Files
pfUI/modules/mapreveal.lua
T
2024-12-08 13:33:50 +01:00

235 lines
9.5 KiB
Lua

pfUI:RegisterModule("mapreveal", "vanilla:tbc", function ()
-- do not load if other map addon is loaded
if Cartographer then return end
if METAMAP_TITLE then return end
pfUI.mapreveal = {}
function pfUI.mapreveal:UpdateConfig()
WorldMapFrame_Update()
end
pfUI.mapreveal.onmap = CreateFrame("CheckButton", "pfUI_mapreveal_onmap", WorldMapFrame, "UICheckButtonTemplate")
pfUI.mapreveal.onmap:SetNormalTexture("")
pfUI.mapreveal.onmap:SetPushedTexture("")
pfUI.mapreveal.onmap:SetHighlightTexture("")
pfUI.mapreveal.onmap.text = _G["pfUI_mapreveal_onmapText"]
CreateBackdrop(pfUI.mapreveal.onmap, nil, true)
pfUI.mapreveal.onmap:SetWidth(14)
pfUI.mapreveal.onmap:SetHeight(14)
pfUI.mapreveal.onmap:SetPoint("LEFT", WorldMapZoomOutButton, "RIGHT", 20, 0)
pfUI.mapreveal.onmap.text:SetPoint("LEFT", pfUI.mapreveal.onmap, "RIGHT", 2, 0)
pfUI.mapreveal.onmap.text:SetText(T["Reveal Unexplored Areas"])
pfUI.mapreveal.onmap:SetScript("OnShow", function()
this:SetChecked(C.appearance.worldmap.mapreveal == "1")
end)
pfUI.mapreveal.onmap:SetScript("OnClick", function ()
if this:GetChecked() then
C.appearance.worldmap.mapreveal = "1"
else
C.appearance.worldmap.mapreveal = "0"
end
pfUI.mapreveal:UpdateConfig()
end)
local errata = {
["Interface\\WorldMap\\Tirisfal\\BRIGHTWATERLAKE"] = {offsetX={587,584}},
["Interface\\WorldMap\\Silverpine\\BERENSPERIL"] = {offsetY={417,415}},
}
local function create_hash(prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY)
local hash = string.format(":%s:%s:%s:%s",textureWidth,textureHeight,offsetX,offsetY)
if (mapPointX ~= 0 or mapPointY ~= 0) then
hash = string.format("%s:%s:%s",hash,tostring(mapPointX),tostring(mapPointY))
end
if string.sub(textureName, 0, string.len(prefix)) == prefix then
return string.format("%s%s",string.sub(textureName, string.len(prefix) + 1),hash)
end
return string.format("|%s",hash)
end
local function unpack_hash(prefix, hash)
local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name
_, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)")
if (not textureName or not offsetY) then
return
end
if (offsetY) then
_, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)")
end
if (not mapPointY) then
mapPointX = 0 mapPointY = 0
end
if (stored_prefix ~= "|") then
name = textureName
textureName = string.format("%s%s",prefix,textureName)
end
-- coerce to number by addition; cheaper than tonumber()
return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0, name
end
local explores = {}
local explorecaches = {}
local exploreEnter = function()
WorldMapTooltip:ClearLines()
WorldMapTooltip:SetOwner(this, "ANCHOR_TOP")
WorldMapTooltip:AddLine(T["Exploration Point"]..":", .3, 1, .8)
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
WorldMapTooltip:Show()
if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(1,1,1,1)
end
end
local exploreLeave = function()
WorldMapTooltip:Hide()
if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(r,g,b,a)
end
end
local function pfWorldMapFrame_Update()
-- create metatable if not yet created
this.overlayData = this.overlayData or setmetatable(pfMapOverlayData, {__index = function(t,k)
local v = {}
rawset(t,k,v)
return v
end})
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
local mapFileName, textureHeight, textureWidth = GetMapInfo()
if (not mapFileName) then mapFileName = "World" end
local prefix = string.format("Interface\\WorldMap\\%s\\",mapFileName)
local numOverlays = GetNumMapOverlays()
local alreadyknown = {}
for i=1, numOverlays do
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = GetMapOverlayInfo(i)
local overlayHash = create_hash(textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY)
