Files
pfUI/modules/minimap.lua
T
Meow 34f5c3eb02 Version 6.1.0 - Raid/Party Frame Fixes
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING

UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
2026-01-08 12:25:18 +01:00

259 lines
9.0 KiB
Lua

pfUI:RegisterModule("minimap", "vanilla:tbc", function ()
local rawborder, border = GetBorderSize()
local size = tonumber(C.appearance.minimap.size) or 140
if MiniMapWorldMapButton then MiniMapWorldMapButton:Hide() end
if MinimapToggleButton then MinimapToggleButton:Hide() end
MinimapBorderTop:Hide()
MinimapZoneTextButton:Hide()
MinimapZoomIn:Hide()
MinimapZoomOut:Hide()
GameTimeFrame:Hide()
MinimapBorder:SetTexture(nil)
pfUI.minimap = CreateFrame("Frame","pfMinimap",UIParent)
CreateBackdrop(pfUI.minimap)
CreateBackdropShadow(pfUI.minimap)
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2)
UpdateMovable(pfUI.minimap)
pfUI.minimap:SetScript("OnShow", function()
QueueFunction(ShowUIPanel, Minimap)
end)
Minimap:SetParent(pfUI.minimap)
Minimap:SetPoint("CENTER", pfUI.minimap, "CENTER", 0.5, -.5)
Minimap:SetFrameLevel(1)
Minimap:SetMaskTexture(pfUI.media["img:minimap"])
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", function()
if(arg1 > 0) then Minimap_ZoomIn() else Minimap_ZoomOut() end
end)
pfUI.minimap.UpdateConfig = function(self)
size = tonumber(C.appearance.minimap.size) or 140
pfUI.minimap:SetWidth(size)
pfUI.minimap:SetHeight(size)
Minimap:SetWidth(size)
Minimap:SetHeight(size)
-- vanilla+tbc: do the best to detect the minimap arrow
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
local minimaparrow = ({Minimap:GetChildren()})[9]
for k, v in pairs({Minimap:GetChildren()}) do
if v:IsObjectType("Model") and not v:GetName() then
if string.find(strlower(v:GetModel()), "interface\\minimap\\minimaparrow") then
minimaparrow = v
break
end
end
end
if minimaparrow then
minimaparrow:SetScale(arrowscale)
end
end
pfUI.minimap:UpdateConfig()
hooksecurefunc("ToggleMinimap", function()
if pfUI.farmmap and pfUI.farmmap:IsShown() then
Minimap:Hide()
return
end
if Minimap:IsVisible() then
pfUI.minimap:SetHeight(size)
pfUI.minimap:SetAlpha(1)
else
pfUI.minimap:SetHeight(-border-5)
pfUI.minimap:SetAlpha(0)
Minimap:Hide()
end
end)
-- battleground icon
MiniMapBattlefieldFrame:ClearAllPoints()
MiniMapBattlefieldFrame:SetPoint("BOTTOMRIGHT", Minimap, 4, -4)
MiniMapBattlefieldBorder:Hide()
MiniMapBattlefieldFrame:SetScript("OnClick", function()
GameTooltip:Hide()
if MiniMapBattlefieldFrame.status == "active" then
if arg1 == "RightButton" then
ToggleDropDownMenu(1, nil, MiniMapBattlefieldDropDown, "MiniMapBattlefieldFrame", -95, -5)
elseif IsShiftKeyDown() then
ToggleBattlefieldMinimap()
else
ToggleWorldStateScoreFrame()
end
elseif arg1 == "RightButton" then
ToggleDropDownMenu(1, nil, MiniMapBattlefieldDropDown, "MiniMapBattlefieldFrame", -95, -5)
end
end)
-- mail icon
MiniMapMailFrame:ClearAllPoints()
MiniMapMailFrame:SetPoint("TOPRIGHT", pfUI.minimap, "TOPRIGHT", 0, 0)
MiniMapMailBorder:Hide()
MiniMapMailIcon:SetTexture(pfUI.media["img:mail"])
MiniMapMailFrame:SetScript("OnShow", function()
if not this.highlight then
this.highlight = CreateFrame("Frame", nil, this)
this.highlight:SetAllPoints(this)
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
this.highlight.tex:SetTexture(pfUI.media["img:mail"])
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
this.highlight.tex:SetVertexColor(1,.5,.5)
this.highlight:SetScript("OnUpdate", function()
if not this.count then this.count = 0 end
if not this.modifier then this.modifier = 1 end
if this.count >= 10 then this:Hide() end
this:SetAlpha(this:GetAlpha() + this.modifier)
if this:GetAlpha() <= 0.1 then
this.modifier = 0.05
this.count = this.count + 1
elseif this:GetAlpha() >= 0.9 then
this.modifier = -0.05
end
end)
end
this.highlight.count = 0
this.highlight:Show()
end)
-- Create coordinates text frame with location configurable
