mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-24 00:26:55 +00:00
b550efdd97
the SetPoint fails by having the wrong offsets, when being aligned to a hidden texture. Due to this, keep the checkmark visible till the OnShow happens and decide there wether to display the checkmark or not.
1218 lines
36 KiB
Lua
1218 lines
36 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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do -- statusbars
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local animations = {}
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local stepsize, val
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local width, height, point
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local animate = CreateFrame("Frame", "pfStatusBarAnimation", UIParent)
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animate:SetScript("OnUpdate", function()
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stepsize = tonumber(pfUI_config.unitframes.animation_speed)
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for bar in pairs(animations) do
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if not bar.val_ or abs(bar.val_ - bar.val) < stepsize or bar.instant then
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bar:DisplayValue(bar.val)
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elseif bar.val ~= bar.val_ then
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bar:DisplayValue(bar.val_ + min((bar.val-bar.val_) / stepsize, max(bar.val-bar.val_, 30 / GetFramerate())))
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end
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end
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end)
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local handlers = {
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["DisplayValue"] = function(self, val)
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val = val > self.max and self.max or val < self.min and self.min or val
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if val == self.val_ then
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animations[self] = nil
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elseif self.mode == "vertical" then
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height = self:GetHeight()
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if pfUI.expansion == "vanilla" then height = height / self:GetEffectiveScale() end
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point = height / (self.max - self.min) * (val - self.min)
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self.bar:SetPoint("TOPLEFT", self, "TOPLEFT", 0, - height + point)
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self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, point)
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self.val_ = val
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else
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width = self:GetWidth()
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if pfUI.expansion == "vanilla" then width = width / self:GetEffectiveScale() end
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point = width / (self.max - self.min) * (val - self.min)
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self.bar:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", - width + point, 0)
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self.bg:SetPoint("TOPLEFT", self, "TOPLEFT", point, 0)
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self.val_ = val
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end
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end,
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["SetMinMaxValues"] = function(self, smin, smax, smooth)
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-- smoothen the transition by keeping the value at the same percentage as before
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if smooth and self.max and self.max > 0 and smax > 0 and self.max ~= smax then
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self.val_ = (self.val_ or self.val) / self.max * smax
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end
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self.min, self.max = smin, smax
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self:DisplayValue(self.val_ or self.val)
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end,
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["SetValue"] = function(self, val)
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self.val = val or 0
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animations[self] = true
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end,
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["SetStatusBarTexture"] = function(self, r, g, b, a)
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self.bar:SetTexture(r, g, b, a)
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end,
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["SetStatusBarColor"] = function(self, r, g, b, a)
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self.bar:SetVertexColor(r, g, b, a)
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end,
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["SetStatusBarBackgroundTexture"] = function(self, r, g, b, a)
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self.bg:SetTexture(r, g, b, a)
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end,
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["SetStatusBarBackgroundColor"] = function(self, r, g, b, a)
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self.bg:SetVertexColor(r, g, b, a)
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end,
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["SetOrientation"] = function(self, mode)
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self.mode = strlower(mode)
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end,
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}
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function pfUI.api.CreateStatusBar(name, parent)
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local f = CreateFrame("Button", name, parent)
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f:EnableMouse(nil)
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f.bar = f:CreateTexture(nil, "HIGH")
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f.bar:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
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f.bar:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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f.bg = f:CreateTexture(nil, "BACKGROUND")
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f.bg:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
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f.bg:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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-- set some default values
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f.min, f.max, f.val = 0, 100, 0
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-- add all handler functions to the object
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for name, func in pairs(handlers) do
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f[name] = func
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end
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return f
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end
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end
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do -- dropdown
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local function OnEnter()
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this.button:SetBackdropBorderColor(this.button.cr,this.button.cg,this.button.cb,1)
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end
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local function OnLeave()
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this.button:SetBackdropBorderColor(this.button.rr,this.button.rg,this.button.rb,1)
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end
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local function OnListClick()
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this:GetParent():Hide()
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if this.func then this.func() end
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end
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local handlers = {
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["SetSelection"] = function(self, id)
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if id and self.menu and self.menu[id] then
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self.text:SetText(self.menu[id].text)
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self.id = id
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end
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end,
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["GetSelection"] = function(self)
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self:UpdateMenu()
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if self.menu and self.menu[self.id] then
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return self.id, self.menu[self.id].text, self.menu[self.id].func
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end
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end,
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["SetMenu"] = function(self, menu)
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if type(menu) == "function" then
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self.menu = menu()
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self.menufunc = menu
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else
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self.menu = menu
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self.menufunc = nil
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end
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end,
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["GetMenu"] = function(self)
