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/radar toggles it and /radar <yards> sets the range; the right-click menu and the mouse wheel step through 5-40 yd. The map turns with GetPlayerFacing so ahead is up, and ClassicAPI.UnitPosition places class-colored dots (the mirrored name, since SuperWoW takes the global with x, y, z order). The range ring is two stacked TempPortraitAlphaMask discs: a ring-color disc under a slightly smaller background-color one. It turns red when a member is inside the range, and a list under the radar shows the five nearest with their raid markers inline. Raid markers come from the markN tokens, so marked mobs show too and a marked member shows the marker instead of a dot. Units behind terrain (UnitInLineOfSight, traced 4x a second) are dimmed. Units on another floor, over 5 yd up or down and steeper than 45 degrees so hills don't count, get an arrow above or below them. Hovering a blip shows its name, distance and both states; clicking a blip or a list row targets it.