README: battlegrounds are built, and the third-party fix ports leave the roadmap
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -34,7 +34,7 @@ and no bundled game assets.
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modes from slow fall to roots, a follow camera with collision, boats, zeppelins and taxi flights.
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- **Networking:** SRP6 auth through world-session crypto, the object mirror into the ECS, and live
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wire coverage from movement and chat through spells, party, quests, mail, trade, vendors, bank,
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loot, the auction house and PvP honor.
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loot, the auction house, PvP honor and battlegrounds.
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- **UI:** a from-scratch FrameXML + Lua engine that runs the client's own stock interface off
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your install's patch chain, from the login and character screens through the full HUD, the
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classic windows (guild, macros and key bindings included), chat, nameplates, floating combat
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@@ -51,10 +51,8 @@ benilla is done when a 1.12.1 player can do everything here that they could in t
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client, it looks and feels the same, and it runs from a download on Windows, Linux and macOS.
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No dates; the order is what is likely, not a promise.
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- Battlegrounds, then the long tail of small features that separates a working client from a
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finished one.
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- The long tail of small features that separates a working client from a finished one.
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- Addons, options and performance, ongoing.
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- The no-brainer fixes from VanillaFixes, SuperWoW and the like.
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- Playable downloads for Windows, Linux and macOS. Linux first.
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Not planned: other expansions or client versions, Warden (anticheat).
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