mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-25 09:06:03 +00:00
0fead7d696
actionbar.lua: pageswitch now listens to UPDATE_SHAPESHIFT_FORM as the authoritative form-change signal. PLAYER_AURAS_CHANGED becomes a narrowly-scoped prowl-detection trigger that runs after form state is already known. The Nampower SPELL_GO_SELF hook drops its Cat Form (spellID 768) branch — UPDATE_SHAPESHIFT_FORM covers form changes without per-spellID watchlists. Prowl IDs stay hooked for zero-latency detection that PLAYER_AURAS_CHANGED can't match. autoshift.lua: the texture-list shapeshift detection becomes a form-ID- keyed map. GetShapeshiftFormID returns the active form directly so we don't have to texture-match against every possible form pattern. The moonkin_scan frame disappears entirely — its talent-conditional was a workaround for the agility buff sharing Moonkin's icon, which form ID makes irrelevant (form 31 is only reported when the player is genuinely in Moonkin Form). Loop also splits into two phases for clarity: mount priority pass, then form cancel.
1729 lines
54 KiB
Lua
1729 lines
54 KiB
Lua
pfUI:RegisterModule("actionbar", "vanilla", function ()
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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local showgrid = 0
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local showgrid_pet = 0
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local rawborder, border = GetBorderSize("actionbars")
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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local petvisibility = "[pet] show; hide"
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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local drag_await
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local drag_active
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local function AssumeButtonDrag()
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-- skip during combat
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if InCombatLockdown and InCombatLockdown() then return end
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-- skip if keydown press is not enabled
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if C.bars.keydown ~= "1" then return end
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-- skip if always shift-drag is not enabled
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if C.bars.shiftdrag ~= "1" then return end
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if drag_await and not drag_active and IsShiftKeyDown() then
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drag_active = true
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-- set all buttons to regular on release clicks
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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elseif drag_active and not IsShiftKeyDown() then
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drag_active = nil
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-- set all buttons back to their defaults
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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end
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end
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end
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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-- also abbreviate mouse buttons
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local OrigGetBindingText = GetBindingText
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local function GetBindingText(msg, mod, abbrev)
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local txt = OrigGetBindingText(msg, mod, abbrev)
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if abbrev then
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
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end
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return txt
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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-- enable all possible actionbar pages
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SetActionBarToggles(0, 0, 0, 0)
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_G.SHOW_MULTI_ACTIONBAR_1 = nil
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_G.SHOW_MULTI_ACTIONBAR_2 = nil
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_G.SHOW_MULTI_ACTIONBAR_3 = nil
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_G.SHOW_MULTI_ACTIONBAR_4 = nil
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-- events that provide special updater functions
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local special_events = {
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["ACTIONBAR_UPDATE_COOLDOWN"] = true,
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["ACTIONBAR_UPDATE_USABLE"] = true,
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["ACTIONBAR_UPDATE_STATE"] = true,
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}
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-- events that are shared across all buttons
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local global_events = {
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-- slot/button updates
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["PLAYER_ENTERING_WORLD"] = true,
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["ACTIONBAR_SLOT_CHANGED"] = true,
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["UPDATE_BINDINGS"] = true,
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["ACTIONBAR_PAGE_CHANGED"] = true,
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["UPDATE_BONUS_ACTIONBAR"] = true,
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["CRAFT_SHOW"] = true,
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["CRAFT_CLOSE"] = true,
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["TRADE_SKILL_SHOW"] = true,
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["TRADE_SKILL_CLOSE"] = true,
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["PLAYER_ENTER_COMBAT"] = true,
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["PLAYER_LEAVE_COMBAT"] = true,
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-- cooldown updates
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["UNIT_INVENTORY_CHANGED"] = true,
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-- auto repeat action
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["START_AUTOREPEAT_SPELL"] = true,
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["STOP_AUTOREPEAT_SPELL"] = true,
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}
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-- events that are used for the aura/shapeshift bar
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local aura_events = {
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["UPDATE_SHAPESHIFT_FORMS"] = true,
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["PLAYER_AURAS_CHANGED"] = true,
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}
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-- events that are used for the pet bar
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local pet_events = {
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["PLAYER_CONTROL_LOST"] = true,
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["PLAYER_CONTROL_GAINED"] = true,
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["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true,
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["UNIT_PET"] = true,
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["PET_BAR_UPDATE"] = true,
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["PET_BAR_UPDATE_COOLDOWN"] = true,
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}
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function ButtonDrag(self)
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-- skip during combat
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if InCombatLockdown and InCombatLockdown() then return end