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self:UpdateMenu()
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return self.menu
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end,
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["ShowMenu"] = function(self)
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self:UpdateMenu()
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self.menuframe:SetFrameLevel(self:GetFrameLevel() + 8)
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self.menuframe:SetHeight(table.getn(self.menu)*20+4)
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self.menuframe:Show()
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end,
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["HideMenu"] = function(self)
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self.menuframe:Hide()
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end,
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["ToggleMenu"] = function(self)
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if self.menuframe:IsShown() then
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self:HideMenu()
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else
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self:ShowMenu()
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end
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end,
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["UpdateMenu"] = function(self)
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-- run/reload menu function if available
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if self.menufunc then self.menu = self.menufunc() end
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if not self.menu then return end
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-- set caption to the current value
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self.text:SetText(self.menu[self.id] and self.menu[self.id].text or "")
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-- refresh menu buttons
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for id, element in pairs(self.menuframe.elements) do
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element:Hide()
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end
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for id, data in pairs(self.menu) do
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self:CreateMenuEntry(id)
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end
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end,
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["CreateMenuEntry"] = function(self, id)
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if not self.menu[id] then return end
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local frame, entry
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for count, existing in pairs(self.menuframe.elements) do
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if not existing:IsShown() then
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frame = existing
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entry = count
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break
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end
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end
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if not frame and not entry then
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entry = table.getn(self.menuframe.elements) + 1
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frame = CreateFrame("Button", nil, self.menuframe)
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frame:ClearAllPoints()
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frame:SetPoint("TOPLEFT", self.menuframe, "TOPLEFT", 2, -(entry-1)*20-2)
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frame:SetPoint("TOPRIGHT", self.menuframe, "TOPRIGHT", -2, -(entry-1)*20-2)
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frame:SetHeight(20)
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frame.parent = self
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frame.icon = frame:CreateTexture(nil, "OVERLAY")
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frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
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frame.icon:SetHeight(16)
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frame.icon:SetWidth(16)
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frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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frame.text = frame:CreateFontString(nil, "OVERLAY")
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frame.text:SetFontObject(GameFontWhite)
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frame.text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
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frame.text:SetJustifyH("RIGHT")
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frame.text:SetPoint("LEFT", frame, "LEFT", 2, 0)
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frame.text:SetPoint("RIGHT", frame.icon, "LEFT", -2, 0)
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frame.hover = frame:CreateTexture(nil, "BACKGROUND")
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frame.hover:SetAllPoints(frame)
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frame.hover:SetTexture(.4,.4,.4,.4)
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frame.hover:Hide()
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table.insert(self.menuframe.elements, frame)
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end
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frame.id = id
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frame.text:SetText(self.menu[id].text)
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frame:SetScript("OnShow", function()
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if this.parent.id == this.id then
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this.icon:Show()
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else
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this.icon:Hide()
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end
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end)
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frame:SetScript("OnClick", function()
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this.parent:SetSelection(this.id)
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if this.parent.mode == "MULTISELECT" then
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this.parent:ShowMenu()
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else
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this.parent:HideMenu()
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end
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if this.parent.menu[id].func then
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this.parent.menu[id].func()
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end
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end)
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frame:SetScript("OnEnter", function() this.hover:Show() end)
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frame:SetScript("OnLeave", function() this.hover:Hide() end)
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frame:Show()
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end,
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}
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function pfUI.api.CreateDropDownButton(name, parent)
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local frame = CreateFrame("Button", name, parent)
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frame:SetScript("OnEnter", OnEnter)
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frame:SetScript("OnLeave", OnLeave)
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frame:SetScript("OnClick", function()
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this:ToggleMenu()
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end)
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frame:SetHeight(20)
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frame.id = nil
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CreateBackdrop(frame, nil, true)
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local button = CreateFrame("Button", nil, frame)
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button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
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button:SetWidth(16)
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button:SetHeight(16)
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button:SetScript("OnClick", function()
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this:GetParent():ToggleMenu()
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end)
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SkinArrowButton(button, "down")
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button.icon:SetVertexColor(1,.9,.1)
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local text = frame:CreateFontString(nil, "OVERLAY")
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text:SetFontObject(GameFontWhite)
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text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
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text:SetPoint("RIGHT", button, "LEFT", -4, 0)
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text:SetJustifyH("RIGHT")
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local menuframe = CreateFrame("Frame", tostring(frame).."menu", parent)
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menuframe.button = frame
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menuframe.elements = {}
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menuframe:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -2)
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menuframe:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 2)
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menuframe:Hide()
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menuframe:SetScript("OnUpdate", function()
