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The engine name-queries a chat sender before the CHAT_MSG event fires, so GetPlayerInfoByGUID(GetCurrentChatGUID()) resolves every player sender, including strangers in world channels. Other names in the text still fall back to C_PlayerCache.GetPlayerInfoByName and libunitscan. This makes the silent /who lookup for unknown classes obsolete; remove it along with its FriendsFrame_OnEvent wrapper, config default, GUI entry and translations.