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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end
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local function ButtonDragStop(self)
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-- skip during combat
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if InCombatLockdown and InCombatLockdown() then return end
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local self = self or this
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PlaceAction(self.id)
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end
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end
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local mouse
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local function ButtonAnimate(self)
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local self = self or this
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mouse = arg1 and not keystate
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-- trigger action animation
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
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if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
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self.animation.active = 0
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self.animation:Show()
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end
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end
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-- handle button highlight
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if keystate == "down" then
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self.highlight:Show()
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elseif not MouseIsOver(self) then
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self.highlight:Hide()
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end
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end
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local function ButtonClick(self)
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local self = self or this
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local grid = self.bar == 12 and showgrid_pet or showgrid
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local mouse = arg1 and not keystate
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local keystate = keystate
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local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
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slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
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self.slfcast = nil
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
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if self.bar == 11 then
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CastShapeshiftForm(self.id)
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elseif grid == 1 then
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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elseif self.bar == 12 then
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if arg1 == "LeftButton" then
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if IsPetAttackActive(self.id) then
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PetStopAttack()
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else
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CastPetAction(self.id)
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end
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else
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TogglePetAutocast(self.id)
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end
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else
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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UseAction(self.id, nil, slfcast)
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end
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end
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end
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local function ButtonMacroScan(self)
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if self.bar > 10 then return end
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if not self.scanmacro then return end
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if pfUI.bars.skip_macro then return end
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local kind, slot = GetActionInfo(self.id)
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self.spellslot, self.booktype = nil, nil
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if kind == 'macro' then
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local name, _, body = GetMacroInfo(slot)
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if name and body then
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local match
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for line in gfind(body, "[^%\n]+") do
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_, _, match = string.find(line, '^#showtooltip (.+)')
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|
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-- allow the user to disable the scan
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if match and strfind(match, "disable") then
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return
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end
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|
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if not match then
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-- add support to specify custom tooltips via:
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-- /run --showtooltip SPELLNAME
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_, _, match = string.find(line, '%-%-showtooltip (.+)')
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end
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|
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if not match then
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_, _, match = string.find(line, '^/cast (.+)')
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end
|
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|
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if not match then
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_, _, match = string.find(line, '^/pfcast (.+)')
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end
|
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|
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if not match then
|
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_, _, match = string.find(line, '^/pfmouse (.+)')
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end
|
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|
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if not match then
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_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
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end
|
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|
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if match then
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local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
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spell = spell or match
|
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self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
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|
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if self.spellslot and self.spellslot > 0 then return end
|
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end
|
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end
|
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end
|
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end
|
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end
|
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|
