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SkinCollapseButton's icon no longer takes the mouse, so clicks reach the button under it.
50 lines
1.8 KiB
Lua
50 lines
1.8 KiB
Lua
pfUI:RegisterSkin("Options - Interface", function ()
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase("player")]:GetRGB()
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StripTextures(InterfaceOptionsFrame)
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CreateBackdrop(InterfaceOptionsFrame, nil, nil, .75)
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CreateBackdropShadow(InterfaceOptionsFrame)
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local title = GetNoNameObject(InterfaceOptionsFrame, "FontString", "ARTWORK", ADDON_OPTIONS)
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title:ClearAllPoints()
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title:SetPoint("TOP", InterfaceOptionsFrame, "TOP", 0, -10)
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CreateBackdrop(InterfaceOptionsFrameAddOns, nil, true, .75)
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CreateBackdrop(InterfaceOptionsFramePanelContainer, nil, true, .75)
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SkinScrollbar(InterfaceOptionsFrameAddOnsListScrollBar)
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for _, button in ipairs(InterfaceOptionsFrameAddOns.buttons) do
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button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
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-- the list update swaps plus/minus textures on the toggle by path
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local toggle = _G[button:GetName() .. "Toggle"]
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SkinCollapseButton(toggle)
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toggle:SetPushedTexture("")
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toggle:SetHighlightTexture("")
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toggle.SetPushedTexture = function() end
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end
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-- ClassicAPI's own pages (Options\Panel.lua) number their controls
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local i = 1
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while _G["ClassicAPIOptionsControl" .. i] do
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local control = _G["ClassicAPIOptionsControl" .. i]
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local ctype = control:GetFrameType()
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if ctype == "CheckButton" then
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SkinCheckbox(control)
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elseif ctype == "Slider" then
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SkinSlider(control)
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else
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SkinDropDown(control, nil, nil, nil, true)
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end
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i = i + 1
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end
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SkinButton(InterfaceOptionsFrameDefaults)
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SkinButton(InterfaceOptionsFrameCancel)
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SkinButton(InterfaceOptionsFrameOkay)
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InterfaceOptionsFrameOkay:ClearAllPoints()
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InterfaceOptionsFrameOkay:SetPoint("RIGHT", InterfaceOptionsFrameCancel, "LEFT", -2*bpad, 0)
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end)
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