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e0bcbbf2dc
Hook DoTradeSkill to capture the requested count, then on the first SPELLCAST_START of an isTradeskill cast stretch endTime to span all crafts so the player bar fills continuously across the chain. Mid-chain SPELLCAST_START / SPELL_START_SELF events refresh the "(N)" remaining label and reset a per-craft spark that crosses the bar once per craft. SPELL_GO_SELF counts completions; SPELLCAST_STOP no-ops while merged. Gated by a new C.castbar.player.mergetradeskill knob (default on).