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local function ButtonEnter(self)
|
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local self = self or this
|
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|
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-- indicate that dragging could get enabled
|
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drag_await = true
|
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|
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GameTooltip:ClearLines()
|
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
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|
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if self.bar == 11 then
|
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GameTooltip:SetShapeshift(self.id)
|
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elseif self.bar == 12 then
|
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local name, _, _, token = GetPetActionInfo(self.id)
|
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if token then
|
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GameTooltip:AddLine(_G[name])
|
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GameTooltip:Show()
|
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else
|
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GameTooltip:SetPetAction(self.id)
|
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end
|
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elseif self.spellslot and self.booktype then
|
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GameTooltip:SetSpell(self.spellslot, self.booktype)
|
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else
|
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GameTooltip:SetAction(self.id)
|
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end
|
||
|
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self.highlight:Show()
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end
|
||
|
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local function ButtonLeave(self)
|
||
local self = self or this
|
||
|
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-- no longer wait for a drag event
|
||
drag_await = nil
|
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|
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self.highlight:Hide()
|
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GameTooltip:Hide()
|
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end
|
||
|
||
local start, duration, enable, castable, autocast, token
|
||
local grid, sid, id, bar, active, texture, _
|
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local function ButtonSlotUpdate(self)
|
||
if not self then return end
|
||
local self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
-- reset shared variables
|
||
castable, autocast, token = nil, nil, nil
|
||
|
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-- set the own ID for compatibility to some vanilla addons
|
||
if pfUI.client <= 11200 then self:SetID(self.id) end
|
||
|
||
grid = self.bar == 12 and showgrid_pet or showgrid
|
||
|
||
if self.bar == 11 then
|
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-- stance button
|
||
bar = self.bar
|
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id = sid
|
||
texture, _, active = GetShapeshiftFormInfo(id)
|
||
elseif self.bar == 12 then
|
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-- pet button
|
||
bar = self.bar
|
||
id = sid
|
||
_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
|
||
texture = token and _G[texture] or texture
|
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else
|
||
active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
|
||
texture = GetActionTexture(sid)
|
||
bar = GetActiveBar()
|
||
id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
|
||
end
|
||
|
||
-- overwrite with spell macro texture where possible
|
||
if self.spellslot and self.booktype then
|
||
texture = GetSpellTexture(self.spellslot, self.booktype)
|
||
end
|
||
|
||
if not self.showempty and self.backdrop and not texture and grid == 0 then
|
||
self.backdrop:Hide()
|
||
self.hide = true
|
||
else
|
||
self.backdrop:Show()
|
||
self.hide = nil
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if C.bars.animmode == "statechange" and not self.active:IsShown() then
|
||
self.animation.active = 0
|
||
self.animation:Show()
|
||
end
|
||
|
||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
self.active:Show()
|
||
else
|
||
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
self.active:Hide()
|
||
end
|
||
|
||
if self.bar ~= 11 and self.bar ~= 12 then
|
||
-- update consumables
|
||
if IsConsumableAction(sid) then
|
||
self.count:SetText(GetActionCount(sid))
|
||
elseif IsReagentAction and IsReagentAction(sid) then
|
||
self.count:SetText(GetReagentCount(sid))
|
||
else
|
||
self.count:SetText(nil)
|
||
end
|
||
|
||
-- equipped item
|
||
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
|
||
self.equipped:Show()
|
||
else
|
||
self.equipped:Hide()
|
||
end
|
||
|
||
-- update macro text
|
||
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
|
||
self.macro:SetText(GetActionText(sid))
|
||
else
|
||
self.macro:SetText("")
|
||
end
|
||
end
|
||
|
||
-- icon
|
||
if texture ~= self.texture then
|
||
self.icon:SetTexture(texture)
|
||
self.texture = texture
|
||
end
|
||
|
||
-- handle pet bar quirks
|
||
if self.bar == 12 then
|
||
-- desaturate disabled petbar
|
||
self.icon:SetDesaturated(not GetPetActionsUsable())
|
||
|
||
-- display autocast
|
||
if autocast then
|
||
self.autocast:Show()
|
||
self.autocast:SetAlpha(self:GetAlpha() * 0.10)
|
||
else
|
||
self.autocast:Hide()
|
||
end
|
||
|
||
if castable and C.bars.showcastable == "1" then
|
||
self.autocastable:Show()
|
||
else
|
||
self.autocastable:Hide()
|
||
end
|
||
end
|
||
|
||
-- keybinds
|
||
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
||
elseif not self.hide and buttontypes[self.bar] then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
||
else
|
||
self.keybind:SetText("")
|
||
end
|
||
end
|
||
|
||
local sid, usable, oom, _
|
||
local function ButtonUsableUpdate(self)
|
||
local self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
if self.bar == 11 then
|
||
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
||
elseif self.bar == 12 then
|
||
usable = true
|
||
else
|
||
usable, oom = IsUsableAction(sid)
|
||
end
|
||
|
||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||
if self.outofrange and C.bars.glowrange == "1" then
|
||
if self.vertexstate ~= 1 then
|
||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
||
self.vertexstate = 1
|
||
end
|
||
elseif oom and C.bars.showoom == "1" then
|
||
if self.vertexstate ~= 2 then
|
||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
||
self.vertexstate = 2
|
||
end
|
||
elseif not usable and C.bars.showna == "1" then
|
||
if self.vertexstate ~= 3 then
|
||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
||
self.vertexstate = 3
|
||
end
|
||
else
|
||
if self.vertexstate ~= 0 then
|
||
self.icon:SetVertexColor(1, 1, 1, 1)
|
||
self.vertexstate = 0
|
||
end
|
||
end
|
||
end
|
||
|
||
local function ButtonRangeUpdate(self)
|
||
local self = self or this
|
||
|
||
-- update range display
|
||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||
if not self.outofrange then
|
||
self.outofrange = true
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
elseif self.outofrange then
|
||
self.outofrange = nil
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
end
|
||
|
||
local start, duration, enable
|
||
local function ButtonCooldownUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||
elseif button.bar == 12 then
|
||
start, duration, enable = GetPetActionCooldown(button.id)
|
||
elseif button.spellslot and button.booktype then
|
||
start, duration = GetSpellCooldown(button.spellslot, button.booktype)
|
||
enable = 1
|
||
else
|
||
start, duration, enable = GetActionCooldown(button.id)
|
||
end
|
||
|
||
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
|
||
if start and duration then
|
||
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1)
