mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
391 lines
18 KiB
Lua
391 lines
18 KiB
Lua
pfUI:RegisterModule("player", function ()
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PlayerFrame:Hide()
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PlayerFrame:UnregisterAllEvents()
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pfUI.uf.player = CreateFrame("Button","pfPlayer",UIParent)
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pfUI.uf.player:SetWidth(pfUI_config.unitframes.player.width)
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pfUI.uf.player:SetHeight(pfUI_config.unitframes.player.height+pfUI_config.unitframes.player.pheight)
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pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
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pfUI.utils:loadPosition(pfUI.uf.player)
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pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
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pfUI.uf.player:SetScript("OnClick", function ()
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if arg1 == "RightButton" then
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ToggleDropDownMenu(1, nil, pfUI.uf.player.Dropdown,"cursor")
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if UnitIsPartyLeader("player") then
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UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
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end
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else
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TargetUnit("player")
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end
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end)
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pfUI.uf.player.Dropdown = getglobal("PlayerFrameDropDown")
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function pfUI.uf.player.Dropdowni()
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-- add reset button when alone
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if not (UnitInRaid("player") or GetNumPartyMembers() > 0) then
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UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
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end
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UnitPopup_ShowMenu(pfUI.uf.player.Dropdown, "SELF", "player")
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end
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UIDropDownMenu_Initialize(pfUI.uf.player.Dropdown, pfUI.uf.player.Dropdowni, "MENU")
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pfUI.uf.player:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.uf.player:RegisterEvent("UNIT_HEALTH")
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pfUI.uf.player:RegisterEvent("UNIT_MAXHEALTH")
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pfUI.uf.player:RegisterEvent("UNIT_DISPLAYPOWER")
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pfUI.uf.player:RegisterEvent("UNIT_MANA")
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pfUI.uf.player:RegisterEvent("UNIT_MAXMANA")
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pfUI.uf.player:RegisterEvent("UNIT_RAGE")
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pfUI.uf.player:RegisterEvent("UNIT_MAXRAGE")
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pfUI.uf.player:RegisterEvent("UNIT_ENERGY")
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pfUI.uf.player:RegisterEvent("UNIT_MAXENERGY")
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pfUI.uf.player:SetScript("OnEvent", function()
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if event == "UNIT_DISPLAYPOWER" or event == "PLAYER_ENTERING_WORLD" then
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pfUI.uf.player.power.bar:SetValue(0)
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end
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local hp, hpmax = UnitHealth("player"), UnitHealthMax("player")
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local power, powermax = UnitMana("player"), UnitManaMax("player")
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_, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
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local perc = hp / hpmax
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pfUI.uf.player.hp.bar:SetMinMaxValues(0, hpmax)
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pfUI.uf.player.hp.bar:SetStatusBarColor(cr, cg, cb, hp / hpmax / 4 + .75)
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local r1, g1, b1, r2, g2, b2
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if perc <= 0.5 then
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perc = perc * 2; r1, g1, b1 = .9, .5, .5; r2, g2, b2 = .9, .9, .5
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else
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perc = perc * 2 - 1; r1, g1, b1 = .9, .9, .5; r2, g2, b2 = .5, .9, .5
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end
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local hr, hg, hb = r1 + (r2 - r1)*perc, g1 + (g2 - g1)*perc, b1 + (b2 - b1)*perc
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pfUI.uf.player.hpText:SetTextColor(hr, hg, hb,1)
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if hp ~= hpmax then
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pfUI.uf.player.hpText:SetText(hp .. " - " .. ceil(hp / hpmax * 100) .. "%")
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else
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pfUI.uf.player.hpText:SetText(hp)
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end
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PowerColor = ManaBarColor[UnitPowerType("player")];
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pfUI.uf.player.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1)
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pfUI.uf.player.power.bar:SetMinMaxValues(0, UnitManaMax("player"))
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pfUI.uf.player.powerText:SetTextColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5,1)
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pfUI.uf.player.powerText:SetText( UnitMana("player") )
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pfUI.uf.player.hpReal = hp
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pfUI.uf.player.powerReal = power
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end)
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pfUI.uf.player:SetScript("OnUpdate", function()
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local hpDisplay = pfUI.uf.player.hp.bar:GetValue()
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local hpReal = pfUI.uf.player.hpReal
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local hpDiff = abs(hpReal - hpDisplay)