alreadyknown[textureName] = overlayHash
end
-- hide all exploration points
for k, frame in pairs(explores) do
frame:Hide()
end
local zoneData = this.overlayData[mapFileName]
local textureCount = 0
local texturePixelWidth, textureFileWidth, texturePixelHeight, textureFileHeight
for i, hash in ipairs(zoneData) do
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name = unpack_hash(prefix, hash)
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
local explore = explores[i]
explore:SetWidth(16)
explore:SetHeight(16)
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX+textureWidth/2, -offsetY-textureHeight/2)
explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.name = mapFileName .. " (" .. name .. ")"
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
if C.appearance.worldmap.mapexploration == "1" and not alreadyknown[textureName] then
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:Show()
else
explore:Hide()
end
if C.appearance.worldmap.mapreveal == "1" or alreadyknown[textureName] then
if errata[textureName] and errata[textureName].offsetX and errata[textureName].offsetX[1] == offsetX then
offsetX = errata[textureName].offsetX[2]
end
if errata[textureName] and errata[textureName].offsetY and errata[textureName].offsetY[1] == offsetY then
offsetY = errata[textureName].offsetY[2]
end
local numTexturesHorz = math.ceil(textureWidth / 256)
local numTexturesVert = math.ceil(textureHeight / 256)
local neededTextures = textureCount + (numTexturesHorz * numTexturesVert)
local texture, texturePixelWidth, textureFileWidth, texturePixelHeight, textureFileHeight
if (neededTextures > NUM_WORLDMAP_OVERLAYS) then
for j = NUM_WORLDMAP_OVERLAYS + 1, neededTextures do
_G.WorldMapDetailFrame:CreateTexture(string.format("%s%s","WorldMapOverlay",j), "ARTWORK")
end
NUM_WORLDMAP_OVERLAYS = neededTextures
end
for j = 1, numTexturesVert do
if (j < numTexturesVert) then
texturePixelHeight,textureFileHeight = 256,256
else
texturePixelHeight = mod(textureHeight, 256)
if (texturePixelHeight == 0) then texturePixelHeight = 256 end
textureFileHeight = 16
while (textureFileHeight < texturePixelHeight) do
textureFileHeight = textureFileHeight * 2
end
end
for k = 1, numTexturesHorz do
if (textureCount > NUM_WORLDMAP_OVERLAYS) then
return
end
texture = _G[string.format("%s%s","WorldMapOverlay",(textureCount + 1))]
if (k < numTexturesHorz) then
texturePixelWidth, textureFileWidth = 256,256
else
texturePixelWidth = mod(textureWidth, 256)
if (texturePixelWidth == 0) then texturePixelWidth = 256 end
textureFileWidth = 16
while (textureFileWidth < texturePixelWidth) do
textureFileWidth = textureFileWidth * 2
end
end
texture:SetWidth(texturePixelWidth)
texture:SetHeight(texturePixelHeight)
texture:SetTexCoord(0, texturePixelWidth / textureFileWidth, 0, texturePixelHeight / textureFileHeight)
texture:ClearAllPoints()
texture:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + (256 *(k - 1)), -(offsetY +(256 *(j - 1))))
texture:SetTexture(string.format("%s%s",textureName,(((j - 1) * numTexturesHorz) + k)))
explorecaches[name] = explorecaches[name] or {}
explorecaches[name][texture] = true
if not alreadyknown[textureName] then
texture:SetVertexColor(r,g,b,a)
else
texture:SetVertexColor(1,1,1,1)
end
texture:Show()
textureCount = textureCount + 1
end
end
end
end
end
-- hook map reveal functions before and after the actual call
local pfHookWorldMapFrame_Update = _G.WorldMapFrame_Update
_G.WorldMapFrame_Update = function(self)
-- hide all previously set textures
for i = 1, NUM_WORLDMAP_OVERLAYS do
_G[string.format("%s%s","WorldMapOverlay",i)]:Hide()
end
-- let the game put its explored tiles on the map
pfHookWorldMapFrame_Update(self)
-- let the addon extend it with its own data
pfWorldMapFrame_Update()
end
end)