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if not MouseIsOver(this, 100, -100, -100, 100) then
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this.button:HideMenu()
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end
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end)
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CreateBackdrop(menuframe, nil, true)
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for name, func in pairs(handlers) do
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frame[name] = func
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end
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frame.menuframe = menuframe
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frame.button = button
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frame.text = text
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return frame
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end
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end
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function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
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-- create tab button
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local b = CreateFrame("Button", "pfConfig" .. title .. "Button", self, "UIPanelButtonTemplate")
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b:SetText(title)
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-- setup env
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local childcount = table.getn(self.childs) + 1
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local button_width = bwidth
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local button_height = bheight or 20
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local border = 4
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if not button_width then
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button_width = 150
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elseif button_width == true then
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button_width = _G["pfConfig" .. title .. "ButtonText"]:GetStringWidth() + 4 * border
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end
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-- set dimensions
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b:SetHeight(button_height)
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b:SetWidth(button_width)
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b:SetID(childcount)
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if not self.align or self.align == "LEFT" then
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local outside = self.outside and -2 * border - button_width or 0
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if bottom then
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b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", border + outside, (self.bottomcount-1) * (button_height) + (self.bottomcount * border) )
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + outside, -(childcount-1) * (button_height) - (childcount * border) )
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end
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elseif self.align == "TOP" then
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local outside = self.outside and 2 * border + button_height or 0
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local prev_button = self.buttons[getn(self.buttons)]
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if prev_button then
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b:SetPoint("TOPLEFT", prev_button, "TOPRIGHT", border, 0)
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + (self.outside and -border), -border + outside )
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end
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end
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SkinButton(b,.2,1,.8)
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if childcount ~= 1 then
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b:SetTextColor(.5,.5,.5)
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else
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b:SetTextColor(.2,1,.8)
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end
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b:SetScript("OnClick", function()
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for k,v in pairs(self.childs) do
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v:Hide()
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end
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self.childs[this:GetID()]:Show()
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for k,v in pairs(self.buttons) do
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v.active = false
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v:SetTextColor(.5,.5,.5)
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end
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self.buttons[this:GetID()]:SetTextColor(.2,1,.8)
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end)
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self.buttons[childcount] = b
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self.bottomcount = bottom and self.bottomcount + 1 or self.bottomcount
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-- create child frame
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local child, scrollchild = nil, nil
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if not static then
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child = CreateScrollFrame("pfConfig" .. title .. "Frame", self)
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scrollchild = CreateScrollChild("pfConfig" .. title .. "ScrollChild", child)
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else
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child = CreateFrame("Frame", "pfConfig" .. title .. "Frame", self)
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end
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if childcount ~= 1 then child:Hide() end
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if not self.align or self.align == "LEFT" then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", button_width + 2*border + 5, -border -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -border -5 , border + 5)
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elseif self.align == "TOP" then
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if self.outside then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -5, 5)
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end
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end
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CreateBackdrop(child)
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SetAllPointsOffset(child.backdrop, child, -5,5)
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local ret = scrollchild or child
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ret.button = b
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table.insert(self.childs, child)
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return ret
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end
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function pfUI.api.CreateTabFrame(parent, align, outside)
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local f = CreateFrame("Frame", nil, parent)
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f:SetPoint("TOPLEFT", parent, "TOPLEFT", -5, 5)
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f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 5, -5)
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-- setup env
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f.childs = { }
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f.buttons = { }
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f.align = align
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f.outside = outside
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f.bottomcount = 1
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-- Create Child Frame
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f.CreateTabChild = pfUI.api.CreateTabChild
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return f
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end
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function pfUI.api.CreateScrollFrame(name, parent)
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local f = CreateFrame("ScrollFrame", name, parent)
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-- create slider
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f.slider = CreateFrame("Slider", nil, f)
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f.slider:SetOrientation('VERTICAL')
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f.slider:SetPoint("TOPLEFT", f, "TOPRIGHT", -7, 0)
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f.slider:SetPoint("BOTTOMRIGHT", 0, 0)
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f.slider:SetThumbTexture(pfUI.media["img:col"])
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f.slider.thumb = f.slider:GetThumbTexture()
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f.slider.thumb:SetHeight(50)
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f.slider.thumb:SetTexture(.3,1,.8,.5)
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f.slider:SetScript("OnValueChanged", function()
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f:SetVerticalScroll(this:GetValue())
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f.UpdateScrollState()
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end)
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f.UpdateScrollState = function()
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f.slider:SetMinMaxValues(0, f:GetVerticalScrollRange())
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f.slider:SetValue(f:GetVerticalScroll())
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local m = f:GetHeight()+f:GetVerticalScrollRange()