|
||
end
|
||
end
|
||
|
||
local _, active
|
||
local function ButtonIsActiveUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
||
elseif button.bar == 12 then
|
||
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
||
else
|
||
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if not button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
button.border_active = true
|
||
end
|
||
|
||
button.active:Show()
|
||
else
|
||
if button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
button.border_active = nil
|
||
end
|
||
|
||
button.active:Hide()
|
||
end
|
||
end
|
||
|
||
|
||
local function ButtonFullUpdate(button)
|
||
if not button then return end
|
||
|
||
ButtonMacroScan(button)
|
||
ButtonSlotUpdate(button)
|
||
ButtonRangeUpdate(button)
|
||
ButtonUsableUpdate(button)
|
||
ButtonCooldownUpdate(button)
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
|
||
local function BarsEvent(self)
|
||
local self = self or this
|
||
|
||
-- refresh only specific slots
|
||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||
updatecache[arg1] = true
|
||
return
|
||
end
|
||
|
||
-- run special refresh functions on next update
|
||
if special_events[event] then
|
||
eventcache[event] = true
|
||
return
|
||
end
|
||
|
||
-- handle aura events
|
||
if aura_events[event] then
|
||
for j=1,12 do
|
||
if self[11] and self[11][j] then
|
||
updatecache[self[11][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle pet events
|
||
if pet_events[event] then
|
||
for j=1,12 do
|
||
if self[12] and self[12][j] then
|
||
updatecache[self[12][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle global events
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
end
|
||
|
||
local self, button, unlock
|
||
-- Main update loop with throttle for performance optimization
|
||
local function BarsUpdate(self)
|
||
self = self or this
|
||
|
||
-- Throttle for performance
|
||
if (this.tick_main or 0) > GetTime() then return end
|
||
this.tick_main = GetTime() + 0.025
|
||
|
||
-- update buttons whenever a button drag is assumed
|
||
AssumeButtonDrag()
|
||
|
||
if pfUI.unlock then
|
||
-- update all bars when entering unlock
|
||
if pfUI.unlock:IsShown() ~= unlock then
|
||
pfUI.bars:UpdateConfig()
|
||
unlock = pfUI.unlock:IsShown()
|
||
end
|
||
end
|
||
|
||
-- run cached usable usable actions
|
||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonUsableUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached cooldown events
|
||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonCooldownUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached action state events
|
||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
end
|
||
|
||
for id in pairs(updatecache) do
|
||
-- run updates based on slot
|
||
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
||
|
||
-- run updates on paging actionbar if required
|
||
for i=1,12 do
|
||
if pfUI.bars[1][i].id == id then
|
||
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
||
end
|
||
end
|
||
|
||
-- clear update cache
|
||
updatecache[id] = nil
|
||
end
|
||
|
||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||
|
||
for id, button in pairs(buttoncache) do
|
||
if button:IsShown() then ButtonRangeUpdate(button) end
|
||
end
|
||
end
|
||
|
||
-- create the main event and update handler for pfUI actionbars
|
||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
||
|
||
-- refresh actionbar buttons on event
|
||
bars:SetScript("OnEvent", BarsEvent)
|
||
|
||
-- update actionbar buttons
|
||
bars:SetScript("OnUpdate", BarsUpdate)
|
||
|
||
-- enable bar paging via secure functions
|
||
local function ButtonSwitch(self, att, value)
|
||
if att == "state-parent" then
|
||
local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id
|
||
if self.id == action then return end
|
||
updatecache[self.slot] = true
|
||
self.id = action
|
||
end
|
||
end
|
||
|
||
local function EnablePaging(bar)
|
||
if pfUI.client <= 11200 then
|
||
if not bar.pager then
|
||
bar.pager = CreateFrame("Frame")
|
||
bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||
bar.pager:SetScript("OnEvent", function()
|
||
for i=1, 10 do -- reload pageable bars
|
||
local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
|
||
_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
|
||
end
|
||
|
||
local active = GetActiveBar()
|
||
for i=1,12 do
|
||
local id = i + (active-1)*12
|
||
bar[i].id = id
|
||
updatecache[i] = true
|
||
end
|
||
end)
|
||
end
|
||
else
|
||
-- append paging enabled bars to the filter list
|
||
for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end
|
||
|
||
-- fill all possible page states
|
||
local page, pages = nil, {}
|
||
while not pages[6] do
|
||
for i=1, 6 do
|
||
page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i
|
||
if page then table.insert(pages, page) end
|
||
end
|
||
end
|
||
|
||
bar:SetAttribute("statemap-page", "$input")
|
||
bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1))
|
||
|
||
-- prio posses bar
|
||
bar.filter = "[bonusbar: 5] 11;"
|
||
|
||
-- set bar 8 for druid stealth if enabled
|
||
local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7"
|
||
|
||
-- write default pages
|
||
for state, page in pairs(pages) do
|
||
if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances
|
||
bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page)
|
||
end
|
||
end
|
||
|
||
-- write page driver conditions
|
||
bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl)
|
||
|
||
-- prepend pagemaster states if enabled
|
||
if C.bars.pagemaster == "1" then
|
||
for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do
|
||
bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter
|
||
end
|
||
end
|
||
|
||
-- enable page driver conditions
|
||
RegisterStateDriver(bar, "page", bar.filter)
|
||
SecureStateHeader_Refresh(bar)
|
||
end
|
||
end
|
||
|
||
local function SwitchBar(bar)
|
||
if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
|
||
_G.CURRENT_ACTIONBAR_PAGE = bar
|
||
ChangeActionBarPage(bar)
|
||
end
|
||
end
|
||
|
||
local cat, stealth
|
||
local inCatForm = nil
|
||
local prowlActive = nil
|
||
|
||
-- Cat Form ID per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||
local CAT_FORM = 1
|
||
local function HasCatForm()
|
||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||
end
|
||
|
||
local function FullScan()
|
||
if class ~= "DRUID" then return nil end
|
||
inCatForm = HasCatForm()
|
||
prowlActive = inCatForm and IsStealthed() or nil
|
||
return prowlActive
|
||
end
|
||
|
||
-- pagemaster / meta page switch
|
||
if pfUI.expansion == "vanilla" then
|
||
local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||
|
||
-- set temporary pagemaster bindings keybinds
|
||
if C.bars.pagemaster == "1" then
|
||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||
local current = CURRENT_ACTIONBAR_PAGE
|
||
bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
|
||
bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars.pagemaster:SetScript("OnEvent", function()
|
||
for _,mod in pairs(modifier) do
|
||
for _,but in pairs(buttons) do
|
||
SetBinding(mod.."-"..but)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- setup page switch frame
|
||
local prowling = nil
|
||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||
pageswitch:RegisterEvent("PLAYER_LOGOUT")
|
||
pageswitch:SetScript("OnEvent", function()
|
||
if event == "PLAYER_LOGOUT" then
|
||
this:UnregisterAllEvents()
|
||
this:SetScript("OnEvent", nil)
|
||
this:SetScript("OnUpdate", nil)
|
||
return
|
||
end
|
||
|
||
if class ~= "DRUID" then return end
|
||
|
||
if event == "PLAYER_ENTERING_WORLD" then
|
||
prowling = FullScan()
|
||
return
|
||
end
|
||
|
||
if event == "UPDATE_SHAPESHIFT_FORM" then
|
||
-- Authoritative form-change signal — recompute and short-circuit.
|
||
inCatForm = HasCatForm()
|
||
if not inCatForm then
|
||
prowlActive = nil
|
||
prowling = nil
|
||
end
|
||
return
|
||
end
|
||
|
||
-- PLAYER_AURAS_CHANGED: form changes already went through
|
||
-- UPDATE_SHAPESHIFT_FORM above; this handler only watches prowl on/off.
