Files
pfUI/modules/newitem.lua
T
Brues bd4a40b0f2 Add newitem module: highlight freshly-acquired bag items
New module built on ClassicAPI's C_NewItems + BAG_NEW_ITEMS_UPDATED.
Glows bag slots (bags 0-4) holding items acquired since login, keyed on
item GUID so the flag survives rearranging. Hovering an item
acknowledges it (RemoveNewItem); closing the bags clears the rest via
ClearAll. Glow is UI-ActionButton-Border, sized off the slot width so it
tracks the icon_size config.

To stay decoupled from the bag frames, the bag module now broadcasts a
reusable "bag:closed" event through pfUI.events from its OnHide (carrying
the container so subscribers can tell backpack from bank), guarded so the
initial setup Hide() doesn't fire a phantom close.

Config: appearance.bags.newitem + newitem_color, with GUI toggles.
2026-07-17 14:47:22 -05:00

64 lines
2.0 KiB
Lua

pfUI:RegisterModule("newitem", function ()
if not pfUI.bag then return end
if C.appearance.bags.newitem ~= "1" then return end
pfUI.newitem = {}
local color = CreateColor(strsplit(",", C.appearance.bags.newitem_color))
function pfUI.newitem:UpdateSlot(bag, slot)
if bag < 0 or bag > 4 then return end
if not pfUI.bags[bag] then return end
if not pfUI.bags[bag].slots[slot] then return end
local frame = pfUI.bags[bag].slots[slot].frame
if not frame.newitem then
local glow = frame:CreateTexture(nil, "OVERLAY")
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
glow:SetBlendMode("ADD")
glow:SetVertexColor(color:GetRGBA())
glow:SetPoint("CENTER", frame, "CENTER")
glow:Hide()
frame.newitem = glow
frame:HookScript("OnEnter", function()
C_NewItems.RemoveNewItem(bag, slot)
end)
end
local w = frame:GetWidth()
if w > 0 then frame.newitem:SetSize(w * 1.8, w * 1.8) end
frame.newitem:SetShown(frame.hasItem and C_NewItems.IsNewItem(bag, slot))
end
-- The new-item set can change without any slot's contents changing (an item
-- acknowledged, pruned when it leaves the bags, or ClearAll) -- re-evaluate
-- every decorated slot when that happens.
function pfUI.newitem:RefreshAll()
for bag in pairs(pfUI.bags) do
local slots = pfUI.bags[bag] and pfUI.bags[bag].slots
if slots then
for slot in pairs(slots) do
pfUI.newitem:UpdateSlot(bag, slot)
end
end
end
end
-- per-slot: pfUI re-runs UpdateSlot whenever a slot's contents change.
hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
pfUI.newitem:UpdateSlot(bag, slot)
end)
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
pfUI.newitem:RefreshAll()
end)
pfUI.events:RegisterCallback("bag:closed", function(_, object)
if object then return end
C_NewItems.ClearAll()
end, "newitem")
end)