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if hpDisplay < hpReal then
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pfUI.uf.player.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
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elseif hpDisplay > hpReal then
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pfUI.uf.player.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
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end
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local powerDisplay = pfUI.uf.player.power.bar:GetValue()
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local powerReal = pfUI.uf.player.powerReal
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local powerDiff = abs(powerReal - powerDisplay)
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if powerDisplay < powerReal then
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pfUI.uf.player.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
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elseif powerDisplay > powerReal then
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pfUI.uf.player.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
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end
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end)
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pfUI.uf.player.hp = CreateFrame("Frame",nil, pfUI.uf.player)
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pfUI.uf.player.hp:SetBackdrop(pfUI.backdrop)
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pfUI.uf.player.hp:SetHeight(pfUI_config.unitframes.player.height)
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pfUI.uf.player.hp:SetPoint("TOPRIGHT",pfUI.uf.player,"TOPRIGHT")
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pfUI.uf.player.hp:SetPoint("TOPLEFT",pfUI.uf.player,"TOPLEFT")
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pfUI.uf.player.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.hp)
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pfUI.uf.player.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.player.hp.bar:ClearAllPoints()
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pfUI.uf.player.hp.bar:SetPoint("TOPLEFT", pfUI.uf.player.hp, "TOPLEFT", 3, -3)
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pfUI.uf.player.hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.player.hp, "BOTTOMRIGHT", -3, 3)
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pfUI.uf.player.hp.bar:SetMinMaxValues(0, 100)
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if pfUI_config.unitframes.portrait == "1" then
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pfUI.uf.player.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.player.hp.bar)
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pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
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pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
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pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
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pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
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function pfUI.uf.player.hp.bar.portrait.Update()
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pfUI.uf.player.hp.bar.portrait:SetUnit("player");
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pfUI.uf.player.hp.bar.portrait:SetCamera(0)
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pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
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end
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end
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pfUI.uf.player.power = CreateFrame("Frame",nil, pfUI.uf.player)
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pfUI.uf.player.power:SetBackdrop(pfUI.backdrop)
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pfUI.uf.player.power:SetPoint("TOPLEFT",pfUI.uf.player.hp,"BOTTOMLEFT",0,3)
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pfUI.uf.player.power:SetPoint("BOTTOMRIGHT",pfUI.uf.player,"BOTTOMRIGHT",0,0)
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pfUI.uf.player.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.power)
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pfUI.uf.player.power.bar:ClearAllPoints()
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pfUI.uf.player.power.bar:SetPoint("TOPLEFT", pfUI.uf.player.power, "TOPLEFT", 3, -3)
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pfUI.uf.player.power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", -3, 3)
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pfUI.uf.player.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.player.power.bar:SetBackdropColor(0,0,0,1)
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pfUI.uf.player.power.bar:SetStatusBarColor(0,1,0)
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pfUI.uf.player.power.bar:SetMinMaxValues(0, 100)
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pfUI.uf.player.hpText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
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pfUI.uf.player.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.hpText:ClearAllPoints()
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pfUI.uf.player.hpText:SetJustifyH("RIGHT")
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pfUI.uf.player.hpText:SetFontObject(GameFontWhite)
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pfUI.uf.player.hpText:SetText("5000")
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pfUI.uf.player.powerText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
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pfUI.uf.player.powerText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.powerText:ClearAllPoints()
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pfUI.uf.player.powerText:SetJustifyH("LEFT")
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pfUI.uf.player.powerText:SetFontObject(GameFontWhite)
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pfUI.uf.player.powerText:SetText("5000")
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pfUI.uf.player.hpText:SetParent(pfUI.uf.player.hp.bar)
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pfUI.uf.player.hpText:SetPoint("RIGHT",pfUI.uf.player.hp.bar, "RIGHT", -10, 0)
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pfUI.uf.player.powerText:SetParent(pfUI.uf.player.hp.bar)
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pfUI.uf.player.powerText:SetPoint("LEFT",pfUI.uf.player.hp.bar, "LEFT", 10, 0)
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pfUI.uf.player.buff = CreateFrame("Frame", nil)
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pfUI.uf.player.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.player.buff:SetScript("OnEvent", function()