|
||
if inCatForm then
|
||
if IsStealthed() then
|
||
prowlActive = true
|
||
prowling = true
|
||
else
|
||
prowlActive = nil
|
||
prowling = nil
|
||
end
|
||
end
|
||
end)
|
||
|
||
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
|
||
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
|
||
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
|
||
-- those without needing a per-spellID watchlist.
|
||
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
|
||
if class ~= "DRUID" then return end
|
||
if PROWL_IDS[spellId] then
|
||
inCatForm = true
|
||
prowlActive = true
|
||
prowling = true
|
||
end
|
||
end
|
||
pageswitch:SetScript("OnUpdate", function()
|
||
-- switch actionbar page depending on meta key that is pressed
|
||
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
|
||
SwitchBar(shift)
|
||
return
|
||
elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then
|
||
SwitchBar(ctrl)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then
|
||
SwitchBar(alt)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then
|
||
SwitchBar(default)
|
||
end
|
||
|
||
-- switch actionbar page if druid stealth is detected
|
||
if C.bars.druidstealth == "1" then
|
||
if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||
SwitchBar(prowl)
|
||
elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||
SwitchBar(default)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
local function CreateActionButton(parent, bar, button)
|
||
-- load config
|
||
local size = C.bars["bar"..bar].icon_size
|
||
local font = pfUI.media[C.bars.font]
|
||
local font_offset = tonumber(C.bars.font_offset)
|
||
|
||
local macro_size = tonumber(C.bars.macro_size)
|
||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
||
|
||
local count_size = tonumber(C.bars.count_size)
|
||
local count_color = { strsplit(",", C.bars.count_color) }
|
||
|
||
local bind_size = tonumber(C.bars.bind_size)
|
||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
||
|
||
local cd_size = tonumber(C.bars.cd_size)
|
||
|
||
local showempty = C.bars["bar"..bar].showempty
|
||
local showmacro = C.bars["bar"..bar].showmacro
|
||
local showkybind = C.bars["bar"..bar].showkeybind
|
||
local showcount = C.bars["bar"..bar].showcount
|
||
|
||
-- sanitize font sizes
|
||
if macro_size == 0 then macro_size = 1 end
|
||
if count_size == 0 then macro_size = 1 end
|
||
if bind_size == 0 then macro_size = 1 end
|
||
if cd_size == 0 then cd_size = nil end
|
||
|
||
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
||
|
||
local id = (bar-1)*12+button
|
||
local exists = _G[button_name] and true or nil
|
||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
||
|
||
-- no button available, create a new one
|
||
if not exists then
|
||
-- prepare the button for vanilla
|
||
if not f.HookScript then
|
||
f.HookScript = HookScript
|
||
f:SetScript("OnClick", ButtonClick)
|
||
end
|
||
|
||
if bar ~= 11 then
|
||
f:RegisterForDrag("LeftButton", "RightButton")
|
||
f:SetScript("OnDragStart", ButtonDrag)
|
||
f:SetScript("OnReceiveDrag", ButtonDragStop)
|
||
end
|
||
|
||
-- add mouseovers
|
||
f:SetScript("OnEnter", ButtonEnter)
|
||
f:SetScript("OnLeave", ButtonLeave)
|
||
|
||
-- add click animation handler
|
||
f:HookScript("OnClick", ButtonAnimate)
|
||
f.id = id
|
||
|
||
-- set a static slot
|
||
f.slot = id
|
||
|
||
-- cooldown
|
||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||
f.cd.pfCooldownStyleAnimation = 1
|
||
f.cd.pfCooldownType = "NOGCD"
|
||
f.cd.pfCooldownSize = cd_size
|
||
|
||
-- icon
|
||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||
f.icon:SetAllPoints()
|
||
|
||
-- animation
|
||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||
f.animation.parent = f
|
||
f.animation:SetPoint("CENTER", 0, 0)
|
||
f.animation:Hide()
|
||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||
f.animation.tex:SetAllPoints()
|
||
|
||
if bar ~= 11 and bar ~= 12 then
|
||
-- equipped item
|
||
f.equipped = f:CreateTexture(nil, "BORDER")
|
||
f.equipped:SetAllPoints()
|
||
f.equipped:Hide()
|
||
elseif bar == 12 then
|
||
f.autocast = CreateFrame("Model", nil, f)
|
||
f.autocast:SetAllPoints()
|
||
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
||
f.autocast:SetSequence(0)
|
||
f.autocast:SetSequenceTime(0, 0)
|
||
f.autocast:Hide()
|
||
|
||
f.autocastable = f:CreateTexture(nil, "BORDER")
|
||
f.autocastable:SetAllPoints()
|
||
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
||
end
|
||
|
||
-- macro
|
||
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
||
|
||
-- keybind
|
||
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
||
|
||
-- itemcount
|
||
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
||
|
||
-- highlight
|
||
f.highlight = CreateFrame("Frame", nil, f)
|
||
f.highlight:SetBackdrop(backdrop_highlight)
|
||
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
||
f.highlight:SetAllPoints()
|
||
f.highlight:Hide()
|
||
|
||
-- active
|
||
f.active = CreateFrame("Frame", nil, f)
|
||
f.active:SetBackdrop(backdrop_highlight)
|
||
f.active:SetBackdropBorderColor(1,1,.5,1)
|
||
f.active:SetAllPoints()
|
||
f.active:Hide()
|
||
|
||
-- add to buttoncache
|
||
buttoncache[id] = f
|
||
end
|
||
|
||
-- set keydown option
|
||
if C.bars.keydown == "1" then
|
||