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local v = f:GetHeight()
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local ratio = v / m
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if ratio < 1 then
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local size = math.floor(v * ratio)
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f.slider.thumb:SetHeight(size)
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f.slider:Show()
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else
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f.slider:Hide()
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end
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end
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f.Scroll = function(self, step)
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local step = step or 0
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local current = f:GetVerticalScroll()
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local max = f:GetVerticalScrollRange()
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local new = current - step
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if new >= max then
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f:SetVerticalScroll(max)
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elseif new <= 0 then
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f:SetVerticalScroll(0)
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else
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f:SetVerticalScroll(new)
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end
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f:UpdateScrollState()
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end
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f:EnableMouseWheel(1)
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f:SetScript("OnMouseWheel", function()
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this:Scroll(arg1*10)
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end)
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return f
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end
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function pfUI.api.CreateScrollChild(name, parent)
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local f = CreateFrame("Frame", name, parent)
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-- dummy values required
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f:SetWidth(1)
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f:SetHeight(1)
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f:SetAllPoints(parent)
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parent:SetScrollChild(f)
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-- OnShow is fired too early, postpone to the first frame draw
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f:SetScript("OnUpdate", function()
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this:GetParent():Scroll()
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this:SetScript("OnUpdate", nil)
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end)
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return f
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end
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-- [ CreateTextBox ]
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-- Creates and returns a default pfUI skinned EditBox
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function pfUI.api.CreateTextBox(name, parent)
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local f = CreateFrame("EditBox", name, parent)
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f:SetScript("OnEscapePressed", function() this:ClearFocus() end)
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f:SetAutoFocus(false)
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f:SetTextInsets(5, 5, 5, 5)
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f:SetFontObject(GameFontNormal)
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CreateBackdrop(f, nil, true)
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return f
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end
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-- [ EnableClickRotate ]
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-- Enables Modelframes to be rotated by click-drag
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-- 'frame' [frame] the modelframe that should be used
|
|
function pfUI.api.EnableClickRotate(frame)
|
|
frame:EnableMouse(true)
|
|
HookScript(frame, "OnUpdate", function()
|
|
if this.rotate then
|
|
local x,_ = GetCursorPosition()
|
|
if this.curx > x then
|
|
this.rotation = this.rotation - abs(x-this.curx) * 0.025
|
|
elseif this.curx < x then
|
|
this.rotation = this.rotation + abs(x-this.curx) * 0.025
|
|
end
|
|
this:SetRotation(this.rotation)
|
|
this.curx, this.cury = x, y
|
|
end
|
|
end)
|
|
|
|
HookScript(frame, "OnMouseDown", function()
|
|
if arg1 == "LeftButton" then
|
|
this.rotate = true
|
|
this.curx, this.cury = GetCursorPosition()
|
|
end
|
|
end)
|
|
|
|
HookScript(frame, "OnMouseUp", function()
|
|
this.rotate, this.curx, this.cury = nil, nil, nil
|
|
end)
|
|
end
|
|
|
|
|
|
local SetHighlightEnter = function()
|
|
if this.funce then this:funce() end
|
|
if this.locked then return end
|
|
(this.backdrop or this):SetBackdropBorderColor(this.cr,this.cg,this.cb,1)
|
|
end
|
|
|
|
local SetHighlightLeave = function()
|
|
if this.funcl then this:funcl() end
|
|
if this.locked then return end
|
|
(this.backdrop or this):SetBackdropBorderColor(this.rr,this.rg,this.rb,1)
|
|
end
|
|
|
|
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
|
if not frame then return end
|
|
if not cr or not cg or not cb then
|
|
local _, class = UnitClass("player")
|
|
local color = RAID_CLASS_COLORS[class]
|
|
cr, cg, cb = color.r , color.g, color.b
|
|
end
|
|
|
|
frame.cr, frame.cg, frame.cb = cr, cg, cb
|
|
frame.rr, frame.rg, frame.rb = GetStringColor(pfUI_config.appearance.border.color)
|
|
|
|
if not frame.pfEnterLeave then
|
|
frame.funce = frame:GetScript("OnEnter")
|
|
frame.funcl = frame:GetScript("OnLeave")
|
|
frame:SetScript("OnEnter", SetHighlightEnter)
|
|
frame:SetScript("OnLeave", SetHighlightLeave)
|
|
frame.pfEnterLeave = true
|
|
end
|
|
end
|
|
|
|
function pfUI.api.HandleIcon(frame, icon)
|
|
if not frame or not icon then return end
|
|
|
|
SetAllPointsOffset(icon, frame, 3)
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
end
|
|
|
|
-- [ Skin Button ]
|
|
-- Applies pfUI skin to buttons:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
-- 'cr' [int] mouseover color (red), defaults to classcolor.
|
|
-- 'cg' [int] mouseover color (green), defaults to classcolor.
|
|
-- 'cb' [int] mouseover color (blue), defaults to classcolor.
|
|
-- 'icon' [texture] the button icon that should be skinned.
|
|
-- 'disableHighlight' [bool] disable mouseover highlight.
|
|
function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
|
local b = _G[button]
|
|
if not b then b = button end
|
|
if not b then return end
|
|
if not cr or not cg or not cb then
|
|
local _, class = UnitClass("player")
|
|
local color = RAID_CLASS_COLORS[class]
|
|
cr, cg, cb = color.r , color.g, color.b
|
|
end
|
|
pfUI.api.CreateBackdrop(b, nil, true)
|
|
b:SetNormalTexture("")
|
|
b:SetHighlightTexture("")
|
|
b:SetPushedTexture("")
|
|
b:SetDisabledTexture("")
|
|
if b.SetCheckedTexture then
|
|
b:SetCheckedTexture(nil)
|
|
function b.SetChecked(self, checked)
|
|
if checked == 1 then
|
|
self.locked = true
|
|
self:SetBackdropBorderColor(1,1,1)
|
|
else
|
|
self.locked = false
|
|
self:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
|
|
end
|
|
end
|
|
end
|
|
|
|
if not disableHighlight then
|
|
SetHighlight(b, cr, cg, cb)
|
|
end
|
|
|
|
if icon then
|
|
HandleIcon(b, icon)
|
|
b:SetPushedTexture(nil)
|
|
end
|
|
|
|
b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
|
|
|
b.LockHighlight = function()
|
|
b:SetBackdropBorderColor(cr,cg,cb,1)
|
|
b.locked = true
|
|
end
|
|
b.UnlockHighlight = function()
|
|
if not MouseIsOver(b) then
|
|
b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
|
|
end
|
|
b.locked = false
|
|
end
|
|
end
|
|
|
|
-- [ Skin Collapse Button ]
|
|
-- Applies pfUI skin to collapse/expand buttons:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
function pfUI.api.SkinCollapseButton(button, all)
|
|
local b = _G[button]
|
|
if not b then b = button end
|
|
if not b then return end
|
|
|
|
b.icon = CreateFrame("Button", b:GetName().."CollapseButton", b)
|
|
local size = 10
|
|
if all then size = 14 end
|
|
b.icon:SetWidth(size)
|
|
b.icon:SetHeight(size)
|
|
b.icon:SetPoint("LEFT", 2, 2)
|
|
CreateBackdrop(b.icon)
|
|
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
|
b.icon.text:SetFontObject(GameFontWhite)
|
|
b.icon.text:SetPoint("CENTER", -1, 0)
|
|
b:SetNormalTexture(nil)
|
|
b.SetNormalTexture = function(self, tex)
|
|
if not tex or tex == "" then
|
|
self.icon:Hide()
|
|
else
|
|
self.icon.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
|
|
self.icon:Show()
|
|
end
|
|
end
|
|
|
|
local highlight = _G[b:GetName().."Highlight"]
|
|
if highlight then
|
|
highlight:SetTexture("")
|
|
highlight.SetTexture = function(self, tex) return end
|
|
end
|
|
end
|
|
|
|
-- [ Skin Rotate Button]
|
|
-- Applies pfUI skin to rotation buttons like in character pane:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
function pfUI.api.SkinRotateButton(button)
|
|
pfUI.api.CreateBackdrop(button)
|
|
|
|
local _, class = UnitClass("player")
|
|
local color = RAID_CLASS_COLORS[class]
|
|
local cr, cg, cb = color.r , color.g, color.b
|
|
|
|
button:SetWidth(button:GetWidth() - 18)
|
|
button:SetHeight(button:GetHeight() - 18)
|
|
|
|
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
|
|
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
|
|
|
|
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25);
|
|
|
|
button:GetPushedTexture():SetAllPoints(button:GetNormalTexture());
|
|
button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture());
|
|
end
|
|
|
|
-- [ Skin Close Button ]
|
|
-- Applies pfUI close skin to buttons and can also be positioned
|
|
-- 'button' [frame] the button that should be skinned.
