mirror of
https://github.com/brues-code/pfUI.git
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31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
pfUI:RegisterModule("feigndeath", function ()
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local cache = { }
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local healthscan = CreateFrame("GameTooltip", "pfHpScanner", UIParent, "GameTooltipTemplate")
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healthscan:SetOwner(healthscan,"ANCHOR_NONE")
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local healthbar = healthscan:GetChildren()
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local cache_update = CreateFrame("Frame")
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cache_update:RegisterEvent("UNIT_HEALTH")
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cache_update:RegisterEvent("PLAYER_TARGET_CHANGED")
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cache_update:SetScript("OnEvent", function()
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if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then
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healthscan:SetUnit("target")
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cache[UnitName("target")] = healthbar:GetValue()
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elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) and UnitName(arg1) then
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healthscan:SetUnit(arg1)
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cache[UnitName(arg1)] = healthbar:GetValue()
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elseif event == "UNIT_HEALTH" and UnitName(arg1) then
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cache[UnitName(arg1)] = nil
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end
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end)
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local oldUnitHealth = UnitHealth
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function _G.UnitHealth(arg)
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if UnitIsDead(arg) and cache[UnitName(arg)] then
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return cache[UnitName(arg)]
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else
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return oldUnitHealth(arg)
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end
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end
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end)
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