mirror of
https://github.com/brues-code/pfUI.git
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571 lines
20 KiB
Lua
571 lines
20 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libcast ]]--
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-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
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-- The library also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
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-- This is exclusivly used for vanilla in order to provide pfGetChannelInfo and pfGetCastInfo functions.
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--
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-- External functions:
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-- pfGetChannelInfo(unit)
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-- Returns information on the spell currently cast by the specified unit.
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-- Returns nil if no spell is being cast.
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--
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-- cast[String] - The name of the spell, or nil if no spell is being cast.
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-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
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-- text[String] - The name to be displayed.
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-- texture[String] - The texture path associated with the spell.
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-- startTime[Number] - Specifies when casting has begun, in milliseconds.
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-- endTime[Number] - Specifies when casting will end, in milliseconds.
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-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
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--
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-- pfGetCastInfo(unit)
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-- Returns information on the spell currently channeled by the specified unit.
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-- Returns nil if no spell is being channeled.
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--
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-- cast[String] - The name of the spell, or nil if no spell is being cast.
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-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
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-- text[String] - The name to be displayed.
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-- texture[String] - The texture path associated with the spell.
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-- startTime[Number] - Specifies when casting has begun, in milliseconds.
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-- endTime[Number] - Specifies when casting will end, in milliseconds.
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-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
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--
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-- Internal functions:
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-- libcast:AddAction(mob, spell, channel)
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-- Adds a spell to the database by using pfUI's spell database
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-- to obtain durations and icons
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--
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-- libcast:RemoveAction(mob, spell)
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-- Removes the castbar of a given mob, if `spell` is an interrupt.
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-- spell can be set to "INTERRUPT" to force remove an action.
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--
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-- return instantly when another libcast is already active
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if pfUI.api.libcast then return end
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local lastcasttex, lastrank, _
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local libcast = CreateFrame("Frame", "pfEnemyCast")
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local player = UnitName("player")
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pfGetChannelInfo = function(unit)
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-- convert to name if unitstring was given
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local unitName = pfValidUnits[unit] and UnitName(unit) or unit
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-- Get GUID if Nampower is available
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local guid = nil
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-- Check if unit itself is a GUID (starts with "0x")
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if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
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guid = unit -- unit IS the GUID
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elseif pfValidUnits[unit] and UnitExists then
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-- unit is a token like "target" - get GUID from it
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local unitGuid = UnitGUID(unit)
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guid = unitGuid
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end
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-- For player: ALWAYS use libcast.db because it handles channel updates correctly
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local isPlayer = unit == "player" or unitName == player
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if isPlayer then
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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local db = libcast.db[player]
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if not db.channel then return end
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cast = db.cast
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nameSubtext = db.rank
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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-- For non-player units: use libdebuff GUID-based tracking or libcast.db
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-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
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local db = nil
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if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
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-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
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local castData = pfUI.libdebuff_casts[guid]
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if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
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-- Convert libdebuff format to libcast format
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db = {
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cast = castData.spellName,
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rank = nil,
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start = castData.startTime,
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casttime = castData.duration * 1000, -- Convert back to ms
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icon = castData.icon,
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channel = nil -- TODO: libdebuff should distinguish channel vs cast
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}
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end
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end
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-- Fallback to name-based lookup (CHAT_MSG castbars)
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-- Skip when GUID is available to avoid same-name mob bleed
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if not db and not guid and libcast.db[unitName] then
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db = libcast.db[unitName]
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end
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-- Fallback to libcast.db for non-player units
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if not db.channel then return end
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cast = db.cast
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nameSubtext = db.rank
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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pfGetCastInfo = function(unit)
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-- convert to name if unitstring was given
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local unitName = pfValidUnits[unit] and UnitName(unit) or unit
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-- Get GUID if Nampower is available
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local guid = nil
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-- Check if unit itself is a GUID (starts with "0x")
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if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
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guid = unit -- unit IS the GUID
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elseif pfValidUnits[unit] and UnitExists then
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-- unit is a token like "target" - get GUID from it
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local unitGuid = UnitGUID(unit)
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guid = unitGuid
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end
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-- For player: ALWAYS use libcast.db because it handles pushback correctly
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local isPlayer = unit == "player" or unitName == player
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if isPlayer then
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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local db = libcast.db[player]
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if db.channel then return end
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cast = db.cast
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nameSubtext = db.rank or ""
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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-- For non-player units: use libdebuff GUID-based tracking or libcast.db
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-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
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local db = nil
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if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
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-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
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local castData = pfUI.libdebuff_casts[guid]
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if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
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-- Convert libdebuff format to libcast format
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db = {
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cast = castData.spellName,
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rank = nil,