|
|
-- 'parentFrame' [frame] will anchor to the top right of the parent.
|
|
-- 'offsetX' [integer] offsets the button horizontally
|
|
-- 'offsetY' [integer] offsets the button vertically
|
|
function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
|
SkinButton(button, 1, .25, .25)
|
|
|
|
button:SetWidth(15)
|
|
button:SetHeight(15)
|
|
|
|
if parentFrame then
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", offsetX, offsetY)
|
|
end
|
|
|
|
button.texture = button:CreateTexture("pfQuestionDialogCloseTex")
|
|
button.texture:SetTexture(pfUI.media["img:close"])
|
|
button.texture:ClearAllPoints()
|
|
button.texture:SetAllPoints(button)
|
|
button.texture:SetVertexColor(1,.25,.25,1)
|
|
end
|
|
|
|
function pfUI.api.SkinArrowButton(button, dir, size)
|
|
SkinButton(button)
|
|
|
|
button:SetHitRectInsets(-3,-3,-3,-3)
|
|
|
|
button:SetNormalTexture(nil)
|
|
button:SetPushedTexture(nil)
|
|
button:SetHighlightTexture(nil)
|
|
button:SetDisabledTexture(nil)
|
|
|
|
if size then
|
|
button:SetWidth(size)
|
|
button:SetHeight(size)
|
|
end
|
|
|
|
if not button.icon then
|
|
button.icon = button:CreateTexture(nil, "ARTWORK")
|
|
button.icon:SetAlpha(.8)
|
|
SetAllPointsOffset(button.icon, button, 3)
|
|
end
|
|
|
|
button.icon:SetTexture(pfUI.media["img:"..dir])
|
|
|
|
if not button.pfScripted then
|
|
RunOOC(function()
|
|
local enable = button.Enable
|
|
local disable = button.Disable
|
|
|
|
button.Enable = function(self)
|
|
if enable then enable(self) end
|
|
self.icon:SetVertexColor(.8,.8,.8,1)
|
|
end
|
|
|
|
button.Disable = function(self)
|
|
if disable then disable(self) end
|
|
self.icon:SetVertexColor(.2,.2,.2,1)
|
|
end
|
|
end)
|
|
|
|
button.pfScripted = true
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinScrollbar(frame, always)
|
|
local parent = frame:GetParent()
|
|
local name = frame:GetName()
|
|
local up = _G[name .. "ScrollUpButton"]
|
|
local down = _G[name .. "ScrollDownButton"]
|
|
local thumb = frame:GetThumbTexture()
|
|
|
|
pfUI.api.SkinArrowButton(up, "up")
|
|
pfUI.api.SkinArrowButton(down, "down")
|
|
|
|
if not frame.bg then
|
|
frame.bg = CreateFrame("Frame", nil, frame)
|
|
frame.bg:SetPoint("TOPLEFT", up, "BOTTOMLEFT", 0, -3)
|
|
frame.bg:SetPoint("BOTTOMRIGHT", down, "TOPRIGHT", 0, 3)
|
|
CreateBackdrop(frame.bg, nil, true)
|
|
end
|
|
|
|
if not frame.thumb then
|
|
thumb:SetTexture(nil)
|
|
frame.thumb = frame.bg:CreateTexture(nil, "ARTWORK")
|
|
frame.thumb:SetTexture(.8,.8,.8,.8)
|
|
frame.thumb:SetPoint("TOPLEFT", thumb, "TOPLEFT", 1, -4)
|
|
frame.thumb:SetPoint("BOTTOMRIGHT", thumb, "BOTTOMRIGHT", -1, 4)
|
|
end
|
|
|
|
-- always show parent frame
|
|
if always then
|
|
RunOOC(function()
|
|
parent:SetScript("OnHide", function() this:Show() end)
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- [ CenterFrame ]
|
|
-- Clears points and centers a frame
|
|
-- 'frame' [frame] the frame that should be centered.
