Files
pfUI/modules/cooldown.lua
T
2016-11-09 23:20:26 +01:00

72 lines
2.0 KiB
Lua

pfUI:RegisterModule("cooldown", function ()
function CooldownFrame_SetTimer(this, start, duration, enable)
if not this then return end
-- disable animation
this:SetPosition(1,1,1)
if ( start > 0 and duration > 0 and enable > 0) then
this.start = start
this.duration = duration
this.stopping = 0
this:SetSequence(0)
if not this.cd then
this.cd = CreateFrame("Frame")
this.cd:SetAllPoints(this)
this.cd.back = this.cd:CreateTexture(nil,"BACKGROUND")
this.cd.back:SetTexture(0,0,0,1)
this.cd.back:SetAlpha(.5)
this.cd.back:SetParent(this)
this.cd.back:SetAllPoints(this)
this.cd.text = this.cd:CreateFontString("Status", "HIGH", "GameFontNormal")
this.cd.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
this.cd.text:ClearAllPoints()
this.cd.text:SetParent(this)
this.cd.text:SetAllPoints(this)
this.cd.text:SetJustifyH("CENTER")
this.cd.text:SetFontObject(GameFontWhite)
end
this:Show()
else
this:Hide()
if this.cd then this.cd:Hide() end
end
end
function CooldownFrame_OnUpdateModel()
if this.start and this.duration then
local remaining = this.duration - (GetTime() - this.start)
-- disable GCD notify
if (remaining >= 0 and this.duration > 2) then
this.cd:Show()
local unit = ""
if remaining > 99 then
remaining = remaining / 60
unit = "m"
end
if remaining > 99 then
remaining = remaining / 60
unit = "h"
end
this.cd.text:SetText(ceil(remaining)..unit)
else
this:Hide()
this.cd:Hide()
this.stopping = 1
end
end
end
function CooldownFrame_OnAnimFinished()
if ( this.stopping == 1 ) then
this:Hide()
this.cd:Hide()
end
end
end)