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start = castData.startTime,
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casttime = castData.duration * 1000, -- Convert back to ms
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icon = castData.icon,
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channel = nil -- TODO: libdebuff should distinguish channel vs cast
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}
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end
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end
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-- Fallback to name-based lookup (CHAT_MSG castbars)
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-- Skip when GUID is available to avoid same-name mob bleed
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if not db and not guid and libcast.db[unitName] then
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db = libcast.db[unitName]
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end
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-- Fallback to libcast.db for non-player units
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
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if db.channel then return end
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cast = db.cast
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nameSubtext = db.rank or ""
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text = ""
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texture = db.icon
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startTime = db.start * 1000
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endTime = startTime + db.casttime
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isTradeSkill = nil
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elseif db then
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db.cast = nil
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db.rank = nil
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db.start = nil
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db.casttime = nil
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db.icon = nil
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db.channel = nil
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end
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
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end
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function libcast:AddAction(mob, spell, channel)
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if not mob or not spell then return nil end
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if L["spells"][spell] ~= nil then
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local casttime = L["spells"][spell].t
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local icon = L["spells"][spell].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][spell].icon) or nil
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-- add cast action to the database
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if not self.db[mob] then self.db[mob] = {} end
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self.db[mob].cast = spell
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self.db[mob].rank = nil
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self.db[mob].start = GetTime()
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self.db[mob].casttime = casttime
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self.db[mob].icon = icon
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self.db[mob].channel = channel
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return true
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end
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return nil
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end
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function libcast:RemoveAction(mob, spell)
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if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
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-- remove cast action to the database
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self.db[mob].cast = nil
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self.db[mob].rank = nil
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self.db[mob].start = nil
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self.db[mob].casttime = nil
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self.db[mob].icon = nil
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self.db[mob].channel = nil
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end
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end
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-- main data
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libcast.db = { [player] = {} }
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-- environmental casts
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libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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-- player spells
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libcast:RegisterEvent("SPELLCAST_START")
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libcast:RegisterEvent("SPELLCAST_STOP")
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libcast:RegisterEvent("SPELLCAST_FAILED")
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libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
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libcast:RegisterEvent("SPELLCAST_DELAYED")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
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local mob, spell, icon, _
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local lastSpellId = nil -- spellId cached from SPELL_START_SELF (Nampower)
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libcast:SetScript("OnEvent", function()
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-- Fill database with player casts
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if event == "SPELLCAST_START" then
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-- Get icon via spellId cached from SPELL_START_SELF
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icon = lastSpellId and C_Spell.GetSpellTexture(lastSpellId) or nil
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-- fallback to L["spells"] / lastcasttex if no icon resolved
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if not icon then
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icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
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end
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lastSpellId = nil
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this.db[player].cast = arg1
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this.db[player].rank = lastrank
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this.db[player].start = GetTime()
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this.db[player].casttime = arg2
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this.db[player].icon = icon
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this.db[player].channel = nil
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if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
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L["spells"][arg1] = L["spells"][arg1] or { }
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L["spells"][arg1].icon = L["spells"][arg1].icon or icon
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L["spells"][arg1].t = L["spells"][arg1].t or arg2
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end
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lastcasttex, lastrank = nil, nil
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elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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lastSpellId = nil
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if this.db[player] and not this.db[player].channel then
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-- remove cast action to the database
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this.db[player].cast = nil
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this.db[player].rank = nil
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this.db[player].rank = nil
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this.db[player].start = nil
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this.db[player].casttime = nil
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this.db[player].icon = nil
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this.db[player].channel = nil
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else
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lastcasttex, lastrank = nil, nil
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end
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elseif event == "SPELLCAST_DELAYED" then
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if this.db[player].cast then
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-- Pushback: increase casttime instead of shifting start
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-- arg1 is the delay amount in milliseconds
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this.db[player].casttime = this.db[player].casttime + arg1
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end
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elseif event == "SPELLCAST_CHANNEL_START" then
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-- add cast action to the database
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this.db[player].cast = arg2
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this.db[player].rank = lastrank
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this.db[player].start = GetTime()
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this.db[player].casttime = arg1
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this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
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this.db[player].channel = true
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lastcasttex, lastrank = nil, nil
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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if this.db[player] and this.db[player].channel then
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-- remove cast action to the database
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this.db[player].cast = nil
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this.db[player].rank = nil
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this.db[player].start = nil
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this.db[player].casttime = nil
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this.db[player].icon = nil
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this.db[player].channel = nil
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end
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elseif event == "SPELLCAST_CHANNEL_UPDATE" then
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if this.db[player].cast then
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this.db[player].start = -this.db[player].casttime/1000 + GetTime() + arg1/1000
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end
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-- Fill database with environmental casts
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elseif arg1 then
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-- (.+) begins to cast (.+).