|
|
-- 'relativeFrame' [frame] frame that should be used for centering if not use ui parent.
|
|
function pfUI.api.CenterFrame(frame, relativeFrame)
|
|
frame:ClearAllPoints()
|
|
if relativeFrame then
|
|
frame:SetPoint("CENTER", relativeFrame, "CENTER", 0, 0)
|
|
else
|
|
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
end
|
|
end
|
|
|
|
-- [ StripTextures ]
|
|
-- Strips all textures off a frame.
|
|
-- 'frame' [frame] the frame that should be stripped.
|
|
-- 'layer' [string] texture layer.
|
|
function pfUI.api.StripTextures(frame, hide, layer)
|
|
for _,v in ipairs({frame:GetRegions()}) do
|
|
if v.SetTexture then
|
|
local check = true
|
|
if layer and v:GetDrawLayer() ~= layer then check = false end
|
|
|
|
if check then
|
|
if hide then
|
|
v:Hide()
|
|
else
|
|
v:SetTexture(nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SetAllPointsOffset(frame, parent, offset)
|
|
frame:SetPoint("TOPLEFT", parent, "TOPLEFT", offset, -offset)
|
|
frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", -offset, offset)
|
|
end
|
|
|
|
function pfUI.api.SkinCheckbox(frame, size)
|
|
frame:SetNormalTexture("")
|
|
frame:SetPushedTexture("")
|
|
frame:SetHighlightTexture("")
|
|
if size then
|
|
frame:SetWidth(size)
|
|
frame:SetHeight(size)
|
|
end
|
|
CreateBackdrop(frame)
|
|
SetAllPointsOffset(frame.backdrop, frame, 4)
|
|
end
|
|
|
|
function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
frame.backdrop:SetPoint("TOPLEFT", 15, -1)
|
|
frame.backdrop:SetPoint("BOTTOMRIGHT", -15, 6)
|
|
|
|
local button = _G[frame:GetName() .. "Button"]
|
|
button:SetNormalTexture(nil)
|
|
button:SetPushedTexture(nil)
|
|
button:SetHighlightTexture(nil)
|
|
button:SetDisabledTexture(nil)
|
|
button:SetAllPoints(frame.backdrop)
|
|
|
|
CreateBackdrop(button)
|
|
|
|
button.backdrop:ClearAllPoints()
|
|
button.backdrop:SetWidth(18)
|
|
button.backdrop:SetHeight(18)
|
|
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
|
|
|
if not button.icon then
|
|
button.icon = button:CreateTexture(nil, "OVERLAY")
|
|
button.icon:SetTexture(pfUI.media["img:down"])
|
|
button.icon:SetVertexColor(1,.9,.1)
|
|
button.icon:SetAlpha(.8)
|
|
SetAllPointsOffset(button.icon, button.backdrop, 5)
|
|
end
|
|
|
|
if not cr or not cg or not cb then
|
|
local _, class = UnitClass("player")
|
|
local color = RAID_CLASS_COLORS[class]
|
|
cr, cg, cb = color.r , color.g, color.b
|
|
end
|
|
|
|
SetHighlight(button, cr, cg, cb)
|
|
|
|
if not useSmall then
|
|
-- fix small width
|
|
button:Click() -- open list
|
|
local list_width = DropDownList1:GetWidth()
|
|
if frame:GetWidth() < list_width then
|
|
UIDropDownMenu_SetWidth(list_width, frame)
|
|
end
|
|
CloseDropDownMenus()
|
|
end
|
|
|
|
local funcc = button:GetScript("OnClick")
|
|
button:SetScript("OnClick", function()
|
|
if funcc then funcc() end
|
|
local DropDownListWidth = DropDownList1:GetWidth()
|
|
local DropDownFrameWidth = frame.backdrop:GetWidth()
|
|
if DropDownListWidth < DropDownFrameWidth then
|
|
local diff = DropDownFrameWidth - DropDownListWidth
|
|
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
|
|
for i=1, UIDROPDOWNMENU_MAXBUTTONS do
|
|
_G["DropDownList1Button" .. i]:SetWidth(_G["DropDownList1Button" .. i]:GetWidth() + diff)
|
|
end
|
|
end
|
|
|
|
DropDownList1:SetPoint("TOPLEFT", frame.backdrop, "BOTTOMLEFT", 0, -4)
|
|
end)
|
|
|
|
frame.button = button
|
|
end
|
|
|
|
function pfUI.api.SkinTab(frame, fixed)
|
|
frame:SetHeight(20)
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
|
|
if not fixed then
|
|
frame:SetScript("OnShow", function()
|
|
this:SetWidth(this:GetTextWidth() + 20)
|
|
if this.GetFontString and this:GetFontString() then
|
|
this:GetFontString():SetPoint("CENTER", 0, 0)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinSlider(frame)
|
|
local orientation = frame:GetOrientation()
|
|
local thumb = frame:GetThumbTexture()
|
|
|
|
CreateBackdrop(frame, nil, true)
|
|
thumb:SetTexture(1, .82, 0)
|
|
|
|
for i,region in ipairs({frame:GetRegions()}) do
|
|
if region:GetObjectType() == 'FontString' then
|
|
local point, anchor, anchorPoint, x, y = region:GetPoint()
|
|
if orientation == 'VERTICAL' then
|
|
if string.find(anchorPoint, "TOP") then -- top text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("BOTTOM", anchor, "TOP", 0, 4)
|
|
elseif string.find(anchorPoint, "BOTTOM") then -- bottom text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("TOP", anchor, "BOTTOM", 0, -4)
|
|
end
|
|
anchor:SetHeight(anchor:GetHeight() - 4)
|
|
else
|
|
if string.find(anchorPoint, 'BOTTOM') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y - 6)
|
|
elseif string.find(anchorPoint, 'TOP') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y + 2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if orientation == 'VERTICAL' then
|
|
frame:SetWidth(10)
|
|
thumb:SetHeight(22)
|
|
thumb:SetWidth(frame:GetWidth())
|
|
else
|
|
frame:SetHeight(10)
|
|
thumb:SetHeight(frame:GetHeight())
|
|
thumb:SetWidth(17)
|
|
end
|
|
end
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI user dialog popup:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'yes' [function] function that is triggered on 'Okay' button.