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pfUI.uf.player.buff.RefreshBuffs()
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end)
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pfUI.uf.player.buff.buffs = {}
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for i=1, 16 do
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local id = i
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local row = 0
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if i <= 8 then row = 0 else row = 1 end
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pfUI.uf.player.buff.buffs[i] = CreateFrame("Button", "pfUIPlayerBuff" .. i, pfUI.uf.player)
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pfUI.uf.player.buff.buffs[i].stacks = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
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pfUI.uf.player.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.buff.buffs[i], 2, -2)
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pfUI.uf.player.buff.buffs[i].stacks:SetJustifyH("LEFT")
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pfUI.uf.player.buff.buffs[i].stacks:SetShadowColor(0, 0, 0)
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pfUI.uf.player.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
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pfUI.uf.player.buff.buffs[i].stacks:SetTextColor(1,1,.5)
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pfUI.uf.player.buff.buffs[i].cd = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
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pfUI.uf.player.buff.buffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.buff.buffs[i].cd:SetPoint("CENTER", pfUI.uf.player.buff.buffs[i], 0, 0)
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pfUI.uf.player.buff.buffs[i].cd:SetJustifyH("LEFT")
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pfUI.uf.player.buff.buffs[i].cd:SetShadowColor(0, 0, 0)
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pfUI.uf.player.buff.buffs[i].cd:SetShadowOffset(0.8, -0.8)
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pfUI.uf.player.buff.buffs[i].cd:SetTextColor(1,1,1)
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pfUI.uf.player.buff.buffs[i]:RegisterForClicks("RightButtonUp")
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pfUI.uf.player.buff.buffs[i]:ClearAllPoints()
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pfUI.uf.player.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.buff_size - pfUI_config.unitframes.buff_size -1 , 1*row + pfUI_config.unitframes.buff_size*row +1)
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pfUI.uf.player.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetNormalTexture(nil)
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pfUI.uf.player.buff.buffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetPlayerBuff(GetPlayerBuff(id-1,"HELPFUL"))
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end)
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pfUI.uf.player.buff.buffs[i]:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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pfUI.uf.player.buff.buffs[i]:SetScript("OnClick", function()
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CancelPlayerBuff(GetPlayerBuff(id-1,"HELPFUL"))
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end)
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pfUI.uf.player.buff.buffs[i]:SetScript("OnUpdate", function()
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for i=1, 16 do
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local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(i-1,"HELPFUL"))
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if timeleft ~= nil and timeleft ~= 0 then
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-- if there are more than 0 seconds left
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if timeleft < 60 then
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-- show seconds if less than 60 seconds
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pfUI.uf.player.buff.buffs[i].cd:SetText(ceil(timeleft))
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elseif timeleft < 3600 then
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-- show minutes if less than 3600 seconds (1 hour)
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pfUI.uf.player.buff.buffs[i].cd:SetText(ceil(timeleft/60) .. 'm')
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else
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-- otherwise show hours
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pfUI.uf.player.buff.buffs[i].cd:SetText(ceil(timeleft/3600) .. 'h')
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end
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else
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-- if there's no time left or not set, empty buff text
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pfUI.uf.player.buff.buffs[i].cd:SetText("")
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end
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end
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end)
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end
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function pfUI.uf.player.buff.RefreshBuffs()
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for i=1, 16 do
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
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pfUI.uf.player.buff.buffs[i]:SetBackdrop(
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{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")), tile = false, tileSize = pfUI_config.unitframes.buff_size,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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if GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")) then
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pfUI.uf.player.buff.buffs[i]:Show()
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
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if stacks > 1 then
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pfUI.uf.player.buff.buffs[i].stacks:SetText(stacks)
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else
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pfUI.uf.player.buff.buffs[i].stacks:SetText("")
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end
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else
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pfUI.uf.player.buff.buffs[i]:Hide()
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end
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end
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end
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pfUI.uf.player.debuff = CreateFrame("Frame", nil)
