README: battlegrounds are built, and the third-party fix ports leave the roadmap

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-09-23 18:01:44 +07:00
co-authored by Claude Fable 5.1
parent 798edfe3eb
commit 7e4cf3a054
+2 -4
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@@ -34,7 +34,7 @@ and no bundled game assets.
modes from slow fall to roots, a follow camera with collision, boats, zeppelins and taxi flights.
- **Networking:** SRP6 auth through world-session crypto, the object mirror into the ECS, and live
wire coverage from movement and chat through spells, party, quests, mail, trade, vendors, bank,
loot, the auction house and PvP honor.
loot, the auction house, PvP honor and battlegrounds.
- **UI:** a from-scratch FrameXML + Lua engine that runs the client's own stock interface off
your install's patch chain, from the login and character screens through the full HUD, the
classic windows (guild, macros and key bindings included), chat, nameplates, floating combat
@@ -51,10 +51,8 @@ benilla is done when a 1.12.1 player can do everything here that they could in t
client, it looks and feels the same, and it runs from a download on Windows, Linux and macOS.
No dates; the order is what is likely, not a promise.
- Battlegrounds, then the long tail of small features that separates a working client from a
finished one.
- The long tail of small features that separates a working client from a finished one.
- Addons, options and performance, ongoing.
- The no-brainer fixes from VanillaFixes, SuperWoW and the like.
- Playable downloads for Windows, Linux and macOS. Linux first.
Not planned: other expansions or client versions, Warden (anticheat).