|
|
-- 'no' [function] function that is triggered on 'Cancel' button.
|
|
-- 'editbox' [bool] if set, a inputfield will be shown. it can be.
|
|
-- accessed with "GetParent().input".
|
|
function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
|
-- do not allow multiple instances of question dialogs
|
|
if _G["pfQuestionDialog"] and _G["pfQuestionDialog"]:IsShown() then
|
|
_G["pfQuestionDialog"]:Hide()
|
|
_G["pfQuestionDialog"] = nil
|
|
return
|
|
end
|
|
|
|
local yes, no = yes, no
|
|
local yescap, nocap = YES, NO
|
|
|
|
if yes and type(yes) == "table" then
|
|
yescap = yes[1]
|
|
yes = yes[2]
|
|
end
|
|
|
|
if no and type(no) == "table" then
|
|
nocap = no[1]
|
|
no = no[2]
|
|
end
|
|
|
|
if not text then text = "Are you sure?" end
|
|
|
|
local rawborder, border = GetBorderSize()
|
|
local padding = 15
|
|
|
|
-- frame
|
|
local question = CreateFrame("Frame", "pfQuestionDialog", UIParent)
|
|
question:ClearAllPoints()
|
|
question:SetPoint("CENTER", 0, 0)
|
|
question:SetFrameStrata("TOOLTIP")
|
|
question:SetMovable(true)
|
|
question:EnableMouse(true)
|
|
question:SetScript("OnMouseDown",function()
|
|
this:StartMoving()
|
|
end)
|
|
|
|
question:SetScript("OnMouseUp",function()
|
|
this:StopMovingOrSizing()
|
|
end)
|
|
|
|
question:SetScript("OnHide", onclose)
|
|
|
|
pfUI.api.CreateBackdrop(question, nil, nil, .85)
|
|
pfUI.api.CreateBackdropShadow(question)
|
|
|
|
-- text
|
|
question.text = question:CreateFontString("Status", "LOW", "GameFontNormal")
|
|
question.text:SetFontObject(GameFontWhite)
|
|
question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding)
|
|
question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding)
|
|
question.text:SetText(text)
|
|
|
|
-- editbox
|
|
if editbox then
|
|
question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question)
|
|
pfUI.api.CreateBackdrop(question.input)
|
|
question.input:SetTextColor(.2,1,.8,1)
|
|
question.input:SetJustifyH("CENTER")
|
|
question.input:SetAutoFocus(false)
|
|
question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding)
|
|
question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding)
|
|
question.input:SetHeight(20)
|
|
|
|
question.input:SetFontObject(GameFontNormal)
|
|
question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
question.input:SetAutoFocus(true)
|
|
end
|
|
|
|
-- buttons
|
|
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.yes)
|
|
question.yes:SetWidth(100)
|
|
question.yes:SetHeight(22)
|
|
question.yes:SetText(yescap)
|
|
question.yes:SetScript("OnClick", function()
|
|
if yes then yes() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding)
|
|
else
|
|
question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding)
|
|
end
|
|
|
|
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.no)
|
|
question.no:SetWidth(100)
|
|
question.no:SetHeight(22)
|
|
question.no:SetText(nocap)
|
|
question.no:SetScript("OnClick", function()
|
|
if no then no() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding)
|
|
else
|
|
question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding)
|
|
end
|
|
|
|
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
|
question.close:SetPoint("TOPRIGHT", -border, -border)
|
|
pfUI.api.CreateBackdrop(question.close)
|
|
question.close:SetHeight(10)
|
|
question.close:SetWidth(10)
|
|
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
|
question.close.texture:SetTexture(pfUI.media["img:close"])
|
|
question.close.texture:ClearAllPoints()
|
|
question.close.texture:SetAllPoints(question.close)
|
|
question.close.texture:SetVertexColor(1,.25,.25,1)
|
|
question.close:SetScript("OnEnter", function ()
|
|
this.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
question.close:SetScript("OnLeave", function ()
|
|
pfUI.api.CreateBackdrop(this)
|
|
end)
|
|
|
|
question.close:SetScript("OnClick", function()
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
-- resize window
|
|
local textspace = question.text:GetHeight() + padding
|
|
local inputspace = 0
|
|
if question.input then inputspace = question.input:GetHeight() + padding end
|
|
local buttonspace = question.no:GetHeight() + padding
