Files
pfUI/modules/unusable.lua
T
2024-04-23 17:57:17 +02:00

72 lines
2.2 KiB
Lua

pfUI:RegisterModule("unusable", "vanilla:tbc", function ()
if not pfUI.bag then return end
if C.appearance.bags.unusable ~= "1" then return end
pfUI.unusable = CreateFrame("Frame")
pfUI.unusable:RegisterEvent("PLAYER_LEVEL_UP")
pfUI.unusable:RegisterEvent("SKILL_LINES_CHANGED")
pfUI.unusable:RegisterEvent("ITEM_LOCK_CHANGED")
pfUI.unusable:RegisterEvent("ACTIONBAR_HIDEGRID")
pfUI.unusable:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
pfUI.unusable:RegisterEvent("BANKFRAME_OPENED")
pfUI.unusable.cache = {}
local scanner = libtipscan:GetScanner("unusable")
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
function pfUI.unusable:UpdateSlot(bag, slot)
-- create bag cache and clear slot cache
self.cache[bag] = self.cache[bag] or {}
self.cache[bag][slot] = nil
local frame = pfUI.bags[bag].slots[slot].frame
local name = frame:GetName()
-- return on empty buttons
if not frame.hasItem then return end
-- set the proper tooltip method
if bag == BANK_CONTAINER then
scanner:SetInventoryItem("player", 39+slot)
else
scanner:SetBagItem(bag, slot)
end
-- check for red color in tooltip
local red = scanner:Color(RED_FONT_COLOR)
if not red then return end
-- check for broken items
local left = scanner:Line(red)
local _, _, broken = string.find(left, durability, 1)
if broken then return end
-- update button vertex color
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
end
function pfUI.unusable:UpdateCache()
local self = self or pfUI.unusable
-- iterate through all known caches
for bag, slots in pairs(self.cache) do
for slot, state in pairs(slots) do
pfUI.bag:UpdateSlot(bag, slot)
end
end
end
pfUI.unusable:SetScript("OnEvent", function()
-- update all cached buttons
if event == "PLAYERBANKSLOTS_CHANGED" or event == "BANKFRAME_OPENED" then
-- BankFrameItemButton_OnUpdate fires after UpdateSlot overriding changes
QueueFunction(this.UpdateCache, this)
else
-- regular button update
this:UpdateCache()
end
end)
end)