MONKEY (daylight): options tests count the new Advanced Graphics row
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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@@ -3140,7 +3140,8 @@ fn every_row_tooltip_key_resolves_in_the_real_global_strings() {
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// and Interior Darkness. The three rows that MOVED onto it are already in the 81: a row
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// changing pages does not change this count, only its entry in BENILLA_OWNED. 81 -> 93.
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// Water Quality and Lava Glow add two more: 93 -> 95.
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assert_eq!(checked, 95, "every tipped row carries a live key");
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// MONKEY (daylight: terrain torch casters): Terrain Blocks Torchlight. 95 -> 96.
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assert_eq!(checked, 96, "every tipped row carries a live key");
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assert_eq!(
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untipped,
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vec![
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@@ -3272,7 +3273,8 @@ fn every_flavor_of_row_raises_its_plate_from_the_page_it_lives_on() {
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// whose descriptions are all benilla's.
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// Water Quality and Lava Glow add two more: 93 -> 95.
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// MONKEY (volumetric fog): the atmosphere dropdown adds one more described row.
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assert_eq!(raised, 96, "every row but Auto Loot raises a description");
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// MONKEY (daylight: terrain torch casters): …and Terrain Blocks Torchlight one more.
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assert_eq!(raised, 97, "every row but Auto Loot raises a description");
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}
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/// The **Combat page** (decision 1134) — the first rows in this window whose store is a
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