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mob, spell = cmatch(arg1, SPELLCASTOTHERSTART)
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if libcast:AddAction(mob, spell) then return end
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-- (.+) begins to perform (.+).
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mob, spell = cmatch(arg1, SPELLPERFORMOTHERSTART)
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if libcast:AddAction(mob, spell) then return end
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-- (.+) gains (.+).
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mob, spell = cmatch(arg1, AURAADDEDOTHERHELPFUL)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+) is afflicted by (.+).
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mob, spell = cmatch(arg1, AURAADDEDOTHERHARMFUL)
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if libcast:RemoveAction(mob, spell) then return end
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-- Your (.+) hits (.+) for (%d+).
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spell, mob = cmatch(arg1, SPELLLOGSELFOTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- Your (.+) crits (.+) for (%d+).
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spell, mob = cmatch(arg1, SPELLLOGCRITSELFOTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+)'s (.+) %a hits (.+) for (%d+).
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_, spell, mob = cmatch(arg1, SPELLLOGOTHEROTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- (.+)'s (.+) %a crits (.+) for (%d+).
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_, spell, mob = cmatch(arg1, SPELLLOGCRITOTHEROTHER)
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if libcast:RemoveAction(mob, spell) then return end
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-- You interrupt (.+)'s (.+).
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mob, _ = cmatch(arg1, SPELLINTERRUPTSELFOTHER)
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if libcast:RemoveAction(mob, "INTERRUPT") then return end
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-- (.+) interrupts (.+)'s (.+).
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_, mob, _ = cmatch(arg1, SPELLINTERRUPTOTHEROTHER)
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if libcast:RemoveAction(mob, "INTERRUPT") then return end
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end
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end)
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--[[ Custom Casts
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Enable Castbars for spells that don't have a castbar by default
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(e.g Multi-Shot and Aimed Shot)
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]]--
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local aimedshot = L["customcast"]["AIMEDSHOT"]
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local multishot = L["customcast"]["MULTISHOT"]
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-- Shot-timer haste lookup. Keyed by icon path because some of these buffs have
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-- spell-ID variants across server flavors but stable icons. Berserking is the
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-- variable Troll-racial calculation (more haste at lower HP); other entries are
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-- flat duration multipliers.
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local SHOT_HASTE = {
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["Interface\\Icons\\Racial_Troll_Berserk"] = "berserking",
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["Interface\\Icons\\Ability_Hunter_RunningShot"] = 1.4,
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["Interface\\Icons\\Ability_Warrior_InnerRage"] = 1.3,
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["Interface\\Icons\\Inv_Trinket_Naxxramas04"] = 1.2,
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}
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function libcast.ApplyShotHaste(duration)
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for _, a in ipairs(C_UnitAuras.GetUnitAuras("player", "HELPFUL")) do
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local mult = SHOT_HASTE[a.icon]
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if mult == "berserking" then