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
||
else
|
||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||
end
|
||
|
||
-- set animation
|
||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||
|
||
-- pet autocast
|
||
if bar == 12 then
|
||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||
f.autocast:SetAlpha(.10)
|
||
end
|
||
|
||
-- macro options
|
||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||
f.macro:SetTextColor(unpack(macro_color))
|
||
f.macro:SetJustifyH("LEFT")
|
||
f.macro:SetJustifyV("BOTTOM")
|
||
|
||
-- keybind options
|
||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||
f.keybind:SetTextColor(unpack(bind_color))
|
||
f.keybind:SetJustifyH("RIGHT")
|
||
f.keybind:SetJustifyV("TOP")
|
||
f.keybind:SetNonSpaceWrap(false)
|
||
|
||
-- item count options
|
||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||
f.count:SetFont(font, count_size, "OUTLINE")
|
||
f.count:SetTextColor(unpack(count_color))
|
||
f.count:SetJustifyH("RIGHT")
|
||
f.count:SetJustifyV("BOTTOM")
|
||
|
||
-- macro spell scan (disabled when macro addons are loaded)
|
||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||
else
|
||
f.scanmacro = true
|
||
end
|
||
|
||
-- range glow color
|
||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||
|
||
-- out of mana color
|
||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||
|
||
-- not usable color
|
||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||
|
||
-- equipped color
|
||
if f.equipped then
|
||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||
end
|
||
|
||
-- general appearance
|
||
f.showempty = showempty == "1" and true or nil
|
||
f:SetHeight(size)
|
||
f:SetWidth(size)
|
||
CreateBackdrop(f, border)
|
||
|
||
return f
|
||
end
|
||
|
||
local function CreateActionBar(i)
|
||
-- load config
|
||
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
||
local enable = C.bars["bar"..i].enable
|
||
local size = C.bars["bar"..i].icon_size
|
||
local spacing = C.bars["bar"..i].spacing
|
||
local background = C.bars["bar"..i].background
|
||
local formfactor = C.bars["bar"..i].formfactor
|
||
local uneven = C.bars["bar"..i].uneven or "Down"
|
||
local fillmode = C.bars["bar"..i].fillmode or "auto"
|
||
-- validate uneven against bar shape and reset if incompatible
|
||
local _, _, fcols2, frows2 = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
fcols2, frows2 = tonumber(fcols2), tonumber(frows2)
|
||
local f_is_square = fcols2 == 3 and frows2 == 3
|
||
local f_is_vertical = fcols2 and fcols2 <= 3 and not f_is_square
|
||
local f_is_horizontal = frows2 and frows2 <= 3 and not f_is_square
|
||
if f_is_vertical then
|
||
if uneven ~= "Up" and uneven ~= "Down" then uneven = "Down" end
|
||
elseif f_is_horizontal then
|
||
if uneven ~= "Left" and uneven ~= "Right" then uneven = "Down" end
|
||
end
|
||
C.bars["bar"..i].uneven = uneven
|
||
local autohide = C.bars["bar"..i].autohide
|
||
local hide_time = C.bars["bar"..i].hide_time
|
||
local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil
|
||
|
||
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
||
if i == 11 and bars[i] then -- shapeshift buttons
|
||
buttons = GetNumShapeshiftForms()
|
||
elseif i == 12 and bars[i] then -- pet buttons
|
||
buttons = NUM_PET_ACTION_SLOTS
|
||
elseif i == 12 or i == 11 then
|
||
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
||
-- This lets us load bars that aren't yet available for your class or level.
|
||
buttons = 10
|
||
end
|
||
|
||
-- don't process empty bars
|
||
if buttons == 0 then
|
||
bars[i]:Hide()
|
||
return
|
||
end
|
||
|
||
-- the stored layout is invalid, temporary fallback
|
||
local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
|
||
formfactor = BarLayoutOptions(buttons)[1]
|
||
end
|
||
|
||
local font = pfUI.font_unit
|
||
local font_size = C.global.font_unit_size
|
||
|
||
local realsize = size+border*2
|
||
|
||
-- create frame
|
||
local init = not bars[i]
|
||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
||
bars[i]:SetID(i)
|
||
|
||
-- autohide
|
||
if autohide == "1" then
|
||
EnableAutohide(bars[i], tonumber(hide_time), hide_combat)
|
||
else
|
||
DisableAutohide(bars[i])
|
||
end
|
||
|
||
-- apply visible settings
|
||
if enable == "1" then
|
||
-- handle pet bar
|
||
if i == 12 then
|
||
if pfUI.client > 11200 then
|
||
if InCombatLockdown and InCombatLockdown() then
|
||
-- don't process those events during combat
|
||
else
|
||
-- set state driver for pet bars
|
||
bars[i]:SetAttribute("unit", "pet")
|
||
local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
|
||
if bars[i].visibility ~= visibility then
|
||
RegisterStateDriver(bars[i], 'visibility', visibility)
|
||
bars[i].visibility = visibility
|
||
end
|
||
end
|
||
else
|
||
-- only show when pet actions exists
|
||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- show/hide petbar on petbar updates
|
||
if init then
|
||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_PET_ACTION_SLOTS do
|
||
if not PetHasActionBar() and bars[12][i] then
|
||
bars[12][i]:Hide()
|
||
end
|
||
end
|
||
-- refresh layout
|
||
CreateActionBar(12)
|
||
end)
|
||
end
|
||
end
|
||
|
||
-- handle shapeshift bar
|
||
elseif i == 11 then
|
||
-- only show when shapeshifts exist
|
||
