Files
pfUI/modules/cooldown.lua
T
Brues 93ab07a662 Show cooldown text through ClassicAPI's native countdown
The cooldown module no longer builds its own text frame with a 10 Hz
OnUpdate per cooldown. The CooldownFrame_SetTimer hook now configures
each Cooldown frame's own countdown instead: SetHideCountdownNumbers
for the per-frame text toggles and omnicc's noCooldownCount,
SetMinimumCountdownDuration for the GCD threshold, and
GetCountdownFontString for the pfUI font and size. The engine ticks
the numbers, gated by the countdownForCooldowns cvar. The cvar gets a
checkbox in the Cooldown settings, and pfUI.SetupCVars turns it on.

The text comes from one shared C_StringUtil numeric rule formatter,
given to each frame with SetCountdownFormatter. Its breakpoints keep
pfUI's format: the number in its unit's cooldown color, a unit (m/h/d)
once the unit below passes 99, and tenths in the low color when
milliseconds are on. Values now round up. GetColoredTimeString formats
through the same formatter, so the buff, buffwatch and tooltip timers
match. A config:changed callback rebuilds the breakpoints, and every
frame picks them up on its next update.

The paper-doll slots swap their indicator Models for Cooldown frames,
as the spellbook and bags already do. They and the spellbook take the
BLIZZARD tag when they are created, replacing the per-update hooks in
the skin module. Models get no numbers. Hide Foreign Cooldown
Animations clears the draw flags instead of setting alpha to 0, so the
numbers stay visible. The buff module's sweep hides its numbers
because buff.timer carries the text.
2026-10-31 18:45:17 -05:00

76 lines
2.7 KiB
Lua

pfUI:RegisterModule("cooldown", function ()
-- The numbers are the Cooldown frame's own countdown (ClassicAPI): the
-- engine ticks them, gated by the countdownForCooldowns cvar, and writes
-- them through pfUI's shared formatter. pfUI only configures each frame as
-- its timer is set.
local function GetCooldownHeight(cooldown)
return cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
end
-- sizes the numbers to the cooldown's current height; the dynamic size
-- follows the frame, so SetCooldown calls this again whenever that height
-- changes
local function UpdateCountdownFont(cooldown)
local size
if not cooldown.pfCooldownType then
size = tonumber(C.appearance.cd.font_size_foreign)
elseif cooldown.pfCooldownType == "BLIZZARD" then
size = tonumber(C.appearance.cd.font_size_blizz)
elseif cooldown.pfCooldownSize then
size = tonumber(cooldown.pfCooldownSize)
else
size = tonumber(C.appearance.cd.font_size)
end
local height = GetCooldownHeight(cooldown)
cooldown.pfCountdownHeight = height
-- enforce dynamic font size
if C.appearance.cd.dynamicsize == "1" then
size = math.max((height > 0 and height * .64 or 16), size)
end
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
end
-- hook
local function SetCooldown(this)
-- 1.12's indicator Models have no countdown and keep the stock timer
if not this:IsObjectType("Cooldown") then return end
-- no numbers on unknown frames, nor on frames with omnicc's disable flag
if (C.appearance.cd.foreign == "0" and not this.pfCooldownType) or this.noCooldownCount then
this:SetHideCountdownNumbers(true)
return
end
this:SetHideCountdownNumbers(this.pfCooldownStyleText == 0)
-- no numbers for global cooldowns, except on frames that time auras
if not this.pfCooldownType or this.pfCooldownType == "NOGCD" then
this:SetMinimumCountdownDuration(tonumber(C.appearance.cd.threshold) * 1000)
else
this:SetMinimumCountdownDuration(0)
end
this:SetCountdownFormatter(GetCountdownFormatter())
-- hide foreign animations; frames that set pfCooldownStyleAnimation
-- configure their own sweep. The draw flags, not alpha, so the numbers
-- stay visible
if not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then
this:SetDrawSwipe(false)
this:SetDrawBling(false)
end
if GetCooldownHeight(this) ~= this.pfCountdownHeight then
UpdateCountdownFont(this)
end
end
-- hook the SetTimer function that every cooldown, Cooldown frame or
-- stock indicator Model, is driven through.
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
end)