mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
73 lines
2.6 KiB
Lua
73 lines
2.6 KiB
Lua
pfUI:RegisterModule("bubbles", "vanilla", function ()
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local alpha = tonumber(C.chat.bubbles.alpha)
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pfUI.bubbles = CreateFrame("Frame", "pfChatBubbles", UIParent)
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pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY_LEADER")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_SAY")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
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pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
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pfUI.bubbles:SetScript("OnEvent", function()
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pfUI.bubbles:SetScript("OnUpdate", pfUI.bubbles.ScanBubbles)
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end)
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function pfUI.bubbles:IsBubble(f)
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if f:GetName() then return end
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if not f:GetRegions() then return end
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return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
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end
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function pfUI.bubbles:ProcessBubble(f)
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f.text:Hide()
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f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
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local r,g,b,a = f.text:GetTextColor()
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f.frame.text:SetText(f.text:GetText())
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f.frame.text:SetTextColor(r,g,b,a)
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local border_alpha = C.chat.bubbles.borders == "1" and a or 0
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f.frame.backdrop:SetBackdropBorderColor(r,g,b,border_alpha)
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end
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function pfUI.bubbles:ScanBubbles()
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local childs = { WorldFrame:GetChildren() }
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for _, f in pairs(childs) do
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if not f.frame and pfUI.bubbles:IsBubble(f) then
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local textures = {f:GetRegions()}
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for _, object in pairs(textures) do
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if object:GetObjectType() == "Texture" then
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object:SetTexture('')
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elseif object:GetObjectType() == 'FontString' then
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f.text = object
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end
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end
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f.frame = CreateFrame("Frame", nil, f)
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f.frame:SetScale(UIParent:GetScale())
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f.frame:SetAllPoints(f)
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f.frame.text = f.frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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f.frame.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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f.frame.text:SetJustifyH("CENTER")
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f.frame.text:SetJustifyV("CENTER")
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f.frame.text:SetAllPoints(f.frame)
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CreateBackdrop(f.frame, nil, nil, alpha)
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CreateBackdropShadow(f.frame)
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f.frame.backdrop:SetPoint("TOPLEFT", f, "TOPLEFT", -10, -10)
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f.frame.backdrop:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 10, 10)
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pfUI.bubbles:ProcessBubble(f)
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f:SetScript("OnShow", function()
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pfUI.bubbles:ProcessBubble(this)
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end)
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end
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end
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pfUI.bubbles:SetScript("OnUpdate", nil)
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end
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end)
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