gfx: the torch shadow cubes drop to 256, 36 MiB for the whole bank
The soft torch kernel is wider than one texel at 256 over the 48 yd cube (~5 texels/yd), the same trade the sun map took at 4096 -> 2048.
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@@ -57,9 +57,12 @@ use crate::model_render::ModelKind;
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use benilla_assets::materials::TorchBinds;
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use bevy::math::Affine3A;
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/// MONKEY (live bank rank): each 512-square Depth32 face is 1 MiB. Sixteen static cubes plus
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/// eight compact live overlays cost 144 MiB; 384-square faces would cost 81 MiB.
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const TORCH_MAP_EDGE: u32 = 512;
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/// MONKEY (live bank rank): the cube-map edge. 512-square Depth32 faces cost 144 MiB for the whole
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/// bank; 256 squares cost 36 MiB. The torch receiver kernel (`torchShadowSoft`, contact-hardening
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/// penumbra) is far wider than one texel at 256 over the 48 yd cube (~5 texels/yd), so the softer
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/// edge is the same trade already accepted for the sun map (`shadow_core` 4096 → 2048) — the
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/// shipped default is the cheaper 256.
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const TORCH_MAP_EDGE: u32 = 256;
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pub(crate) const MAX_TORCH_MAPS: usize = 16;
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const MAX_TORCH_DYNAMIC: usize = 8;
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/// MONKEY (moving fixture): how many slots may be FULLY DYNAMIC in one frame - re-rendered from
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@@ -279,7 +282,7 @@ impl Default for TorchShadowViews {
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}
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/// MONKEY (torch shadows Phase 3A): the ONE shared torch depth array — a `Depth32Float`
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/// MONKEY (live bank rank): 512×512×144-layer `Image` asset (render, sample, copy-src/dst),
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/// MONKEY (live bank rank): 256×256×144-layer `Image` asset (render, sample, copy-src/dst),
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/// no CPU data) whose sampler descriptor carries `compare: Some(GreaterEqual)`, so its `GpuImage`
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/// sampler is a real comparison sampler and its default view is a `D2Array` over all 144 layers
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/// (wgpu's default view dimension for a multi-layer 2D texture). Created ONCE at startup by
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