|
|
question:SetHeight(textspace + inputspace + buttonspace + padding)
|
|
|
|
local width = 200
|
|
|
|
-- delay the auto sizing, to make sure the font rendering happened
|
|
question:SetScript("OnUpdate", function()
|
|
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
|
|
question:SetWidth( width + 2*padding)
|
|
this:SetScript("OnUpdate", nil)
|
|
end)
|
|
end
|
|
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI infobox popup window:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'time' [number] time in seconds till the popup will be faded
|
|
-- 'parent' [frame] frame which will be used as parent for the dialog (defaults to UIParent)
|
|
-- 'height' [number] manual height of the popup (defaults to 100)
|
|
function pfUI.api.CreateInfoBox(text, time, parent, height)
|
|
if not text then return end
|
|
if not time then time = 5 end
|
|
if not parent then parent = UIParent end
|
|
if not height then height = 100 end
|
|
|
|
local infobox = pfInfoBox
|
|
if not infobox then
|
|
infobox = CreateFrame("Button", "pfInfoBox", UIParent)
|
|
infobox:Hide()
|
|
|
|
infobox:SetScript("OnUpdate", function()
|
|
local time = infobox.lastshow + infobox.duration - GetTime()
|
|
infobox.timeout:SetValue(time)
|
|
|
|
if GetTime() > infobox.lastshow + infobox.duration then
|
|
infobox:SetAlpha(infobox:GetAlpha()-0.05)
|
|
|
|
if infobox:GetAlpha() <= 0.1 then
|
|
infobox:Hide()
|
|
infobox:SetAlpha(1)
|
|
end
|
|
elseif MouseIsOver(this) then
|
|
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
|
|
else
|
|
this:SetAlpha(min(1, this:GetAlpha() + .1))
|
|
end
|
|
end)
|
|
|
|
infobox:SetScript("OnClick", function()
|
|
this:Hide()
|
|
end)
|
|
|
|
infobox.text = infobox:CreateFontString("Status", "HIGH", "GameFontNormal")
|
|
infobox.text:ClearAllPoints()
|
|
infobox.text:SetFontObject(GameFontWhite)
|
|
|
|
infobox.timeout = CreateFrame("StatusBar", nil, infobox)
|
|
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
|
|
infobox.timeout:SetStatusBarColor(.3,1,.8,1)
|
|
|
|
infobox:ClearAllPoints()
|
|
infobox.text:SetAllPoints(infobox)
|
|
infobox.text:SetFont(pfUI.font_default, 14, "OUTLINE")
|
|
|
|
pfUI.api.CreateBackdrop(infobox)
|
|
infobox:SetPoint("TOP", 0, -25)
|
|
|
|
infobox.timeout:ClearAllPoints()
|
|
infobox.timeout:SetPoint("TOPLEFT", infobox, "TOPLEFT", 3, -3)
|
|
infobox.timeout:SetPoint("TOPRIGHT", infobox, "TOPRIGHT", -3, 3)
|
|
infobox.timeout:SetHeight(2)
|
|
end
|
|
|
|
infobox.text:SetText(text)
|
|
infobox.timeout:SetMinMaxValues(0, time)
|
|
infobox.timeout:SetValue(time)
|
|
|
|
infobox.duration = time
|
|
infobox.lastshow = GetTime()
|
|
|
|
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
|
infobox:SetParent(parent)
|
|
infobox:SetHeight(height)
|
|
|
|
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
infobox:Show()
|
|
end
|
|
|
|
function pfUI.api.SkinMoneyInputFrame(frame)
|
|
local gold_editbox = _G[frame:GetName().."Gold"]
|
|
StripTextures(gold_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(gold_editbox, nil, true)
|
|
local goldIcon = GetNoNameObject(gold_editbox, "Texture", nil, "MoneyIcons")
|
|
goldIcon:Show()
|
|
goldIcon:ClearAllPoints()
|
|
goldIcon:SetPoint("LEFT", gold_editbox, "RIGHT", 2, 0)
|
|
|
|
local silver_editbox = _G[frame:GetName().."Silver"]
|
|
StripTextures(silver_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(silver_editbox, nil, true)
|
|
silver_editbox:ClearAllPoints()
|
|
silver_editbox:SetPoint("LEFT", goldIcon, "RIGHT", 2, 0)
|
|
local silverIcon = GetNoNameObject(silver_editbox, "Texture", nil, "MoneyIcons")
|
|
silverIcon:Show()
|
|
silverIcon:ClearAllPoints()
|
|
silverIcon:SetPoint("LEFT", silver_editbox, "RIGHT", 2, 0)
|
|
|
|
local copper_editbox = _G[frame:GetName().."Copper"]
|
|
StripTextures(copper_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(copper_editbox, nil, true)
|
|
copper_editbox:ClearAllPoints()
|
|
copper_editbox:SetPoint("LEFT", silverIcon, "RIGHT", 2, 0)
|
|
local copperIcon = GetNoNameObject(copper_editbox, "Texture", nil, "MoneyIcons")
|
|
copperIcon:Show()
|
|
copperIcon:ClearAllPoints()
|
|
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
|
end
|