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local hp = UnitHealth("player") / UnitHealthMax("player")
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local berserk = hp >= 0.40 and (1.30 - hp) / 3 or 0.3
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duration = duration / (1 + berserk)
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elseif mult then
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|
duration = duration / mult
|
|
end
|
|
end
|
|
return duration
|
|
end
|
|
|
|
libcast.customcast = {}
|
|
libcast.customcast[strlower(aimedshot)] = function(begin, duration)
|
|
if begin then
|
|
local duration = libcast.ApplyShotHaste(duration or 3000)
|
|
|
|
local _,_, lag = GetNetStats()
|
|
local start = GetTime() + lag/1000
|
|
|
|
-- add cast action to the database
|
|
libcast.db[player].cast = aimedshot
|
|
libcast.db[player].rank = lastrank
|
|
libcast.db[player].start = start
|
|
libcast.db[player].casttime = duration
|
|
libcast.db[player].icon = "Interface\\Icons\\Inv_spear_07"
|
|
libcast.db[player].channel = nil
|
|
else
|
|
-- remove cast action to the database
|
|
libcast.db[player].cast = nil
|
|
libcast.db[player].rank = nil
|
|
libcast.db[player].start = nil
|
|
libcast.db[player].casttime = nil
|
|
libcast.db[player].icon = nil
|
|
libcast.db[player].channel = nil
|
|
end
|
|
end
|
|
|
|
libcast.customcast[strlower(multishot)] = function(begin, duration)
|
|
if begin then
|
|
local duration = libcast.ApplyShotHaste(duration or 500)
|
|
|
|
local _,_, lag = GetNetStats()
|
|
local start = GetTime() + lag/1000
|
|
|
|
-- add cast action to the database
|
|
libcast.db[player].cast = multishot
|
|
libcast.db[player].rank = lastrank
|
|
libcast.db[player].start = start
|
|
libcast.db[player].casttime = duration
|
|
libcast.db[player].icon = "Interface\\Icons\\Ability_upgrademoonglaive"
|
|
libcast.db[player].channel = nil
|
|
else
|
|
-- remove cast action to the database
|
|
libcast.db[player].cast = nil
|
|
libcast.db[player].rank = nil
|
|
libcast.db[player].start = nil
|
|
libcast.db[player].casttime = nil
|
|
libcast.db[player].icon = nil
|
|
libcast.db[player].channel = nil
|
|
end
|
|
end
|
|
|
|
local function CastCustom(id, bookType, rawSpellName, rank, texture, castingTime)
|
|
if not id or not rawSpellName then return end -- ignore if the spell is not found
|
|
if not castingTime or castingTime == 0 then
|
|
-- instant-cast: clear lastcasttex so next cast doesn't inherit this icon
|
|
lastcasttex, lastrank = nil, nil
|
|
return
|
|
end
|
|
|
|
lastrank = rank
|
|
lastcasttex = texture
|
|
|
|
local func = libcast.customcast[strlower(rawSpellName)]
|
|
if not func then return end
|
|
|
|
if GetSpellCooldown(id, bookType) == 0 or pfGetCastInfo(player) then return end -- detect casting
|
|
|
|
func(true)
|
|
end
|
|
|
|
hooksecurefunc("UseContainerItem", function(id, index)
|
|
lastcasttex = GetContainerItemInfo(id, index)
|
|
end)
|
|
|
|
hooksecurefunc("CastSpell", function(id, bookType)
|
|
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(id, bookType)
|
|
|
|
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
|
end)
|
|
|
|
hooksecurefunc("CastSpellByName", function(spellCasted, target)
|
|
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(spellCasted)
|
|
|
|
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
|
end)
|
|
|
|
hooksecurefunc("UseAction", function(slot, target, button)
|
|
if not IsCurrentAction(slot) then return end
|
|
|
|
-- Resolve action slot → spellID (handles both spell and macro actions),
|
|
-- then resolve to spellbook slot for libspell. GetMacroSpell returns the
|
|
-- highest rank the player actually knows, so FindSpellBookSlotByID's
|
|
-- "spell must be in spellbook" requirement is satisfied.
|
|
local kind, id = GetActionInfo(slot)
|
|
local spellID
|
|
if kind == "spell" then
|
|
spellID = id
|
|
elseif kind == "macro" then
|
|
local _, _, sid = GetMacroSpell(id)
|
|
spellID = sid
|
|
end
|
|
if not spellID then return end
|
|
|
|
local sbSlot = FindSpellBookSlotByID(spellID)
|
|
if not sbSlot then return end
|
|
|
|
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(sbSlot, BOOKTYPE_SPELL)
|
|
|
|
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
|
end)
|
|
|
|
-- Cache spellId from SPELL_START_SELF so SPELLCAST_START can use it for icon lookup
|
|
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
|
pfUI.libdebuff_spell_start_self_hooks["libcast_icon"] = function(spellId)
|
|
lastSpellId = spellId
|
|
end
|
|
|
|
-- add libcast to pfUI API
|
|
pfUI.api.libcast = libcast |