars[1] then
|
|
bars[6].OnMove = bars[6].OnMove or function()
|
|
bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent)
|
|
bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0)
|
|
bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0)
|
|
CreateBackdrop(bars[1].mergedBackdrop)
|
|
|
|
local _, anchor, _ = bars[6]:GetPoint()
|
|
if anchor == bars[1] and C.bars.bar1.enable == "1"
|
|
and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1"
|
|
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
|
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
|
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
|
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
|
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
|
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
|
then
|
|
bars[1].mergedBackdrop:Show()
|
|
|
|
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
|
bars[1].backdrop:Hide()
|
|
end
|
|
|
|
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
|
bars[6].backdrop:Hide()
|
|
end
|
|
else
|
|
bars[1].mergedBackdrop:Hide()
|
|
|
|
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
|
bars[1].backdrop:Show()
|
|
end
|
|
|
|
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
|
bars[6].backdrop:Show()
|
|
end
|
|
end
|
|
end
|
|
bars[6].OnMove()
|
|
end
|
|
end
|
|
|
|
-- create actionbars
|
|
pfUI.bars = bars
|
|
pfUI.bars.update = updatecache
|
|
pfUI.bars.buttons = buttoncache
|
|
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
|
pfUI.bars.ButtonEnter = ButtonEnter
|
|
pfUI.bars.ButtonLeave = ButtonLeave
|
|
|
|
pfUI.bars.UpdateGrid = function(self, state, typ)
|
|
if not typ then
|
|
showgrid = state
|
|
|
|
for id in pairs(buttoncache) do
|
|
updatecache[id] = true
|
|
end
|
|
elseif typ == "PET" then
|
|
showgrid_pet = state
|
|
for slot=133,142 do
|
|
updatecache[slot] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
pfUI.bars.UpdateConfig = function(self)
|
|
for i=1,12 do
|
|
CreateActionBar(i)
|
|
end
|
|
end
|
|
|
|
pfUI.bars:UpdateConfig()
|
|
|
|
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
|
local names = {
|
|
["PAGING"] = T["Paging Actionbar"],
|
|
["STANCEONE"] = T["Stance Bar 1"],
|
|
["STANCETWO"] = T["Stance Bar 2"],
|
|
["STANCETHREE"] = T["Stance Bar 3"],
|
|
["STANCEFOUR"] = T["Stance Bar 4"],
|
|
}
|
|
|
|
for name, loc in pairs(names) do
|
|
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
|
for i=1,12 do
|
|
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
|
end
|
|
end
|
|
|
|
-- Map Keybinds to button clicks
|
|
function _G.pfActionButton(slot, slfcast, opt)
|
|
if ChatFrameEditBox:IsShown() then return end
|
|
|
|
local bar, button = 1, slot
|
|
|
|
-- determine the proper bar and button
|
|
if opt and blizzbarmapping[opt] then
|
|
bar = blizzbarmapping[opt]
|
|
elseif slot > 12 then
|
|
bar, button = ceil(slot/12), mod(slot, 12)
|
|
button = button == 0 and 12 or button
|
|
end
|
|
|
|
local frame = bars[bar][button]
|
|
if frame then
|
|
frame.slfcast = slfcast
|
|
frame:Click()
|
|
end
|
|
end
|
|
|
|
-- Set keybinds to all actionbuttons
|
|
-- In order to be able to reuse already defined keybinds, we need to remap
|
|
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
|
-- to avoid having them call texture changes and errors due to missing buttons
|
|
_G.ActionButtonDown = pfActionButton
|
|
_G.ActionButtonUp = pfActionButton
|
|
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
|
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
|
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
|
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
|
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
|
|
|
-- handle drag-drop grid
|
|
local grid = CreateFrame("Frame")
|
|
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
|
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
|
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
|
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
|
|
|
grid:SetScript("OnEvent", function()
|
|
if event == "ACTIONBAR_SHOWGRID" then
|
|
pfUI.bars:UpdateGrid(1)
|
|
elseif event == "ACTIONBAR_HIDEGRID" then
|
|
pfUI.bars:UpdateGrid(0)
|
|
elseif event == "PET_BAR_SHOWGRID" then
|
|
pfUI.bars:UpdateGrid(1, "PET")
|
|
elseif event == "PET_BAR_HIDEGRID" then
|
|
pfUI.bars:UpdateGrid(0, "PET")
|
|
end
|
|
end)
|
|
|
|
-- reagent counter
|
|
if C.bars.reagents == "1" then
|
|
local reagent_slots = { } -- action slot -> first reagent itemID
|
|
local reagent_counts = { } -- itemID -> count in player's inventory
|
|
|
|
-- For a given action slot, resolve the spell's first reagent itemID
|
|
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
|
-- bag-item actions are skipped (their reagent resolution would need a
|
|
-- macro-body parse / item-effect lookup that we don't bother with).
|
|
local function UpdateSlot(slot)
|
|
local newID = nil
|
|
if HasAction(slot) then
|
|
local kind, spellID = GetActionInfo(slot)
|
|
if kind == "spell" and spellID then
|
|
local reagents = C_Spell.GetSpellReagents(spellID)
|
|
if reagents and reagents[1] then
|
|
newID = reagents[1].itemID
|
|
end
|
|
end
|
|
end
|
|
|
|
if reagent_slots[slot] ~= newID then
|
|
reagent_slots[slot] = newID
|
|
if newID then
|
|
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
|
end
|
|
updatecache[slot] = true
|
|
end
|
|
end
|
|
|
|
-- Recount every tracked reagent and flag its buttons for a refresh.
|
|
local RecountReagents = function()
|
|
for itemID in pairs(reagent_counts) do
|
|
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
|
end
|
|
for slot in pairs(reagent_slots) do
|
|
updatecache[slot] = true
|
|
end
|
|
end
|
|
|
|
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
|
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
|
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
|
reagentcounter:SetScript("OnEvent", function()
|
|
if event == "ACTIONBAR_SLOT_CHANGED" then
|
|
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
|
if arg1 and arg1 > 0 then
|
|
UpdateSlot(arg1)
|
|
else
|
|
for slot = 1, 120 do UpdateSlot(slot) end
|
|
end
|
|
elseif event == "BAG_UPDATE_DELAYED" then
|
|
-- inventory changed: refresh the counts we already track
|
|
RecountReagents()
|
|
else
|
|
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
|
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
|
for slot = 1, 120 do UpdateSlot(slot) end
|
|
end
|
|
end)
|
|
|
|
function IsReagentAction(slot)
|
|
return reagent_slots[slot] and true or nil
|
|
end
|
|
|
|
function GetReagentCount(slot)
|
|
return reagent_counts[reagent_slots[slot]]
|
|
end
|
|
end
|
|
end) |