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
pfUI.minimapCoordinates:SetScript("OnUpdate", function()
-- update coords every 0.1 seconds
if C.appearance.minimap.coordstext ~= "off" and ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
this.posX, this.posY = GetPlayerMapPosition("player")
if this.posX ~= 0 and this.posY ~= 0 then
this.text:SetText(string.format("%.1f, %.1f", round(this.posX * 100, 1), round(this.posY * 100, 1)))
else
this.text:SetText("|cffffaaaaN/A")
end
end)
if C.appearance.minimap.coordsloc == "topleft" then
pfUI.minimapCoordinates:SetPoint("TOPLEFT", 3, -3)
elseif C.appearance.minimap.coordsloc == "topright" then
pfUI.minimapCoordinates:SetPoint("TOPRIGHT", -3, -3)
elseif C.appearance.minimap.coordsloc == "bottomright" then
pfUI.minimapCoordinates:SetPoint("BOTTOMRIGHT", -3, 3)
else
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
end
pfUI.minimapCoordinates:SetHeight(C.global.font_size)
pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth())
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1)
pfUI.minimapCoordinates.text:SetAllPoints(pfUI.minimapCoordinates)
if C.appearance.minimap.coordsloc == "topright" or C.appearance.minimap.coordsloc == "bottomright" then
pfUI.minimapCoordinates.text:SetJustifyH("RIGHT")
else
pfUI.minimapCoordinates.text:SetJustifyH("LEFT")
end
if C.appearance.minimap.coordstext ~= "on" then
pfUI.minimapCoordinates:Hide()
else
pfUI.minimapCoordinates:Show()
end
-- Create zone text frame in top center of minimap
pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap)
pfUI.minimapZone:RegisterEvent("MINIMAP_ZONE_CHANGED")
pfUI.minimapZone:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.minimapZone:SetPoint("TOP", 0, -3)
pfUI.minimapZone:SetHeight(C.global.font_size + 2)
pfUI.minimapZone:SetWidth(Minimap:GetWidth())
pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal")
pfUI.minimapZone.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone)
pfUI.minimapZone.text:SetJustifyH("CENTER")
pfUI.minimapZone:SetScript("OnEvent", function()
if not WorldMapFrame:IsShown() then
SetMapToCurrentZone()
end
if C.appearance.minimap.zonetext ~= "off" then
local pvp, _, arena = GetZonePVPInfo()
if arena then
pfUI.minimapZone.text:SetTextColor(1.0, 0.1, 0.1)
elseif pvp == "friendly" then
pfUI.minimapZone.text:SetTextColor(0.1, 1.0, 0.1)
elseif pvp == "hostile" then
pfUI.minimapZone.text:SetTextColor(1.0, 0.1, 0.1)
elseif pvp == "contested" then
pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0)
else
pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1)
end
pfUI.minimapZone.text:SetText(GetMinimapZoneText())
end
end)
if C.appearance.minimap.zonetext ~= "on" then
pfUI.minimapZone:Hide()
else
pfUI.minimapZone:Show()
end
-- Minimap hover event
-- Update and toggle showing of coordinates and zone text on mouse enter/leave
Minimap:SetScript("OnEnter", function()
if C.appearance.minimap.coordstext ~= "off" then
pfUI.minimapCoordinates:Show()
end
if C.appearance.minimap.zonetext ~= "off" then
pfUI.minimapZone:Show()
end
end)
Minimap:SetScript("OnLeave", function()
if C.appearance.minimap.coordstext ~= "on" then
pfUI.minimapCoordinates:Hide()
end
if C.appearance.minimap.zonetext ~= "on" then
pfUI.minimapZone:Hide()
end
end)
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetWidth(16)
pfUI.minimap.pvpicon:SetHeight(16)
pfUI.minimap.pvpicon:SetAlpha(.5)
pfUI.minimap.pvpicon:SetParent(pfUI.minimap)
pfUI.minimap.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
pfUI.minimap.pvpicon.texture = pfUI.minimap.pvpicon:CreateTexture(nil,"DIALOG")
pfUI.minimap.pvpicon.texture:SetTexture(pfUI.media["img:pvp"])
pfUI.minimap.pvpicon.texture:SetAllPoints(pfUI.minimap.pvpicon)
pfUI.minimap.pvpicon:SetScript("OnEvent", function()
if C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player") then
pfUI.minimap.pvpicon:Show()
else
pfUI.minimap.pvpicon:Hide()
end
end)
end)