if GetNumShapeshiftForms() > 0 then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- update shapeshift bar when amount of spells changes
|
||
if init then
|
||
bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
local count = GetNumShapeshiftForms()
|
||
if count ~= this.lastCount then
|
||
this.lastCount = count
|
||
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_SHAPESHIFT_SLOTS do
|
||
if i > GetNumShapeshiftForms() and bars[11][i] then
|
||
bars[11][i]:Hide()
|
||
end
|
||
end
|
||
|
||
-- create new buttons and refresh layout
|
||
CreateActionBar(11)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- regular bars
|
||
else
|
||
bars[i]:Show()
|
||
end
|
||
|
||
elseif enable == "0" then
|
||
bars[i]:UnregisterAllEvents()
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- create action buttons
|
||
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
||
for j=1,maxbuttons do
|
||
bars[i][j] = CreateActionButton(bars[i], i, j)
|
||
bars[i][j].bar = i
|
||
|
||
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i][j]:ClearAllPoints()
|
||
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
||
bars[i][j]:Show()
|
||
|
||
if i > 10 then
|
||
bars[i][j].id = j
|
||
end
|
||
|
||
-- refresh button
|
||
updatecache[bars[i][j].slot] = true
|
||
end
|
||
|
||
for j=buttons+1,12 do
|
||
if bars[i][j] then
|
||
bars[i][j]:Hide()
|
||
end
|
||
end
|
||
|
||
-- add up to 0-11 button parent states to each bar
|
||
if i <= 10 and pfUI.client > 11200 then
|
||
bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;")
|
||
bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;")
|
||
end
|
||
|
||
-- enable paging for the first actionbar
|
||
if i == 1 then
|
||
EnablePaging(bars[i])
|
||
end
|
||
|
||
-- adjust actionbar size
|
||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i]:SetWidth(bars[i]._size[1])
|
||
bars[i]:SetHeight(bars[i]._size[2])
|
||
bars[i]:ClearAllPoints()
|
||
if i == 1 then -- main
|
||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||
elseif i == 3 then -- left
|
||
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
||
elseif i == 4 then -- vertical
|
||
bars[i]:SetPoint("RIGHT", -2*border, 0)
|
||
elseif i == 5 then -- right
|
||
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
||
elseif i == 6 then -- top
|
||
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing)
|
||
elseif i == 11 then -- stances
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
elseif i == 12 then -- pet
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
|
||
-- make stance bar dodge by default
|
||
bars[i]:SetScript("OnShow", function()
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
|
||
-- restore old stance bar position
|
||
bars[i]:SetScript("OnHide", function()
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
else -- others
|
||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||
end
|
||
|
||
UpdateMovable(bars[i])
|
||
|
||
-- apply backdrop settings
|
||
if background == "1" then
|
||
CreateBackdrop(bars[i], border)
|
||
CreateBackdropShadow(bars[i])
|
||
bars[i].backdrop:Show()
|
||
elseif bars[i].backdrop then
|
||
bars[i].backdrop:Hide()
|
||
end
|
||
|
||
-- share backdrop of main and top actionbar
|
||
if bars[6] and bars[1] then
|
||
bars[6].OnMove = bars[6].OnMove or function()
|
||
bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent)
|
||
bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0)
|
||
bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0)
|
||
CreateBackdrop(bars[1].mergedBackdrop)
|
||
|
||
local _, anchor, _ = bars[6]:GetPoint()
|
||
if anchor == bars[1] and C.bars.bar1.enable == "1"
|
||
and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1"
|
||
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
||
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
||
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
||
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
||
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
||
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
||
then
|
||
bars[1].mergedBackdrop:Show()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Hide()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Hide()
|
||
end
|
||
else
|
||
bars[1].mergedBackdrop:Hide()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Show()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Show()
|
||
end
|
||
end
|
||
end
|
||
bars[6].OnMove()
|
||
end
|
||
end
|
||
|
||
-- create actionbars
|
||
pfUI.bars = bars
|
||
pfUI.bars.update = updatecache
|
||
pfUI.bars.buttons = buttoncache
|
||
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
||
pfUI.bars.ButtonEnter = ButtonEnter
|
||
pfUI.bars.ButtonLeave = ButtonLeave
|
||
|
||
pfUI.bars.UpdateGrid = function(self, state, typ)
|
||
if not typ then
|
||
showgrid = state
|
||
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
elseif typ == "PET" then
|
||
showgrid_pet = state
|
||
for slot=133,142 do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
pfUI.bars.UpdateConfig = function(self)
|
||
for i=1,12 do
|
||
CreateActionBar(i)
|
||
end
|
||
end
|
||
|
||
pfUI.bars:UpdateConfig()
|
||
|
||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||
local names = {
|
||
["PAGING"] = T["Paging Actionbar"],
|
||
["STANCEONE"] = T["Stance Bar 1"],
|
||
["STANCETWO"] = T["Stance Bar 2"],