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pfUI.uf.player.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.player.debuff:SetScript("OnEvent", function()
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pfUI.uf.player.debuff.RefreshBuffs()
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end)
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pfUI.uf.player.debuff.debuffs = {}
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for i=1, 16 do
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local id = i
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pfUI.uf.player.debuff.debuffs[i] = CreateFrame("Button", "pfUIPlayerDebuff" .. i, pfUI.uf.player)
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pfUI.uf.player.debuff.debuffs[i].stacks = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
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pfUI.uf.player.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.debuff.debuffs[i], 2, -2)
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pfUI.uf.player.debuff.debuffs[i].stacks:SetJustifyH("LEFT")
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pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0)
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pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
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pfUI.uf.player.debuff.debuffs[i].stacks:SetTextColor(1,1,.5)
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pfUI.uf.player.debuff.debuffs[i].cd = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
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pfUI.uf.player.debuff.debuffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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pfUI.uf.player.debuff.debuffs[i].cd:SetPoint("CENTER", pfUI.uf.player.debuff.debuffs[i], 0, 0)
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pfUI.uf.player.debuff.debuffs[i].cd:SetJustifyH("LEFT")
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pfUI.uf.player.debuff.debuffs[i].cd:SetShadowColor(0, 0, 0)
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pfUI.uf.player.debuff.debuffs[i].cd:SetShadowOffset(0.8, -0.8)
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pfUI.uf.player.debuff.debuffs[i].cd:SetTextColor(1,1,1)
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pfUI.uf.player.debuff.debuffs[i]:RegisterForClicks("RightButtonUp")
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pfUI.uf.player.debuff.debuffs[i]:ClearAllPoints()
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local row = 0;
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local top = 0;
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if i > 8 then row = 1 end
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if pfUI.uf.player.buff.buffs[1]:IsShown() then top = top + 1 end
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if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
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pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 , 1*row + pfUI_config.unitframes.debuff_size*row +1)
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pfUI.uf.player.debuff.debuffs[i]:SetWidth(pfUI_config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetHeight(pfUI_config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(nil)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
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end)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnClick", function()
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CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
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end)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnUpdate", function()
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for i=1, 16 do
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local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(i-1,"HARMFUL"))
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if timeleft ~= nil and timeleft ~= 0 then
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-- if there are more than 0 seconds left
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if timeleft < 60 then
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-- show seconds if less than 60 seconds
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pfUI.uf.player.debuff.debuffs[i].cd:SetText(ceil(timeleft))
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elseif timeleft < 3600 then
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-- show minutes if less than 3600 seconds (1 hour)
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pfUI.uf.player.debuff.debuffs[i].cd:SetText(ceil(timeleft/60)..'m')
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else
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-- otherwise show hours
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pfUI.uf.player.buff.buffs[i].cd:SetText(ceil(timeleft/3600) .. 'h')
|
|
end
|
|
else
|
|
-- if there's no time left or not set, empty buff text
|
|
pfUI.uf.player.buff.buffs[i].cd:SetText("")
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
|
|
function pfUI.uf.player.debuff.RefreshBuffs()
|
|
for i=1, 16 do
|
|
local row = 0;
|
|
local top = 0;
|
|
if i > 8 then row = 1 end
|
|
if pfUI.uf.player.buff.buffs[1]:IsShown() then top = top + 1 end
|
|
if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
|
|
|
|
pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT",
|
|
(i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 ,
|
|
1*row + pfUI_config.unitframes.debuff_size*row +1 + (top*(pfUI_config.unitframes.debuff_size+1))
|
|
)
|
|
|
|
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdrop(
|
|
{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")), tile = false, tileSize = pfUI_config.unitframes.debuff_size,
|
|
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
|
|
insets = { left = 0, right = 0, top = 0, bottom = 0}
|
|
})
|
|
|
|
local _,_,dtype = UnitDebuff("player", i)
|
|
if dtype == "Magic" then
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(0,1,1,1)
|
|
elseif dtype == "Poison" then
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(0,1,0,1)
|
|
elseif dtype == "Curse" then
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,0,1,1)
|
|
elseif dtype == "Disease" then
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,1,0,1)
|
|
|
|
else
|
|
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,0,0,1)
|
|
end
|
|
|
|
if GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")) then
|
|
pfUI.uf.player.debuff.debuffs[i]:Show()
|
|
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
|
|
if stacks > 1 then
|
|
pfUI.uf.player.debuff.debuffs[i].stacks:SetText(stacks)
|
|
else
|
|
pfUI.uf.player.debuff.debuffs[i].stacks:SetText("")
|
|
end
|
|
else
|
|
pfUI.uf.player.debuff.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
end)
|