Files
pfUI/env/clientfixes.lua
T
2017-01-02 19:22:08 +01:00

52 lines
1.7 KiB
Lua

-- [ Client Fixes ] --
-- The 1.12.1 Gameclient is no longer developed and therefore
-- a few bugs popped up during the last few years. This class will
-- take care and fix these bugs if they are lua related and possible.
-- If you find an inappropriate fix that should be fixed in another way
-- or even works as expected, please create an issue on the pfUI bugtracker.
-- All changes to the original functions are marked with an "FIX:".
-- [ FloatingChatFrame.lua line 63/75 ] --
-- Gameclient automatically hides all undocked and "not visible"
-- chatframes whenever a "UPDATE_CHAT_WINDOWS" event is triggered.
-- This can also affect proper chatwindows that are just temporarily
-- invisible, e.g because of a completely hidden UI (Alt+Y).
function FloatingChatFrame_Update(id, onUpdateEvent)
local name, fontSize, r, g, b, a, shown, locked, docked = GetChatWindowInfo(id);
local chatFrame = getglobal("ChatFrame"..id);
local chatTab = getglobal("ChatFrame"..id.."Tab");
-- Set Tab Name
FCF_SetWindowName(chatFrame, name, 1)
-- Locked display stuff
local init = nil;
-- Only do this if the frame is not initialized
if ( onUpdateEvent and not chatFrame.isInitialized) then
-- Set Frame Color and Alpha
FCF_SetWindowColor(chatFrame, r, g, b, 1);
FCF_SetWindowAlpha(chatFrame, a, 1);
FCF_SetLocked(chatFrame, locked);
end
if ( shown ) then
chatFrame:Show();
FCF_SetTabPosition(chatFrame, 0);
else
if ( not chatFrame.isDocked ) then
-- FIX: chatFrame:Hide();
-- FIX: chatTab:Hide();
end
end
if ( docked ) then
FCF_DockFrame(chatFrame, docked);
else
if ( shown ) then
FCF_UnDockFrame(chatFrame);
else
-- FIX: FCF_Close(chatFrame);
end
end
end