|
||
["STANCETHREE"] = T["Stance Bar 3"],
|
||
["STANCEFOUR"] = T["Stance Bar 4"],
|
||
}
|
||
|
||
for name, loc in pairs(names) do
|
||
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
||
for i=1,12 do
|
||
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
||
end
|
||
end
|
||
|
||
-- Map Keybinds to button clicks
|
||
function _G.pfActionButton(slot, slfcast, opt)
|
||
if ChatFrameEditBox:IsShown() then return end
|
||
|
||
local bar, button = 1, slot
|
||
|
||
-- determine the proper bar and button
|
||
if opt and blizzbarmapping[opt] then
|
||
bar = blizzbarmapping[opt]
|
||
elseif slot > 12 then
|
||
bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
end
|
||
|
||
local frame = bars[bar][button]
|
||
if frame then
|
||
frame.slfcast = slfcast
|
||
frame:Click()
|
||
end
|
||
end
|
||
|
||
-- Set keybinds to all actionbuttons
|
||
if pfUI.client <= 11200 then
|
||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||
-- to avoid having them call texture changes and errors due to missing buttons
|
||
_G.ActionButtonDown = pfActionButton
|
||
_G.ActionButtonUp = pfActionButton
|
||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||
else
|
||
local bindwraps = {
|
||
["ACTIONBUTTON%d"] = 1,
|
||
["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar
|
||
["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar
|
||
["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft
|
||
["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight
|
||
["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight
|
||
["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft
|
||
["PFPAGING%d"] = 2,
|
||
["PFSTANCEONE%d"] = 7,
|
||
["PFSTANCETWO%d"] = 8,
|
||
["PFSTANCETHREE%d"] = 9,
|
||
["PFSTANCEFOUR%d"] = 10,
|
||
}
|
||
|
||
-- rebind all existing bindings to our own buttons
|
||
local keybinder = CreateFrame("Frame")
|
||
keybinder:RegisterEvent("UPDATE_BINDINGS")
|
||
keybinder:SetScript("OnEvent", function()
|
||
for name, bar in pairs(bindwraps) do
|
||
for i=1,12 do
|
||
local key = GetBindingKey(format(name, i))
|
||
local button = bars[bar][i]
|
||
if key and button then
|
||
SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton')
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- handle drag-drop grid
|
||
local grid = CreateFrame("Frame")
|
||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
||
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
||
|
||
grid:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1)
|
||
elseif event == "ACTIONBAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0)
|
||
elseif event == "PET_BAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1, "PET")
|
||
elseif event == "PET_BAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0, "PET")
|
||
end
|
||
end)
|
||
|
||
-- reagent counter
|
||
if C.bars.reagents == "1" then
|
||
local reagent_slots = { }
|
||
local reagent_counts = { }
|
||
local reagent_capture = SPELL_REAGENTS.."(.+)"
|
||
local scanner = libtipscan:GetScanner("actionbar")
|
||
|
||
local UpdateSlot = function(slot)
|
||
local texture = GetActionTexture(slot)
|
||
|
||
-- update buttons that previously had an reagent
|
||
if reagent_slots[slot] and not HasAction(slot) then
|
||
reagent_slots[slot] = nil
|
||
updatecache[slot] = true
|
||
end
|
||
|
||
-- search for reagent requirements
|
||
if HasAction(slot) then
|
||
scanner:SetAction(slot)
|
||
local _, reagents = scanner:Find(reagent_capture)
|
||
|
||
-- remove reagent counts if existing
|
||
reagents = reagents and string.gsub(reagents, " %((.+)%)", "")
|
||
|
||
-- update on reagent requirement changes
|
||
if reagents and reagent_slots[slot] ~= reagents then
|
||
reagent_counts[reagents] = reagent_counts[reagents] or 0
|
||
reagent_slots[slot] = reagents
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||
reagentcounter:SetScript("OnEvent", function()
|
||
if event == "BAG_UPDATE_DELAYED" then
|
||
this.event = true
|
||
else
|
||
this.scan = 1
|
||
end
|
||
end)
|
||
|
||
-- Reagent counter update with throttle for performance optimization
|
||
reagentcounter:SetScript("OnUpdate", function()
|
||
-- Throttle entire function to 10 FPS for smooth scanning
|
||
if (this.tick_update or 0) > GetTime() then return end
|
||
this.tick_update = GetTime() + 0.1
|
||
|
||
-- scan one action slot per update
|
||
if this.scan and this.scan <= 120 then
|
||
UpdateSlot(this.scan)
|
||
this.scan = this.scan + 1
|
||
end
|
||
|
||
-- trigger reagent count updates after action scans
|
||
if this.scan and this.scan >= 120 then
|
||
this.event = true
|
||
this.scan = nil
|
||
end
|
||
|
||
-- queue events to fire only once per second
|
||
if not this.event then return end
|
||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||
|
||
-- scan for all reagent item counts
|
||
for item in pairs(reagent_counts) do
|
||
reagent_counts[item] = GetItemCount(item)
|
||
end
|
||
|
||
-- update all actionbar buttons
|
||
for slot in pairs(reagent_slots) do
|
||
updatecache[slot] = true
|
||
end
|
||
|
||
-- remove event trigger
|
||
this.event = nil
|
||
end)
|
||
|
||
function IsReagentAction(slot)
|
||
return reagent_slots[slot] and true or nil
|
||
end
|
||
|
||
function GetReagentCount(slot)
|
||
return reagent_counts[reagent_slots[slot]]
|
||
end
|
||
end
|
||
end) |